Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
User reviews:
Recent:
Very Positive (263 reviews) - 91% of the 263 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (12,162 reviews) - 95% of the 12,162 user reviews for this game are positive.
Release Date: May 20, 2014

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Reviews

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9.0 / 10 – IGN

“The game’s vision is intoxicating, and its execution is inspired.”
8.5 / 10 – Polygon

“Its art style is divine, its soundtrack is remarkable, its combat is intricate, and the story of its odd-couple protagonists is both smartly written and deftly told.”
9 / 10 – Edge

About This Game

From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.

Key Features
  • An all-new world from the team that created Bastion
  • Configure the powerful Transistor with thousands of possible Function combinations
  • Action-packed real-time combat fused with a robust strategic planning mode
  • Vibrant hand-painted artwork in full 1080p resolution
  • Original soundtrack changes dynamically as the action unfolds
  • Hours of reactive voiceover create a deep and atmospheric story
  • 'Recursion' option introduces procedural battles after finishing the story
  • Fully customizable controls custom-tailored for PC

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • Storage: 3 GB available space
    Minimum:
    • OS: 10.7.5
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: Dual Core CPU - 2.6ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 3 GB available space
Customer reviews
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Recent:
Very Positive (263 reviews)
Overall:
Overwhelmingly Positive (12,162 reviews)
Recently Posted
Phii
( 41.6 hrs on record )
Posted: May 6
Transistor has become one of my favorite games and these are the reasons why:
Firsr of all the game is simply beautiful, the lighting is always amazing and the detail they put into the areas is amazing. In addition, not only are the attack-animations different from each other, but they took the time for idle animation as well, for instance when Red's singing.
Furhtermore, the storytelling is great. And so is the plot. So for someone who likes story-based games, this is amazing.
Last but not least, the soundtrack is SO PRETTY. And sad. I love everything about it.

As always, Supergiant Games did a superb job on Transistor.
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janamatrix
( 12.5 hrs on record )
Posted: May 5
Amazing art work as well as an amazing soundtrack for an even better story line, they work beautifully together to give the player a game not only worth playing but also worth experiencing.
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Efe
( 7.8 hrs on record )
Posted: May 5
Art at it's finest.
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Ribby
( 8.2 hrs on record )
Posted: May 5
10/10
Transistor is one of the most enjoyable and captivating games I have ever played.
The art and music are beatiful.
The combat is challenging, as long as you want it to be, and combines turn based and real time combat very well.
The story is not just handed to the player, it unfolds along with the conditions of the world.
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DF
( 8.1 hrs on record )
Posted: May 4
Product received for free
I received Transistor as a part of a between-friends Secret Santa gift swap and it took me around five and a half hours to get to the end once. I used the Xbox 360 controller the whole time.

A singer without a voice and a talking sword. This duo has a front-row seat for what looks like the end of the world... Transistor should feel familiar to those who played Bastion before since it too is an action RPG with an isometric angle. Instead of landmasses floating in the sky, the setting is a city in the process of uncontrolled change. And instead of a young man with an ever-growing arsenal of weapons, our heroine instead drags the titular Transistor behind her, and she uses that for a variety of attacks.

"Red, we're not gonna get away with this, are we?" is the line that starts the game, spoken by the sword sticking out of a man to the woman standing over the two. No backstory, no introductory cutscene, just this scene and cutting to gameplay as she takes the sword with her. The sword knows where to go, so you move on...and then the cubes come and with them, enemies. You start with two attacks and four slots to put them in to start, and you get more attacks through the story and as you level up.

Combat's interesting because of the "Turn()" feature. You can fight enemies in real time, but Red is no warrior and several attacks have windup times that leave her open. Using Turn() stops time and allows you to queue movement and attacks that eat up your "planning" bar. When you confirm your setup, Red will zip along and do all of the attacks at lightning speed as the enemies move at a snail's pace. The tradeoff is that then you can't use any attacks until the planning bar refills, though you can move. Red only has one movement speed, so using Turn() to approach, strike, and retreat is always a good idea.

Another neat thing about the combat is how your unused attacks can buff your other attacks or even Red herself. Crash() is one of the starting moves, a basic melee-range attack that can stun enemies. Applying it as an upgrade to another move makes that move stun. Applying it as a passive reduces the damage Red takes as well as renders her immune to slowdown. You eventually unlock two upgrade slots for your attacks and four passives for Red, but you have to mind the MEM limit taken up by your powers, each of which eats 1 to 4 MEM. There are quite a few combinations to try out, and you can get interesting combos like a ranged AoE that charms and poisons anything it hits, or a summon that spawns two helpers that slowly heal you.

Another interesting thing is that all of the powers are tied to character bios and you unlock information as you use the power in the active, upgrade, and passive slots, though this is completely optional. You get some background info as well as circumstances leading to their disappearances in the wake of the chaos going on, so the game indirectly pushes you to try new combinations. The game also takes a different approach to lives. You have a health bar that naturally depletes as you get hurt, and when it empties, you get fully recovered at the cost of losing access to the move that used the most MEM, and it won't come back until you visit a few save points. Lose all four of your set powers and game over.

I really liked the game's visual style, art deco mixed with digital aesthetic, giving it a weird retro-futuristic vibe. The enemies are mostly white robotic constructs that attack you with lasers, there are white cubes that pop up to show an upcoming fight and to be used as cover, and you drag a big green sword behind you that looks a bit like a circuit board (which also leaves behind circuity sparks as you move). The game feels like it could take place entirely in cyberspace, especially considering some of the prompts (finding the Transistor stuck in the man's chest reads "User: Logged Out"), but it's left ambiguous. The music is great too, though I really took notice in a couple of places that play songs that Red wrote and performed in-universe, like "The Spine" playing when fighting the first Younglady at the big poster or "In Circles" gradually getting corrupted during the first boss fight. Given Red is currently mute, the Transistor makes comments about the situation or the things you interact with. I know the narrator in Bastion was pretty love it or hate it, but I didn't mind him and I never would've guessed it was the same guy voicing both characters.

As far as difficulty went, I found the game on the easy side, but that might've been due to the power combinations I used or prior experience with these kinds of games. YMMV of course, but I only lost my health to the first boss once and the last one twice, though I came close a few other times. If you know what you're doing and have a good setup of powers, you can probably handle anything. The game slowly introduces you to new mooks to fight and their upgrades, at least. The game is pretty short, as in, "one night of gaming" short. It doesn't overstay its welcome, but I honestly wanted more. There are optional challenges that give you a preset list of powers and tasks you with a mission such as "survive for 90 seconds" or "kill all enemies in one Turn()". There's a New Game Plus feature where you go back through the story, fighting mooks in their strongest forms, and you can opt into the Limiters you unlock by leveling up which increase the enemy's powers in exchange for you getting more EXP out of fights, to the maximum level of 30. You get another set of the same powers you earned the first time through, so you can really mix things up on the second loop.

Short but sweet. Transistor is a bit more than just Bastion: Cyberpunk, but those familiar with Bastion should find this a great fit. It's pretty light on the RPG even though you level up, as you don't allocate stats and the biggest choices are which of the options you go for when you level up, not that you permanently lose anything you skipped. It's pretty appealing for those who like customizing since there are 16 powers and you can combine any unique power together twice, so there are a lot of combinations to try out--and the game tracks which ones you've used at that! Kinda wish the story was longer, but it wraps itself up nicely even if it's short. There's some replay value but a lot of it comes from the optional challenges or just trying new combos to decimate your foes.

You'd probably like this one.
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Neumanwitch
( 12.6 hrs on record )
Posted: May 4
This game is gorgeous, fun and challenging
I often found myself stopping and admiring the art, listening to the soundtrack. I replayed the game as well a second time and it offers greater challenge. But the first time through wasn't too bad. So if you're casual I 100% recommend the game for at least one playthrough and explore everything! If you're left wanting more take on the NG+ and turn on the limiters for some challenge!
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The Gemsbok
( 14.1 hrs on record )
Posted: May 4
This analysis essay criticizes the vagueness of the plot and character details in Supergiant Games' otherwise magnificent game Transistor.

[. . .] It would be boring for me to simply say that Supergiant Games' Transistor is a gorgeous-looking, wonderfully designed, mechanically fun, and brilliantly soundtracked title, even though all of that is true. It would be less boring, I feel, to discuss the one area of the game that I am inclined to critique: Transistor's plot. [. . .]

[Click here to continue reading this article]
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Angrybird689
( 16.5 hrs on record )
Posted: May 4
Pros:
You got to "kill" processes with a USB-stick sword.
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Aveius
( 5.0 hrs on record )
Posted: May 3
Bastion was deeply immersive and original thanks in a large part to its aesthetics and audio. Transistor doesn't fail to deliver on that level, and feels equally, if not more fresh. The storytelling and mechanics bears the same signature, although the addition of the (pretty much mandatory) turn-based element adds a very polished ring to the gameplay, and the story itself is a whole new piece of art, that has its share of elaborate details.

Not being a gamer too fond of turn-based flows, I did feel some action sequences to be a little drawn-out. Yet, this was entirely negated by the gradual addition of new elements, and the forgiving punishment for mistakes, which itself is a mechanic to encourage (or forced upon after a really bad fight) the player to try out different "functions" (weapons, tools) and combos. That last aspect of the game is intriguing on its own, and very well executed, offering a canvas for the player to fight how he wants, where a setback is synonymous for adapting and discovering on the go.
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ok321letsjenn
( 8.9 hrs on record )
Posted: May 3
The art, music, story and setting of this game is great! Super Giant games always has great art direction, writing and music. Red is such a compelling character and I want to find out what happened in the city the moment the game starts.

I did not like the gameplay as much as Bastion, due to my persona preference of action rather than strategy, but that's not a major detractor for the whole experience.

Highly recommend, Super Giant games are always great experiences.
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s3r@ph
( 16.6 hrs on record )
Posted: May 3
Short and Sweet is the fastest way to describe this game.

After playing through the game and getting 100% of the achievements, I can say that it is ultimately a mixed bag.

Artistically, the game stands apart as a memorable and unique entry into the ever increasing list of choices. It is alot like a unique art film, something worth experiencing once (or maybe twice for the ng+ playthrough) but then gets set aside.
The interesting narrative, combined with effective musical scores and set designs create a powerful atmosphere to the game that keeps you moving forward to find out more of the story.

The replay value on the game is sadly somewhat low once the story is revealed. The combat system is hindered by the reality that 2-3 of the abilities used in repetition result in virtual godhood. Yes the challenge can be increased and customized through the use of limiters, but with a limited range of enemy types the bottom is seen quite quickly. The short list of enemy types, coupled with what is essentially repeating the same super effective combo ad infinitum to finish the game makes the entire exercise a bit dull by the end of the second playthrough.

Pick the game up if you enjoy unique entries in your library but be prepared to put it down again after only a few short hours of playtime.
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alessiocaleca
( 10.4 hrs on record )
Posted: May 3
9.5/10

Loved the game, strangely enough even more than Bastion.

All elements from this game are positive in my opinion:

Storyline was wonderful, Graphics/color pallette is amazing, Soundtrack has to be one of my favorites so far, voice acting is so on-point, gameplay is weird initially but amazing once you try mixing things up.

Amazing, would totally recommend.
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KarliN
( 12.7 hrs on record )
Posted: May 3
+) Dramatic story.
+) Good interface.
+) Amazing music.
+) Beautiful humming.
+) Thrilling battles.
+) Great skill combinations.

-) No main menu.
-) Skill "Jaunt" sometimes doens't work around the edges.
-) Even if you change your position while in tactic, the system considers your starting location so it might tell you the enemy is blocked even though it won't be. This might confuse you in the beginning.
-) Enemy "Fetch", the dog, can hit you even after its death.
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zumiuran3
( 1.4 hrs on record )
Posted: May 2
I bought the game cause I saw it on sale, had good reviews and I enjoyed playing bastion, another game from the same developer. When I got this game I was also playing other games at the time so I just played it once for like a 20 minutes then it sat on the shelf for a while till I could get around to it again.

Next time I went to play the game for some reason the game would only appear in the upper left of my screen and will not move. The rest of my play time has mostly been trying to get this game to work again. I've tried many of the fixes I've seen online but so far nothing has really worked. I did get it to work a few times by tabbing in and out of the game a certain way but I've forgotten exactly what I did and that seems to only sometimes work. I've also tried to get a refund a while ago and it was denied due to the fact I owned it too long so now I'm stuck with this game I paid money for and the many hours I spent trying to get this game to work. It was fun to play when it worked but is not worth the effort.
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hicham.g
( 19.3 hrs on record )
Posted: May 2
Incredible game with a well-thought plot and an interesting combat mechanic.
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Kaiju
( 5.4 hrs on record )
Posted: May 1
Loved the story and characters. The soundtrack has been stuck in my head ever since I finished Transistor. The best thing about this game is the music does more than set the mood - they tell part of the story.
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haha26
( 7.7 hrs on record )
Posted: May 1
To start this off, I really like the game, quite a lot, so keep that in mind while reading this review because I am inherintly biased tward it. Ok, hacing gotten that out of the way, I really don't quite understand why this game doesn't get the love I think it deserves. As it went on, I found myself liking it more and more, even having it usurp Bastion as my favorite video game title. It tells a compelling narrative that has quite a few secrets and things open to interpretation in a way that'll leave you wanting more at the end of your quest.

(*demi spoilers*) What is the country? How does the transistor work? Is cloudbank really just a simlulation? (*end of spoilers*)

All of these are questions that the game left me with at its conclusion. To continue, no, Transistor is not as immediatly charming as Bastion, Supergiant Games' other game, but I think it stands on its own merrits. The whole system where you learn more about the people your functions are based off of was one of my favorite parts in the whole game, and it's capped off with Challenging gameplay (Ala the limiter system), beautiful visuals, and masterful story and music like its companion, Bastion.

All in all, I really do recommend picking up transistor for a playthrough, while it's kind of short, it in the long run made a big impression on me, and left me wanting so much more. The only thing I can really do now is wait for Supergiant to make another game, because seriously, I need more games like this in my life.
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ZoraMikau
( 7.8 hrs on record )
Posted: May 1
Transistor is an extremely good game. I've heard Bastion is similiar, but I haven't played it (yet). Overall I'd definitely suggest picking Transistor up as I loved it and it has a very good story. The combat system is also really cool and creates a puzzle like effect on the game. One of my favorites though because it really makes you think :D
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☆נεsυs мαммα☆
( 4.6 hrs on record )
Posted: April 30
best foken game evr m9
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..
( 8.7 hrs on record )
Posted: April 30
I didn't really care for Bastion, but this game is simply fantastic. The music and acting are all fabulous, the story is mysteriously enticing. Highly recommend!
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Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
19.6 hrs on record
Posted: April 7
Wonderful game. Very nicely done.
Never played the previous game "Bastion", but after playing this I may have to pick it up, too.

Well in this game you are controlling Red. Explore the cloudbank and fight against evil process using functions. You can and have to combine your various functions to get the best from your character.

Story is not too hard, the first level are challenging, because you don't have many functions. You can even start a NG+ to start over with more functions.
During your visit, you can do some "tests". Basicly they are challenges to teach you a better way to use your abilities. They are easy, except the performance tests. If you want to 100% the game you will need some time to practice those :D

Can recommend it to everybody.
Oh and almost forget: The soundtrack is awesome.
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4 of 4 people (100%) found this review helpful
Recommended
83.5 hrs on record
Posted: April 22
This game is beautiful and incredibly fun. I totally reccomend it full price, so if there ever is a discount don't even doubt it bros. Totally worth it! Lots of replayability.
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3 of 3 people (100%) found this review helpful
Recommended
10.8 hrs on record
Posted: April 27
As most steam players, I was caught up in my library.
I would stare at my game list, as hours and hours passed, until I finally was inspired to do something "else."

My first moments in Transistor were skeptacle. After so many hours staring at my game library, I couldn't believe that a game could offer me the satisfaction I was looking for.

I thought this was an entirely tactics-based game - I was wong. This is an action packed game with a strategic function akin to fallout 3. The art style and level setup in this game is truly masterful.

The combo system for "functions" is amazing. I love being able to combine my "Switch()" move with my "Load()" move. Each move (as an upgrade, passive, or active skill) has its own charm. The combinations are fun to explore and really add to the overall experience.

"Limitors" are a way to make the game harder (and more fun). By adding "limitors" you add to the enemy difficulty and experience bonus after each battle. It's really rewarding and fun.

I don't know why I didn't play this game early.
It's really a great game with a driving plotline and replayability.
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3 of 3 people (100%) found this review helpful
Recommended
10.6 hrs on record
Posted: April 23
Like Bastion before it, this is one of the games that everyone should play, and most everyone of all ages can enjoy.
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3 of 3 people (100%) found this review helpful
Recommended
10.3 hrs on record
Posted: April 24
This is easily one of the most beautiful games I have played. This was recommended by two of my friends and I am so glad I listened. This is a game to be savored. If you are looking for cheap thrills and shallow action, then this is not the game for you. Do not get me wrong, I love that stuff. But, this game is something altogether different. If I had to select one word that best described the gameplay and story, it would be elegant. Beauty aside, this game is really fun and a reminder of what a game can be if the developers really cared about it. I wholeheartedly recommend this game to any real gamer who loves the art of video games and what this medium can accomplish. This is one of those games that stays with you. We need more games like Transistor. I need them.
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3 of 3 people (100%) found this review helpful
Recommended
8.1 hrs on record
Posted: May 4
Product received for free
I received Transistor as a part of a between-friends Secret Santa gift swap and it took me around five and a half hours to get to the end once. I used the Xbox 360 controller the whole time.

A singer without a voice and a talking sword. This duo has a front-row seat for what looks like the end of the world... Transistor should feel familiar to those who played Bastion before since it too is an action RPG with an isometric angle. Instead of landmasses floating in the sky, the setting is a city in the process of uncontrolled change. And instead of a young man with an ever-growing arsenal of weapons, our heroine instead drags the titular Transistor behind her, and she uses that for a variety of attacks.

"Red, we're not gonna get away with this, are we?" is the line that starts the game, spoken by the sword sticking out of a man to the woman standing over the two. No backstory, no introductory cutscene, just this scene and cutting to gameplay as she takes the sword with her. The sword knows where to go, so you move on...and then the cubes come and with them, enemies. You start with two attacks and four slots to put them in to start, and you get more attacks through the story and as you level up.

Combat's interesting because of the "Turn()" feature. You can fight enemies in real time, but Red is no warrior and several attacks have windup times that leave her open. Using Turn() stops time and allows you to queue movement and attacks that eat up your "planning" bar. When you confirm your setup, Red will zip along and do all of the attacks at lightning speed as the enemies move at a snail's pace. The tradeoff is that then you can't use any attacks until the planning bar refills, though you can move. Red only has one movement speed, so using Turn() to approach, strike, and retreat is always a good idea.

Another neat thing about the combat is how your unused attacks can buff your other attacks or even Red herself. Crash() is one of the starting moves, a basic melee-range attack that can stun enemies. Applying it as an upgrade to another move makes that move stun. Applying it as a passive reduces the damage Red takes as well as renders her immune to slowdown. You eventually unlock two upgrade slots for your attacks and four passives for Red, but you have to mind the MEM limit taken up by your powers, each of which eats 1 to 4 MEM. There are quite a few combinations to try out, and you can get interesting combos like a ranged AoE that charms and poisons anything it hits, or a summon that spawns two helpers that slowly heal you.

Another interesting thing is that all of the powers are tied to character bios and you unlock information as you use the power in the active, upgrade, and passive slots, though this is completely optional. You get some background info as well as circumstances leading to their disappearances in the wake of the chaos going on, so the game indirectly pushes you to try new combinations. The game also takes a different approach to lives. You have a health bar that naturally depletes as you get hurt, and when it empties, you get fully recovered at the cost of losing access to the move that used the most MEM, and it won't come back until you visit a few save points. Lose all four of your set powers and game over.

I really liked the game's visual style, art deco mixed with digital aesthetic, giving it a weird retro-futuristic vibe. The enemies are mostly white robotic constructs that attack you with lasers, there are white cubes that pop up to show an upcoming fight and to be used as cover, and you drag a big green sword behind you that looks a bit like a circuit board (which also leaves behind circuity sparks as you move). The game feels like it could take place entirely in cyberspace, especially considering some of the prompts (finding the Transistor stuck in the man's chest reads "User: Logged Out"), but it's left ambiguous. The music is great too, though I really took notice in a couple of places that play songs that Red wrote and performed in-universe, like "The Spine" playing when fighting the first Younglady at the big poster or "In Circles" gradually getting corrupted during the first boss fight. Given Red is currently mute, the Transistor makes comments about the situation or the things you interact with. I know the narrator in Bastion was pretty love it or hate it, but I didn't mind him and I never would've guessed it was the same guy voicing both characters.

As far as difficulty went, I found the game on the easy side, but that might've been due to the power combinations I used or prior experience with these kinds of games. YMMV of course, but I only lost my health to the first boss once and the last one twice, though I came close a few other times. If you know what you're doing and have a good setup of powers, you can probably handle anything. The game slowly introduces you to new mooks to fight and their upgrades, at least. The game is pretty short, as in, "one night of gaming" short. It doesn't overstay its welcome, but I honestly wanted more. There are optional challenges that give you a preset list of powers and tasks you with a mission such as "survive for 90 seconds" or "kill all enemies in one Turn()". There's a New Game Plus feature where you go back through the story, fighting mooks in their strongest forms, and you can opt into the Limiters you unlock by leveling up which increase the enemy's powers in exchange for you getting more EXP out of fights, to the maximum level of 30. You get another set of the same powers you earned the first time through, so you can really mix things up on the second loop.

Short but sweet. Transistor is a bit more than just Bastion: Cyberpunk, but those familiar with Bastion should find this a great fit. It's pretty light on the RPG even though you level up, as you don't allocate stats and the biggest choices are which of the options you go for when you level up, not that you permanently lose anything you skipped. It's pretty appealing for those who like customizing since there are 16 powers and you can combine any unique power together twice, so there are a lot of combinations to try out--and the game tracks which ones you've used at that! Kinda wish the story was longer, but it wraps itself up nicely even if it's short. There's some replay value but a lot of it comes from the optional challenges or just trying new combos to decimate your foes.

You'd probably like this one.
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2 of 2 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: April 28
In Transistor, you play as the silent starlet and singer Red, traversing the eerily empty yet colourful city of Cloudbank. The city is slowly being overtaken by a mysterious force known only as the Process, and Cloudbank's leaders have something to do with it. Desperate to put a stop to whatever's happening, Red goes out to hunt -- but not alone. She carries a sword-like contraption with her known as the Transistor, whose dulcet and heartfelt tones guide her (and you) through a decaying world...

Pros
+ Beautiful, mesmerizing art & visuals
+ The Transistor's narration of the game
+ The dreamy, cyber-like soundtrack
+ Combining functions for cool attack abilities
+ The overall emotional impact

Cons
- Combat can get a bit repetitive
- The main story could have been longer & more in-depth
- Some story elements are left deliberately vague

This one of the most beautiful & artful games I've ever played! The overall cyberpunkish atmosphere, the gorgeous artwork, the hauntingly loving voice of the Transistor... The game has story elements that are quite familiar in the sci-fi sphere, but its execution is just so good. I fell in love with Red, the Transistor, and their world in a little over five hours already, and bawled my eyes out at certain points during the story. The emotional pacing, aided by the superb soundtrack, was fantastic.

The upsides of this game far outweigh any downsides -- which for me personally, were the slightly repetitive combat (mostly due to lots of the same enemy types, I think) and the fact that the first run-through of the story was not longer, meatier & more in-depth.

Like sci-fi, strategical planning in combat (on pause), and a deeply emotional story? Then this one's for you. This game is a perfect little jewel, with my compliments to Logan Cunningham's excellent voice acting as the Transistor.
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2 of 2 people (100%) found this review helpful
Recommended
14.1 hrs on record
Posted: May 4
This analysis essay criticizes the vagueness of the plot and character details in Supergiant Games' otherwise magnificent game Transistor.

[. . .] It would be boring for me to simply say that Supergiant Games' Transistor is a gorgeous-looking, wonderfully designed, mechanically fun, and brilliantly soundtracked title, even though all of that is true. It would be less boring, I feel, to discuss the one area of the game that I am inclined to critique: Transistor's plot. [. . .]

[Click here to continue reading this article]
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2 of 2 people (100%) found this review helpful
Recommended
19.9 hrs on record
Posted: April 5
A love story between a mute woman and a talking sword. Beautiful.
One of the few games to make me cry (srs)
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2 of 2 people (100%) found this review helpful
Recommended
8.2 hrs on record
Posted: May 5
10/10
Transistor is one of the most enjoyable and captivating games I have ever played.
The art and music are beatiful.
The combat is challenging, as long as you want it to be, and combines turn based and real time combat very well.
The story is not just handed to the player, it unfolds along with the conditions of the world.
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1 of 1 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: April 6
This is a wonderful game and even though I have not played much of it yet at the time of writing this review, I will definitely be playing my fair share. The art style is gorgeous, the narration and character design is awesome, and the strategic combat is very fun. I think my favorite part about the game is how each skill can be set as either an active skill, or a passive upgrade to another skill, and each skill mixed with others provides new effects. If you have not purchased this game, pick it up and support the developers for this awesome game they created :D
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1 of 1 people (100%) found this review helpful
Recommended
18.1 hrs on record
Posted: April 22
The background, the soundtrack, the graphics, they are all fantastic!
I had to stop every time the soundtrack changed just to listen it using Red's humming!
and i really liked the city design, a futuristic steam punk city/ a futuristic european countryside city.

I think the story is quite interesting too, but some might not like it much.
The storyboard is quite linear, and it gets tiring at times, but still is a good script.
It sounds like a monologue, since the transistor do most of the talk.

the battle system is quite different, i had a hardtime getting familiar with it,
but once u get it, the battles becomes very dynamic.
the skills combos you can make are infinite! (ok, not really, but there is a good number of different combos possible)

well, overall, it's a great game! i totally recommend it!
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1 of 1 people (100%) found this review helpful
Recommended
8.7 hrs on record
Posted: April 24
I loved this game from the bottom of my hearth! I had an awesome time playing it, in two sessions, one of 2h and the second one 6h. No single minute was wasted, the graphic, the music, the art design, all these things make it unique and I had and amazing time playing this masterpiece of a video game!
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1 of 1 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: April 14
ez game ez life
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1 of 1 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: April 14
Came for the game, stayed for the soundtrack.

10/10
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1 of 1 people (100%) found this review helpful
Recommended
29.5 hrs on record
Posted: April 9
This game... is absolutely amazing.

Only game where I was hyped to the max for, and it STILL exceeds my expectations. Not only did It sing to my ears, it stuffed my eyes with scenery porn and filled my ears with its sad, yet thrilling music. My fingers were never bored and nor was my imagination. I constantly had to improvise my abilities and strategy to create a deadly artform that showed my expression of love for the game, all from a dgital USB sword that did all the talking for me.



-The music is part of the story, The art is part of the gameplay, and the gameplay is part of the immersion.

-The sword talks for you, and is customizable to fit your playstyle in any way you want (ESPECIALLY) end game

-The entire game you will be in awe of the scenery your first playthrough. And your fifth playthrough, if you get that far.



--Things you need to know as well:--

-The hidden areas (break room) are ALL worth checking out.

-Red can hum to the music!

-Using the "Limitors" make the game waay more interesting once you get the hang of it

-Challenge yourself to not use the same setup the second game as you had in the first.

-Explore your surroundings, you'll learn even more about the world of transistor as well as find a few artistic cutscenes that are "hidden" in the game!

-The game is just short enough to be satisfying, like a good anime.



--Now, I can't be fair without a few cons, can I?--

-Enemies will stop moving off screen (use to your advantage)

-The second Playthrough's easter egg does not last through the entire rerun like it should (however it's still worth playing through because of the difficulty increase!)

-The break room's enemy wave thing needs an endless mode.

-The game is short. I want it to last forever!! *cries*

-Users with low-end graphics cards will not see the full beauty of this game. It might even run slowly no matter what.

-Users with crappy audio speakers / drivers will NOT see the full beauty of this game.

-Users who do not buy the soundtrack will not be able to get the music out of their heads until they do.

-Users may feel like they're part of a system. Ignore this feeling.

-Users may experience side effects like slowly turning into a proccess. This is just your imagination, ignore it.

-Users may experience crying from the sheer beauty of the game. Do not be alarmed, this is normal.

-Users may experience deja vu. This is normal, ignore the nagging feeling that the system has reset and that you're actually there a second/third/thousandth time.
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1 of 1 people (100%) found this review helpful
Recommended
11.9 hrs on record
Posted: April 13
This is a love story game. Pure and simple. Don´t be fooled by this because you will love this game every single minute you spend playing it. The music is heart-warming and so smooth that you feel good when playing it. Graphics are awesome and lovely. The controls are great. The gameplay is...damn...fantastic. I felt sad when I finished this game. I´m expecting more great games like this one from Supergiant!

Give this game a try and you won´t regret. :)
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1 of 1 people (100%) found this review helpful
Recommended
18.7 hrs on record
Posted: April 12
Transistor is the second game by Supergiant Games, developers of Bastion. I really enjoyed Bastion, but I definitely think it was flawed. Transistor builds upon everything in the best way possible, and is absolutely fanastic as a result.

First thing is the art. Oh man it's amazing. There is so much diversity in colour and style for some of the setpieces, and all of the enemies are really unique. Without spoiling anything, I will also say the shift and direction of the artwork towards the ending of the game is really fitting and very well done. It's a really wonderful sight to take in while playing, and it's all backed by an amazing soundtrack. Supergiant actually just released the soundtrack on vinyl on their store and I grabbed a copy - it's a great pressing!

Next thing; the story. One of my dislikes of Bastion was the cohesiveness of the story. I understand that they were trying something different with the narration, and that itself was very cool, but it was still too much for me to wrap my head around. When I finished the game for the first time, I barely had any understanding of what transpired. Transistor is a massive improvement. The presentation of the story and world have much more clarity, yet the storytelling itself is still very artistic and unique. The pacing is also much better than in Bastion, which I found dragged on a bit. While things did move a little fast in the beginning, I found I was able to piece together the setting by myself pretty accurately. However, I didn't like that tidbits of information on characters (which are the only way to really understand the setting of the narrative) are withheld until the player uses that character's function during an enemy encounter. This sucks because there are a limited amount of encounters throughout the game. Yes, there are more than enough encounters to reveal all information, however some encounters are obviously more difficult than others, so using an unfamiliar function may not be the best choice. I personally didn't encounter any problems, but this is still limiting to players who may not find the combat as easy.

And that brings me to the combat. It took me a little over an hour to get used to it and understand it, (there's a very minimal tutorial on it) but once I got the hang of things, I really enjoyed it. It's a nice blend of real-time and turn-based elements. However, the whole home area system isn't well done. I think it would have been better if you could go to the beach area (an area where you can practice the combat) at any point in time. Also, it would have been nice if you were able to look up any function whenever you wanted to see how it worked instead of waiting to find one of those access points. Otherwise, the combat itself is very fluid and unique, and proves a challenge when limiters (options that increase difficulty by say, spawning more enemies, or limiting your powers etc.) are in use.

I would give Transistor a final score of 8.9/10. This is a really great game and I highly recommend everyone experience it. It has an amazing soundtrack, beautiful artwork, fun combat and a fantastic story.
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1 of 1 people (100%) found this review helpful
Recommended
11.7 hrs on record
Posted: April 19
10/10 recommend. One of the best game I've played.
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1 of 1 people (100%) found this review helpful
Recommended
7.5 hrs on record
Posted: April 9
No real words can describe the sheer enjoyment this game brings. Im a big fan of a good sound track with a game and this blows that statement out the water. The music is wonderful, with the simplicity of look and complexity of combat, you find yourself truely immersed in the city of Cloudbank.
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