Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest...
User reviews: Mixed (858 reviews)
Release Date: Jun 28, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Recommended By Curators

"Explore strange worlds and get eaten by laser toting cybernetic sharks. Edge of Space is a fun side-scrolling platformer / sandbox open world game."

Recent updates View all (59)

October 17

ArkCo News 10/17/14

Hey ArkCoNauts!

Things are moving along quite quickly here at Handyman, as we shift from the UI overhaul into a massive content patch that we can’t wait to roll out to you! While there are still a few things that need to be completed on the user interface, we felt that it would be most efficient at this point to stop the rapid hotfix cycle, and incorporate the rest of the UI features into the content patch. It was taking far too much dev time to keep preparing for each patch every few days, and this way we can dig in, focus, and get it all done. The most prominent features still missing from the UI are the teleporting feature on command centers, the PIOS system, and the ability to refuel vehicles. We know that this will be a temporary inconvenience, but we hope everyone will bear with us. It will be well worth it to get as much content into the next patch as we can!

Speaking of the amazing content patch coming up, let’s talk about one of the things you can look forward to seeing. We’ve heard the community voice its concerns many times, that progression right now feels tedious and lacking. One of our answers to that is our new split-path progression. Driven by different sets of armor, a player will now be able to gear up according to their play style. If you like combat, you can steer your progression toward the fighter/warrior armor, which will be most easily obtained by farming enemies. If you’re a builder, you can opt for the builder/engineer style, which will be more easily obtained by mining. The armors for each style will lend bonuses to help your character be better at that area of play, and mixing and matching the different sets will allow you to even further customize your build. From a single linear path currently in game, featuring 5 armor sets, there will now be 19 armor sets available in the first 2 tiers of gameplay alone! We will have plenty more to talk about in the coming weeks as we lead up to the patch, with lots of surprises coming your way!


https://dl.dropboxusercontent.com/u/5191540/WorkGIFs/minetest.gif

On the community side, our Halloween Event will be kicking off Friday, October 24th, and will run through Halloween night. We’ll have forum games, giveaways, and more fun surprises to reveal when the time comes. Watch the news and social sites for more information on our spooky shenanigans! Thanks for reading everyone, and we’ll see you next time for ArkCo News!


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October 11

Patch v0.2600 - More fixes

Hey all! Just a smaller bug fix patch today, ironing out a few more things from the big UI overhaul. After this, we will be digging into a monster of a content patch, so if this one seems tiny, don’t worry, the patch notes for the next one will bring you a glorious wall o’ text!


Fixes


*Keybindings are now functional (WARNING: keys can be multi-bound, please keep this in mind when rebinding!)

*Keybindings have had alternate bindings added (this allows for 2 bound keysets)

*Corrected an error that would cause UI crashes on Multiplayer clients

*Corrected an error that would cause UI crashes while loading into worlds

*UI zoom range has been doubled

*Both UI and Game zoom sliders are fully functional

*Fixed an issue that would cause players on MP servers to have linked HP/Energy/Shield

*Fixed an issue causing burst text to show for other players on a MP Server

*PIOS UI “Coming Soon” text added

*Fixed an Issue that caused Emergency Recall item to not function

*Exposure meter is functional (final art not implemented yet)

*Indexes for Avatar Creation options added

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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About This Game

Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest monstrosities to encounter!

You must terraform the entire world, craft armor, weapons, kits, and vehicles to help you explore and conquer. Starting only with a laser pick and the gear from your pod you must immediately start gathering resources to survive. At the absolute edge of space you will adapt or die! Good luck ArkCo Operative!

Key Features (Launch Version)

  • Open World – Dynamically-generated 2D sandbox set in the deepest recesses of space.
  • Insane Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks.
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Deep Exploration – Master the navigation of extraterrestrial hideaways and randomly generated caverns. Explore wormhole anomalies to discover valuable resources and other rare phenomenon.
  • Exposure – Environmental effect you must protect yourself from by changing the environment or gearing up to handle it
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and threatening mutated monsters
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Post-launch updates will regularly bring new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
240 of 325 people (74%) found this review helpful
166.8 hrs on record
Early Access Review
Early access done right. This game leads the pack in showcasing the good aspects of the early access system.

+frequent meaningful updates
+open to player input
+very active devs on forums

This game has alot of room to grow but so far it is showing great promise.
Posted: May 25
Was this review helpful? Yes No
140 of 193 people (73%) found this review helpful
11.4 hrs on record
Early Access Review
Edge Of Space may just seem like another one of those Not-so-smash-hit Terraria replicas. However, if you actually explore the game you'll find that it's much more than that.

First off, There's the hefty tutorial, and the (rather) steep learning curve. You'll probably be finding yourself tripping over yourself in the three different menus, each at a not-that-convenient spot on your keyboard.(V for Crafting? Really?) All the while your having your energy zapped by one of those nice little energy suckers. But once you get used to the very confusing interface it shouldn't be much trouble.

Now that we are out of the inital Edge Of Space experience, we'll start talking about some of it's better qualitys. First and most noticable thing is the Weapons. In this game, you can take the phrase "No weapon is the same" literally. Different types, Different Ammunition, Different Specs, just about different everything. Ever played Borderlands 1 or 2? Take their weapon system and apply it hear.

Next:
Updates. Your never not sure when another updates going to be out, because they have a in-game update timer, and the updates are shot out faster than most Early Access games can blink.

THE RESULT:
While many players will get bored and lose interest in the first chunk of gameplay, those who stick around sure will be going for a fun ride- and loss of outside-world productivity. If you're a patient gamer, I recommend you pick up this title right now.
You won't be dissapointed.
Posted: June 13
Was this review helpful? Yes No
40 of 45 people (89%) found this review helpful
7.1 hrs on record
Early Access Review
You've just crashed on a planet. All you've got is some utilities from your ship you were able to grab. You can mine, you can build, and you can craft. What will you do to survive?

(tl;dr at bottom)

If you're a fan of Terraria, but want something a little more bizarre, and more focused on space, this is definitely your game. Don't see it as Terraria or Minecraft knock-off, though. This game is one of the most unique games of this type that I've seen. Most notably, the crafting system. The way this game's crafting system works is just fantastic. Rather than picking around for specific blocks, you are able to craft things by finding blocks to fit the requirements for density, permiability, and other criteria for creating an object. There is more to this, but I'd rather let you find that out for yourself, as there are many machines in this game that would take a while to fully explain.

As you can see the graphics in the screenshots, and audio in the trailers, I'm not really going to dive that deep into them. The only thing I'd like to note is character creation. There is at least a moderate amount of customization for your character off the bat, and even more when you consider vanity and armor further in the game, so if that's the type of thing you're into, consider it another plus.

This game isn't completely great though, and I won't be able to stress enough that this game is EARLY ACCESS, and that's what you're paying for. A lot of it isn't done. There are bugs and glitches (though not really anything that will ruin the experience).

tl;dr

Pros:
+ Crafting system
+ Plenty of other machines to play around with
+ Block variety (there are vending machines, TVs, etc that you can craft)
+ Customization
+ Boss fights
+ Misc. world events (worm holes and such will crop up here and there)
+ Concept (the idea is cool)
+ Playtime (lots of playtime in this, even at this stage)

Cons:
- Graphics (while the graphics aren't bad, you could get sick from watching the world backdrop)
- Not finished (bugs - bugs everywhere)
- Emphasis on not finished (not that much content)

I'll expand this review if anyone actually reads it, or has any questions.
Posted: August 24
Was this review helpful? Yes No
32 of 40 people (80%) found this review helpful
6.7 hrs on record
Early Access Review
Edge of Space is a dream for sci-fi fans. Also, is a dream for the early adopters, because the devs are always upgrading the game and talking to the community. This is how an Early Access game should be!

If you buy before the official launch, you'll receive exclusive content. If sandbox games are your cup of tea, I highly recommend you to try Edge of Space!
Posted: July 17
Was this review helpful? Yes No
29 of 36 people (81%) found this review helpful
10.5 hrs on record
Early Access Review
I'm going to be completely honest; there's a lot of potential here and I hope it reaches it, but so far I'm just not seeing it. I'm trying not to be too harsh, I respect the dev team and their game, but here are my impressions...

The first thing that comes to mind with this game is; There's alpha games, and then there's ALPHA games. While I play a lot of games in alpha and beta stages, I usually enjoy the experience because they often bring something new and innovative to the table to make them interesting. Sadly, I'm just not seeing it with the alpha of this game. There's little that I would consider standout, innovate, or unique. The mining lazer is cool, but not groundbreaking, and mindnumbingly slow without any upgrades in sight. At the very least, it should have the option to heat the targeted rock and at least one sqaure of the rocks around it at a slower rate. This would speed up the process while still allowing precision. Jetpacks are cool, but the limited energy and energy regen followed by blind jumps makes them more frustrating than anything. If nothing else, the early jetpacks could use a massive buff until more is added and that situation is sorted out strictly for exploration purposes. Beyond those two features, the game doesn't have much to offer.

My next gripe is the actual game's goal and layout. The game gives you the goal of terraforming, and that's about it. I really didn't like that goal. I don't feel like it's a goal at all. Terraforming is just something you DO in this kind of game from start to finish. I don't feel like something I'm going to be doing anyways -and can do at any point- should be my final goal. It gives little to work towards other than "look I mined out this rock lol." If my goal is to terraform, than I want to be given a final idea of what I'm terraforming towards, rather than just changing the landscape slowly. Which brings me to my other argument; the real "goal" players give themselves is simply going downwards. I feel like the only way to progress is to mine resources and then continue falling downwards in hopes of new discoveries. There's also multiple levels as you fall downwards, resulting in higher risk areas. This is great and all but then why terraform anything on the top levels if the better resources and more interesting stuff is downwards? Why even set your roots and your house at the top just to work your way back down and farther again? I'm not trying to be harsh, I just think some good thought has to be put into these concepts before the game moves forward and falls flat on its face.

I'm hoping that my investment, and the investments of everyone else gets put to good use here. I think somewhere in this alpha is a great game, but right now it's barely in a playable stage. It's just very unsinspiring when compared to the games everyone, myself included, will immediately pin it to- being Terraria and Starbound. Both of those games have unique and recognizeable art, music, gameplay, and attitude. Even the art in Edge of Space feels cluttered and weird and just like it needs to have its own personality to it. I will say that I love the music at the opening menu though.

Closing thoughts; I don't regret supporting this game and I hope it continues getting support so that it can become a full-fledged competitor with other similar games, and hold a meaningful spot in a steam library. That said, until the game brings proof that it's serious and has something to prove to the gaming world, I wouldn't recommend putting coin into it to have it gather dust in your steam library.
Posted: September 2
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579 of 751 people (77%) found this review helpful
153.0 hrs on record
Early Access Review
Edge of Space is an upcoming (currently in Early Access) Terraria-esque sandbox game, but not without some interesting changes!

What immediately set Edge of Space apart from other similar games for me is its increased RPG elements: your character has impressive list of stats, from expected health and energy to such stats as dodging or resistance to various damage types. What is more, your stats don’t depend on equipment alone: scattered across the world are technology caches, which not only give you access to more advanced gear or devices, but also have chance to improve your innate stats.

Another of game’s innovations is its crafting system: where in other similar games each recipe calls for specific resources, Edge of Space often lets you substitute one similar resource for another. And the full list of craftable items looks impressive indeed – in 10 odd hours I’ve played so far I feel I touched only the tip of the iceberg.

And finally, Edge of Space has certainly an unique approach to world design – rather then the world being a one mass, it is made of countless floating island. Don’t feel like digging down? Walking to the islands’ edge and jumping down to the island bellow is always an alternative. (And having a jetpack from the start helps you not to fall to your death this way. Usually.)

Still being in early access, Edge of Space kind of doesn’t feel as ‘polished’ as Terraria, though as of latest patch, single-player doesn’t have any real issues I can point out. As far as multiplayer is concerned, a rather annoying issue is that you can’t use your single-player characters in multi-player. Multiplayer literally came out in last patch, though, so issues are expected, and to my knowledge developers are working them.

To sum it up: Edge of Space is already a fun game to play, despite being in Early Access. If you played and enjoyed Terraria, and look for a similar, yet different experience, Edge of Space may be just what you need! If you are new to sandbox exploration/building games, however, you may want to start with Terraria, which is a finished product.
Posted: February 14
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