At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.
User reviews:
Overall:
Mostly Positive (1,451 reviews) - 76% of the 1,451 user reviews for this game are positive.
Release Date: Feb 4, 2014

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Buy Agarest: Generations of War

The base game includes the following bonus content, all for free!
The Basic Pack
The Offense/Defense Pack
The Additional-Points Pack
The first four Add-On Dungeons
The Recovery Skill Pack
The Flower Pack
The General-Purpose

Buy Agarest: Collector's Edition

Includes all of the free content from the standard edition, plus the Collector's Edition artbook, wallpapers, and soundtrack.

Packages that include this game

Buy Agarest: The Complete Saga

Includes 4 items: Agarest: Generations of War, Agarest:Generations of War Premium Edition Upgrade, Agarest: Generations of War 2, Agarest: Generations of War Zero

Buy Agarest Zero

 

Recent updates View all (13)

August 25

Mugen Souls Z is out now!

http://store.steampowered.com/app/466920

The big day has arrived and Mugen Souls Z a PS3 JRPG from Idea Factory creators of the best selling Agarest series, Hyperdimension Neptunia and Fairy Fencer F. Mugen Souls has been released. Mugen Souls is priced at just $19.99, with a stunning 20% launch discount which will last for a week after launch.

https://www.youtube.com/watch?v=f7fIR8Rsi1s

If you want to know the differences between Mugen Souls Z and the first game I can recommend checking out
Al’s blog on just that subject
Join the super-powerful undisputed goddess, Chou-Chou, as she continues her quest to conquer the twelve Zodiac worlds and make everyone and everything her peon.

Created by Compile Heart, the developers of Fairy Fencer F and the Agarest and HyperDimension Neptunia series , Mugen Souls Z features free-roaming world maps and a brilliantly flexible turn-based battle system. With the ability to do billions of hit points worth of damage, a level cap of 9999 and some brilliant anime-style artwork, Mugen Souls Z is a game that will satisfy even the most hardcore JRPG player.

2 comments Read more

Reviews

“Agarest Generations of War is the best JRPG on the market today! It offers a ton of adventure, intense story lines, and fighting that total up to be more than 100 hours of gameplay. And the best thing about it is that you control all parts of the characters development and even each generation of powers! What more can you ask for in a game? Nothing! Agarest has everything.”
9.5/10 – At7addak

“Strategy RPG fans will find themselves spoiled with Agarest.”
8/10 – zomgplay

“...A classic exponent of the SPRG genre”
7.5/10 – games969

About This Game

At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.

Now, the forces of darkness are awakening once again…

• Choose the path of Darkness or Light through a truly epic story, spanning multiple generations
• Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system
• Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies!
• Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes

Agarest: Generations of War - Exclusive game features!

Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game. Here's a summary of some of the best:

Extended Area

Extended Area is the "Linked Area" set for both your party and your enemies. Each character in the game has a uniquely shaped extended area. When a character's turn comes around, all other characters in the Extended Area of the character in play (and characters in the extended areas of those characters!) can combine in an extended attack. This allows you to chain your party's attacks together, allowing access to more Arts and huge Combos!

Blacksmith's Guild
You can upgrade various Items and Equipment at the Blacksmith's Guild in two different ways:

By Enhancement: You can enhance equipment to a maximum of Level 5. Once an Item is enhanced to Level 5, you can convert the Item, changing it into something else. This process is irreversible and the original item is lost. Experimentation reveals some great new items!

Through Alchemy: Alchemy allows you to combine several items to create a single, more powerful piece of equipment. While you lose the items used in the alchemy, you gain a powerful new piece of equipment and permanent access to your new item in the Shop! Alchemy can create powerful new weapons and armour but occasionally a Smithing Accident will occur and the smith will create a different item than what you expected!

The "Soul Breed" system
Agarest takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls.

Your choice of marriage partner is restricted to girls who've grown fond of you over a particular generation. Your options are determined by your choices during conversations at certain points of the story.

The girl you choose as your wife - and the strength of their relationship with you - will determine the abilities of the main character in the next generation of the story. You'll have to experience multiple play throughs to see all of the character possibilities open to you! What heroes might you create?

Free DLC included

Basic Pack - A basic package. It contains 1 each of Resurrect, Capture, and Resist Direction, 2 each of Heal and Refresh, and 5 Vessels of Life.
Offense-Defense Pack- Contains 1 Adaka, 1 Shield Sword, 1 Bird Eye, 1 Magic Frame, 1 Critical Hit, and 2 Seeds of Happiness.
Additional-Points Pack 1 - Contains 10,000G, 100PP, 250TP, and 500EP.
Recovery-Skill Pack - Contains 2 Light Heals, 2 Harvest Heals, and 2 Cure Alls, as well as 1 Prayer, 1 Gospel, and 1 Counter.
Flower Pack - Contains 1 Lucky Charm, 1 HP Up, 1 Resist Ailments, 1 Restore HP 15%, and 1 Restore AP++, as well as 2 Moonlight Flowers, and 3 Tree Spirit Souls.
General-Purpose Pack - Contains 1 Magic Blade, 1 Partisan, 1 Battle Frame, 1 Bracelet of Feicui, and 1 Item Drop Rate Up, as well as 2 Shiny Fangs, and 2 Advanced Heals.
Add-on Dungeon 1 - An add-on dungeon for generation 1. An uncharted adventure awaits you on the Holy Island of Erin!
Add-on Dungeon 2 - An add-on dungeon for generation 2. A new frontier waits to be explored along the Trum Coast!
Add-on Dungeon 3 - An add-on dungeon for generation 3. It's time to reunite with old friends at Magna Val!
Add-on Dungeon 4 - An add-on dungeon for generation 4. Embark on an exciting journey to the mysterious Tresor Island!
Add-on Dungeon 5 - An add-on dungeon for generation 5. Embark on one last adventure into the Deep Forest Naruvia!
Amateur-Breeder Pack - Contains 2 Mithril Beast Claws, 2 Large Mithril Claws+, 2 Big Beast Fangs+, and 2 Stardust Fangs+. This is the week to adore your dog.
Top-Breeder Pack - Contains 2 Stardust Claws, 2 Mithril Beast Claws+, 2 Beast King Fangs+, and 2 Stardust Claws+. Your monster will look nice and pretty with this wonderful new items!
The Role-model Pack - Contains 1 Langguth Sword, 1 S.O.C., and 1 Extra Frame. "Langguth Sword. A holy sword that shines with the sacred light of god." Wow, it couldn't be more perfect!
Ceremony Pack - Contains 1 Alfa Beld Spear, 1 Gate of Hell, and 1 Chaos Frame. These seem like something you use to open a portal to the netherworld, don't they? Be careful...
Elegant-Holiday Pack - Contains 1 Washer, 1 Man's Fist, and 1 Halper Scythe. Wash your dog with the Washer, equip yourself with the Man's Fist, and throw the Halper Scythe. Go fetch! This will add a little spice to your weekend--uh, no. Scythes aren't meant for throwing. That would be really dangerous. Seriously.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows XP or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Positive (1,451 reviews)
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1,059 reviews match the filters above ( Mostly Positive)
Recently Posted
LegendMD
146.8 hrs
Posted: September 18
Fun to play and can recommend this for anyone that likes these types of RPGs.
Helpful? Yes No Funny
Elizabeth
19.5 hrs
Posted: September 9
I expect this was a FF Tactics clone, but it wasn't, but overall a good game
Helpful? Yes No Funny
Loupuggg
64.7 hrs
Posted: September 9
This tactical strategy JRPG is a fun mix of turn-based fighting and dating simulation, featuring suggestive anime-style art.

The game puts you on a map where your path takes you from spot to spot, only occasionally breaking the linear momentum. Each spot upon which you stop will either be a battle, a discussion where choices are made, or a town where one can go shopping and fiddle with stats (among other activities).

The fighting is different but still familiar, for myself at least as a person who has only played a few JRPGs. Your party of six will start the battle with a movement round upon a gridded battlefield. Each character has a certain type of movement he or she can perform. One downside is that you move first and cannot know where the enemy party will choose to move. So your positioning is an eduscated guess at best. Yet movement is also important where your party members are concerned, because based on appropriate positioning your party members may link to perform combo attacks for extra damage. The visuals for these attacks are a nice break from the norm, as the screen goes dark and lots of bright colors burst forth. I am easily impressed by pretty lights. The battle system is turn-based after that, with spells for some and swords for others. You get a healer and potions and you all know the routine. Not bad fighting I say.

I bought the game and its DLC. When I started to play, I saw that the DLC provided me with super weapons and a vast wealth in gold. Now I enjoy feeling like a badass as I plow through enemies and loot their corpses, but I can't help but wonder what this took away from the game, as early on the effort required to win was quite minimal.

Rolled into this JRPG is a dating sim that has a visual novel feel. The game is divinded into five parts, or Generations. The player creates a new main character at the end of each generation, or during the generation as it all depends upon which of the game's heroines you were able to win affection from. Whichever girl wins your heart, her traits and yours combine to create the next Generation's main character, both in terms of visually and stats. Through a variety of choices in-game you become good or evil (light/dark) and your love interest's opnion of you is altered. Be careful because the results of your choices are not always obvious. You may end up offending the girl who has captured your heart.

The music is a bit of a trial. I turned it off. The voices are all in Japanese, which is really cool except you can hardly hear them unless you turn the speaker volume up. Even with the music off this is a problem. The graphics are anime-style and the stills look great during conversations. The graphics during fights are okay and what you except from JRPGs but nothing to get excited about. One thing TO get excited about is the abundance of scantily-clad anime girls, all somehow having found themselves in dignity-compromising postures. If you like that sort of thing, your sad urges will be satiated.

May not be a game for everyone but, Agarest: Generations of War is a fun play, especially on sale for under ten bucks.

Helpful? Yes No Funny
Weeaboo Dingus
14.9 hrs
Posted: August 30
TL;DR: Good time waster, don't buy if you have a life, good for cards though

Not a great game, but it's a good time waster and I really like the monster capturing mechanic. Reminds me of Shin Megami Tensei just not as good. I only reccomend this to people who hate themselves and don't mind staring at a screen yelling "WHY THE ♥♥♥♥ ARE THESE WAIFU'S SO ♥♥♥♥" for hours on end. Honestly all I do is press Q for autobattle and watch youtube vids on my phone. Battles take up 90% of the gameplay and it isn't fun at all. Somewhat likeable characters, but the dialogue isn't next level and honestly the story is very linear. Beat one gen, get waifu, get kid to carry on your destiny, repeat. Hentai has a deeper story then this. SAKURA CLICKER HAS MORE DEPTH TO IT. I only got this game because it was in a bundle and was 50% off. Do I regret the purchase? No, I got some good games out of it, but this isn't one of them.

Save your money. The 45/100 it has on Metacritic may seem harsh but is well deserved.
Helpful? Yes No Funny
HellaCasual
18.9 hrs
Posted: August 24
If you're looking for something with similar battle stylings like FF Tactics, Fire Emblem, and NIS games then this probably isn't what you're looking for. The layout of the area is similar but the way combat is conducted just made me miss the previous games/company I mentioned before. It tries to be unique from the three and it is, but just not in a way I found fun.

I liked the idea of crafting your weapons, which is popular in many games but having to pump point into gear, only to break it down for a base part that you can't rebuy after you have done once already isn't appealing either.

If you like dating sims and finding waifus then I suppose you wouldn't mind what I previously mentioned.
Helpful? Yes No Funny
chazz0715
0.7 hrs
Posted: August 23
Reminds me alot of my childhood playing shining force. Amazing old school RPG.
Helpful? Yes No Funny
Sarkoth
228.2 hrs
Posted: August 20
Pretty good JRPG with a not yet optimal combat mechanic which had to improve through several titles. Still worth a look.
Helpful? Yes No Funny
Mikazuki
151.1 hrs
Posted: August 19
Product received for free
150Hours of my life well spent!
Helpful? Yes No Funny
kome360
3.0 hrs
Posted: July 31
I'm going to say it right now, I bought the dlc that SUPPOSEDLY gave you the power of a level 40 supersoldier to all of your starting party members. I'm sorry.

The dlc DID make my characters stronger... but they still needed some leveling up (because their max HP was low)... which was near impossible because almost all your exp gains are in the SINGLE DIGITS. Characters need HUNDREDS to level up.

I haven't beaten chapter 1 in three hours.

TIME. WASTER.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
48.8 hrs on record
Posted: September 10
I really enjoyed up to the second genreation however I had to hang the towel on this game because of two reasons: Boss mechantics

Even after grinding for several hours (level 25+) I found myself not being able to get passed the boss Quadas.

Note this boss has an agi of 13... 13!!! How does this boss get to go first almost EVERY round? I can't get to my characters in time to revive them because of this.

My characters have 30+ agi...30!!! So logically, boss gets to go first?

In this game characters get extra skills which is consumed via SP. Bosses get this as well, however, unlike the player characters, SP does NOT decrease with bosses making them be able to use their ablities over and over which was the problem I had in this game. The boss would use his massive aoe taking out the tanks dishing 2k+ damage. If a boss gets to go first over and over while spamming this move, how am I suppose to win?

I don't mind gridning in games but being this is a RTS game, grinding, even with auto attack takes at least 10-15 minutes to win per battle. I found myself giving my cat a bath, vaccuming the house, doing dishes, and taking out the garbage. I got through two fights during that time frame and gained maybe one level. TWO fights.

Sigh. Glad I only spent $5 on this series and I had the other one my wish list but now I'm taking it off because it's one thing I've learned playing sequels from developers they don't learn their lesson usually the first time around.

If you're going to make an RPG, make the STATS COUNT.
This boss would still be a challenge which I enjoyed but when a boss gets to spam a move over and over especially an over powered one and gets to go first no matter what is not a challenge, it's just hope that the random number generator that the game decides when to use X ablitiy doesn't kick in.

As Markplier said in his FNAF failiure video :"I hate luck and when that's the only thing that can be applied in this game to WIN and no skill is involved I can't play it."

If you're a hardcore freak of an rpg player (and I am at times) then have it. But I'm not going to waste several hours of my time with ONE boss and HOPE that I will win against the boss. I have a life and too many other games to play thank you!

And mind you this is only the 2nd genreation out of five.

I'm OUT.
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Most Helpful Reviews  Overall
210 of 225 people (93%) found this review helpful
2 people found this review funny
Recommended
457.5 hrs on record
Posted: February 27, 2015
Agarest is one of my all-time favorite strategy RPG, and favorite of those available on PC.

Gameplay is a lot of fun, especially if you enjoy having a lot of characters to choose from to form your party, each differing from others by the weapon they use, their skill slots and their unique passive abilities and special attacks. Character customization is fairy extensive, allowing you not just select characters’ weapons and armor and allocate their level-up points, but also select exact skills the characters will have available, and choosing skills that will allow your characters to form powerful combination attacks is important for winning.

There is also extensive item and skill-crafting system, and every next-tier item and skill you want to use has to be crafted rather than bought in the next town’s shop. Though once the initial crafting is performed, all skills and some items can be bought from the stores if you want more copies of them.

Story and character-wise, Agarest is definitely among the best games I’ve played. Each character in a very large cast has very distinct personality, and most of them defy standard RPG tropes. And with the story spanning multiple generations, it is interesting to see how long-living characters interact with the descendants of the person they once knew.

The story also leaves the player plenty of choice: there are multiple story branches in each generation, as well as more numerous event where your choice affect your relationship with three potential love interests, determining which of them you can marry in the end of generation (the story is about protagonist’s goals being carried on by his descendants, after all ~.^ ).

In short, I fully recommend Agarest to all RPG fans, particularly the fans of strategy RPGs!
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417 of 486 people (86%) found this review helpful
Recommended
11.3 hrs on record
Pre-Release Review
Posted: November 25, 2013
JRPG's are not for everyone, and unlike Final Fantasy or Tales, Agarest: Generations of War is not something I would expect a non-JRPG fan to enjoy. Luckily, I am one.

Generations of War, even though the concept of dating sim/turn based RPG sounds horrible, it is actually pretty good. The game offers so much choice to the player. Who you can marry, how you want a particular battle to go, and which lovely lady you can choose to woo over. You can easily get well over 100 hours in this game, and barely scratch the surfce.

However, this game has it's drawbacks. Most of the time, events and "quests" are spilt up by numerous and tedious battle stages, that work out like a board game. There are far to many of these, even just in the short part of the first generation. However, this is good for leveling up your characters, and if you complete these battles quick enough, you get a nice little bonus at the end. Sadly, for me this just makes it an experience I force myself to enjoy.

All in all, Generations of War tries to be different from all the other JRPG's on the market, and it is. It just tries to make it's self too different, when all it needed was some generic JRPG nonsense.

+ Interesting combination of dating sim/RPG. It's not horrible, honest.
+ You get your money's worth. Hunderds of hours of content.
+ Awesome anime gallery.

- Story is very generic
- Alot of repetiton
- Player interation is very linear. We can mould the story, not the world.


7/10
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219 of 263 people (83%) found this review helpful
Recommended
403.6 hrs on record
Posted: November 25, 2013
One of my favorite tile-based strategy games (I've played FF tactics, fire emblem, and a few others). Very long campaign (at least 100 hours of gameplay) with good replay value (if you have the willpower to do it again in new game+). The story is interesting and should keep you entertained. The hard difficulty setting is challenging and requires a good amount of strategy (and exp grinding at some points). Good amount of customization and options for all your characters. Cool skill animations with a good mix of 2d/3d art. The romance in the game is pretty tame and doesnt detract from the story all that much. The only downsides I can think of is that it is a little rough around the edges and may be too repetitive for some people, but, overall, I think it's a solid game for a solid price.
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128 of 143 people (90%) found this review helpful
4 people found this review funny
Recommended
191.7 hrs on record
Posted: October 31, 2014
Hi everyone, here is the review for Agarest: GOW

To start with, this game is essentially a mix between a tactical role-playing game, visual novel and dating sim, all in anime style presentation.

Features of this game:

1. Deep tactical chess board type battles
2. Party movement based on a world map
3. Story told in visual novel form
4. Wooing of girls occurs in choices and cutscenes

Things that I liked about this game:

1. Battles require strategy and planning
2. The art is attractive
3. Ability to customize party member's gear and stats
4. Character personalities are interesting
5. Solid storyline spanning lots of hours
6. Multiple endings
7. Dating sim is a nice distraction
8. DLC makes things alot easier if you are playing just for the storyline
9. Polished with very few bugs
10. Total Japanese voice acting

Things that I thought could be better:

1. Learning curve is steep. Instruction manual is good to read but not included in the game
2. High possibility for grinding on first play through. This can be avoided after learning how to play the game, but more guidance on this would have been helpful.
3. Dating aspect more a distraction in this game, could have been more fleshed out
4. Unexpected spike in end game difficulty
5. As an older game, the resolution isnt as crisp
6. Music slightly repetitive only because of the countless hours spent in game

Overall, if you are a fan of anime art, visual novel story-telling and tactical role-playing battles with a bit of dating sim, I recommend this game to you
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336 of 439 people (77%) found this review helpful
Not Recommended
72.8 hrs on record
Posted: December 24, 2013
I enjoy the story, I enjoy the characters, I enjoy the character interactions. I sort of enjoy the combat. I like alot about this game. I intend to complete it but after 40+ hours I am still only half way through Generation 2 (out of 5) and I am finding the repetative nature of the combat quite tiresome. Initially I had soem seriously overpowered weapons in my inventory (some dlc or preorder bonus) which I disabled so it wouldn't spoilt he game by making it too easy. More have appeared in my inventory and eventually I have decided using them just to stroll through the combat and get on with the story.

I really want to see how this progresses and it is a damn shame the combat is so repetative, there is so much more they could have done with it. There are so many character and monsters to use but you end up just using the same 6 all the time (others fall behind). It would be far more enjoyable if the party had to split at points to spice things up and force you into using different characters.

The inventoy/crafting/enhancing is quite complicated (complicated rather than complex), it is difficult to make stuff. You need to enhance this item to make this item part then you need this book to be able to craft this item to make that item and so on, none of this is shown before you actually buy/enhance things so you have to constantly save/load to figure it all out; quite tiresome.

This game is looking like it will be 100+ hours to complete, I really hope it's less as that's alot of time to get out of it the things I am enjoying.

The question isn't "Is this a good game?" as it is and it has alot of things I enjoy, the question is "Is this worht the time?" and I'm not sure I can say a 100% yes to the last question. I don't fully not reccomend this game but nor can I reccomend it toally either.
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337 of 444 people (76%) found this review helpful
6 people found this review funny
Not Recommended
158.5 hrs on record
Posted: July 10, 2014
Agarest is a shining example of JTRPG - Japanese Torture RPG

----

(TL;DR? Now that I have done my playthrough, you can skip to the end of this review and find my summary, updates are left here to show how I got to those bullet points)

----

Total playtime (so far): 50 hours.

- Time spent researching how to craft a skill/weapon on wikia: 15 hours.

- Time spent dealing with endless and often pointless battles: 15 hours.

- Time spent trying to keep characters on roughly the same level: 5 hours.

- Time spent navigating between shop/blacksmith/adventurer guild just to build an item: 5 hours.

- Time spent loading old save because blacksmith can randomly fail alchemy (this is a feature): 2 hours.

This left me with less than 10 hours of actual enjoyable gameplay, even less was spent on character development and plotline. Given the complexity of Agarest's various gameplay system, it's a real shame to find none of them produce the joy they intended.

So in the end, this is more like a piece of torture porn than anything else: Do it only if you are into this kind of stuff.

(unfortunately for me, 10+ years of JRPG experience has taught me the patience required to enjoy such sadistic gameplay, so expect update when I actually finish this damn game...)

Update on 75 hours mark.

Finally done with 2nd generation (3 more to go), let me add some more comments:

1. Auto-battle is crucial yet miserable: there are many instances where you wish AI can take over the manual labor. But leaving it to its own devices, will consistently turn cakewalk battles into deadly struggles (no XP rewards for casualties).

2. Seriously, you need a true end guide: as with most role-playing, it might be tempting to play this game "your way". But Agarest couldn't care less about your preference, you will, because of the tight requirement for CG/event trigger, miss out on 50~80% of actual content.

3. Less than 10% players ever manage to get the achievement for completing 2nd generation (just completing it will grant you that achievement). I think this goes to show many reviewers have not given this game a long hard look before recommending...

4. Story-wise, Agarest is an ok game, there are moments that will redeem your manual labor (once again, use guide, or it may just be manual labor). Though I personally prefer more character development instead of "more new characters"...

My verdict still holds though: this is a game for the persistent fools, such as myself.

Update on 110 hours mark.

With Gen 3 over, time for some personal thought:

1. Auto-battle is useless at this point. AI controlled team will pile on the same monster, over-overkilling it for no good reason, leaving the rest of enemies free to attack.

2. Avoid battles as much as possible, there is no fun in setting up the same combo routine every time.

3. Stop grinding for levels, under normal difficulty just a minimal walkthrough will give you enough experience, given you stick with the same 4/5 non-heroine members.

4. On the other hand, spend some quality time on crafting and researching, they bring in far more stats than leveling up. And save before handing your hard-earned materials to blacksmith's random algorithm.

5. Number of players managed to finish Gen 3? 3.5% of total players.

6. Oh yes, there are unlockable CGs to fill my sored & empty heart, but the requirements are often strict and weird: this heroine has too high an affection for you, so you DON'T get to see her CG, what?

Unless you have 1000+ free hours at hand to experiment with its magical dialog tree and light/dark meter, your best bet is the True end guide: even though the guide will force you into picking choices you don't like (so that True end and CGs are unlockable...)

Alright, onwards to Gen 4.

-----

Review summary (on 158 hours mark).

I have finally got to the true ending (on normal mode), it's time to reflect on my journey with Agarest.

What I Like:

- The subtitle "Generations of War" is aptly named, this game does deliver a sense of longevity as player battles through continents.

- Vast number of well-designed characters.

Unfortunately, these seemingly strong points result in larger flaws, both in terms of core mechanics and plot narrative:

- It should have been 30 hours, by spanning battles throughout 5 generations, only 1.7% of all players manage to got to an ending, less than half of them got to the true ending.

- Battles quickly became the main source of frustration, and in my opinion, not the good sort. Agarest follows the transitional "just one more boss" JPRG motto and by end of it, I was completely burnt out from grinding.

- When you have 5 Lead Actors and 15 Lead Actresses, lost of focus is unavoidable. Just as I got attached to a hero, another came along to replace him, in the end none of them really sticked with me.

- Agarest doesn't like players finding out their totally-awesome super-secret heroine events, unless you follow the perfect path to true ending, be prepared to miss out on a lot of them (I got only 49% after true end). Sadly number of unlockables != replay value.

- There are also minor issues preventing me from enjoying this game, such as combo system dependency on team formation, deep hierarchies on crafting system, subpar translation and that damn Blacksmith.

In the end, these drawbacks are bad enough to stop me from playing the next game in Agarest series (even though I have already bought it), at least not for now...

It's sad to see Agarest failed to deliver what it aimed to, and sadder for me still, to admit that metacritic scores (45/100) are probably well-deserved.

All I can say at this point is: there are many games you can play for 150 hours instead of Agarest: Generations of War, and in hindsight, many of them might have been a better choice.
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740 of 1,065 people (69%) found this review helpful
36 people found this review funny
Recommended
86.2 hrs on record
Posted: December 3, 2013
Okay bro, so let's say y'all wanna get fresh with an anime. Like, I ain't judging here, it's cool. If a dude wants to shag a cartoon then God bless his weird ♥♥♥♥ and ♥♥♥♥ed-up worldview. But then you gotta ask yourself "damn bro, how am I gonna make this foxy cartoon broad wanna handle my balls"? That is not an easy question, man, but this game provides you an answer. You gotta click the right buttons and say the answers to things. Then the anime gals will ♥♥♥♥in' dig your weird comma-sized ♥♥♥♥. They gonna be straight up riding it like the guy in that movie where the guy rides a bomb or whatever. Point is, this is without a doubt one of the most intriguing cartoon romance simulacrums out there. It's got all kinds of animes. The angry one, the boring one, the furry one, the other one. There is no limit to the depravity you can inflict upon yourself as you struggle to romance a cartoon. I guess you can also thrash some ♥♥♥♥ with a sword or whatever, maybe make an elf cast a spell. Elves ♥♥♥♥in' love spells. Can't get enough of them. And when you bang your favorite manga, you get to have a freakish nightmare-baby, like in Eraserhead, except instead of flippin' out and wrecking the lights, the baby just gets some stats and ♥♥♥♥, and then he has to marry an anime. Nobody ever said pimpin' was easy.

SCORE:
Graphics: 10/10. You will not BELIEVE the amount of anime underwear you're gonna be seeing here. You like pantyshots? We got'em, it's like a pantyshot discount warehouse. Sick.
Sound: 4/10. I dunno why, but everyone speaks in this really ♥♥♥♥ed up accent. It barely even matches what the dialogue text at the bottom says. Are the voice actors ♥♥♥♥ing British or something? Not cool, "mate".
Gameplay: 7/10. Your swords can level up, you can level up, your Anime Bangin' Factor can level up. Lots of levelling up, lots of swords, lots of hentais. Pretty nasty. The Jappies are still pervos.

FINAL SCORE: 8/10
YOU MIGHT LIKE THIS GAME IF...
You jerk off to anime pornos.
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64 of 75 people (85%) found this review helpful
1 person found this review funny
Recommended
44.1 hrs on record
Posted: July 14, 2015
Ambitious & boasting a wealth of features // Recommended for JRPG enthusiasts

+ Battle system at first appears rather narrow in scope, but in fact there is a lot under the hood; combat showcases many noteworthy features, such as overkill rewards, bonus points that scale depending on enemy levels, link attacks, etc.
+ Soundtrack is par for the course for a JRPG; nothing revolutionary, but it fits well with the game and the genrea
+ Japanese voiceovers are very well done; sounds like a big-budget anime
+ Cookie-cutter anime plot and characters; nothing spectacular, but this game was clearly intended for fans of anime, and the plot is as 'anime' as it gets (if that is your cup of tea, you will love both the plot and the characters)
+ There are areas that lend themselves to exploration, and employ additional challenges to make the rewards all the sweeter
+ Battle and skill effects look excellent and really add to the immersion of combat
+ Combat movement is done at the beginning of the turn, and the player cannot see enemy movement; directional mechanics work with movement to bring another layer of challenge to the strategy of in-game encounters
+ Places a large focus on the romance aspect of the story, in that there are a lot of potential romance partners, and the game gives free roam to the player in this respect; again, not my cut of tea, but avid fans of anime and dating sims will find this an endearing aspect of the adventure
+ In-game titles of achievement can be unlocked and claimed; this works to slightly increase replay value
+ Alchemy, crafting, and skills are all well-rounded in design and intuitive in practice
+ Includes a mini-focus on monster catching and breeding, the products of which can be further customized and employed in battle
+ Combat design successfully works to reward planning and forward thinking, particularly in relation to character placement and AP management
+ Included is a morality meter, which reflects your characters standard 'Dark/Light' alignment; this meter reflects the consequences of choices made throughout the campaign, and can have noticeable consequences on the story as it progresses
+ Offers a plethora of unlockables, such as art and character biographies
+ Applaudable length and quantity of well-employed content; I clocked in at ~44 hours for a single (very rushed) playthrough

- Gameplay is very grindy, and will become increasingly so as the story progresses and the difficulty sharply rises
- DLC items are automatically added at the start of a playthrough, and thoroughly break the early-game due to their incredible stat boosts
- Crippling lack of variety for combat environments

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282 of 413 people (68%) found this review helpful
9 people found this review funny
Not Recommended
11.9 hrs on record
Posted: October 15, 2014
I'm enjoying my playthrough of Agarest: Generations of War.

Now, you might wonder why I'm not recommending it but enjoying it at the same time. I think the short answer is simply that I don't think many other people would enjoy it. It's a fine line to walk, Agarest has its highs, but it also has a *very* deep low.

Let's get that negative out of the way first:

Combat.

The combat is visceral and flashy. The "Combo" system is well designed and extremely satisfying. It's *really* close to being an absolutely awesome combat-oriented game...but it's not, and this is due to one critical flaw:

Every map is the same.

Yes, every battle map is exactly the same. It's a flat 20x40 (or whatever) area. There's no elevation, there's no obstacles, and besides backdrop changes (used sparingly, I might add) every battle is exactly the same. I've got some experience in tactical tile based games coming into this and I was expecting something along the lines of Final Fantasy Tactics, Disgaea, Vandal Hearts, or even Vanguard Bandits. The first battle started and I saw how the combat played out and I was extremely impressed! Excellent animations and attacks that felt *extremely* powerful and were visually satisfying. I was pumped to see a "real" map to try out after what I assumed was the training map of a flat grid. But the next battle was the same, and the one after that, ad infinitum.

And this makes combat very boring.

Luckily, there's an "auto-battle" system in place. You simply let the game fight for you! So I don't even need to grind out the terribly repetitive combat.

And that's where I've found enjoyment in this title. I spend time setting up my team, leveling them, equipping them, setting up everything and then when I enter combat I pick up my book and read while the game fights for me. I glance up every once in awhile and watch the pretty explosions go off.

The storyline is decent, and it has a real "epic" feel with the different generations you play in. Reminded me of something like Saga Frontier 2. The character interactions in between battles I also found to be enjoyable. Also, controller support is perfect.

It's just that the combat is so awefully repetitive. If you're like me and can enjoy a game even if the combat is really grindy and repetitive then Agarest might be for you to "play" while you vacuum your living room floor. Otherwise look for a different tile-based combat title, it's definitely not like what you were hoping for in that department.
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