Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,579 reviews) - 57% of the 1,579 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (103)

September 29

Patch v1.04 - Cleanup Continues!

Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums!

  • Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet
  • Tweak to UI performance
  • Boosted chances of Master Brain dropping items
  • ”Fun Dungeon” achievement should track properly now
  • Crab and Jelly mounts no longer vanish when out of energy
  • Updated Primal Zone Parallax
  • Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures
  • Corrected female hairstyle numbering
  • Corrected an issue that prevented Joey from granting his anchor schematic
  • Plasma bears now have proper loot
  • Wild Jellies now have proper loot
  • Corrected an issue where a shadow arm could be seen when holding melee weapons
  • Gun reload bonus no longer overwrites current buffs
  • Fixed an issue where some creatures created too many particles on death
  • Fixed an issue where removing items that increase inventory size could make those items stay in the inventory instead of being returned in the Rewards window
  • Fixed two possible issues that could cause Network Loop Errors
  • Added small and medium relays to base construction
  • Added a power splitter to base construction
  • Adjusted consumable turret HP levels
  • Adjusted all consumable requirements for crafting, removed more rare materials from their requirements
  • Fixed an issue that prevented coordinate shards dropping for Omegatron and DJ Penguin

9 comments Read more

September 24

Update 9/24/15: Correcting an Issue in 1.03 Patch

UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well:

  • Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet.
  • Fixed another issue that could cause UI lag.
  • Increased the drop chances for the Master Brain.
  • Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.

7 comments Read more

Special Edition Content:

  • Chrome Fineous Mount
  • SE Laser Pick
  • Sugar Glider Pet
  • First Responder Armor
  • Luchidor Helmet
  • TopHat Helmet
  • Concept Art PDF
  • Edge of Space OST

27 Months in Early Access. 27% Off! Take a look at our Journey!

Featuring Official Terraria Content!

About This Game

Limited Time Items:

For the first week of launch you can redeem two exclusive in game items through Steam Inventory. Collect your Greenlight Helmet and Hallowed Gear now! Visit the forums for details.

About the Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

System Requirements

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
15 of 20 people (75%) found this review helpful
33.6 hrs on record
Posted: October 2
So here we are....finally at 1.0 and we still feel like we are in a beta.
The game is laggy, choppy, the sprites clip and glitch around, the physics are wonkey for gravity (shoot enemy they fly straight upwards?), it's such a mess at the start. Their idea of a tutorial involves talking to a flying shark and gathering's very dull.

I'm sad that waiting for nearly a year on this resulted in this mediocrity. Stick with terraria, this feels like a generic knock off terraria in space.
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8 of 11 people (73%) found this review helpful
46.5 hrs on record
Posted: September 29
Bought this game since it first appeared in Early Acess. Played it on and off until they announced an official release date, so let's get to the details and where this game fell apart.

First, for a space exploration/craft game it's mostly about just digging down....down down and only down. The crafting menu is categorized but it's still very messy and not pretty. Explanations on how switches work with power are also few and far between so you're going to have to do your own troubleshooting for a while. There is a variety of weapons, i won't deny that, but in terms of USEFUL weapons there are only a few types which work well. So you can basically ignore all the melee and energy fueled weapons, stick to the projectile and plasma weapons. But the worst part of this game is the enemies...their hitboxes are really funky, and to make matters worse the hurt boxes on your weapons are terrible as well. So mixing hard to hit enemies with weapons that are hard to aim...great. And the movement of the enemies is particularly annoying and random. Otherwise I applaud its effort to be different but this game feels poorly done to me.
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6 of 10 people (60%) found this review helpful
59.6 hrs on record
Posted: September 28
For version 1.0.3

Though the developers have released this from Early Access, it really should not have been. First off, the bugs:
  • missing image assets
  • broken dialog trees/subquests
  • spelling mistakes
  • crafting window which gets laggier and laggier each time it's opened.
  • constant shaking of the screen when left unattended for long enough (in my case, once to answer a phone call and another to deal with a someone at the door).

Beyond the bugs, the content of the game itself is surprisingly sparse. You just constantly descend without much incentive to explore other than to discover upgrade stations. You can also find NPCs and get their subquests, but even if those subquests aren't broken there's no real payoff for completing them.

At its current level, the amount of active development and polish needed before this would be worthwhile is probably measured in months, not days or weeks. I'd check back in six months to a year to see if things have gotten better or if the move out of Early Access is an indication that the dev team is abandoning the game and so might as well call it done.
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1 of 1 people (100%) found this review helpful
44.4 hrs on record
Posted: October 4
I am content to say that this game satisfies the Sci-fi itch of a 2D open world for me. Being a follower via Early Access; I must say that this game has come a long way in its development, and I am quite happy with the launch result. The game runs smooth, the 2D graphics are amazing; I definitely love how the developers broke away from the typical pixel art you see in most games of the genre. What definitely makes me appreciate this game, is not only the quality of the visuals and the sound; but what makes it different from other games like Starbound or Terraria.

+ Exceptional 2D artwork and visuals, definitely shines brighter than others of its genre.
+ Nice and fitting contemporary Sci-fi theme.
+ Biome diversity and abundance of interesting places to explore.
+ The PIOS system which allows you to wire power to objects.
+ Technology tree and research aspects are present.
+ Fairly interesting backstory.
+ Nice boss fights.
+ Nice crafting system.

= The game feels grindy, but at the same time it prolongs the game.
= Some of the companions are rehashed earth creatures. Meh.

- Sometimes, there is an excessive amount of creature spawns.
- Some creatures have a very obnoxious knockback.

Overall: If you like these kind of open-world, randomly generated 2D platform games; this is definitely for you.
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1 of 1 people (100%) found this review helpful
91.9 hrs on record
Posted: October 4
Zen of Space

I have been playing the game since beta. Overall it has been a positive experience for me. Playing version 1 was a big surprise. They added a ton of stuff. Personally I get sick of all the wizzard and warrior stuff so I love the fact that this is in space. Definetely has the Metroid feel you hear others talk about. Sound track is wicked, great art style! Starbound is in space but for some reason that game never keeps my attention like Edge of Space and Terraria. I have a ton of the open-world sandbox build, survive games. Like, A LOT of them. This game is one of my favorites.

Here are a few feedback items

  • Plants sit in the ground weird. IMO they should sit flat on the ground. Harvesting the Reaching Mushrooms looks really weird.
  • The bugs with the solid pixel wings look really strange to me. Like little health bars floating all over the place.
  • When I select a weapon to use I can not immediatly shoot. This also happens with the Arclight device
  • I dislike how the item bar on the top is actually part of the inventory. Those spaces should have a different look because it took me awhile to figure out why my guns were getting replace by other items when organizing the inventory. IMO They should not be part of the inventory (like when you equip armor)

I really enjoy what you have created here. Great job! I get burned here and there by early access but am super happy that you guys got to version 1. Looking forward to all the great updates to come.
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