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We want to let everyone know that the patch that was meant to be coming out this weekend, is being pushed to next weekend instead (weekend of the 27th). Last week, Paul got very sick on us, and we lost several days of dev time on his end. As he is the one working feverishly on the UI re-write, it brought things to a standstill on that front. Due to the fact that this IS an overhaul of the entire UI, including the menu screen, we’re not able to put through an update to the patch timer on the launcher. If we complete the patch and all needed work before then, we will happily patch it out sooner, but we want to err on the side of caution. This is a very labor intensive one for the team, and we want to be sure we set a realistic timeframe. We apologize for the delay, and we hope you guys will bear with us a little longer. By way of apology, we leave you with something awesome to look at, coming in the near future:
As you all know, the patches have been pouring out, so it’s been awhile since we sat down for the news. The team is back from PAX, and we’re really happy with everyone’s response at the show. Players were treated to a crazy challenge dungeon, showing off what the dungeon system is capable of and what we have in store for the near future. Now that we’ve gotten back into the swing of things, the next patch on the 22nd is starting to take shape. The focus has to do with UI redesign, something many have felt the game needs. We have not been deaf to that feedback at all and things are already looking so much better as we move forward with this! Here's a look at the new character selection screen:
Following this patch, we start to look again at the bigger picture, and move forward to another huge overhaul of player progression. We’ll be bringing in some very exciting new directions for it, and it will allow the player to take a far more active role in deciding how their character is built throughout the game. The player experience is very important to us, and it’s an area we know has been in need of the attention for a long while. From here, we continue to build progression and solidify the way the higher tiers of content will fit in. The changes coming will start to move from the frame that is in place now, to a more robust, multiple play-style system. While some may instinctively groan at the idea of having to re-learn things, the overall result ties in beautifully with all the progress the game has made over the first half of the year. We’re very proud of what Edge of Space has become and look very much forward to seeing these new changes in the hands of players. We will be listening closely to the feedback from you all, as we continue to polish the game, and make it feel better to play than ever before.
On the Community side, we are drawing ever closer to our Halloween event, and are excited to see that coming together. With the help of our awesome community team, we look forward to some frightening fun in October. Good times are ahead, and we’re ready to rock this! Thanks for reading, and we’ll see you next time for ArkCo News!
"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."
Special Addition Includes (given at full game launch)
Copyright 2011 Handyman Studios
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