Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Recent:
Mostly Positive (73 reviews) - 71% of the 73 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,774 reviews) - 73% of the 3,774 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are at the end of the alpha cycle and will be starting in beta soon.”

Will the game be priced differently during and after Early Access?

“Yes, the final game will be priced a little bit higher.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (59)

July 8

A0.971 Released

A patch to fix some obvious bugs in a0.97, we were going to release this on Monday, then bug kept on popping up so it got pushed til now. Forgot to mention in the last update that we’re also tweaking the vehicle controls so that it’s heavier, it’s too light and loose right now. the changes will be in beta 0.1.

Changelist

Fixed crashing on Linux
Fixed trees not displaying in near terrain in adventure
Fixed dungeon texture stretching issue
Fixed fish swimming above the water
Fixed falling to the ground and broadcasting the battle music in multiplayer
Fixed intro cg stuttering (by lowering it to 720p)
Fixed pressing pause while gliding causing death
Fixed not being able to place a colony core under blocks
Fixed player turrets shooting at NPCs in adventure survival mode
Fixed giant fish being spawn in the lake above the cave during Agnes mission
Fixed unable to team up in multiplayer adventure survival
Fixed turret hitting mission NPC in multiplayer adventure survival
Fixed the monorail place range being too close
Fixed animation for reviving in water
Fixed locations for some story NPCs
Fixed L1 section disappearing after entering and leaving
Fixed getting stuck in GRV ship
Fixed workshop UI error
Fixed drowning in a submarine
Fixed monorail not receiving fog
Fixed bug with getting a mission while talking with a NPC
Fixed crashing for first time users when entering the tutorial after clicking adventure mode
Fixed Paja city texture not being there
Fixed Layerback foot prints for Ataro mission
Optimized ocean animal groups deletion from memory
Optimized sound effects loading causing studdering
Changed the wind sound in grasslands
Tweaked grappling gun
Tweaked beach sound
Tweaked many animal turn animations
Tweaked sword swing sound timing
Added mud footstep sound
Added 2 new animals
Added energy axe, shovel, pickaxe, sword, and shield to story mode (Percy Malik)
Added 2 new music tracks for Volcano and Redstone biomes
Added Puja and Paja battlegrounds in the northern grasslands
Added NPC hit sounds
Added ISO gun reload sound
Added swimming sounds
Added grappling gun sounds
Added tree falling sound
Added Player getting hit sounds
Added vtol sounds

27 comments Read more

July 1

A0.97 Released !

We’re getting ever closer to the beta build. We are currently aiming to get into beta on July 18th and have the final build by mid to late August. In this current build, we’ve finished up the mainline storyline, you can go all the way from start to finish. It’s not polished yet, so for the people waiting to get into the story, please wait a bit more. We’re still adding in bits and pieces of the side quests.

For the next build, the focus for us is to better lead players into the game. We’re finding that a lot of players have little idea what to do once in the game, so they never get to the point of actually discovering all the systems. We see too many telling us that the game doesn’t have much content, which has us doing a lot of head scratching. Another major thing we’re work on is the linking up of the comfort, strength, animation speed, weapon weight, weapon types, armor types (and perhaps temperature) systems, this will solve several problems that you guys have mentioned before, such as players not using all the weapons and armor or jumping directly to the one with the most ATK or HP. We are also adding more code for NPC behavior when in battle, such as maybe a follower with a start up knife shouldn’t be waving it at a giant robot.

Here’s a new poster, once we hit beta, this will become the new image for the game on Steam.



Changelist

Fixed player falling through blocks when reloading
Fixed laser gun not being accurate
Fixed arrow number display
Fixed enemies respawning when fast traveling in adventure mode
Fixed having to press cancel twice when reviving
Fixed animation problem when picking up bullets without a weapon in hand
Fixed shotgun giving too many skill points
Fixed crash created by alt-tab and right clicking with gun equipped
Fixed not giving skill points for gun kills
Fixed battle music playing when hitting the ground
Fixed electric numbers issue for guns using electricity
Fixed colony sleep UI being able to gather mainline NPCs as followers
Fixed followers asking for repairs without a weapon in hand
Fixed Tariq repeating a statement throughout the game
Fixed being able to enter the dodge animation while on a glider
Fixed turrets not showing up on the small map
Fixed some animals not being able to land range attacks
Fixed adventure mode not having ocean bg music
Fixed NPCs getting attacked by animals and ignoring them
Fixed NPCs running into chests
Fixed NPCs with exclamation marks on the small map not giving a mission
Fixed Chen’s eyes
Fixed near clip problems with climbing ladders
Fixed the player becoming bald for a second when going from first person to third
Fixed no sound when in melee combat when in the air
Fixed no sound when in multiplayer
Fixed some issues with male and female specific clothing in the replicator
Fixed broken axe always broadcasting that it’s broken
Fixed digging in the GRV ship mission giving the wrong item
Fixed factory replicator workers stopping work when the player talks to them
Fixed being able to call a follower even when the follower is dead
Fixed the upgrade machine not being able to upgrade the axe
Fixed the energy shield not working for the follower
Fixed still being able to pick up items when the inventory is full
Fixed some fish and bird attack issues
Fixed animals spawning within the colony shield
Fixed the Paja not being able to get up after entering ragdoll state
Fixed Peter and Ava falling to the bottom of the desert tower when reloading on a slower harddrive
Fixed not being able to click the materials in the build menu with the mouse
Fixed issue with the tutorial level elevator when heading down
Fixed too many dungeons spawning in multiplayer
Fixed player not able to use own colony upon returning to server in multiplayer
Fixed the gather icon not showing in tutorial
Fixed colony NPC change cloth UI
Fixed tree billboards in water showing up above water
Fixed AI not gradually appearing when spawning
Fixed land AI spawning in water
Fixed ragdoll for hexapod
Fixed various UI bugs
Deleted the R&D skill
Deleted the World Editor button for Mac and Linux machines, the World Editor is Windows only
Changed the wooden bed to a sleeping bag to better fit the theme
Increased the draw distance for trees in adventure mode
Optimized ragdolls in oceans
Tweaked fog color for several biomes
Tweaked water gathering to holding the left mouse key
Tweaked NPC camp behavior so that they’re not eating and sleeping at the same time
Tweaked mineral scanner colors
Tweaked battle music for slow in and out
Tweaked tutorial missions to be more precise and clearer
Tweaked tutorial tips speed
Tweaked repair machine time to much lower
Tweaked recycle machine time to much lower
Tweaked the size of the plant root area when planting
Tweaked the colony building location so that it cannot be placed in caves or underwater
Tweaked all font to thick font
Tweaked the speed at which weather changes between biomes
Tweaked some animal turn animations
Tweaked the height and speed of aircraft
Tweaked sound output for animal groups
Tweaked animal speeds
Tweaked some NPC animations
Added all mainline story missions (bugs and all)
Added tooltips for options
Added followers using ISO weapons
Added new NPCs
Added new rivers
Added water in dungeons
Added more enemy types in dungeons
Added lights to some static models
Added lights to dungeons
Added water waves for animals
Added new ocean plants
Added new volcanic plants
Added the grappling hook, Hitomi sells it
Added many animal sounds
Added hit sounds
Added gun sounds
Added vehicle sounds
Added turret sounds
Added new cg intro (it might be a bit choppy for some, still working on that)
Added easy mode for story mode
Added pause when pressing esc
Added several new story locations
Added new terrain features to the world map
Added Puja and Paja kneeling animation for when firing weapons
Added using player made ISOs as loot for dungeons
Added levels for dungeons
Added more cutscene animations
Added sleep behavior at night for animals
Added 12 types of new animals
Added Ava’s little robot
Added placeable storage box
Added two-handed weapons
Added colony warning for low coal
Added minirobot missile effect
Added followers being able to switch weapons when out of ammo
Added having Nan sell the laser pistol
Added ocean sounds
Added footstep sounds
Added canceling follow missions when entering a dungeon in single player
Added a new custom map

88 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recommended:
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (73 reviews)
Overall:
Mostly Positive (3,774 reviews)
Recently Posted
Da_Wabbit
( 6.7 hrs on record )
Early Access Review
Posted: July 25
This game is amazing if you like building stuff and modding because the best part of the game is the "voxel creater" where you can build or download and install custome creations super easily I love this game.

how to install creations http://steamcommunity.com/app/237870/discussions/0/540737262449856432/

one of the amazing builds http://planet-explorers-isos.com/process/get-file.php?id=487

none of these links are mine but still cool
Helpful? Yes No Funny
GravyBacon1
( 1.5 hrs on record )
Early Access Review
Posted: July 24
Not good at all, boring, conveluted, repetative.
Helpful? Yes No Funny
TeslaRanger
( 2.8 hrs on record )
Early Access Review
Posted: July 22
The game's pretty rough around the edges, definitely still in Alpha. It might still be worth a shot but it tends to crash 2-3 times an hour. Disappointing for something that was released over two years ago but could be something to watch for if it passes out of Early Release.
Helpful? Yes No Funny
TheOneTrueLongboarder
( 19.3 hrs on record )
Early Access Review
Posted: July 19
Lots of potential, and so far the devs seem committed to finishing and polishing this game.
Not sure if it's worth $28 CAD as of this review but it's definitely a must-buy if it's on sale.
Helpful? Yes No Funny
jgervs2102
( 6.0 hrs on record )
Early Access Review
Posted: July 18
So I havent been on in a while, great concept and game itself. Wondering with No Man's Sky out, are you guys still planning on interplanetary travel?
Helpful? Yes No Funny
Tekkarath
( 31.2 hrs on record )
Early Access Review
Posted: July 18
Tired of the simplicity of Minecraft and sick of waiting for Starbound? Sick of Zombies and tired of Bambi killers but still want to survive and thrive? I know I was, and boy am I glad I stumbled onto this. I feel like I may have passed it over in the past because of bad reviews but as they had recently taken an upturn I decided to give it a shot.

Now I can't speak to the multiplayer aspect (As it's in alpha I can only assume it's sketchy at best, but that's to be expected.) but the single player is excellent, the story (which I'm only a few missions into since I jumped right into adventure mode at the start) has been interesting so far.

Here's a few aspects that make me want to play this over minecraft clones:

Need creature parts but tired of running around hunting? Set up some turrets and throw down a creature lure.
Tired of running everywhere? Build a rudimentary vehicle and ride into the sunset.
Ten story creature? Grab allies, outfit them with whatever you can find/buy/create yourself, make turrets, tanks and Take. It. Down.

I'm only twelve hours in and have barely done more than get iron weapons, a few turrets, and dug a few really impressive tunnels (Which I was way more proud of than anything I ever built in minecraft.) and made a few rudimentary shelters to keep the rain off my head (which didn't work, it is [or was when I wrote this] an alpha.). You can also build gods-know-what in the creation engine which is far too daunting for me to even touch at the moment, or if creating from scratch isn't your thing I'm sure you'll be able to download untold numbers of things others have created via steam in the future (Or now sans-steam with a little know-how).

All in all you should keep an eye on this one, and if you have the extra cash go ahead and buy it.
Helpful? Yes No Funny
Moose Man
( 1.0 hrs on record )
Early Access Review
Posted: July 18
Its ♥♥♥♥ on a stick, done review over!
Helpful? Yes No Funny
Spills51
( 30.4 hrs on record )
Early Access Review
Posted: July 16
Sigh. Where do I start.
The game has a cool world.
I challenge you to find a game that has worse control mechanics then this one.
See how many games are in my library? This one takes top prize for just having a clunky control scheme.
Nothing is streamlined like it could be.
You know how long I have been waiting for the enemies to actually react to damage.
About 2 yrs. ABOUT TWO YEARS!
Almost every update is very minor and takes forever.
Before purchassing take a look at the updates and what they actually did.
Game is an ABSOLUTE TRAGEDY.
Helpful? Yes No Funny
Troop
( 120.8 hrs on record )
Early Access Review
Posted: July 15
if you are into life on another planet this might be just what you are looking for
Helpful? Yes No Funny
steveyos
( 1.8 hrs on record )
Early Access Review
Posted: July 15
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
50 of 69 people (72%) found this review helpful
2 people found this review funny
Not Recommended
9.8 hrs on record
Early Access Review
Posted: July 5
Open ended sandbox, storyline exploration crafting game. Build a base, populate and grow it. Make weapons, vehicles etc. Explore the world and search for resources such as ores and plants that are found in certain terrains, then use them to craft everything you need based on schematics you earn or buy from npc's.

What it does right, it does very right. What it does wrong, is horrifically bad.

You can craft almost anything you can imagine. Guns, vehicles, buildings, etc. You make them. All of them. There are very few premades available in the game so you must make what you want or find the plans another player made. If you are creative, you can make almost anything. If you aren't and don't find other players plans, you shouldn't bother with this game. A year ago, there were numerous ISO's for everything you could imagine, but now there are very few since updates have broken previous ISO's and creators stopped making and updating them.

Vehicles include cars, bikes, planes, helicopters, boats, submarines, etc. They all share one thing in common. Movement with them sucks. Real bad. Helicopters can't seem to fly above the trees and that would be fine if they didn't get stuck on the trees if you hit one. The ground is so uneven that any ground transport bounces all over the place and hits everything in sight, or just flat out gets destroyed from bouncing and hitting the ground constantly. Turning vehicles is not as easy as you would think and often times hitting an object, backing up turning, then turning more going forward still results in you hitting the exact same object. Vehicles can get stuck on the ground, on the plants, on rocks, etc. Most areas of the map are actually faster to walk through than attempt to use a vehicle. Drive into anything and your vehicle gets damaged. Park near a predator and they will attack your vehicle until it is destroyed or they die. Fly a helicopter into a flying creature you didn't see because of lag and who knows, maybe it stalls and you drop to the ground and die while your helicopter blows up into pieces and leaves you stranded there.

The map is a limited use abstract with very little details but does allow fast movement between discovered points. The scanner map shows you more of the terrain, but is very difficult to decipher if you are looking for ore and quickly becomes useless if you are digging into a ore vein since it clutters up rapidly.

Lighting is almost useless since personal lights point directly forward with no means to use them to light up areas above, below or to the side of the character.

NPC ai is getting better but followers still get stuck on terrain sometimes and can easily be lost when you are crossing a long distance.

Combat is very basic with melee attack only or manually shooting a weapon.

Most quests are easily completed but some hunting quests give you only a name of a creature that is useless if you haven't been playing long enough to figure out what the different creatures are. Some creatures for hunting quests are also difficult to find since they can be very rare creatures or travel around a lot.

Updates are fairly slow in coming, but progress has been significant in the last year. Crashes still happen fairly often but autosave keeps you from losing more than a couple minutes of progress so they are a minor problem.

Overall, the potential for this game is great, but it does need more work to be really enjoyable. Mostly the vehicle controls and ground smoothing hamper the game at this point. When it takes forever to walk from known areas to new mission areas, it gets tedious fast when you know a vehicle would be faster, but are so not worth the trouble to use.

EDIT: I have played over 100 hours before this game came onto Steam.
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
1 person found this review funny
Recommended
8.7 hrs on record
Early Access Review
Posted: June 26
(Meant to edit this and accidently deleted it...)
PROS:
- Great variety in mobs/animals and plants.
- A building system which allows you to place down whole walls at once, and allows you to save a building and then build it somewhere else if you have the resources.
- You can build your own guns, swords, shields, vehicles, and turrets.
- You can turn this into a Tower Defense game if you want.
- Pretty good crafting system.
- Excellent hand-held scanner which allows you to search for high-mineral deposits and underground caves.
- You have pretty much an in-game workshop in multiplayer, where you can download different things people have built and then use those blueprints (ISOs) in any game mode. Great for those less-creative/new users.
- The save system is pretty great, it generates 3 auto-saves over time, and you can also manually save at multiple points. This is useful if you accidently take on the hardest enemy base and then very quickly get killed when you respawn. (Like I did)
- Great customer support. I've asked them questions multiple times, and they have always responded within 24 hours, even when I've done so on a weekend. They will tell you what is wrong or will ask for more information if needed, and are very polite in doing so.

CONS:
- Lots of crashes, though really if you won't play this game because of it, why are you even looking at a game still in development?
- Developer Reliability: The developers have been trying to do the 0.9 update for quite some time. They recently anounced it would be released during November. That doesn't sound so bad, no? Wrong. Looking at their past update history, when they announce that something is going to be released, it'll be another few months past the "expected date". So we'll probably be getting the 0.9 update sometime in February.
(EDIT: They seem to be getting more and more consistant with updates, releasing at least one monthly. If they keep this up, then my review will continue to be positive.)
- Not a whole lot of variety in quests; most are just, "fight these things," or, "bring me this." This is fine, seeing as story mode is yet to be completed, but I'd like to eventually see more variety.

OVERALL/TL, DR:
- I can't recommend this in it's current state. Even though it's fun, and will probably eventually be a full, playable, non-crashing game, that is clearly going to take some time. The developers try to get things implemented for an update, but then in the update logs, say that it wasn't working out well for this version. Updates are inconsistent, and often don't add much content. There needs to be more frequent updates before I view the pros as outweighing the cons; as long as I view no further cons. I'll edit this review as the game gets developed.
This is a very excellent game, and the developers seem to have learned from their mistakes. They've noticed the dwindling player base and have acknowledged that it is due to their previous infrequent update history. They're improving upon that and have begun monthly updates. They are also very responsive to suggestions and have a great customer support system, should it be needed. I'm looking forward to the future of this game.

Still TL, DR: Put it on your wishlist and get it on sale.

DATE OF LAST EDIT (Excluding Typo Corrections): 14 November 2015
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
1 person found this review funny
Not Recommended
30.4 hrs on record
Early Access Review
Posted: July 16
Sigh. Where do I start.
The game has a cool world.
I challenge you to find a game that has worse control mechanics then this one.
See how many games are in my library? This one takes top prize for just having a clunky control scheme.
Nothing is streamlined like it could be.
You know how long I have been waiting for the enemies to actually react to damage.
About 2 yrs. ABOUT TWO YEARS!
Almost every update is very minor and takes forever.
Before purchassing take a look at the updates and what they actually did.
Game is an ABSOLUTE TRAGEDY.
Was this review helpful? Yes No Funny
17 of 26 people (65%) found this review helpful
Recommended
550.3 hrs on record
Early Access Review
Posted: June 25
I totally recommend this game, and a Big Praise goes out to the Dev's for the dedicated work they are doing in getting this game off the ground and flying. I have challenge the forum personnel as well with some different attitudes they are well adjusted. and do their best to answer and help with Bug testing of the game.

The game is well done though still has some bug issues that are being worked on. and some things still being added. personally i like that they are taking their time with the full release and the beta. Most Games come out half finished and not even playable anymore . PE is NOT one of those games. They care about what they are doing and this game and their Gamers.

A few things i would like to see:

Would like to see the Stand alone version updated.

Some sound issue : needs a bit better equalization of sounds, around some water areas it's like white noise, but still playable. In another words the sounds all seem to wash together and becomes nearly white noise. Like to much wind with the water.

Eating sounds needs toned down.

Does need a better save system between the different modes of the game, instead of the one save in a bucket system
(The game has 20 saves 3 of them are auto saves) have had it save a build save and it used all three of the auto saves with the same save. which deleted out the auto save of what i was doing in the story, you should be able to have a lot more hard saves in this section of the game as well. Though these are Birthing pains as it is for the game.

Water and animals are good and the build system is good and they are improving even more on that system from what i can gather on the forums and the many posts i have read.

The AI does need improving on, but that to is something they are working on, with some fix's to be out in the next update.

Crafting is a breeze in the game, just get the materials

The care system still needs some balancing ( Would like to see Water not just Food and a ton of medicines implemented in the game and not so much sickness,) these are suppose to be healthy bright individuals that do the colonization. So some balancing there though i had read somewhere that this was still in flux on it's balancing.

Need a better way to source water for the colony other then a Pitcher.

All in all though the game is very well polished and the Dev's do listen to suggestions and problems and try to fix whats wrong. This is something i find to be a necessary as in a lot of games the Dev's seem to be nowhere to be found. These people are on the ball, and i praise them for that.

As for Beta release, this game is close to it from what i can see, I can hardly wait.

Just a Note:

I set on the side lines for about a year and a half watching as this game Developed. I play mostly AAA games, even Beta ones like Warframe. I play Games 8 to 10 hours a day, One of my friends told i should check this one out again so i did and love the game.

I've been gaming since Arcade was the only way to game, Have done Pro Beta Testing both in Closed Alpha and Closed and Open Beta and finished versions of games like Black Prophecy. ( thats a year and a half on 3 continents of Servers) Have Admined many DayZ Servers and run a couple have done extensive mods of some games like S.T.A.L.K.E.R. and run fully Modded Servers for it and UT as well. and worked with a group of Modders. ( A whole different breed of people ) Have built gaming Forums and had one of my own. Also Admined them and set Moderators and the like. Have also been in a team building a gaming site or 2. So i know the dedication that is needed. They have that Dedication

So my hat is off to you and keep up the good work. I'll keep playing
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9 of 12 people (75%) found this review helpful
Recommended
734.0 hrs on record
Early Access Review
Posted: July 5
I've been PC gaming and building my own rigs since before Steam.
I've played a few games here and there that made me want to upgrade my computer system JUST to play that game!
For me, this is one of those games.

I love the creation editor! I can't wait for more parts to be added. (like wing flaps and stuff......just a suggestion)
I love this game so much, I bought a second copy for my wife and ANOTHER to give to a friend.

If you love building...... buildings or creating...... things (vehicles, aircraft, boats, submarines, swords, bows, guns and armor to name a few) and having them look like.....what ever you want them to look like AND being able to share them with friends AND AND being able to play with them with friends, then this might be the game for you. Whew!

Pros:
Build building, and things to use or look at.
Upload creations to share with others (or to back up)
Download creations others have created
Play with friends, with or with out said created things.
Adventure mode
Story mode (can be done co-op now)
Build mode (build and test creations)
First or Third person
Large land mass to play on and explore
Map and mission editor
Open world game
Voxel world (ground can be dug into and deformed)....(certain weapon explosions can deform terrain....slightly)

Cons:
Bugs (it's early access)
Updates sometimes cause saves to no longer work (it's early access)...(saved creations are not effected by this)
Forced third person in vehicles (currently)
Demanding on system (currently)...(you can turn the graphics down but you SHOULD have a good processor)
Creation editor CAN be difficult to learn to use

If you like polished AAA games, then wait until it is released.
Updates are monthly, if this is an issue, then wait.

If you love open world, creation type games, then go ahead and get it.
If you are patient or montly updates don't bother you, then go get it.
If you would like to see what a AAA (type) game looks like, while being developed, then get it.

If you love open world creation games and have a crappy computer, then you'll just have to think about your willingness to upgrade.
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12 of 18 people (67%) found this review helpful
Recommended
71.4 hrs on record
Early Access Review
Posted: June 30
I have bought quite a few Early Access games and it is a lot like the stock market, some wins (Kerbal Space program) and some losses (Star Forge). This is a game I had played and enjoyed, but put away for a while to let it mature. While I havent gotten back into it as deeply as my first try, I will say, I am impressed at the changes the developers have made. The biggest thing holding my experience back for now is my system, that while not terrible, not quite good enough to get this games whole vision. Im looking forward to the final product and appreciate the work done so far. Keep it up guys. I would recommend this title to those who understand the development process and see this game as the diamond in the rough (though getting less rough with each update!) that it is.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
31.2 hrs on record
Early Access Review
Posted: July 18
Tired of the simplicity of Minecraft and sick of waiting for Starbound? Sick of Zombies and tired of Bambi killers but still want to survive and thrive? I know I was, and boy am I glad I stumbled onto this. I feel like I may have passed it over in the past because of bad reviews but as they had recently taken an upturn I decided to give it a shot.

Now I can't speak to the multiplayer aspect (As it's in alpha I can only assume it's sketchy at best, but that's to be expected.) but the single player is excellent, the story (which I'm only a few missions into since I jumped right into adventure mode at the start) has been interesting so far.

Here's a few aspects that make me want to play this over minecraft clones:

Need creature parts but tired of running around hunting? Set up some turrets and throw down a creature lure.
Tired of running everywhere? Build a rudimentary vehicle and ride into the sunset.
Ten story creature? Grab allies, outfit them with whatever you can find/buy/create yourself, make turrets, tanks and Take. It. Down.

I'm only twelve hours in and have barely done more than get iron weapons, a few turrets, and dug a few really impressive tunnels (Which I was way more proud of than anything I ever built in minecraft.) and made a few rudimentary shelters to keep the rain off my head (which didn't work, it is [or was when I wrote this] an alpha.). You can also build gods-know-what in the creation engine which is far too daunting for me to even touch at the moment, or if creating from scratch isn't your thing I'm sure you'll be able to download untold numbers of things others have created via steam in the future (Or now sans-steam with a little know-how).

All in all you should keep an eye on this one, and if you have the extra cash go ahead and buy it.
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5 of 6 people (83%) found this review helpful
Recommended
66.4 hrs on record
Early Access Review
Posted: July 2
You guys are kick´in it!
I have been playing your game for more than a year now and after a long disappointing period of not getting necessary updates for this game I lately see updates weekly! And I´m amazed! I had almost thought you had given up ;)

I´ve been playing storymode all the time and although my game crashed many times and I had bugs as f*ck (even my saves were deleted twice, can´t really tell if that wasn´t my fault but what ever) I still keep playing!

I´d love to play this game in co-op-Storymode and now it´s acctually possible, my friends are still kind of incredulous because of all the lags, but I see that you are doing your job and you are tryin to fix it and that makes me blissfully happy!!!

I´m writing this to kind of motivating you to keep going, althought I´m not sure if you are really reading this.
The point why I keep playing, is that I SEE SO MUCH POTENTIAL IN THIS GAME!!! This game is a raw diamond and I hope that I can see it in all of it´s glory one day.
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5 of 6 people (83%) found this review helpful
Recommended
212.0 hrs on record
Early Access Review
Posted: July 3
This is a great game from an invading alien perspective! So far the storyline has progressed nicely and really helps in understanding "replication" or crafting. The variety of block shapes and decorations for building really gets the creativity flowing, though if that isn't enough, design your own weapons, armor, turrets, vehicles, aircraft, and watercraft! Build a colony, recruit NPCs, defend your colony or design it to defend itself. If you like survival games and plenty of complexity, I highly advise you grab this game!
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9 of 14 people (64%) found this review helpful
Recommended
33.7 hrs on record
Early Access Review
Posted: June 25
Planet explorers is fun. Once you progress a little and are able to make jetpacks and gliders, it gets more fun; the freedom of flying is great. The game initially feels kind of like a cheap chinese knockoff, but as you play you'll be quickly disuaded from that idea (at least the cheap and knockoff parts; the dialogue still makes me think non-native speaker). While you need to mine for resources and are capable of building a variety of structures, terraforming the world is NOT the main focus of this game. Instead you primarily spend your resources building equipment, weaponry, and vehicles. These allow you to fight the hostile forces that reside in the sprawling world as you explore. Both the combat and exploration are really well polished, and those aspects alone are worth the fairly low price. The story has been added to throughout early access, and does a good job of providing distant destinations for you to travel to so that you can lose yourself along the way (not literally; you have a map).
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