At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.
User reviews: Mostly Positive (1,176 reviews)
Release Date: Feb 4, 2014

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Buy Agarest: Generations of War

The base game includes the following bonus content, all for free!
The Basic Pack
The Offense/Defense Pack
The Additional-Points Pack
The first four Add-On Dungeons
The Recovery Skill Pack
The Flower Pack
The General-Purpose

Buy Agarest: Collector's Edition

Includes all of the free content from the standard edition, plus the Collector's Edition artbook, wallpapers, and soundtrack.

Buy Agarest Zero

 

Recommended By Curators

"One of the best JRPGs currently on the market. Strategic turn based fighting, puzzle solving, dating and you play over several generations - very good!"

Recent updates View all (10)

February 20

Agarest: Generations of War 2 is out now

http://store.steampowered.com/app/312790

I’m thrilled to say that Agarest: Generations of War 2 is out now on Steam! If you’ve pre-purchased the game then it should now be available to download from your Steam library.

If you’ve not already bought the game then never fear, the 20% discount (with an additional 13% reduction if you own either of the previous Agarest games) doesn’t expire until next Thursday. That means there’s still time to pick Agarest 2 up for just £11.99 (or even less!)

6 comments Read more

February 13

Agarest: Generations of War 2 is now available for pre-order

http://store.steampowered.com/app/312790

Agarest: Generations of War 2 will be released on 19th February 2015 priced at $19.99.

As an extra incentive for early birds, anyone who pre-orders the game before 19th February will get two AWESOME benefits: a 20% pre-order discount (33% if you own the previous Agarest games on Steam), and DLC bundle 6*absolutely free, allowing you to use Leonhardt, Valeria and Myu from the previous games and unlocking Extra Costumes for many of the cast, saving you a further $7.99!

7 comments Read more

Reviews

“Agarest Generations of War is the best JRPG on the market today! It offers a ton of adventure, intense story lines, and fighting that total up to be more than 100 hours of gameplay. And the best thing about it is that you control all parts of the characters development and even each generation of powers! What more can you ask for in a game? Nothing! Agarest has everything.”
9.5/10 – At7addak

“Strategy RPG fans will find themselves spoiled with Agarest.”
8/10 – zomgplay

“...A classic exponent of the SPRG genre”
7.5/10 – games969

About This Game

At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.

Now, the forces of darkness are awakening once again…

• Choose the path of Darkness or Light through a truly epic story, spanning multiple generations
• Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system
• Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies!
• Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes

Agarest: Generations of War - Exclusive game features!

Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game. Here's a summary of some of the best:

Extended Area

Extended Area is the "Linked Area" set for both your party and your enemies. Each character in the game has a uniquely shaped extended area. When a character's turn comes around, all other characters in the Extended Area of the character in play (and characters in the extended areas of those characters!) can combine in an extended attack. This allows you to chain your party's attacks together, allowing access to more Arts and huge Combos!

Blacksmith's Guild
You can upgrade various Items and Equipment at the Blacksmith's Guild in two different ways:

By Enhancement: You can enhance equipment to a maximum of Level 5. Once an Item is enhanced to Level 5, you can convert the Item, changing it into something else. This process is irreversible and the original item is lost. Experimentation reveals some great new items!

Through Alchemy: Alchemy allows you to combine several items to create a single, more powerful piece of equipment. While you lose the items used in the alchemy, you gain a powerful new piece of equipment and permanent access to your new item in the Shop! Alchemy can create powerful new weapons and armour but occasionally a Smithing Accident will occur and the smith will create a different item than what you expected!

The "Soul Breed" system
Agarest takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls.

Your choice of marriage partner is restricted to girls who've grown fond of you over a particular generation. Your options are determined by your choices during conversations at certain points of the story.

The girl you choose as your wife - and the strength of their relationship with you - will determine the abilities of the main character in the next generation of the story. You'll have to experience multiple play throughs to see all of the character possibilities open to you! What heroes might you create?

Free DLC included

Basic Pack - A basic package. It contains 1 each of Resurrect, Capture, and Resist Direction, 2 each of Heal and Refresh, and 5 Vessels of Life.
Offense-Defense Pack- Contains 1 Adaka, 1 Shield Sword, 1 Bird Eye, 1 Magic Frame, 1 Critical Hit, and 2 Seeds of Happiness.
Additional-Points Pack 1 - Contains 10,000G, 100PP, 250TP, and 500EP.
Recovery-Skill Pack - Contains 2 Light Heals, 2 Harvest Heals, and 2 Cure Alls, as well as 1 Prayer, 1 Gospel, and 1 Counter.
Flower Pack - Contains 1 Lucky Charm, 1 HP Up, 1 Resist Ailments, 1 Restore HP 15%, and 1 Restore AP++, as well as 2 Moonlight Flowers, and 3 Tree Spirit Souls.
General-Purpose Pack - Contains 1 Magic Blade, 1 Partisan, 1 Battle Frame, 1 Bracelet of Feicui, and 1 Item Drop Rate Up, as well as 2 Shiny Fangs, and 2 Advanced Heals.
Add-on Dungeon 1 - An add-on dungeon for generation 1. An uncharted adventure awaits you on the Holy Island of Erin!
Add-on Dungeon 2 - An add-on dungeon for generation 2. A new frontier waits to be explored along the Trum Coast!
Add-on Dungeon 3 - An add-on dungeon for generation 3. It's time to reunite with old friends at Magna Val!
Add-on Dungeon 4 - An add-on dungeon for generation 4. Embark on an exciting journey to the mysterious Tresor Island!
Add-on Dungeon 5 - An add-on dungeon for generation 5. Embark on one last adventure into the Deep Forest Naruvia!
Amateur-Breeder Pack - Contains 2 Mithril Beast Claws, 2 Large Mithril Claws+, 2 Big Beast Fangs+, and 2 Stardust Fangs+. This is the week to adore your dog.
Top-Breeder Pack - Contains 2 Stardust Claws, 2 Mithril Beast Claws+, 2 Beast King Fangs+, and 2 Stardust Claws+. Your monster will look nice and pretty with this wonderful new items!
The Role-model Pack - Contains 1 Langguth Sword, 1 S.O.C., and 1 Extra Frame. "Langguth Sword. A holy sword that shines with the sacred light of god." Wow, it couldn't be more perfect!
Ceremony Pack - Contains 1 Alfa Beld Spear, 1 Gate of Hell, and 1 Chaos Frame. These seem like something you use to open a portal to the netherworld, don't they? Be careful...
Elegant-Holiday Pack - Contains 1 Washer, 1 Man's Fist, and 1 Halper Scythe. Wash your dog with the Washer, equip yourself with the Man's Fist, and throw the Halper Scythe. Go fetch! This will add a little spice to your weekend--uh, no. Scythes aren't meant for throwing. That would be really dangerous. Seriously.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows XP or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Helpful customer reviews
106 of 117 people (91%) found this review helpful
1 person found this review funny
188.8 hrs on record
Posted: October 31, 2014
Hi everyone, here is the review for Agarest: GOW

To start with, this game is essentially a mix between a tactical role-playing game, visual novel and dating sim, all in anime style presentation.

Features of this game:

1. Deep tactical chess board type battles
2. Party movement based on a world map
3. Story told in visual novel form
4. Wooing of girls occurs in choices and cutscenes

Things that I liked about this game:

1. Battles require strategy and planning
2. The art is attractive
3. Ability to customize party member's gear and stats
4. Character personalities are interesting
5. Solid storyline spanning lots of hours
6. Multiple endings
7. Dating sim is a nice distraction
8. DLC makes things alot easier if you are playing just for the storyline
9. Polished with very few bugs
10. Total Japanese voice acting

Things that I thought could be better:

1. Learning curve is steep. Instruction manual is good to read but not included in the game
2. High possibility for grinding on first play through. This can be avoided after learning how to play the game, but more guidance on this would have been helpful.
3. Dating aspect more a distraction in this game, could have been more fleshed out
4. Unexpected spike in end game difficulty
5. As an older game, the resolution isnt as crisp
6. Music slightly repetitive only because of the countless hours spent in game

Overall, if you are a fan of anime art, visual novel story-telling and tactical role-playing battles with a bit of dating sim, I recommend this game to you
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225 of 288 people (78%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: October 15, 2014
I'm enjoying my playthrough of Agarest: Generations of War.

Now, you might wonder why I'm not recommending it but enjoying it at the same time. I think the short answer is simply that I don't think many other people would enjoy it. It's a fine line to walk, Agarest has its highs, but it also has a *very* deep low.

Let's get that negative out of the way first:

Combat.

The combat is visceral and flashy. The "Combo" system is well designed and extremely satisfying. It's *really* close to being an absolutely awesome combat-oriented game...but it's not, and this is due to one critical flaw:

Every map is the same.

Yes, every battle map is exactly the same. It's a flat 20x40 (or whatever) area. There's no elevation, there's no obstacles, and besides backdrop changes (used sparingly, I might add) every battle is exactly the same. I've got some experience in tactical tile based games coming into this and I was expecting something along the lines of Final Fantasy Tactics, Disgaea, Vandal Hearts, or even Vanguard Bandits. The first battle started and I saw how the combat played out and I was extremely impressed! Excellent animations and attacks that felt *extremely* powerful and were visually satisfying. I was pumped to see a "real" map to try out after what I assumed was the training map of a flat grid. But the next battle was the same, and the one after that, ad infinitum.

And this makes combat very boring.

Luckily, there's an "auto-battle" system in place. You simply let the game fight for you! So I don't even need to grind out the terribly repetitive combat.

And that's where I've found enjoyment in this title. I spend time setting up my team, leveling them, equipping them, setting up everything and then when I enter combat I pick up my book and read while the game fights for me. I glance up every once in awhile and watch the pretty explosions go off.

The storyline is decent, and it has a real "epic" feel with the different generations you play in. Reminded me of something like Saga Frontier 2. The character interactions in between battles I also found to be enjoyable. Also, controller support is perfect.

It's just that the combat is so awefully repetitive. If you're like me and can enjoy a game even if the combat is really grindy and repetitive then Agarest might be for you to "play" while you vacuum your living room floor. Otherwise look for a different tile-based combat title, it's definitely not like what you were hoping for in that department.
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48 of 54 people (89%) found this review helpful
247.4 hrs on record
Posted: October 28, 2014
Very long running strategy RPG with an large roster of characters and a huge selection of monsters than can be captured and also used as party members. Lots of combined attack combinations and specials and a high level post-game can keep one playing for quite a while.

DLC is most definitely not required to play as it is mainly for making the early game significantly easier. (And in fact the vast majority of the DLC items lose their massive advantages by the end of the 4th act and are out-performed by upgraded 5th act or post-game equipment.)

It does have a few downsides I'll admit. It is very slow to start and early on characters are incredibly fragile leading to considerable frustration if you don't know what you are doing and attempting a first run hardmode playthrough to get access to all the endgame content as fast as possible. Additionally you will need some quest area grinding to unlock certain titles that give you recipes and special unlocks.

More a game for those with some patience rather than instant gratification.
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65 of 93 people (70%) found this review helpful
1 person found this review funny
21.4 hrs on record
Posted: October 1, 2014
Let me be clear: I thought long about actually purchasing it and the reason for that were the negative reviews. The reason why I still bought it in the end were the positive reviews, where almost everyone with a (seemingly) sense for this kind of games said it is still worth it.

After picking it up and playing some: I have to disagree! I am used to grinding a lot, I am used to face the same enemies in a row for some battles. But I am definitely not used to what this game wanted to do to me. The battles got repetitive after the second one! Yes, the second battle after the tutorial was already: "Oh, exactly the same enemies ... well, I guess I will do the same thing as last time then ..."

This is a really bad omen. But I continued, having glanced at the combination-system in battles, the item-upgrading and stuff and the character development.

I also had some weapons from some DLC's or so (The game doesn't tell you anything...) which were 10x as powerful as your other stuff. Which means I kept onehitting everything (I play on hard) with the characters that can equip such a weapon and couldn't deal any damage with all the other characters. I now know those weapons can be disabled, but seriously? This is such bad design, it is stunning!

There are issues on so many levels with the game that I really can't recommend it to even the biggest JRPG-fan. The combat-system has some potential, but the way you should be slowly approaching this potential is done so horribly wrong, I am not even interested in encountering this part of the game anymore. And that doesn't happen a lot with me. The story itself seems okay to me, however the way you interact with it is strange. Sometimes your girls ask you which one you like more. No problems in determining how each one of them reacts. But there are other decisions where you (as you don't really know enough) just decide something and then ".... ah, she likes me more. No idea why, but it said affection up WOW".

The next thing is the weird look. I don't know who had the idea to have the characters in a 2d pixel-style and the surroundings in a 3D modern look. With very poor details, by the way. It would help (and probably be a lot easier to make even) to have this consequent. By the way, this grass / wood- type area you fought in in the tutorial in a forest (where it makes sense) will reappear anywhere. Unless you are in a cave, then the area is in a cave and rocky. However, the are always looks the same. Oh, you were on a road, let me make that a forest clearing for you so we can use this area again. Really, this played a huge part in the repetitive feeling I got after some fights.

I am going to play some more tens of hours of Ogre battles now because that is how you do tactical and challenging combat with options! Or Fire Emblem, because I feel that even this brings me to care for the characters a lot more than agarest did. Which, in the end, is one of the worst things that can happen in such a game.

Overall, I can't really explain why I feel this bad about Agarest. Maybe because I was doubting first, then decided to go for it and am pretty disappointed now. Maybe the points I listed are really all big flaws or the game just doesn't suit me. I just feel that there are better JRPGs concerning combat, better ones concerning the overall story and plot and especially better ones in making me care about my characters. Which, as I said before, is normally where the incentive in those games lies.
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27 of 33 people (82%) found this review helpful
1 person found this review funny
142.3 hrs on record
Posted: September 28, 2014
This game has received criticism and praise from members of the Steam community and elsewhere, so I thought I'd put my two bits in.

Characters - Very Good
Despite a massive cast of around 35 party characters and at least 40 more supporting characters, they managed to make each character distinct, someting I, as an amateur writer, found quite impressive. Murmina ftw. 5/5

Generations - Mostly Good
One of the most interesting parts of this game was the different sections of the world that you explored over time, and each place with a different descendant. Ultimately the game if divided into five different stories, each 24-30 hours long. The generations also vary greatly in quality, from really good (Gen 3) to really bad (Gen 2). For the most part it managed to keep things interesting over the ~140 hours this game takes to complete. 4/5.

Story - Somewhat Good
The game's story is mostly character-driven, with the plot itself being a somewhat cliche "Forces of Light Vs. Forces of Darkness" routine. I personally found the story enjoyable in tis own way, albeit somewhat monotonous at times. If you came here thinking Agarest is like Final Fantasy Tactics you're in for an unpleasant surprise. 3/5

Combat - Somewhat Good
For a game that has so much combat, the system seems somewhat half-baked. Most battles are on a static, flat arena with your party on one end and the enemies on the other. The game has an innovative way of attacking, requiring that you create formations so you can layer on immense combos and artes. I found the whole arte component quite well done, leaving me with no shortage of fancy combinations I could use. However, there became little point when I started to uncover artes like Abyssal Fear, which can literally wipe the entire enemy party with little effort. I would strongly reccomend looking at a guide for the combat system, since the tutorial is pretty bad and it took me forever to learn how to not lose at least one party member per fight. 3/5

Turn System - Mixed
Not much to say here. By fighting battles and the like on the world map, a turn counter increases its count. While there are some events and the like that can only be viewed before a certain turn count is reached, it has little effect overall. 3/5

Fan Service - Mostly Bad
If you've ever googled any of the Agarest games, what you'll get is a flurry of pictures of scantily clad women, not pics of the battles or story. This game just has that much service. While most of it can be avoided, there is always a suggestive scene at the end of each generation (except maybe the last). The fan service even reaches the point where it begins to subtract from the overall plot, and can be just plain tasteless. 2/5

Crafting - Bad
This is one of the game's biggest criticisms. The crafting system is very counterintuitive, requiring the player to remember what each item converts into and remember which enemy drops which items. Most of the time I need a guide just to figure out how to make the simplest weapons. If they improved their logistics and made some items easier to farm then I would have a much more enjoyable time upgrading my gear. 1.5/5

Dungeons - REALLY BAD
A part of the game I really wish they'd left out. The dungeons are lackluster and sparsely populated with aesthetics; the rooms are used and re-used from a small set of templates, sometimes with minor modifications to make them look different. You can run through any dungeon virtually unopposed, since the time until an encounter is reset in a new room, making dungeons a bland 10-15 minute hike if you put in any effort to avoid random encounters, some of which can take a full minute or longer. Some dungeons, like Gen 3's Frozen Woods, are way too confusing without a map and require a guide or a good deal of luck to navigate them with any success. 0.01/5

~-~-~-~-~

Overall - Mostly Good
All in all, this is a decent game considering its length. If it happens to be on a 50% off sale or better, there's really no good reason why you shouldn't try this game.

My advice, though: Have a walkthrough handy. It makes the entire experience more enjoyable.

7/10
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25 of 30 people (83%) found this review helpful
163.0 hrs on record
Posted: November 18, 2014
First off: If you intend to play this game, increase the FPS to 45, at least. The game biggest downfall is that is is..slow. 30 FPS near the end may take you quite a while for every fight vs a few mins with 45-60 FPS.

Now, as for what works, the game remind me of diagaea and the idea of aging and new generations taking over is great. The game plays well, the combo and turn system is as good as any and the few bits of fan service may be appreciated or disliked depending on who's playing. The system is easy to get used to and the story, while not overly fleshed out will get a few good or even funny moments in. The out of combat moments, beside walking in the world map and towns, play like a japanese novel game. It is a decent buy for Tactical rpg fans.

P.S. disable most DLC on first play for a more balanced experience (bonus gold and ressources is fine, saves form farming).

-Lost
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27 of 39 people (69%) found this review helpful
1 person found this review funny
137.4 hrs on record
Posted: January 13
This is the most boring, repetitive, coma-inducing game I have ever played in my life, and after 137 hours and STILL no end of game in sight I am here to warn you to stay away.
If the thought of over 400 battles (atm for me) of the SAME thing sounds good to you, you must love torture!
These turn based battles are mind numbingly boring, where the idea is to place your 6 team members on various "strategic" locations on the squares in order to link attacks together with other team members to perfom combos that damage your opponents. It's the same everytime if you use the same field.
The big issue with this is the lack of strategy and the repetitive and boring nature of looking through a text list at attack names and trying to remember what attack goes well with what to perfom combos that do more damage that weak one hit attacks. Eventually you write a text list which you have to change all the time because looking at the in-game combo book is a chore it itself... does this even sound fun?
There is little going for this game outside of the battle system, though some people may appreciate the story more than myself. The story is presented with pictures and japanese language voice, no english voices anywhere, but that's probabaly a good thing. I find the game to have some very nice graphics and sound effects, but the music is forgettable.
I may finish this game one day, but trying to concentrate on the game will only make you lose your mind. Stay away, there are better games to waste your life on.
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26 of 39 people (67%) found this review helpful
1 person found this review funny
38.6 hrs on record
Posted: November 24, 2014
A tyrannical nation is invading a smaller, less militarized country in order to eliminate its citizens. You are a hero trying to save that country, by reaching out to potential allies and fighting the good fight on the frontline. By battling monsters and enemy soldiers, the hero grows stronger with each skirmish, gaining more and more confidence along the way. But the war is still ongoing and the longer it drags on, more innocents will be exposed to the pain and suffering that accompanies it.

So why am I currently sitting in a hot spring trying to woo over my female companions? Isn’t there a bloody war going on? Shouldn’t we be helping people? Geez, we must have a lot of spare time on our hands. No wonder the war has lasted this long.

Developed by Compile Heart out of Japan, Agarest: Generations of War is a strategy-RPG that follows five generations of male protagonists as they seek to bring peace to the world. Each hero is confronted with a new quest that in some way causes chaos, and he goes on a journey to gather companions and solve the problem at hand. Very traditional fantasy tropes and clichés are present throughout the story, yet it is not so much of a detriment as it is an expectation. If you were looking for an innovative and original story, please continue your search for another game that will satisfy your definitions.

Yet what Agarest lacks in terms of story it makes up for in how it is structured. Put simply, as you play through the game you have to romance and win over the hearts of at least one of your female companions in each generation. Whomever you choose in each generation affects both how the next protagonist will look like and what kind of character archetype they operate under. Romance a rogue in the first generation and the protagonist in the second generation will wear a red suit of armor and wield daggers in battle. And since Agarest contains multiple fantasy races, including multiple kinds of elves, your children will inherit characteristics of those races should you choose one of them for marriage.

It is a great, albeit limited feature that helps Agarest stand out from other RPG’s currently on the market. But one of the main difficulties that I encountered when reviewing the game stems from the dating sim elements that are incorporated into the story. Agarest contains content, especially during the romance scenes, that could be classified as erotic. Now in practice, the most erotic content that can be found within the game is a shot of cleavage or female characters wearing skimpy outfits that have no practical use. It’s most definitely not a game that could be rated PG, yet it’s not even close to being called a porn game.

So what’s the problem with that? If the content is not pornographic, why do you need to worry? Because by not tilting to one extreme or the other, Agarest ends up feeling like it’s trying to have the best of both worlds. It wants to be edgy, but also wants to be tame in order to obtain a larger audience. This means that the more adult scenes ended up feeling extremely childish, and makes them laughable in their attempts to be mature.

Beyond the romantic elements within the game, Agarest is from top to bottom your classic strategy RPG. You move around the world map via nodes that connect towns and fields together, and you enter battles either through random encounters in dungeons or entering battle nodes that are found on the map. Battles themselves are based around chaining together attacks between allies in order to create special combo attacks that deal more damage or to simply use as many attacks as possible to eliminate an enemy quickly. It’s functional combat that encourages experimentation and repetition in order to hone your skills. More often than not, however, I found myself rushing through battles in order to experience more of what the story has to offer.

Unfortunately, the story happens to move at an extremely slow pace. Whenever I encountered a story node in the first act for example, I received anywhere from one to five minutes of talking before being forced to spend 15 minutes in battles in order to reach the next cut scene. If the story didn’t move like a sloth, I would be far more inclined to enjoy the battles which make up the core of the game.

Another detriment to the battle system is the incredibly lackluster terrain in which you fight on. Every map is on a flat grid with no height or terrain advantages to speak of, meaning everyone fights on the same flat plain no matter what. And while the background may change from say a forest to a mountain every so often, it doesn’t help the fact that it remains remarkably boring. The characters and their sprites themselves are far more detailed, and they remain a constant positive at every point in the game.

Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.

Slightly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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14 of 18 people (78%) found this review helpful
1.1 hrs on record
Posted: January 19
Watching the previews for this game, I decided to purchase it looking for a good JRPG time, but it seems I've misjudged this game as there is lots of reading and battling and I often found myself taking lots of breaks and then resuming the game. I'm still playing the game but it seems rather slow. Not like Trails in the Sky or Ys, or other JRPG games I've played. I'd say this game is reserved for weekends where there is absolutely nothing to do as opposed to a weekday game.
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7 of 7 people (100%) found this review helpful
380.1 hrs on record
Posted: February 27
Agarest is one of my all-time favorite strategy RPG, and favorite of those available on PC.

Gameplay is a lot of fun, especially if you enjoy having a lot of characters to choose from to form your party, each differing from others by the weapon they use, their skill slots and their unique passive abilities and special attacks. Character customization is fairy extensive, allowing you not just select characters’ weapons and armor and allocate their level-up points, but also select exact skills the characters will have available, and choosing skills that will allow your characters to form powerful combination attacks is important for winning.

There is also extensive item and skill-crafting system, and every next-tier item and skill you want to use has to be crafted rather than bought in the next town’s shop. Though once the initial crafting is performed, all skills and some items can be bought from the stores if you want more copies of them.

Story and character-wise, Agarest is definitely among the best games I’ve played. Each character in a very large cast has very distinct personality, and most of them defy standard RPG tropes. And with the story spanning multiple generations, it is interesting to see how long-living characters interact with the descendants of the person they once knew.

The story also leaves the player plenty of choice: there are multiple story branches in each generation, as well as more numerous event where your choice affect your relationship with three potential love interests, determining which of them you can marry in the end of generation (the story is about protagonist’s goals being carried on by his descendants, after all ~.^ ).

In short, I fully recommend Agarest to all RPG fans, particularly the fans of strategy RPGs!
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18 of 28 people (64%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: December 30, 2014
Pre-Release Review
While there are some genuinely interesting ideas here, the game simply features too many shallow, slow paced battles. Literally hundreds of battles that offer fairly low strategic depth beyond positioning your characters so they chain attacks together.

Only recommended for those who really, really enjoy repetitive SRPG combat.
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12 of 17 people (71%) found this review helpful
1 person found this review funny
184.5 hrs on record
Posted: December 14, 2014
Bought this game because I was really missing the Fire Emblem series/Final Fantasy Tactics and needed to play something similar.

Pros:
- Long with each generation having it's own story line.
- Very Replayable. Choice of mate influences future characters and different possible story outcomes with Dark/Light and turn meter. Can travel back to previous chapters once completed.
- Art is very nice.
- Crafting system allows for a lot of ways to change up gameplay.
- Combat system is and engaging/interesting. Being able to string moves together to make combos (including ultimate moves)

Cons:
- VERY VERY grindy. Party AI in auto-mode is very reckless and will not use skills/items in context (person with Rez skill would attack instead of ressurecting teammate). So you cannot trust automode.Some bossfights are just completely unfair at times due to what the game expects you to be for the boss fight vs what the monsters leading up the boss are actually at.
- Steep learning curve. There's a lot of game mechanics that don't have a lot of good explanation, and some things that look optional are essential for progression.
- DLC weapons are insanely overpowered at the start of the game.


Other:
- Fully voiced japanese audio (with english subtitles)
- DLC is very optional, but very OP when starting out.


I haven't beaten the game yet, but I'm well over 100 hours total. I'd like to get back into it, but I think next time I'll start out with the DLC items to speed the start of the game up. This game will definitely eat up time
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5 of 6 people (83%) found this review helpful
580.5 hrs on record
Posted: November 14, 2014
Believe me when I say this... At first, long ago, I thought Record of Agarest War was nothing but a waste of time, and boy was I wrong when I delved into the truly incredible story that spans beyond a single generation in the quest to defeat the source of woe in all Agarest. Sure, it seems simple at first: Defeat Summerill and all is well... ...or is it...? That, my friend, will be up to you to figure out in this unforgettable story of love, betrayal and ultimately... hope for the future of Agarest. DEFINITELY giving this a MAJOR 11/10, sorry Zero fans but i'm in love with the original RoAW more, really. :D All-in-all, truly worth your time as this is one of the few stories that is actually very well thought out and for some scenarios/paths you take can be either hilarious, happy or saddening. Again though... the forks in the road ahead are yours to choose, may the future either shine or darken your path in Agarest... >:)
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5 of 6 people (83%) found this review helpful
1 person found this review funny
203.5 hrs on record
Posted: January 6
A game that's more than the sum of its many flawed parts.

Story and Characters: Story is pretty good for a non-Bioware RPG, though still not terribly deep or original. There is some character development--perhaps akin to the older Final Fantasy games--but nothing like you'd find in many big-budget RPGs and certainly not what you'd expect in a Visual Novel (which this game sometimes gets tagged as). The inter-generational idea is clever, but isn't pursued as fully as it ought to be. I like the romantic choice aspects of the game, but wished that there were more references to choices made in previous generations (even if they were just throw-away lines), and the relationships felt a bit rushed.

Combat: A lot of clever ideas. Nothing you haven't seen before, but an interesting balance of in-fight positioning, party compsition and weapon choices, and pre-combat preparation, make for a reasonably deep combat system. The biggest problem is fight length: interesting fights take a LONG time.

Crafting system: Once again, lots of good ideas, not always great execution. Crafting isn't overly tedious, but there are too many virtually identical items that only serve to take up menu space, and drop rates on certain crafting materials is much too low.

True End: To achieve the best ending, and unlock a series of end-game dungeons, requires a very particular path through the game; something more akin to a Visual Novel than a RPG. Be warned. Furthermore, completion of the True End unlocks a series of end-game dungeons (and a small story continuation) that requires a TON of farming to complete--easily more so than the rest of the game combined.

Worth Playing?
If you like RPGs with highly tactical turn-based combat mechanics, then yes.
If you like story-driven RPGs, then yes, with some reservations.
If you like RPGs with fast-paced combat--go elsewhere.
If you like VNs with deep stories and meaningful choices--go elsewhere.
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3 of 3 people (100%) found this review helpful
7.6 hrs on record
Posted: January 11
In depth strategy, and an anime storyline are used in an original way in this game.. I am not a big fan of anime, but the game makes up for it in strategy combat, and the length of the game is really massive. Tons of hours of gameplay. I think this is a great game for all of those that are fans of the Chessboard/turnbased type games.
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3 of 3 people (100%) found this review helpful
40.3 hrs on record
Posted: January 20
The game is brilliant, but only with few remarks:
1)Not everyone will be satisfied with graphics. It's highly outdated.
2)The fights are terribly BORING, you will have to fight through LOTS of simular battles and soon you'll find yourself skipping battles.
The main reasons for me to play this game are story and relationships system. There are lots of funny, touching, sad dialogs and it was very easy for me to sympathize to every character in my team.
So, if you value story, characters and dialogs, you will be amazed by this game.
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3 of 3 people (100%) found this review helpful
76.4 hrs on record
Posted: February 5
Agarest is a solid game. However, it is only for hardcore JRPG fans due to its difficulty, lack of English voice overs, length (long) and tendency to reward grinding.
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3 of 4 people (75%) found this review helpful
8.6 hrs on record
Posted: November 18, 2014
I recommend this game, but just barely. I love the story, the concept. My main issue lies with combat, and the out of combat movement, that tends to be lackluster at best. I don't want to move one space at a time, and I don't want to do it every 5 minutes, personally. not to mention to get in ANOTHER FIGHT with SOME MORE ENEMIES, THE SAME WAY OVER AND OVER. It's been a bit of a letdown, at first I thought this game was excellent, still do, but its lost some of that sheen.
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3 of 4 people (75%) found this review helpful
42.7 hrs on record
Posted: November 26, 2014
Actually had to rebuy this as I had once owned the special edition box set for the 360, thats how much I enjoyed this game. While it now shows its date and has a pretty steep difficulty curb the branching stories with multiple ways of going about it make for a great game all the same. The added feature of auto battle converts this into almost a pure visual novel format. With the different girls comes many different ways the game can play thus giving it great replay value. While part of this ranking is based on my older memories of this game coupled with my new ones it is still worth a buy. 4.5 out of 5 stars
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3 of 4 people (75%) found this review helpful
25.9 hrs on record
Posted: December 2, 2014
I only barely recommend this. It is fun and interesting, but *extremely* repetitive, and the gameplay is not very deep. You'll probably tire of it long before you're even a quarter the way through the game.
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