Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
User reviews:
Recent:
Very Positive (134 reviews) - 91% of the 134 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,902 reviews) - 90% of the 7,902 user reviews for this game are positive.
Release Date: 14 Jan, 2014

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19,99€

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Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack

22,99€

Buy The Banner Saga - 4-Pack

74,99€

Buy The Banner Saga - Soundtrack

Buy The Banner Saga Deluxe Pack BUNDLE (?)

Includes 4 items: The Banner Saga - Soundtrack, The Banner Saga, The Banner Saga 2, The Banner Saga 2 - Soundtrack

 

Recent updates View all (18)

18 April

Banner Saga 2 April 19th

Hello All!

Proud to have Banner Saga 2 launching at 10am PST on April 19th! That means you have less than 24 hours to grab the game for a 10% discount.

http://store.steampowered.com/app/281640/

It's been over 2 years of work, but we're excited to get all of you back in our world and hear what you think of where the story goes! Thank you all for the wonderful support, comments, and mentions. You all rock!

-Stoic

2 comments Read more

12 April

Minor TBS Update

Hello All

Apologies on the delay with this info but we recently had a small update for Banner Saga.

  • Fixed recurring issue that sometimes caused the 'Continue' button to be unresponsive after a battle
  • Added new heraldry crests
  • Fixed some minor memory leaks

Nothing too crazy, but we found some memory things in TBS2 that we could easily bring back to TBS1 so we thought we should.

8 comments Read more

Reviews

“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

Coming to SteamOS/Linux

The Banner Saga will be available on SteamOS and Linux in March 2015.

Digital Deluxe Edition

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

About This Game

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

The Banner Saga is the first part of a planned trilogy. If you complete this game, your unique progress and storyline will carry over to the next part of the story.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Storage: 6 GB available space
    Minimum:
    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Storage: 6 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • Memory: 4 MB RAM
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (134 reviews)
Overall:
Very Positive (7,902 reviews)
Recently Posted
OuteRringZ 08
( 11.4 hrs on record )
Posted: 10 August
cool story but... the most boring, unbalanced game ive ever forced myself to finish
Helpful? Yes No Funny
( 31.1 hrs on record )
Posted: 10 August
Excellent Game with a moving story, stunning visuals and a deep and engaging world. Balancing the use of characters and renown is difficult, but rrewarding and helped to keep the game challenging. Hard game to put down, 4.5/5.
Helpful? Yes No Funny
Nullzero
( 14.7 hrs on record )
Posted: 10 August
The Banner Saga is fantastic from start to finish. Been sitting in my pile of games to play for a while, and I'm glad I finally go around to checking it out. This game combines a rich story set in a nordic mythology, turn-based combat that harkens to X-com, and survival decisions that remind me of the old Oregon Trail.

Three great things about the game:
- Decisions matter. They shape the way your party forms over the course of a solid 12-14 hour story.
- A solid combat system that keeps action interesting
- Fantastic story of the end times

It's not without a few faults however. The surival-ESQUE gameplay is definitely in service to the story. Things like caravan supplies and army size feel inconsequential at times. Sometimes you will spend a bunch of currency on supplies for a long haul... only to have the supplies made meaningless by cutting a long journey short due to a story element.

Other times you make sacrifices to keep your army numbers high, only never to fight or encounter another large army. Why? Because the story didn't call for you to run into an army yet. I would have much rather used the currency buy items or upgrade my party members. But there's no way to know when supplies and army size are actually needed, before you actually need them... making their currency system a bit of random guesswork

The story is good, so the above points are forgivable, but I would have liked to see them strike a better balance between the story, and the game-y parts.

You should buy this game. You will enjoy it. Can't wait to play The Banner Saga 2.
Helpful? Yes No Funny
Ekkoe
( 30.1 hrs on record )
Posted: 10 August
If you're interested in story driven games and RPGs, this game is definitely worth the buy. The Banner Saga is a combination of (a) turn based, micro-scale combat (a la Dungeons & Dragons or CRPGs), (b) visual novel storytelling with many choices, and (c) a clan management game. This it the abc of The Banner Saga, and its primary innovation is trying to entwine the three elements into a single, engaging experience.

There are a lot of things The Banner Saga does right:
+ A compelling story in an interesting world (basically a Nordic world where humans and giants try their hardest to tolerate each other);
+ A simple yet interesting combat system that is genuinely fun;
+ Genuinely difficult choices, both in terms of gameplay and story progression;
+ Beautiful and unique art and visuals (a sort of gritty Disney meets Eyvind Earle (mentioned in the credits as inspiration));
+ An equally beautiful celtic sound track.

But the game has several flaws as well: where it is ambitious in entwining the abc and innovative in its ways to make the interactions between those elements engaging, it never really delivers in the end-game. This is mostly due to The Banner Saga's Renown system, which hopes to bring all three (combat, narrative, and magement) together, but ultimately fails to do so.

The Renown system functions much like Experience Points, only Renown Points will buy you (1) character levels, (2) items for your heroes, and (3) supplies for your clan, which you require to travel. Although this is an engaging way of resource management, it fails in several respects. Firstly, it can be anti-fun when the player is forced to choose to buy supplies for the clan rather than spend money on leveling characters, which is a core element of what is enjoyable about RPGs. Secondly, characters that die in the narrative will have been a waste of invested Renown (I personally don't find this a big deal, but those who enjoy the turn based combat more than the narrative may find it irritating).

More importantly, this system leads to a watering down of all the three elements: combat becomes too easy and narrative and managament choices unimpactful. The clan management for example consists of managing Supplies (for travel), Figthers (for large battles and random events) and Morale (which affects fighter efficiency as well as the combat system). Yet this never ends up being sufficiently relevant: leveling characters makes it easy to ignore the penalty for having bad Morale, you always end up having enough Fighters, and buying sufficient Supplies is more of a necessary tedium.

There are some other, less prominent flaws: sometimes the writing takes much agency away from the player, resulting in catastrophes that you may feel were completely beyond your control. Often, the narrative fails to emphasize important events that aren't entirely in the script, such as a character dying due to a narrative decision. There is also very little time spent actually developing some of the side characters in interesting dialogue, and much focus rests on the main storyline. The latter bothered me enormously, because I liked many of the characters upon introduction, but barely got to interact with them. This is partially due to the game introducing too many characters, but partially simply too few of such events were actually written out.

These flaws, as well as a rather abrupt ending (which pretty much makes buying the sequal mandatory), leave me feeling slightly less satisfied than I'd hoped to be. However the flaws are easily forgiven, because The Banner Saga manages to keep the players attention where it wants it, namely with the main storyline. This storyline itself is compelling and well presented to the extent that it warrants the €20,- pricetag in itself.

Verdict: Recommended with a 7/10. The flaws in the gameplay are compensated by a great narrative experience; moreover, the gameplay has much potential and if the developer learns, The Banner Saga 2 may become a real classic.
Helpful? Yes No Funny
Eniri
( 6.3 hrs on record )
Posted: 10 August
Some games you can just tell that the creators loved them. The care, the atmosphere, the characters, story and pacing are all beautiful. I am the sort of person easily turned off by games you 'watch' instead of play, but there are exceptions out there and this is one. The isometric battles are frankly not that great, the atmosphere is what makes this.

How many games are there where you can't wait to finish the battle to find out what happens next in the story? Can't think of another right now. Superb... Off to buy 2.
Helpful? Yes No Funny
fahd
( 53.5 hrs on record )
Posted: 8 August
Very few games have moved me to the extent to which Banner Saga has. And yet the ways in which it does so are so minimalistic that it's a wonder that I feel this way. Beneath the beautiful hand-drawn looking visuals, the progressively revealed story which draws you in more as you play, the characters you get attached to, and the challanging but satisfying turn-based gameplay, you also find a harrowing survival game. The people under your charge only show up as numbers but the more you play, the more you realize that they're more than numbers. Every step forward and every difficult decision you make affects their lives and at least I felt as if they were my charge and I was responsible for their lives and wellbeing. When those numbers started to fall, I felt their loss and my failings as a leader.
Helpful? Yes No Funny
larryjtk
( 18.2 hrs on record )
Posted: 8 August
good game
Helpful? Yes No Funny
Quasar
( 23.1 hrs on record )
Posted: 7 August
Great game for casual players.
Helpful? Yes No Funny
Wodhann
( 12.0 hrs on record )
Posted: 6 August
(Disclaimer: The following review was done before playing the sequel(s) and is exclusively pertinent to it.)

Banner Saga is the first chapter in a series that weaves nordic mythology and aesthetic with an interesting unique fantasy world that is quite apocalyptic in tone. It mixes tactical RPG elements with a survival "on-rails" traveling mechanic (the term "viking orion trail" describes it quite well), both dictated ultimately by a visual novel "choice-based" gameplay structure.

This game's strongest qualities are by far its brilliantly crafted artistic elements: Story, graphics and music. The graphics are wonderful and seeing traditional hand-drawn 2d animation in a world where 3d animation is the norm is refreshing. The backgrounds are inspired by artist Eyvind Earle (they even named a character after him) and are quite breathtaking. The music sounds quite authentic in its attempts to complement its theme, as it mixes elements of traditional nordic folk music (with singing), and is very well composed and was recorded in an actual orchestra which brings it to a whole new level.

The story is quite interesting and in parts quite brutal. The worldbuilding is well done and pulls you in quite intensely - though it feels a bit narrow in its scope, lacking a bit of cultural and political diversity at times. As for the plot, there are definately some "game of thronesy" ruthlessness (minus the outward adult elements to it), feeling like you're never really safe and anything can happen - except perhaps for some degree of "plot armor" that perhaps can't be avoided when you're writing a protagonist-driven narrative.

Now for the gameplay, which is where the real faults of this game unfortunately lie:

As I said before there are three elements that compose this game: A tactical RPG element that takes place in battles, a on-rails Orion Trail style travelling mechanic which takes place when going from one place to another, and a visual novel, "choose-your-adventure book" type of gameplay where the story and dialogue is presented to you and you have to make decisions to lead the game foward, decisions which can prove fortuitous or give you trouble.

The problem and the biggest flaw of this game is the fact that it pretends that it is not linear. It constantly throws you game elements that tease you into a false sense of freedom - such as the battle system, which is the only part where the "RPG" element really takes place - like for example the map system, which shows you a richly detailed world with many places to go, but never giving you the choice to actively opt to travel to any of those places, but instead claustrophobically forcing you to follow a set trail from which you can never stray off (and from which you can't even go back - once you're going foward, there is no stopping).

The resource system is quite simplistic, and the game "money" is only acquired in battle and is used for everything, including leveling up your characters. And to make it worse, it's in quite short supply, essencially robbing you with the pleasure of making your characters stronger in case you don't want to, you know, starve to death. This is where the Viking Trail element comes in - yes, you need food to feed your caravan. And not only it's difficult to find supplies, but you also lose them very easily, especially due to events that happen over which you have no control.The game also doesn't make clear what the advantage of having a large caravan even is.

Now I have only played this game once, so I only know the extent to which choices matters from other people talking about it, but as far as I know, a lot of the choices don't actually change the story very significantly. Which can be kind of dishonest as it sabotages the feeling you get when first playing the game of you having crafted your own story.

All in all, the game feels way too much like a book. A book where you sometimes play "chess" against, and a very good one at that, but still a book.

But anyway, I really enjoyed playing it, and I appreciate the effort that went into it, so I'm giving it a positive review. But it could certainly be more of a "game", or at least be more honest about how much it isn't.
Helpful? Yes No Funny
ANKAra
( 29.9 hrs on record )
Posted: 6 August
Well done RPG TBS semi VN-ish game, the battle is intense and chalenging makes me addicted to the game completely, without being said to be ecstasified.

+great gameplay (every decission you had is changing the game)
+very light
+TBS combat

-Where's the single combat mode?

Decent: without VA the ecosystem seems boring, it should be atmospheric

VERDICT 8/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
27 of 27 people (100%) found this review helpful
Recommended
13.6 hrs on record
Posted: 17 July
10/10 - Epic Nordic Tale With Turn-Based Combat!

This game exceeded my expectations on every front; I found it so enjoyable that immediately upon completion I purchased the sequel at almost full price. No regrets either!

The game brings together elements from several genres and magically blends them together in this Choices Matter masterpiece. The main point of interest for me was the lengthy, epic tale that unfolds as you lead your people through struggles of surviving a increasingly barren world. You trudge your army in a side scrolling fashion and frequently engage in grid turn-based combat which I love. This elements really reminds me of the combat style in the Kings Bounty series; if you liked that... You'll love this.

My first play-through took about 11 hours. I will 100% play this through again, maybe several times. Replay value = Very high! With over 25+ characters to assemble your army and hundreds of camps and towns to explore; you'll be sucked in quickly!

Overall, definitely worth the $20; grab on sale if you can but not required in my eyes! A must play for turn-based and fantasy lovers alike!

Accidently Reviewed
Was this review helpful or maybe even not helpful? Either way join this group for more. Free Keys and Reviews weekly!
Steam Group: AccidentlyReviewed
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
13.8 hrs on record
Posted: 20 July
A strategy game for players picking up one for the first time or someone who only plays them. With some beautiful and unique graphics.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
15.6 hrs on record
Posted: 22 July
The Banner Saga is a brilliant turn-based strategy game with a unique and beautiful art style. The gameplay takes a little bit to get used to, but it's very satisfying. The animations in battle are smooth and the abilities suit the characters.

The story grips you. You feel very much involved as you take on the role of a few characters and their decisions. Some decisions are incredibly hard to make, and you must face the consequences of them. Part of what makes the story so good is how well written the characters dialogue is and also the world's lore. There is a lot of detail and it really adds to the experience.

I would highly recommend The Banner Saga to anyone who enjoys interactive stories and/or good turn-based strategy games.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
16.9 hrs on record
Posted: 24 July
You will feel the consequences of your decisions.
You will appreciate the calm uneventful travels.
You will be helped and backstabbed.
You will fear, pity, rejoice and just try to find a way.

It is a story, a good story, and you will want more.

Oh yeah, and both music and artstyle are just wonderful.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
9.9 hrs on record
Posted: 1 August
Nobody ever felt hunger so i had that going for me.

Be prepared for anything and think ahead for at least 7 days.

Rating: At the end of the world don't be afraid to make tough choices.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.0 hrs on record
Posted: 31 July
A very rewarding and challenging turn based strategy that has a gorgeous artsyle, a moving soundtrack, and a memorable cast of characters. Unlike other games, The Banner Saga tells its story mainly through its characters, all of which are magnificently well written and realized within the game's world.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
44.2 hrs on record
Posted: 1 August
Hard difficulty is the only mode of play I have experience on.

That noted I enjoy this game, highly.
I see alot of people complain about difficulty and leave bad reviews.
If you do not setup and think for best engagements you will get rolled.

But this is how it should be, I request the developers not relinquish difficulty for the more challenged generations. But instead lead an example as to how it feels to fail, and fail miserably. Hence the reward of reworking strategy.

Some may be put off of the TBS/RPG infusion but I can say with most certainty.. It works.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: 27 July
When I first saw the Banner Saga: "Looks like a pretentious kickstarter flashgame got a little big for it's britches. Whatever, it's on sale."
After playing the Banner Saga for several hours: "IVER! NOOOOOOO!!!! Why God? WHY?" "Feed my caravan, or let them starve to level up my squad? hmmm..." "Onleiff! Curse your sudden but inevitable betrayal!"

But really though, this game will suck you in faster than you can possibly expect. The artwork is beautiful, the lore is unique, the story is enticingly mysterious, and while the guts of the mechanics seem pretty basic, you'll find yourself getting a lot more invested and involved than you'd expect.
If you enjoy RPGs, you shouldn't pass this up.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.0 hrs on record
Posted: 6 August
(Disclaimer: The following review was done before playing the sequel(s) and is exclusively pertinent to it.)

Banner Saga is the first chapter in a series that weaves nordic mythology and aesthetic with an interesting unique fantasy world that is quite apocalyptic in tone. It mixes tactical RPG elements with a survival "on-rails" traveling mechanic (the term "viking orion trail" describes it quite well), both dictated ultimately by a visual novel "choice-based" gameplay structure.

This game's strongest qualities are by far its brilliantly crafted artistic elements: Story, graphics and music. The graphics are wonderful and seeing traditional hand-drawn 2d animation in a world where 3d animation is the norm is refreshing. The backgrounds are inspired by artist Eyvind Earle (they even named a character after him) and are quite breathtaking. The music sounds quite authentic in its attempts to complement its theme, as it mixes elements of traditional nordic folk music (with singing), and is very well composed and was recorded in an actual orchestra which brings it to a whole new level.

The story is quite interesting and in parts quite brutal. The worldbuilding is well done and pulls you in quite intensely - though it feels a bit narrow in its scope, lacking a bit of cultural and political diversity at times. As for the plot, there are definately some "game of thronesy" ruthlessness (minus the outward adult elements to it), feeling like you're never really safe and anything can happen - except perhaps for some degree of "plot armor" that perhaps can't be avoided when you're writing a protagonist-driven narrative.

Now for the gameplay, which is where the real faults of this game unfortunately lie:

As I said before there are three elements that compose this game: A tactical RPG element that takes place in battles, a on-rails Orion Trail style travelling mechanic which takes place when going from one place to another, and a visual novel, "choose-your-adventure book" type of gameplay where the story and dialogue is presented to you and you have to make decisions to lead the game foward, decisions which can prove fortuitous or give you trouble.

The problem and the biggest flaw of this game is the fact that it pretends that it is not linear. It constantly throws you game elements that tease you into a false sense of freedom - such as the battle system, which is the only part where the "RPG" element really takes place - like for example the map system, which shows you a richly detailed world with many places to go, but never giving you the choice to actively opt to travel to any of those places, but instead claustrophobically forcing you to follow a set trail from which you can never stray off (and from which you can't even go back - once you're going foward, there is no stopping).

The resource system is quite simplistic, and the game "money" is only acquired in battle and is used for everything, including leveling up your characters. And to make it worse, it's in quite short supply, essencially robbing you with the pleasure of making your characters stronger in case you don't want to, you know, starve to death. This is where the Viking Trail element comes in - yes, you need food to feed your caravan. And not only it's difficult to find supplies, but you also lose them very easily, especially due to events that happen over which you have no control.The game also doesn't make clear what the advantage of having a large caravan even is.

Now I have only played this game once, so I only know the extent to which choices matters from other people talking about it, but as far as I know, a lot of the choices don't actually change the story very significantly. Which can be kind of dishonest as it sabotages the feeling you get when first playing the game of you having crafted your own story.

All in all, the game feels way too much like a book. A book where you sometimes play "chess" against, and a very good one at that, but still a book.

But anyway, I really enjoyed playing it, and I appreciate the effort that went into it, so I'm giving it a positive review. But it could certainly be more of a "game", or at least be more honest about how much it isn't.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
30.1 hrs on record
Posted: 10 August
If you're interested in story driven games and RPGs, this game is definitely worth the buy. The Banner Saga is a combination of (a) turn based, micro-scale combat (a la Dungeons & Dragons or CRPGs), (b) visual novel storytelling with many choices, and (c) a clan management game. This it the abc of The Banner Saga, and its primary innovation is trying to entwine the three elements into a single, engaging experience.

There are a lot of things The Banner Saga does right:
+ A compelling story in an interesting world (basically a Nordic world where humans and giants try their hardest to tolerate each other);
+ A simple yet interesting combat system that is genuinely fun;
+ Genuinely difficult choices, both in terms of gameplay and story progression;
+ Beautiful and unique art and visuals (a sort of gritty Disney meets Eyvind Earle (mentioned in the credits as inspiration));
+ An equally beautiful celtic sound track.

But the game has several flaws as well: where it is ambitious in entwining the abc and innovative in its ways to make the interactions between those elements engaging, it never really delivers in the end-game. This is mostly due to The Banner Saga's Renown system, which hopes to bring all three (combat, narrative, and magement) together, but ultimately fails to do so.

The Renown system functions much like Experience Points, only Renown Points will buy you (1) character levels, (2) items for your heroes, and (3) supplies for your clan, which you require to travel. Although this is an engaging way of resource management, it fails in several respects. Firstly, it can be anti-fun when the player is forced to choose to buy supplies for the clan rather than spend money on leveling characters, which is a core element of what is enjoyable about RPGs. Secondly, characters that die in the narrative will have been a waste of invested Renown (I personally don't find this a big deal, but those who enjoy the turn based combat more than the narrative may find it irritating).

More importantly, this system leads to a watering down of all the three elements: combat becomes too easy and narrative and managament choices unimpactful. The clan management for example consists of managing Supplies (for travel), Figthers (for large battles and random events) and Morale (which affects fighter efficiency as well as the combat system). Yet this never ends up being sufficiently relevant: leveling characters makes it easy to ignore the penalty for having bad Morale, you always end up having enough Fighters, and buying sufficient Supplies is more of a necessary tedium.

There are some other, less prominent flaws: sometimes the writing takes much agency away from the player, resulting in catastrophes that you may feel were completely beyond your control. Often, the narrative fails to emphasize important events that aren't entirely in the script, such as a character dying due to a narrative decision. There is also very little time spent actually developing some of the side characters in interesting dialogue, and much focus rests on the main storyline. The latter bothered me enormously, because I liked many of the characters upon introduction, but barely got to interact with them. This is partially due to the game introducing too many characters, but partially simply too few of such events were actually written out.

These flaws, as well as a rather abrupt ending (which pretty much makes buying the sequal mandatory), leave me feeling slightly less satisfied than I'd hoped to be. However the flaws are easily forgiven, because The Banner Saga manages to keep the players attention where it wants it, namely with the main storyline. This storyline itself is compelling and well presented to the extent that it warrants the €20,- pricetag in itself.

Verdict: Recommended with a 7/10. The flaws in the gameplay are compensated by a great narrative experience; moreover, the gameplay has much potential and if the developer learns, The Banner Saga 2 may become a real classic.
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