I really enjoy this game; I've put almost 600 hours into it at this point; The game is worth it, even if they never finish it, it is very fun.
32-bit, memory threshold limit is 3.6 gig; game locks up if your system memory allocates 3.5 gig of active memory to the client; does not affect the server. Game has some story bugs that can crash or ruin a game save; always save your game in multiple slots and often!! The interfaces are not scalable; that is being fixed.
You can create your own server or join others; you will have to open ports on your router and direct that port traffic to your computer; as such, you need to set a static local IP for your server within your router (lock your IP to your mac address), so that if you reboot your computer it will retain the same IP. Take that IP and now open the ports that the game tells you to in your router, directing that traffic to your server only. MP servers can be set to allow pvp, or simply cooperative. The creator of the server can set people to be admins, unable to build, or kick/ban people from the server. Once you start the server, you do not need to join the game for it to run. At a certain point your digging will cause some parts of the map to not load (due to the 32-bit veersion and 3.5 gig memory threshold), when this happens, you cannot log in. To fix this, stop the server, and delete the files in the voxel folder of your server, located in your steam folder. Multiplayer is being worked on too, and will hopefully have the ability to capture the flag soon.
The game workshop only allows you to share your items after you start the game; choose to play multiplayer; select or craft a character; and then open the workshop to upload your item. Sometimes it is difficult to upload, just keep trying. The only way to find items however, is to select a category and then page through all the items under that category. Search by name is ridiculously bad. Icons of your items are super lo-res and blurry, unless you load a picture of something you made, then people won't know what the item really looks like. The Workshop on steam makes it so you can easily find stuff, but you cannot download the item when you subscribe. So the in-game workshop is hard to use and has blurry pics, and the steam version is easy to use but you cannot import from there
The ISO creator (voxel crafter)
This creation system is awesome; There are pre-crafted parts for:
sword handles; gun and barrel handles for single shot and multi shot, rifle and barrel handles for single shot and multi shot, laser blaster tubes and handles, vehicle tires (multiple types), vehicle engines(multiple types), vehicle batteries (multiple types), vehicle lights(multiple types), vehicle exhaust, vehicle Cannon, vehicle tank cannon, vehicle machine guns, vehicle gatling guns, vehicle laser guns, vehicle missile tubes, motorcycle seats, vehicle cockpit, aircraft cockpit, boat wheel or cockpit, boat scews, boat rudder, VTOL engine, jet thruster, helicopter rotor, and some I probably missed. These pre-fab items can be scaled in size in any or all of three dimensions (changing size modify's the item ability), made invisible. The material editor allows you to craft voxel creations, in solid forms, paint by single voxel, extrude from voxel, a single voxel can have its volume changed and that single voxel used to make very thin walled items, swords, etc.
The creation system currently allows you to make static items from the size of a toothbrush to a one-room schoolhouse, it allows you to make swords, hammers, maces, axes, rapiers, a pistol with up to 4 barrels, which shoots one shot per barrel or multi, a rifle that allows the same, a laser pistol, a 1, 2, 3, 4, 6, or 8 wheeled vehicle such as a motorcycle, car, truck, tank, any of these vehicles can be made small (volkswagon) to super large (stretch hummer), you can make a boat, a raft, a submarine, any large ship from a battleship to an aircraft carrier. You can make hovercraft, helicopters, jet aircraft, flying platforms such as dirigibles, air carriers, air battleships.
In game Crafting with BLOCKS:
Like minecraft, you can take blocks of material which you have mmined or crafted, and build shapes suh as buildings, walls, platforms, houses, castles, forts, and other mega structures out of multiples (10+) material types including diamonds and glass. Once you make the house or building, etc, you then can selct a box around the house and SAVE that structure to memory. If you ever need that structure built again, you can select that recorded item from your memory and drop down as many copies as you want (so long as you have the proper materials).
Its unfinished and needs some serious polish. Adventure mode is super boring. Much of it can hang/crash the game. Make sure you save often and in different save slots every time you save. Since the story is so unfinished, I can't fairly critique it.
Currently its Unity four, so physics are standard; the new version will radically change physics, wheel collision, weather activity, material reflection, water movement and reflection. The combat engine is weak and is being worked on at this time.
Too busy, unscalable, and seems like placeholder; This is true because the UI has been completely overhauled and we will see many complaints about the UI to be resolved in the next update. UI is standard from inventory sort, split, multiplayer drop, discard, to the standard row of hotkeys, and a minimap. Once the new version is released all of these UI elements will be changed to be a blue interface which will be scalable.
This editor works on its own, but will not allow import into the current game build. There are many more ores which can be mined in the world editor which are not in the current game build.
Currently the game is still Early Access, and the version .90 64-bit version has not yet been released. It is approx. 1 month late at this time; 5/17/2015 10:00 MST This is still an alpha build.
cool item that will be released before beta: armor designing in the editor.
I recommend that you buy this game.