Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,671 reviews) - 57% of the 1,671 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (107)

November 19

Patch v1.08 - Fixin' Things!

Hey ArkCoNauts!

We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!

  • Added Holopet Jack-o-lantern
  • Master cryopod and chests no longer display removal icon when they cannot be picked up
  • You can now split stacks into another identical stack
  • Reduced Jack O Lantern beam length
  • Craft window text filter now clears when window closes
  • Mortar Penguin and Artillabear no longer damage tiles
  • Fixed an issue that prevented defense mech from damaging placeables
  • You can now right click to remove items from factories
  • Fixed the auto button for factories with less than 3 components
  • Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
  • The player info area no longer blocks input
  • Weapon firing now resumes after moving mouse off of UI areas
  • Some event nests can no longer be picked up
  • Fixed a number of potential memory leaks in the UI
  • Item banner text now has an approximate delay of 2 seconds after picking up an item
  • Picking up multiple items will now only display a single banner text
  • Command centers now have the number of PIOS outputs in their description
  • When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
  • Corrected unnecessary memory allocations in the mining system
  • Corrected unnecessary memory allocations in the vehicle mining system
  • Adjusted structure tile mining speed to help prevent accidental removal

9 comments Read more

October 30

Patch v1.07 - Hotfixes!

Hey ArkCoNauts!

Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome!

  • Corrected an issue where players in multiplayer might not get rewards for completing halloween event
  • Corrected an issue where chests could remain open after clicking them twice
  • Corrected an issue where craft window search would only search current section (search now ignores filters)
  • Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has
  • Pressing enter in the split stack screen no longer focuses on chat UI
  • Corrected a duplication issue in display modes pulldown
  • Corrected an issue where DJ Dubstep dungeon would not function

0 comments Read more

Special Edition Content:

  • Chrome Fineous Mount
  • SE Laser Pick
  • Sugar Glider Pet
  • First Responder Armor
  • Luchidor Helmet
  • TopHat Helmet
  • Concept Art PDF
  • Edge of Space OST

Take a look at our journey through Early Access.

Featuring Official Terraria Content!

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

System Requirements

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
59 of 76 people (78%) found this review helpful
7 people found this review funny
31.5 hrs on record
Posted: October 28
I've tried to enjoy this game through its many iterations and complete changes. In it's current (release) state, the game is tolerable, but lacking in many respects still, the largest being actually fun. I only play games of this sort multiplayer, so the experience may be different for playing solo.

The mining tool is my biggest gripe. It fires in a line, that is based on an unusual place on your character, making getting at specific tiles difficult, and hard to aim at anything but straight up/down/left/right. The mining tool is INCREDIBLY slow compared to other games such as Terraria or Starbound. In the latest incarnation, they added new mining tools that slowly (at about half-speed) dig out the tiles around the tile it's hitting, but generally this doesn't help much because it's slower and you can't generally dig in a way to take much advantage of it.

Then there is dealing with the plants of the world, which require a saw of some sort to gather. This is even slower than the mining tool, you just sit and wait and wait for it. And finally get your 2 protovine or whatnot. Good luck finding any seeds!

And then creating much of anything requires so many resources, but you have a tiny inventory and finding storage is time consuming. And though it is an interesting idea to have tiers of what sort of item something is (eg, "Inorganic - Mineral - Radioactive - Uranium"), when you need to build something that just needs a mineral, it should just say "Uranium" or similar names... but it has the entire long list for Uranium, making it hard to tell exactly what it is you need without really long names for things.

And the world itself is just a bunch of skylands, with occasional larger ones tossed in there for actual "ground", except that when you get lower, you have another giant gap of space before getting to the next "tier" of skyland below you. You generally find out about that after having walked off a cliff of your "ground" near the beginning of the game, because it is very abrupt: "Just walking along, oh there's a little hill, let's hop down... no, there's no bottom. NO! Oh, I'm dead again..."

The game USED to have an entire tutorial, teaching you how to use the interface, move around, use the laser pick, etc. but the release version removed all of that in favor of a talking shark that just tells you to get it things... without any details on how to do much of anything. I'm glad I already knew how to switch between foreground and background tile mining/placement from the previous tutorial, because I probably would have gone nuts trying to figure it out.

There are now side missions that take you to your own personal instance that are not multiplayer at that point... there are random NPCs to get that don't do much (a couple give you ok-ish rewards for doing tasks)... there are various weapons, but most require ammo that is frustrating to get.

All of this and, while playing, you still have no idea what you're actually doing. The premise seems to be something about terraforming, but to what end?
Was this review helpful? Yes No Funny
28 of 34 people (82%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: November 5
Can't really recommend this to anyone at this stage. Feels like the game is still in beta - only 1/4 of the game is finished. How can you even release a game when there's nothing to play? Also the game is glitchy, buggy, gives errors time to time..

On the bright side the game has potential to be fun and enjoyable like Terraria. It just takes time. A lot of time..
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
5.4 hrs on record
Posted: November 1
For a game that is supposed to be 1.0, I find it is only of the quality of a Beta or Alpha release.

Lots of content and recipies
Innovative crafting system
Excellent soundtrack

Laggy and buggy, requiring a restart to make it playable again
No decent mapping system, sometimes I have no idea where I am going
Poor lighting effects (see above comment)

One revuewer said it quite well, this game feels like a generic space Terraria ripoff. (Yes, I know Terraria let them use a similar version of Skeletron.)

I'll probably visit this game in a afew months to see if much has improved, but for now, I cannot give it a passing grade.

Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
1 person found this review funny
65.0 hrs on record
Posted: November 20
Playable but still feel a lot missing, and creating base can annoy you because you cannot control blocks shape and you have laserpick!

At least you still got the fun collecting something, from weapon, armor, furniture, vehicle, mount, pet, resource, and loot.

[+] not chibi-char pixelated-art style thing.
[+] you can zoom close enough to see how cool char detail, tho the helmet design is ... meh
[+] removed the ugly space station used for tutorial. the tutorial content is okay, but I can't stand how bad to look at the space station design, from tile, furniture to background image....
[+] resource has its own classification info, like aluminium tile is raw-mineral-metal-aluminium, ice tile is raw-chemical-ice, biomass tile is raw-organic-biomass. kinda feel fresh than other game in the same genre that I play.
[+] more flexible on crafting, since some items not directly specify resource name, instead it uses resource class like mineral or metal so that item can be craft with all item that classified as mineral or metal... etc.
[+] all kind transportation, from living being transport to deadly transport vehicle, from digger vehicle to fast moving with jumppack vehicle, from hover/flying vehicle to land explorer vehicle.
[+] mech that go pew-pew... but I just don't understand why it scattered around map...
[+] power system? to powering your energy hungry base, tho kinda simple.
[+] epic opening music, tho the in-game music is meh, especially the night time and in cave...
[+] vertical biomes.
[+] pet that help you with buff, from chicken and fire fox to angry croc.
[+] prospector transport vehicle is really help with mining operation. make me wish there is autonomous vehicle to clean up the entire contingent/land
[+] Kit, from "helping you from teleport you around map" to "something that make you a walking hi-tech tool bech"
[+] flying shark with laser and razor teeth.
[+] armor with special class function, from armor for fighter to armor to builder.
[+] player statistic that write down all kind info of player char. tho not really detailed cus only practical stat, no global stat like kill count of each enemy, distant move with foot, with vehicle, with mount ... etc
[+] when you die, your friend can help to revive you so you don't need to revive at spawn location.

Meh, but okay:
[] all weapon from range to melee, from small to big... is 1-handed type...
[] few/no particle effect, like something left behind after you boost your jetpack... oh right, hi-tech and in space no need something like that.
[] there is puking boom in every wild nest...
[] NPC is just a talking static turret quest giver...
[] face right side and your char became left-handed, face left side and your char became right-handed....
[] kinda useless melee weapon, since they are just flapping like a dodo.
[] vehicle cannot ramming to tile for easy destruction...
[] bad sound effect... at early access , I tho it was just place holder... but now the sound of pickaxe is like radio static with volume at 5%...
[] music volume can't be apply directly, you must exit game to menu first before you hear the diff...
[] [opening video] why the hell the space transport attack each others...
[] very few critter type.
[] annoying snail and frog that can drag you around.
[] game menu and gameplay menu is... well, placed together, I should be hate this kind thing, but whatever...
[] meh UI design, I like the old one for showing player condition like HP, shield, and energy.
[] why only 8 active slot ...

[-] no world map? only mini map... hmm maybe later... I don't know....
[-] background parallax is trying to mimic my windows background by using tile setting... seriously... this kinda lazy... tho I like the cloud but the flying land image is too repetitive.
[-] no ecosystem, like snail eat all kind vegetation, raptor eat snail, headhunter eat raptor?... I saw frog used his tongue... but I don't know what he ate? so now everyone either ignore me or just try to kill me on the spot!
[-] some projectiles that should not pass thru a tile... kinda annoying seeing that homing on me.
[-] removed char creation background, with dull UI... well the old one was not that good but still better than current char creation...
[-] some...many items has same icon.
[-] static furniture, ex: like you can not use fridge to store consumable items; or you can not see the periodic table when right clicking on periodic table furniture....
[-] dull light effect... hahaha I don't know how to call it, but ... ex: flood light illuminate all surround area but still in small area, I thought it should only illuminate spot area.
[-] metallic jetpack use earthen jetpack icon.
[-] invisible headhunter totem decoration.
[-] still using "Update Me" on Artilla Bear transportation 8 description
[-] sometimes char can not go down from platform.
[-] sometimes platform image-sprite still in game world tho the item has already mined.
[-] enemy spawn directly near you on event at massive mob... just like "puff-puff-puff" near you and then go pew-pew or berserk like hungry croc.
[-] the way laserpick works is annoying, from just mining to building your base you can destroy any nearby furniture and tile just to get 1 of your miss placed/target tile... doubling your works.
[-] cutting thing is very slow, and yield small amount resources...
[-] lack sound effect, like no door sound effect, no facility sound effect...
[-] no weapon knockback...
[-] you can't change block/tile shape, the game will do it all for you, of course in ugly way....
[-] radius of torch can illuminate area is small, since I don't like the torch design, well it's very disturbing seeing my base cover in torch... LOL
[-] cannot crouching tiger.... lol, I mean with the way laserpick dig, this crouch should be added... aw..
[-] missing auto pick resource function on some facility UI.
[-] no sorting function on inventory. dikira yg main babu apa...
[-] no auto stack on storage from player inventory, make items more prone to scatter in many storage...
[-] some UI cannot use right-click to instant move item to player inventory

Recommend : Not Recommend
51% : 50%
Since I like very much this kind of game genre ... so... recommend with a hard feelings...
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: November 2
So first off, let's just say I don't particularly like this game. And when I say that I don't like this game, I mean that I really don't like this game.
I got this game on release day, installed it on release day, played around 2 hours on release day. It was a weird experience to say the least. I think that pretty much everyone who picked up this game on release day was expecting something that was literarily just "terraria in space". This game is anything but that. From a terraria perspective, the characters are a weird size, seeming just too big. The game is similar to starbound with the way you mine and build things, but starbound just feels more complete. The game has a weird graphics style that just doesn't quite complete. It seems a bit rough around the edges. I am not saying that no one could love it, just that I can't.

If you own Terraria and want a similar experience, then get Starbound. "But I already have Starbound" you say? Wait for an update to Terraria and then you will be right.
If you own Startbound and want a similar experience, then get Terraria. "But I already have Terraria" you say? Wait for an update to Starbound and then you will be right.

I cannot recommend this game for the simple reason of there are already games out there that do everything this game does but better; want a great 2D building/exploring/sandbox experience? Get Terraria. Want a great 2D space building/exploring/sandbox experience that isn't quite complete, but still great?. Get Starbound. Want some weird space thing? Get Defy Gravity.

P.S. Just as a warning for this game, there are save wipes
P.P.S. I have also played this game since release day, enough to find form valid arguments about this game.
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