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Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Release Date: Mar 11, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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$24.99

Recent updates View all (11)

A0.831 Changelist and UI change preview

August 7th, 2014

A0.831 has been released on Steam. Here are the changes for a0.831:

Fixed factory using multiple resources to make just one item
Fixed several Adventure map generation bugs
Made turrets weightless so that they won’t fall through blocks anymore (temp measure)
Added more shade weed to Adventure mode
Increased wooden bow’s attack power
Tweaked wet in Adventure so that there are less chances of a middle-of-the-ocean spawn
Added proxy server option for people who cannot or don’t know how to port forward (we still recommend port forwarding for the best speed, proxy server can be quite slow depending on location)
Players no longer get hurt from above ground area attacks far underground


Going forward for a0.85, we are now pretty far into implementing colony elements for multiplayer. A0.85 will also open up the swamp and mountain biomes with additions to the story.

Most of the team are working on elements for a0.9, including a complete redo of the UI. Our old UI wasn’t too bad from the player point of view other than that it was hard to read at higher resolutions and a bit cluttered. But from a code point of view, it was a mess. So a streamlining of its logic was needed. At the same time, we also wanted to make the UI graphics a bit more futuristic with shader effects and such. So, we went about designing a system that took elements from Windows, Photoshop, Civilization, and what we had before. Below is a WIP preview:

http://planetexplorers.pathea.net/wp-content/uploads/2014/08/newui.jpg

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A0.83 Changelist

July 24th, 2014

Changelist

New costumes/armor
Continent generation in adventure
River generation in adventure
Lakes generation in adventure
Biome borders in adventure no longer a straight line
NPC houses are now models for smoother experience
Added F1 and F2 for camera modes (with tweaks)
Redid parts of the storyline from a0.82, more streamlined
Much easier to place monorail parts
Able to edit a monorail line after completion
Changed the way multiplayer loads, no more waiting forever for everything to load
Changed multiplayer auto saving to 30 minutes
Added multiple new Puja/Paja types
Falling AI will now play effect when hitting the ground
NPCs in adventure mode will come after people for hitting them or other players in towns (in PVP)
Fixed multiple bugs from multiplayer
Added glowing flora at night in the forest
Added 5 new animal species in the rainforest biome
Toughened the robot bosses in multiplayer
Added new animal animations
Added portable water pump
Added in procedural map caching as an option
Colony shielding will now drive away animals or deduct health when upgraded

If we run into problems with a0.83, we'll be pushing smaller patches right away. Our next big build should be a0.85, sometimes in September.

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About the Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

PC System Requirements

    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Mac System Requirements

    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Linux System Requirements

    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Helpful customer reviews
1,086 of 1,203 people (90%) found this review helpful
162 products in account
4 reviews
3.4 hrs on record
Early Access Review
I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
Posted: March 11th, 2014
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460 of 503 people (91%) found this review helpful
223 products in account
6 reviews
20.3 hrs on record
Early Access Review
Has a lot of potential and plays very smoothly for an alpha build. Quests and item collection work well, although melee combat is wonky (due to lack of damage animation for monsters, you have to watch the health bar). Building and terrain shifting with various tools is surprisingly functional; I didn't focus on building at first, but it's pretty easy to dig yourself a cave to hide out in, or build some platforms to get around plateaus. Vehicles and item building is also easy; the built-in creator is both powerful and simple to learn and use.

Disclaimer: I wanted to play this game mainly as a wilderness survival game at first, but a couple of things I noticed in singleplayer (story mode) made me reconsider. I wouldn't call these problems since they're mainly design choices, but they're worth noting.

1. "Surviving" in the sense of keeping your character fed/healthy is trivial; you can carry something like hundreds of thousands of items on your person (including a couple of vehicles).
2. The main difficulty in the game comes from combat, which feels frustrating; you can upgrade your armor, but it seems to do little to prevent most large creatures from taking out >1/4 of your health each blow, and there's no simple way to dodge if you're stuck in melee (say, against a flying enemy with an AOE ground attack and who's faster than you).
3. Due to infinite NPC shop storage and basically-infinite inventory, the story mode game sometimes feels like "kill x monsters for meat (currency)", buy next tier of supplies from vendors, do quests to get to new vendors, repeat". To be fair, it's pretty much the entry point for new players, so the parceling out of goods is understandable; it lacks the urgency a survival-oriented game might have, though.
Posted: March 11th, 2014
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418 of 487 people (86%) found this review helpful
164 products in account
17 reviews
15.9 hrs on record
Early Access Review
I am so hooked into this game already. I havent even begun building my base yet. But what i really want to share with you guys, after having played for so many hours already. . . .

The way you need to describe this game to your friends. Its monster hunter, just a little. Its state of decay, but bigger. Its Minecraft, but prettier. These are some of my favorite games. Lets not forget, you get to build your own weapons and rides if you so choose to do so. What else are they going to create with this?
Posted: March 11th, 2014
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324 of 372 people (87%) found this review helpful
254 products in account
12 reviews
16.4 hrs on record
Early Access Review
This is the game I wanted from StarForge. This review is wrote in haste, i think i have maybe 3 hours into the game, and just in survival mode at that. Game includes a Story mode and multiplayer. So as of right now, the game does show a few bugs, most of which i have been able to over look, and one game breaker when trying to load into a saved game, not sure what caused it but i can imagine being 20 hours in and BAM, saved game corruption. But becuase of the future i can see for this game, every bug can be overlooked ATM IMO. Still I would call this a early beta if i didnt know better. So the best way i can compare this game to others you might know is a SCI-FI Minecraft with Better Graphics, the ability to create your own Weapons ( completely design swords and sheilds from scratch ), and design your own Helis and Cars, Recruit others to the bases you create. You can mine for minerals, hunt monsters, but its set up where you could not have to do one or the other. Meat is used as Currency, so hunting can get you what you need to build anything. Or mining can get you the "meat" you need buy selling ores. Needless to say, im fairly impressed with this one. Playable and fun in Alpha, Thats hard to do....GOOD JOB.
Posted: March 11th, 2014
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237 of 310 people (76%) found this review helpful
729 products in account
4 reviews
6.0 hrs on record
Early Access Review
This game shows fantastic promise - it's already stable and playable and with a ton of content even while still in alpha. It's already worth it even in its current state.
Posted: March 11th, 2014
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