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Includes four copies of the base game - Send the extra copies to your friends.
The much anticipated UI overhaul has arrived! To ensure that we don’t blow everything up (or at least minimize explosions) we have decided to deploy this one on the opt in test branch first, so that we get extensive feedback and bug reports from everyone before pushing it to the stable branch. Break it as hard as you can! We welcome and encourage it, and need as much input from the community as we can get!
Note: Some features might be unavailable or be incomplete as we are still fleshing out the new UIs
Bug Report Sub Forum Link http://edgeofspace.invisionzone.com/index.php?/forum/61-opt-in-branch-bug-reports/
To opt in:
1) Right click on Edge of Space in your steam library
2) Click properties
3) Click betas
4) From the dropdown menu, select the (public-test)
The game will now update you to the new version for testing.
Here are the notes for the update:
-New Background art! Say Hello to Achoa
-Ticket submit system
-Standard text input/navigation is functional
-New Zoom Sliders
-Avatar/World Creation and selection UIs
-Players can now see a preview of their saved avatars
-Heads Up Display UI
-Exhausted items (consumables/placeables) will show a faded appearance to indicate lack of that item in inventory (was a red X)
-Avatar Status UI
-New TrashBin - Confirm will purge item (delete) cancel will leave item in Bin so player can return it to the inventory slot of their choice
-Players can now Double Click to consume items (data, proto flora/crafted items, Cryorods, etc)
-Players can now SPLIT stacks by picking up the stack and holding SHIFT+clicking an empty slot to activate split count menu
-Players now have 2 gear slots per gear item, the EYE icon is for AESTHETICS (costume) only these slots will not provide stats from slotted gear only visual appearance
-Players can now SEARCH the entire crafting menu by keywords
-Players can now use a slider, up/down buttons, or numeric entry for crafting counts
-Resource slots will accept more resource than needed, only amount required for crafting count selected will be used
-Fixed an issue that allowed players to duplicate stackable items in inventory
-Fixed an issue where players could infinitely spawn vehicles
-Fixed an issue where chests in headhunter dungeons were empty
-Fixed an issue where energy scanner was not showing overlay in comet biome
-Fixed an issue where tutorial task markers were not showing in Single Player
We want to let everyone know that the patch that was meant to be coming out this weekend, is being pushed to next weekend instead (weekend of the 27th). Last week, Paul got very sick on us, and we lost several days of dev time on his end. As he is the one working feverishly on the UI re-write, it brought things to a standstill on that front. Due to the fact that this IS an overhaul of the entire UI, including the menu screen, we’re not able to put through an update to the patch timer on the launcher. If we complete the patch and all needed work before then, we will happily patch it out sooner, but we want to err on the side of caution. This is a very labor intensive one for the team, and we want to be sure we set a realistic timeframe. We apologize for the delay, and we hope you guys will bear with us a little longer. By way of apology, we leave you with something awesome to look at, coming in the near future:
"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."
Special Addition Includes (given at full game launch)
Copyright 2011 Handyman Studios
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