1999.
Ken Levine, in co-develope with Irrational Games and Looking Glass Studios, brought us one of the most expected sequel of the last century. System Shock 2. Mixing RPG, FPS, Survival Horror and Adventure.
After 30 years, TriOptimums went to bankruptcy and all the stock was bought by a Russian company named A. Korenchkin, who restored the company after a decade and its signing now weapon contracts with politicians and military organizationes.
Then 12 after the events in Citadel TriOptimum is restored, in fact is now testing a new FTL ship, called the Von Braun which is not alone. Another ship is following it, named Rickenbacker. Why? Simple, Rickenbacker does not have a FTL device, so it needs to be "attached" to the Von Braum for the trip.
5 months after and you´ll wake up in your cryo-tube inside the Von Braum to find out that something has happened there...
This is just an introduction about the plot, which is very interesting. Now lets move to the gameplay.
System Shock uses the Dark Engine (yep the same as Thief: Dark Project) but it is slightly different. It wasnt finished so the programmers were fixing bugs when encountered. BUT this only makes things better, because they were working closely with the engine code allowing them to "create" or "write" additional features. Thats why we said that the Dark Engine in SS2 is the Enhanced Dark Engine. In addition to this fact the DE (Dark Engine) was able to display a wide variety of colored lighting, thats why SS2 uses some tricks with lighting and sounds to create a perfect atmosphere of terror.
The worst part about the DE is the limit in the polygons (only 1024), but this can be fixed with some mods, besides if you´re not a Graphic ♥♥♥♥♥ you´ll deal with it.
As i said above, this game has consciousness about his best points, sound and lighting, but we are not talking about screamers. We are talking about subtle Terror full of hues, as the good terror-touch should be. Just an example, during the game, youll heard the enemies claiming this response "We are part of the many" this "many" is the "Hive" created by the enemies to defeat the human beings in the ships, now they know (and WE know) that you are alone, and they try to delve into that fact to psychically destroy you.
As for the RPG, SS2 keeps a good Skill-System that allows you to perform a wide variety of actions during the game, this is possible with the "Cyber-modules" given as rewards for searching or completing objectives. But this is a good CRPG system so you wont be able to upgrade EVERYTHING. Here it is why:
-First, it encourages you to replay the game. Every skill build will be different, each one will provide you something, and EVERYTHING can be a tool to achieve your goal, win the game.
-Secondly, and the most remarkable. It adds difficulty to the game. Difficulty its not a way to qualify a game. But it helps to define it, here in SS2 you wont be able to restore your Cybermodules, they are limited, valuable and its use will reward you, so be mindful of your purpose.
-Thirdly, motivation. Want to be the best Psico/Hacker/Soldier/etc..? Give your best. Dont expect to be the best being a passive-player, the more you risk the more you´ll achieve. Some room will have nanites (money) or another item that you need, and OF COURSE they´ll be enemies around, turrets or security robots, so break your mind, build up your tactic and try to overcome adversity in order to improve your character.
Apart from CRPG, Adventure and Horror the shooter part is so well oiled, i mean seriously you have an entire arsenal to use, every weapon has its own stats, effects and mechanics, so you can ALWAYS get another weapon, avoiding that bland part in every game when you only get 1 weapon for all things...Also the game includes a degradation and maintenance of the weapons and a variety of ammo.
Back in the day this game was relevant, nice scores, many awards, positives reviews...But only the time bring System Shock 2 to the summit, it has a lot of followers, a Cult Follower, an active community of modders since 1999... I know that i left a lot of things in the inkwell, but this game is that sort of game that must be played, not read.