At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.
User reviews: Mostly Positive (1,031 reviews)
Release Date: Feb 4, 2014

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Buy Agarest: Generations of War

The base game includes the following bonus content, all for free!
The Basic Pack
The Offense/Defense Pack
The Additional-Points Pack
The first four Add-On Dungeons
The Recovery Skill Pack
The Flower Pack
The General-Purpose

Buy Agarest: Collector's Edition

Includes all of the free content from the standard edition, plus the Collector's Edition artbook, wallpapers, and soundtrack.

Buy Agarest Zero

 

Recommended By Curators

"Really good Japanese turn-based strategy game in the vein of Final Fantasy Tactics. Highly recommended for the fans of the genre."

Recent updates View all (7)

May 21

Important Agarest news - An announcement & Sale

Taken from the latest Ghostlight blog http://blog.ghostlight.uk.com/post/important-agarest-news-an-announcement-sale

Hi everyone. We’ve got lots of Agarest news for you all today. First of all I’m pleased to inform you that both Agarest: Generations of War and Agarest: Generations of War Zero are now on sale on Steam. Agarest Zero is receiving a mighty 33% discount ($13.99 / £10.04 / 13,39€) and can be picked up from here while Agarest: Generations of War is receiving an incredible 66% discount ($5.09 / £3.73 / 5,09€) and is available from here.

It might come as little surprise to you , but while I’m on the subject of Agarest I’m very pleased to confirm that we will be releasing Agarest: Generations of War 2 on Steam later this year. This sequel to the bestselling original game introduces a whole new battle system as well as a raft of other features.

Once again we will be using the team over at Laughing Jackal to port this popular console JRPG to PC.

Now, as some of you may have noticed, Agarest 2 is not a dungeon crawler and has been released in the West :). So, those of you looking forward to finding out which dungeon crawler we’re bringing to Steam (as discussed in my previous blog) will be pleased to know that this announcement is still due to come on Thursday. So do keep your eye on the blog.

More on Agarest: Generations of War 2

THE THIRD INSTALMENT IN THE THRILLING AGAREST SERIES!

One day, the world was enveloped by a mysterious blinding light causing terrible destruction. The central continent, from where the light is believed to have originated, fell silent whilst demons began to spread throughout the world like a plague.

Sometime afterwards, a young man by the name of Weiss, suffering from amnesia, encounters the enigmatic Eva, from whom Weiss learns that he has committed the grievous sin of deicide. In order to atone for his crime, he must become the "Vessel" in which the power of the divinity he slaughtered will be stored. For it will be that power which will be used to resurrect the one whose life he stole.

For those who betray the divine will pay for their sins in the space which separates salvation and damnation, as will their progeny...

Revamped Battle System: Unlike the first two games of the series, Agarest 2 battles are fought with an engaging active grid-based battle system.

HD graphics: Enjoy your favourite characters, environments and CGs in high-definition!

Mini-games: Engage in Bathtub, Shiatsu and Massage mini-games.

New Agarest Universe: Roam freely in the newly designed Agarest Universe

15 comments Read more

Reviews

“Agarest Generations of War is the best JRPG on the market today! It offers a ton of adventure, intense story lines, and fighting that total up to be more than 100 hours of gameplay. And the best thing about it is that you control all parts of the characters development and even each generation of powers! What more can you ask for in a game? Nothing! Agarest has everything.”
9.5/10 – At7addak

“Strategy RPG fans will find themselves spoiled with Agarest.”
8/10 – zomgplay

“...A classic exponent of the SPRG genre”
7.5/10 – games969

About This Game

At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.

Now, the forces of darkness are awakening once again…

• Choose the path of Darkness or Light through a truly epic story, spanning multiple generations
• Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system
• Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies!
• Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes

Agarest: Generations of War - Exclusive game features!

Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game. Here's a summary of some of the best:

Extended Area

Extended Area is the "Linked Area" set for both your party and your enemies. Each character in the game has a uniquely shaped extended area. When a character's turn comes around, all other characters in the Extended Area of the character in play (and characters in the extended areas of those characters!) can combine in an extended attack. This allows you to chain your party's attacks together, allowing access to more Arts and huge Combos!

Blacksmith's Guild
You can upgrade various Items and Equipment at the Blacksmith's Guild in two different ways:

By Enhancement: You can enhance equipment to a maximum of Level 5. Once an Item is enhanced to Level 5, you can convert the Item, changing it into something else. This process is irreversible and the original item is lost. Experimentation reveals some great new items!

Through Alchemy: Alchemy allows you to combine several items to create a single, more powerful piece of equipment. While you lose the items used in the alchemy, you gain a powerful new piece of equipment and permanent access to your new item in the Shop! Alchemy can create powerful new weapons and armour but occasionally a Smithing Accident will occur and the smith will create a different item than what you expected!

The "Soul Breed" system
Agarest takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls.

Your choice of marriage partner is restricted to girls who've grown fond of you over a particular generation. Your options are determined by your choices during conversations at certain points of the story.

The girl you choose as your wife - and the strength of their relationship with you - will determine the abilities of the main character in the next generation of the story. You'll have to experience multiple play throughs to see all of the character possibilities open to you! What heroes might you create?

Free DLC included

Basic Pack - A basic package. It contains 1 each of Resurrect, Capture, and Resist Direction, 2 each of Heal and Refresh, and 5 Vessels of Life.
Offense-Defense Pack- Contains 1 Adaka, 1 Shield Sword, 1 Bird Eye, 1 Magic Frame, 1 Critical Hit, and 2 Seeds of Happiness.
Additional-Points Pack 1 - Contains 10,000G, 100PP, 250TP, and 500EP.
Recovery-Skill Pack - Contains 2 Light Heals, 2 Harvest Heals, and 2 Cure Alls, as well as 1 Prayer, 1 Gospel, and 1 Counter.
Flower Pack - Contains 1 Lucky Charm, 1 HP Up, 1 Resist Ailments, 1 Restore HP 15%, and 1 Restore AP++, as well as 2 Moonlight Flowers, and 3 Tree Spirit Souls.
General-Purpose Pack - Contains 1 Magic Blade, 1 Partisan, 1 Battle Frame, 1 Bracelet of Feicui, and 1 Item Drop Rate Up, as well as 2 Shiny Fangs, and 2 Advanced Heals.
Add-on Dungeon 1 - An add-on dungeon for generation 1. An uncharted adventure awaits you on the Holy Island of Erin!
Add-on Dungeon 2 - An add-on dungeon for generation 2. A new frontier waits to be explored along the Trum Coast!
Add-on Dungeon 3 - An add-on dungeon for generation 3. It's time to reunite with old friends at Magna Val!
Add-on Dungeon 4 - An add-on dungeon for generation 4. Embark on an exciting journey to the mysterious Tresor Island!
Add-on Dungeon 5 - An add-on dungeon for generation 5. Embark on one last adventure into the Deep Forest Naruvia!
Amateur-Breeder Pack - Contains 2 Mithril Beast Claws, 2 Large Mithril Claws+, 2 Big Beast Fangs+, and 2 Stardust Fangs+. This is the week to adore your dog.
Top-Breeder Pack - Contains 2 Stardust Claws, 2 Mithril Beast Claws+, 2 Beast King Fangs+, and 2 Stardust Claws+. Your monster will look nice and pretty with this wonderful new items!
The Role-model Pack - Contains 1 Langguth Sword, 1 S.O.C., and 1 Extra Frame. "Langguth Sword. A holy sword that shines with the sacred light of god." Wow, it couldn't be more perfect!
Ceremony Pack - Contains 1 Alfa Beld Spear, 1 Gate of Hell, and 1 Chaos Frame. These seem like something you use to open a portal to the netherworld, don't they? Be careful...
Elegant-Holiday Pack - Contains 1 Washer, 1 Man's Fist, and 1 Halper Scythe. Wash your dog with the Washer, equip yourself with the Man's Fist, and throw the Halper Scythe. Go fetch! This will add a little spice to your weekend--uh, no. Scythes aren't meant for throwing. That would be really dangerous. Seriously.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows XP or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Helpful customer reviews
1 of 1 people (100%) found this review helpful
21.4 hrs on record
Let me be clear: I thought long about actually purchasing it and the reason for that were the negative reviews. The reason why I still bought it in the end were the positive reviews, where almost everyone with a (seemingly) sense for this kind of games said it is still worth it.

After picking it up and playing some: I have to disagree! I am used to grinding a lot, I am used to face the same enemies in a row for some battles. But I am definitely not used to what this game wanted to do to me. The battles got repetitive after the second one! Yes, the second battle after the tutorial was already: "Oh, exactly the same enemies ... well, I guess I will do the same thing as last time then ..."

This is a really bad omen. But I continued, having glanced at the combination-system in battles, the item-upgrading and stuff and the character development.

I also had some weapons from some DLC's or so (The game doesn't tell you anything...) which were 10x as powerful as your other stuff. Which means I kept onehitting everything (I play on hard) with the characters that can equip such a weapon and couldn't deal any damage with all the other characters. I now know those weapons can be disabled, but seriously? This is such bad design, it is stunning!

There are issues on so many levels with the game that I really can't recommend it to even the biggest JRPG-fan. The combat-system has some potential, but the way you should be slowly approaching this potential is done so horribly wrong, I am not even interested in encountering this part of the game anymore. And that doesn't happen a lot with me. The story itself seems okay to me, however the way you interact with it is strange. Sometimes your girls ask you which one you like more. No problems in determining how each one of them reacts. But there are other decisions where you (as you don't really know enough) just decide something and then ".... ah, she likes me more. No idea why, but it said affection up WOW".

The next thing is the weird look. I don't know who had the idea to have the characters in a 2d pixel-style and the surroundings in a 3D modern look. With very poor details, by the way. It would help (and probably be a lot easier to make even) to have this consequent. By the way, this grass / wood- type area you fought in in the tutorial in a forest (where it makes sense) will reappear anywhere. Unless you are in a cave, then the area is in a cave and rocky. However, the are always looks the same. Oh, you were on a road, let me make that a forest clearing for you so we can use this area again. Really, this played a huge part in the repetitive feeling I got after some fights.

I am going to play some more tens of hours of Ogre battles now because that is how you do tactical and challenging combat with options! Or Fire Emblem, because I feel that even this brings me to care for the characters a lot more than agarest did. Which, in the end, is one of the worst things that can happen in such a game.

Overall, I can't really explain why I feel this bad about Agarest. Maybe because I was doubting first, then decided to go for it and am pretty disappointed now. Maybe the points I listed are really all big flaws or the game just doesn't suit me. I just feel that there are better JRPGs concerning combat, better ones concernign the overall story and plot and especially better ones in making me care about my characters. Which, as I said before, is normally where the incentive in those games lies.
Posted: October 1
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1 of 1 people (100%) found this review helpful
142.3 hrs on record
This game has received criticism and praise from members of the Steam community and elsewhere, so I thought I'd put my two bits in.

Characters - Very Good
Despite a massive cast of around 35 party characters and at least 40 more supporting characters, they managed to make each character distinct, someting I, as an amateur writer, found quite impressive. Murmina ftw. 5/5

Generations - Mostly Good
One of the most interesting parts of this game was the different sections of the world that you explored over time, and each place with a different descendant. Ultimately the game if divided into five different stories, each 24-30 hours long. The generations also vary greatly in quality, from really good (Gen 3) to really bad (Gen 2). For the most part it managed to keep things interesting over the ~140 hours this game takes to complete. 4/5.

Story - Somewhat Good
The game's story is mostly character-driven, with the plot itself being a somewhat cliche "Forces of Light Vs. Forces of Darkness" routine. I personally found the story enjoyable in tis own way, albeit somewhat monotonous at times. If you came here thinking Agarest is like Final Fantasy Tactics you're in for an unpleasant surprise. 3/5

Combat - Somewhat Good
For a game that has so much combat, the system seems somewhat half-baked. Most battles are on a static, flat arena with your party on one end and the enemies on the other. The game has an innovative way of attacking, requiring that you create formations so you can layer on immense combos and artes. I found the whole arte component quite well done, leaving me with no shortage of fancy combinations I could use. However, there became little point when I started to uncover artes like Abyssal Fear, which can literally wipe the entire enemy party with little effort. I would strongly reccomend looking at a guide for the combat system, since the tutorial is pretty bad and it took me forever to learn how to not lose at least one party member per fight. 3/5

Turn System - Mixed
Not much to say here. By fighting battles and the like on the world map, a turn counter increases its count. While there are some events and the like that can only be viewed before a certain turn count is reached, it has little effect overall. 3/5

Fan Service - Mostly Bad
If you've ever googled any of the Agarest games, what you'll get is a flurry of pictures of scantily clad women, not pics of the battles or story. This game just has that much service. While most of it can be avoided, there is always a suggestive scene at the end of each generation (except maybe the last). The fan service even reaches the point where it begins to subtract from the overall plot, and can be just plain tasteless. 2/5

Crafting - Bad
This is one of the game's biggest criticisms. The crafting system is very counterintuitive, requiring the player to remember what each item converts into and remember which enemy drops which items. Most of the time I need a guide just to figure out how to make the simplest weapons. If they improved their logistics and made some items easier to farm then I would have a much more enjoyable time upgrading my gear. 1.5/5

Dungeons - REALLY BAD
A part of the game I really wish they'd left out. The dungeons are lackluster and sparsely populated with aesthetics; the rooms are used and re-used from a small set of templates, sometimes with minor modifications to make them look different. You can run through any dungeon virtually unopposed, since the time until an encounter is reset in a new room, making dungeons a bland 10-15 minute hike if you put in any effort to avoid random encounters, some of which can take a full minute or longer. Some dungeons, like Gen 3's Frozen Woods, are way too confusing without a map and require a guide or a good deal of luck to navigate them with any success. 0.01/5

~-~-~-~-~

Overall - Mostly Good
All in all, this is a decent game considering its length. If it happens to be on a 50% off sale or better, there's really no good reason why you shouldn't try this game.

My advice, though: Have a walkthrough handy. It makes the entire experience more enjoyable.

7/10
Posted: September 28
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1 of 1 people (100%) found this review helpful
15.5 hrs on record
Harem/wife her sim 2014 10/10
Posted: October 25
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0 of 1 people (0%) found this review helpful
39.6 hrs on record
I really like the JRPG style and all the awesome anime characters (which are drawn very well).

However, the game plays as a turn based crawl. It has some of the rarest achievements on steam so trying to stomach the tedium might be worth it for some. I however got sick of it after about 40 hours and 3 generations.

This game would be better if there was an auto combat or some way to speed things along.
Posted: September 30
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0 of 7 people (0%) found this review helpful
0.8 hrs on record
Must have controller
Posted: October 2
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12.4 hrs on record
If you're looking for a game that'll take you well over 100 hours, then look no further! Record of Agarest War (or Agarest: Generations of War) is a tactical RPG waifu simulator. It spans over 5 generations, each which takes at least 10 hours to complete. It's got a pretty decent story, a good combat system, and good character designs. However, I will give some fair warnings. Auto battle is worthless unless you are uber leveled, The AI piles all of your characters' attacks on one enemy, and is super inefficient. Some parts can be a slog, the story is good and interesting, but some points have much larger gaps in actual story conent than others. I.e. Sometimes it takes 2 battles between a story point, other times it's 10+ battles per story point. Overall it's a great game, but with a few flaws.
Posted: October 3
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12.8 hrs on record
The idea of multiple generations where your child would be different depending on who the mother was and they become the next main character was interesting. I really want to like this game, but its so tedious to play. I blame the repetitive numerous battles in between each and every destination you try to travel to. If they limited battles to important story and perhaps self inflicted trainging/leveling sessions, it would not be so bad.
Posted: September 27
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78.5 hrs on record
Let me preface this with saying that I am a huge fan of this genre (Turn based tactical RPG, e.g. Final Fantasy Tactics and X-COM). Moreover I'm a fan of so many of the things this game does: lots of playable characters, decisions having consequences later on, rewarding well-fought battles with xp and gold bonuses, an expansive crafting system. I could go on. I even enjoyed interacting with other characters to raise their bond with the PC. The end goal being breeding was a little off-putting but the multigenerational nature of the game is an interesting hook.

However, and it's a big fat hairy however, the two big main things happening in any game are the story and the core gameplay mechanics.

I enjoy this type of combat, like, a lot. So I found myself so surprised that I got so bored of it so quickly. Every battle feels the same and there are so many battles. Worst of all your characters equipment and skills change at a glacial pace. It felt like hours between having that warm fuzzy feeling of getting something new and wanting to try it out in battle. You can't even spend time grinding to craft better stuff because the game takes away the best ending if you take too long. Oh, and when you do get new skills or equipment? Your strategy doesn't even really change that much.

As for story there's not much I can say. This is the kind of bad generic fantasy story that makes cooking oatmeal look like a spectator sport. On top of that all the characters and their interactions with one another are a grab bag of the laziest anime stereotypes and tropes. There is nothing to enjoy between battles except going to towns and staring sadly at all of the stuff you can't craft.

TL;DR The story seems to actively encourage you to ignore it and if you do then the game becomes a single fight repeated ad nauseum.

Posted: October 3
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43.8 hrs on record
9000/10
Best game I've ever played in my life.

Totally worth the money.
Enjoy all the epic fights, hidden scenes, special events and romance in this amazing game...

It gets harder on each generation and there are multiple choices you have to make, choices that will change the ending into either a good, bad or normal ending.
(NOTE: You can also get some nice looking pictures into your gallery... some are very interesting indeed, including half naked pictures of girls and hot bath tub pics. But those might be considered as nsfw.)
Posted: October 16
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11.9 hrs on record
I'm enjoying my playthrough of Agarest: Generations of War.

Now, you might wonder why I'm not recommending it but enjoying it at the same time. I think the short answer is simply that I don't think many other people would enjoy it. It's a fine line to walk, Agarest has its highs, but it also has a *very* deep low.

Let's get that negative out of the way first:

Combat.

The combat is visceral and flashy. The "Combo" system is well designed and extremely satisfying. It's *really* close to being an absolutely awesome combat-oriented game...but it's not, and this is due to one critical flaw:

Every map is the same.

Yes, every battle map is exactly the same. It's a flat 20x40 (or whatever) area. There's no elevation, there's no obstacles, and besides backdrop changes (used sparingly, I might add) every battle is exactly the same. I've got some experience in tactical tile based games coming into this and I was expecting something along the lines of Final Fantasy Tactics, Disgaea, Vandal Hearts, or even Vanguard Bandits. The first battle started and I saw how the combat played out and I was extremely impressed! Excellent animations and attacks that felt *extremely* powerful and were visually satisfying. I was pumped to see a "real" map to try out after what I assumed was the training map of a flat grid. But the next battle was the same, and the one after that, ad infinitum.

And this makes combat very boring.

Luckily, there's an "auto-battle" system in place. You simply let the game fight for you! So I don't even need to grind out the terribly repetitive combat.

And that's where I've found enjoyment in this title. I spend time setting up my team, leveling them, equipping them, setting up everything and then when I enter combat I pick up my book and read while the game fights for me. I glance up every once in awhile and watch the pretty explosions go off.

The storyline is decent, and it has a real "epic" feel with the different generations you play in. Reminded me of something like Saga Frontier 2. The character interactions in between battles I also found to be enjoyable. Also, controller support is perfect.

It's just that the combat is so awefully repetitive. If you're like me and can enjoy a game even if the combat is really grindy and repetitive then Agarest might be for you to "play" while you vacuum your living room floor. Otherwise look for a different tile-based combat title, it's definitely not like what you were hoping for in that department.
Posted: October 15
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11.8 hrs on record
As a huge fan of Strategy J-RPG's in general, I can only recommend this game to anyone, even people who have never played something similar before.

The intro is easy to understand and spot on, the fighting system is something refreshing (in account to the "combo-attacks").

The story is acceptable, nothing too fancy.

What I really like about this game is that they designed parts of the game like visual novels. You have discussions with your team membres from time to time where you can answer accordingly. Also, your wive(s) in the game can be chosen like that. But you will have to see that for yourself.

i giv dis gaem a 8 outta 5.
Posted: October 21
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38.5 hrs on record
7.75/10

I am a hardcore Final Fantasy Tactics fan. As such, I have searched over and over for a game of the same genre and style that can live up to it's hype. Due to this bias, games like it are harder than normal for me to review. Agarest: G of W is not a game on par, but it is undoubtedly an exceptionally well done and well thought out turn based tactics game. I admit, I did feel the story is both a strong and weak point, but the first campaign alone was beautiful. Worth a grab if you can get it for 20 or under.
Posted: October 23
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159 of 221 people (72%) found this review helpful
158.5 hrs on record
Agarest is a shining example of JTRPG - Japanese Torture RPG

----

(TL;DR? Now that I have done my playthrough, you can skip to the end of this review and find my summary, updates are left here to show how I got to those bullet points)

----

Total playtime (so far): 50 hours.

- Time spent researching how to craft a skill/weapon on wikia: 15 hours.

- Time spent dealing with endless and often pointless battles: 15 hours.

- Time spent trying to keep characters on roughly the same level: 5 hours.

- Time spent navigating between shop/blacksmith/adventurer guild just to build an item: 5 hours.

- Time spent loading old save because blacksmith can randomly fail alchemy (this is a feature): 2 hours.

This left me with less than 10 hours of actual enjoyable gameplay, even less was spent on character development and plotline. Given the complexity of Agarest's various gameplay system, it's a real shame to find none of them produce the joy they intended.

So in the end, this is more like a piece of torture porn than anything else: Do it only if you are into this kind of stuff.

(unfortunately for me, 10+ years of JRPG experience has taught me the patience required to enjoy such sadistic gameplay, so expect update when I actually finish this damn game...)

Update on 75 hours mark.

Finally done with 2nd generation (3 more to go), let me add some more comments:

1. Auto-battle is crucial yet miserable: there are many instances where you wish AI can take over the manual labor. But leaving it to its own devices, will consistently turn cakewalk battles into deadly struggles (no XP rewards for casualties).

2. Seriously, you need a true end guide: as with most role-playing, it might be tempting to play this game "your way". But Agarest couldn't care less about your preference, you will, because of the tight requirement for CG/event trigger, miss out on 50~80% of actual content.

3. Less than 10% players ever manage to get the achievement for completing 2nd generation (just completing it will grant you that achievement). I think this goes to show many reviewers have not given this game a long hard look before recommending...

4. Story-wise, Agarest is an ok game, there are moments that will redeem your manual labor (once again, use guide, or it may just be manual labor). Though I personally prefer more character development instead of "more new characters"...

My verdict still holds though: this is a game for the persistent fools, such as myself.

Update on 110 hours mark.

With Gen 3 over, time for some personal thought:

1. Auto-battle is useless at this point. AI controlled team will pile on the same monster, over-overkilling it for no good reason, leaving the rest of enemies free to attack.

2. Avoid battles as much as possible, there is no fun in setting up the same combo routine every time.

3. Stop grinding for levels, under normal difficulty just a minimal walkthrough will give you enough experience, given you stick with the same 4/5 non-heroine members.

4. On the other hand, spend some quality time on crafting and researching, they bring in far more stats than leveling up. And save before handing your hard-earned materials to blacksmith's random algorithm.

5. Number of players managed to finish Gen 3? 3.5% of total players.

6. Oh yes, there are unlockable CGs to fill my sored & empty heart, but the requirements are often strict and weird: this heroine has too high an affection for you, so you DON'T get to see her CG, what?

Unless you have 1000+ free hours at hand to experiment with its magical dialog tree and light/dark meter, your best bet is the True end guide: even though the guide will force you into picking choices you don't like (so that True end and CGs are unlockable...)

Alright, onwards to Gen 4.

-----

Review summary (on 158 hours mark).

I have finally got to the true ending (on normal mode), it's time to reflect on my journey with Agarest.

What I Like:

- The subtitle "Generations of War" is aptly named, this game does deliver a sense of longevity as player battles through continents.

- Vast number of well-designed characters.

Unfortunately, these seemingly strong points result in larger flaws, both in terms of core mechanics and plot narrative:

- It should have been 30 hours, by spanning battles throughout 5 generations, only 1.7% of all players manage to got to an ending, less than half of them got to the true ending.

- Battles quickly became the main source of frustration, and in my opinion, not the good sort. Agarest follows the transitional "just one more boss" JPRG motto and by end of it, I was completely burnt out from grinding.

- When you have 5 Lead Actors and 15 Lead Actresses, lost of focus is unavoidable. Just as I got attached to a hero, another came along to replace him, in the end none of them really sticked with me.

- Agarest doesn't like players finding out their totally-awesome super-secret heroine events, unless you follow the perfect path to true ending, be prepared to miss out on a lot of them (I got only 49% after true end). Sadly number of unlockables != replay value.

- There are also minor issues preventing me from enjoying this game, such as combo system dependency on team formation, deep hierarchies on crafting system, subpar translation and that damn Blacksmith.

In the end, these drawbacks are bad enough to stop me from playing the next game in Agarest series (even though I have already bought it), at least not for now...

It's sad to see Agarest failed to deliver what it aimed to, and sadder for me still, to admit that metacritic scores (45/100) are probably well-deserved.

All I can say at this point is: there are many games you can play for 150 hours instead of Agarest: Generations of War, and in hindsight, many of them might have been a better choice.
Posted: July 10
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15 of 18 people (83%) found this review helpful
11.6 hrs on record
(I have beaten the 360 version but not this version)
If you're looking to kill about 100 hours on a solid strategy game with a challenging battle system, item upgrades, blacksmithing, fanservice, dialog choices, and character stat distribution, this is your game. Keep in mind the free DLC will break the difficulty of the game, so disable it on your first playthrough if you want to experience the difficulty the game offers. If you just want to experience the story, then equip the DLC weapons/armor and auto battle everything.

10/10 if you enjoy getting to know 2D characters and you like long JRPGs.
Posted: June 22
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10 of 14 people (71%) found this review helpful
5.6 hrs on record
If you came here expecting some game like final fantasy tactic,you came to the wrong place

but if you expecting something like utawarerumono or tears to tiara,this is the one for you

a VN,strategy turn based game,you can choose your side,be it in the darkness,or light,have fun repeating this game to see each kind of story
Posted: July 6
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6 of 8 people (75%) found this review helpful
44.6 hrs on record
SO i have played agarest generations of war and i thought that it was a very well developed game. And yes the game was a little bit repetitive after the during the third generation. But however i enjoyed this game nevertheless! this is honestly my first review ive written on steam and its for this game. Both of this game has a very nice soundtrack to it, and some very smooth gameplay. If you are into kawaii anime characters that you can marry and turn based fighting styles then this is your game! i am a big fan of Compile heart and ghostlight. So have fun with this game guys and happy gaming!
Posted: June 29
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7 of 10 people (70%) found this review helpful
27.0 hrs on record
Only for those that are fitting for the extremely long, JRPG feel, this game is for you! Multiple generations and character choices that affect your story throughout. If you want this, I hope you have time, patience, and a desire for games with that old "Tales of Phantasia" Or "Final Fantasy Tactics Advance" feel.
Posted: July 7
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2 of 2 people (100%) found this review helpful
116.5 hrs on record
Before anything, I just want to say that the DLC does NOT expand on the story or give any extra areas.
It's long, I'll say that for sure. I for one enjoy games that give me at 10+ hours at the very least. So this game was a great pickup at the price.

The way I felt when playing through this went from "It's pretty fun" to "I can't wait to play this tomorrow", then to "I want to beat this" at the end. The middle section (mid gen 2 to mid gen 4) was the most fun for me because there were so many new combos that could actually be done. Whereas in the first generation, you were more or less limited to less than 15.
As you can see, the combat system is played on a board where you move and then prepare your attacks. The fights fluxuate between average difficulty that you can still lose if you're careless on most fights and boss fights that take several tries if you're underleveled. Unless you grind to be 10+ levels higher than the enemies, there will always be some sort of challenge in battles.

With hundreds of weapons, a giant pool of titles to achieve, some really cool looking combination attacks and several endings, replayability is written all over Agarest. The OST doesn't yell "I NEED THIS SOUNDTRACK!!!", but it's still nice to listen to. Even if you never finish this game, you're more than likely to get more out of Agarest than what you paid.
Posted: June 11
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2 of 2 people (100%) found this review helpful
194.9 hrs on record
I'm pretty sure all 200 hours I logged in this game are from the same 2 weeks
Posted: July 3
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2 of 2 people (100%) found this review helpful
24.7 hrs on record
Best Game. Almost like Fire Emblem!~~~ <3 Must Buy!!!! <3
Posted: September 6
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