Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,291 reviews)
Release Date: Jun 28, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (91)

June 30

Patch v0.4680 - Oh Look, A Shiny!

Hey ArkCoNauts!

Another big round of fixes and polish come your way today, as the quality of life passes continue. We’ve got some fun additions, including a much improved minimap system, and expansion of player inventory! We’ve also empowered the NPC’s to help protect your base, and they will now fire on enemies within range.

Headline Features:

  • Formations have been rewritten to improve and expand their functionality in the near future.
  • New generation/growth algorithm for all formations in all biomes, they should be a lot better!
  • Minimap!
  • Revamped Knowledge Tree
  • Revamped Early game experience


Changes & Additions

  • Moved the Full Inventory alert to below the clock
  • Added sounds across the board and better animated banners
  • Added full video tutorial recap accessible via codex entry granted after tutorial
  • New formatting for knowledges screen
  • Various theme tweaks to the crafting screen.
  • Reworked science xp usage system
  • Five new NPCs added
  • Prevented double reloads of guns
  • Added new emitters to guns
  • Added a reload bonus to guns, manually reload before you run out of ammo to reload faster
  • Added an audio indication as your gun runs out of ammunition
  • New more detailed minimap
  • All schematics use their result item name in the schematic list now
  • Rebuilt formation system (plants and other world objects)
  • Adjusted progression unlocks
  • Creatures now can inflict a range of damage
  • Creatures now have a range of health
  • Gun damage range has been adjusted
  • Increased player base inventory to 30
  • NPCs that have weapons now attack enemy creatures in range
  • Chat bubbles now have more consistent formatting word wrap
  • Adjusted arklight clip
  • Adjusted jelly mount stats
  • Adjusted lat/long/elevation items to be more efficient (you still will require the same number of items however will not have to hunt for 3 separate items)
  • Several fixes for the “Save Gilbert” quest
  • Mech Anomaly no longer spawns the Mech partly underground
  • Tooltips will now show if a kit needs extra stations to be equipped
  • Adjusted MCP and death mechanics
  • Kits have been adjusted and re-ordered
  • Early kits no longer require an outfitting station
  • Adjusted projectile xp requirement
  • Added mouse over labels to many plants
  • Added mouse over labels to creatures
  • Added sounds to doors
  • Added the crab mount’s jetpack sound
  • Placeables now sleep/wake based on having players near them, will improve performance.
  • The saw has been rewritten to perform smoother.
  • Various new placeable rules to work with the new formation system.
  • Fixed rules relating to system and invisible tiles in their relation to placement and removal.
  • Master pod no longer has cryorods in it and will no longer produce them
  • Master pod generates a regeneration buff periodically around it
  • Command node was moved to rank 1 base construction
  • Cryopod 1 was moved to rank 1 base construction, Cryopod 1 can now be crafted with basic workbench



Fixes

  • Formations will no longer grow inside of tiles.
  • Formations growth limits are now correctly obeyed.
  • Numerous fixes and adjustments for NPCs, NPC animations, and NPC quests
  • Corrected an issue that allowed more than one Dennis to exist
  • Fixed several issues related to killing certain creatures with AoE weapons
  • Corrected an issue that prevented NPC chat appearing in multiplayer
  • Corrected an issue with projectiles needing optimizations

1 comments Read more

June 17

Patch v0.4545 - Party Time, Excellent!

Hey ArkCoNauts! More polish and fixes coming your way today, as we smooth out the game and continue to do quality of life improvements to improve the overall experience. More importantly, we introduce the party system! Keep track of friends, or troll them! Polish will be the focus in the near future as well, so keep the feedback coming.


Headline Features:

  • New Party System and Social UI! (check the quick menu in bottom left corner)
  • Many Networking Fixes!


Changes & Additions

  • Added Hourly Autominer grant to Rob
  • Increased protovine drop rate
  • Added an Inventory Full alert icon
  • Creature aggro alerts are now drawn over the lighting
  • Various in-game text and health bars have been moved to draw over the lighting.
  • Updated ProtoSeed icon
  • 3 new NPCs have been added
  • Added an audible change to weapon firing when clip is running low
  • Added hover text names, mouse over to see somethings name
  • Added banner text to alert players to when items go into their reward bin
  • Laser picks now have a slight recoil
  • Craft result window added
  • Added banner text to alert player to inventory overflow
  • New Party system! Much easier to play with your friends now!
  • New Social Menu (accessed via the quick menu in the lower left) to manage parties.
  • Chat window now lights up for a few seconds after a message is received.
  • Added indicator for when the players inventory is full.
  • New Codex Required’ and ‘Task Complete’ popups now have sounds and are animated.
  • Servers can now define a custom port (use command line argument -port:<PORT> to define it in the server, and define it in game like so ‘ADDRESS:PORT’)
  • Added hue dynamics to some creatures

Fixes

  • Fixed some AoE issues in MP mode
  • Fixed a memory leak in critters
  • Fixed various issues related to edges of tiles between other tiles.
  • Fixed some issues with alternate worlds (dungeons included) that made players disconnect when transferring between worlds.
  • Fixed an issue that was preventing tickets from being filed
  • Frame Rate Improvements
  • Fixed a performance issue related to quests in alternate worlds.
  • Fixed a bug where placeable could be activated through a UI menu
  • Fixed a network loop error
  • Fixed an issue where dome world chests could delete a player’s stored items
  • Fixed an issue where guns placed in crafting slots would lose stats
  • More performance optimizations
  • Fixed an issue where laser picks could pass through locked tiles
  • Fixed an issue where day and night could lose sync in MP Mode
  • Fixed an issue where world chunks would not load correctly in MP randomly.

2 comments Read more
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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
33 of 41 people (80%) found this review helpful
2 people found this review funny
62.8 hrs on record
Posted: June 11
Early Access Review
Funny story, actually. I bought this thinking it was Starbound, and was horribly disappointing. I have no idea what build I was getting into.

What I got into was pretty much "build a base with a couple of buildings as a home-base, upgrade your characters and build armor and weapons, then kill the like 20 or so different enemies in the game."

I mean the way to progress your character was to get little data-chips that would increase your xp.

It was cute, but it took waaaay too long to progress, and when you did a lot of the time it felt like half of your progress was for very little.

Now it's been a while, there's a pretty clear line between enemies that act as a faction that alert each other and gang up on you(can get really tedious at times, but as long as this is a beta that's all good) whereas there's other wildlife enemies where some'll be more aggressive, but less factional in that they communicate with others of it kind, and then other creatures doesn't really care that much, but gets mad or scared if you attack them.

Base construction used to have a power generator and a command center's CPU-distribution as their main sources of power for the base equipment. Now they have Command Centers that power parts of bases, but command centers will conflict with each other, so you'll either have bases build into segments, or bases placed in completely different edges of the map, still connected by the Command Centers as one can teleport from one CC to another.

There's the separation between Phase-type weaponry (that doesn't use ammunition) that does less damage than projectile-based weaponry(which does use ammunition), there's signs that they'll end up giving us energy-based weaponry as well.

Game's also got a few vehicles, as of patch 0.4458 we have the Zephyr, decent hp, medium speed vehicle, pretty large, would guess about 6x7 blocks-size or so? There's also a Thunderbird, which I haven't tried, but it's supposed to be more armored, but slower. Other than these mechanical vehicles there's mounts: A crab, a jumpy raptor, a fast raptor and a net with captured jellyfish that works like a hoverbike. Jellyfishbikes have very little fuel, but are way faster than traveling by foot, never tried mounts as I was worried their lack of ability to fly or hover would make it hard to traverse in any useful terrain, as there's not much to gain by scouting the surface, unless you're on-foot killing enemies for loot and XP.

Hope to see the ability to equip and upgrade vehicles and/or mounts with different types of weapons/mining equipment in the future(choosing between phase, projectile and energy, potentially even one additional weapon slot in specific cases would add interesting layers into the vehicles section I think) Definitely hope to see refueling stations/refueling kits in the future as some vehicles are way to expensive to have them permanently expire after traveling a short distance, not to mention that giving the vehicle retrievability until it's destroyed could justify increasing costs of vehicles, and giving it said weapon/armor upgrades as mentioned earlier.

Not sure what the devs have in mind in terms of npc's or vending machines, but so far this game is intriguing.

The different AI behaviors are also interesting in terms of there being completely passive AI, passive-aggresive AI, faction aggressive AI's and some that will camouflage themselves rather than attack you for survival.

Nature yielding multiple resources as well giving different elements like sap, bark, the leaves and seeds, which affects what players can do in terms of crafting. It's half interesting due to different categories of crafting materials (Inorganic(processsed)/raw, minerals/chemicals/organic etc) but I also halfway feel like plants and gems end up kind of taking up a little bit much inventory space, as much as I adore the complexity. It works, but with a limited amount of inventory space it's definitely tough if you're going solo. Which also makes the swarmy enemy spawns a bit tough to deal with. Haven't tried playing with friends yet, so would say this'd be way more fun multiplayer.

All in all, in its current state I think that if you wish to roll solo and only go for weapons and armor upgrades I think the game'll last a few days. If you're going for exploration, building bases, upgrading yourself and essentially minmaxing on everything on your own it'll be worth everything from 1 week and up depending on how fast you are with these kinds of games and how much time you have to play it. I'm thinking 15+ hours a day being super efficient and lucky with weapon stats(Because weapons' stats are semi-RNG. Dmg per shot, in-game gun visuals, accuracy, crit rate, Ammo cap, MAYBE reloading time, and refire rate/rounds per second). Although it's a bit buggy and pretty slow in its current state, its simple "complexity" in crafting and although the devs(and their resources) are in charge of how much they can do with it I think it has sick potential, even if they end up sticking with the content they have right now, although more stuff's always beyond appreciated.

I'm very glad I stumbled across this game, and I hope it goes even further as this is awesome so far.

PS. Devs. PLEASE give me a way to change my looks. I'm stuck with a thing on my face that won't let me see the helmet-art.
Also, there's a bug where when you blow up a thing that explodes upon death with an exploding projectile, the explosion caused by the dying npc will destroy the projectile post-explosion and will cause a chain explosion in projectile and dead enemy, which nearly killed my application. If there was a way to fix that that would be great, meanwhile I'll make sure to only kill explosion upon death units with normal bullets.
Was this review helpful? Yes No Funny
12 of 17 people (71%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: June 15
Early Access Review
Fun Game,
Suggestions:
Hotbar select should be able to click the item instaed of just pressing the numbers
And controler support
Make steam acheivements work
Add more content
Make a more interesting world

Good Features:
Fun sidescroller with online features
Good potential
Good storyline
Lots of armour and great XP leveling for crafting

Bad features:
Not much to say but...
Make a wiki or somthing because its hard to find out what to do in the game
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
1 person found this review funny
45.7 hrs on record
Posted: June 14
Early Access Review
This game is really nice if you like the genre of 2D/sanbox games !

It is also different that all the otheres and that is a good thing. the Sci Fi feel and humor is awesome.
The game has changed allot in the latest updates and the current state of the EA is verry playable, tons of fun and hours of gameplay !

GET IT NOW !!!
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7 of 9 people (78%) found this review helpful
2.1 hrs on record
Posted: June 19
Early Access Review
This game has suffered mass criticism from players, critics and just gernerally people don't like it. I DO NOT see why people hate it...This game is great...Better than Terraria? Nope but still better than other side-scrollers and also you cannot compare it to Teraria as they are pratically two different games.

First off, you create a charater, mine an awesome-looking female with a mask which screams ♥♥♥♥ off to any crab,jellyfish or any 'badguy' that thinks they can take a piece of me.

Then we have the tutorial. I have read reviews where they say that the tutorial didn't help or it didn't give enough depth...well I'm sorry but you must be playing a different game. The tutorial has a video in the bottom right corner of the screen which demostrates how to do stuff and what you needed to do in order to advance through the tutorial. Yes I admit that at times the video played a bit fast so I couldn't keep up with the voice BUT there was text above the video so I didn't even have to worry about it.

Once the tutorial finishes you are thrown straight into the world with little knowledge of what to do next. My thoughts were to build a base...Captain Obvious here...Digging is simple, just like other games, and it wasn't long before I had a decent amount of materials in order to make a base. Now I had two options, Build it in the sky surrounded by jellyfish or on the ground overrun with plants and creepy crawleys. My choice...the sky.

Now I'm not going to run it for you...Try the game you will like it. The ideas that are in this game are truely awesome...There are different guns and ones I would of never thought of such as the Ark Light which shoots torches for quick and easy light...'Oh boy I wish that was in Terraria' was said a few times.

Good side-scroller...Check
Good ideas...Check
Flaws...a few but none ruined the experience
Game of the year...Maybe not but still good
Terraria or Edge of Space...Terraria but I'm am still a devoted fan

This game will grow...New patches often...New features...Yes I've played only an hour or so but my first hour was a good experience so here's to the next 2218947947918 hours of my life :D
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8 of 12 people (67%) found this review helpful
1 person found this review funny
21.9 hrs on record
Posted: June 5
Early Access Review
10/10, my favourite 2D Sandbox game.

So, some longer review:

I've been arround since multiple years, and originally bought this game on Desura. It was quite meh back then, but it had something special about it. Now, the devs kept updating it, and basically EVERYTHING has changed since then. They added so much new content, and at this point I already prefer it over Terraria, and even Starbound which I also followed like 2 years.

Also, the devs keep in touch with the community, which is really good. They do weekly(?) livestreams of live devwork and do giveaways on the forums, all that stuff.

Another thing is, I really like the setting, it's somewhat fresh. (Now there's Starbound, they are both in space but the concept is as different as it could possibly be...)

So yeah, that's my opinion regarding this game, thanks for reading. :)
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