Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Recent:
Mixed (55 reviews) - 45% of the 55 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,682 reviews) - 73% of the 3,682 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are at the end of the alpha cycle and will be starting in beta soon.”

Will the game be priced differently during and after Early Access?

“Yes, the final game will be priced a little bit higher.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (55)

May 23

A0.96 Released

Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon system to the Adventure map. We plan to use player made ISOs directly from the Workshop as treasures in these random dungeons. Speaking of the Workshop, we redid the programming for it with better compression, it’s now much faster when loading and has more options in search. The bad news is that it’s now reset, so the old ISOs will need to be uploaded again (they’re still there on the Workshop, just that the browser is only displaying the new ones). Another major change is the separation of tools and weapons, axes and knifes will stop being dual use equipment. Instead, they will become tools only. This change was made so that we can separate out the functions for every key. Finally, we also added in a disease system where the player can get sick from the elements of nature, such as staying in the rain for too long without the proper clothing, or out in the desert sun for too long without the proper clothing, or eating too much and becoming obese. This system is still unfinished as we haven’t added in the clothing functions yet.

For the next build, we’re going to get the completion of story, new cg intro, new terrain changes, new mineral deposits, and more. Coming around early June. For a look at the cg opening, check out these screens:





Changelist

Fixed player animation on the water surface
Fixed fish and animals spawning underground
Fixed shockgun not pushing back the Puja
Fixed the repeat spawning of bosses
Fixed NPCs not fighting back against player
Fixed Adisa following vehicle even after the player cancels the mission
Fixed logic problem with the bring Gerdy to Martian colony mission
Fixed Lucious not getting up sometimes
Fixed NPCs fighting in the water
Fixed taking all from followers duplication bug
Fixed save machine save issue
Fixed colony NPCs not able to be assigned jobs after becoming a follower once
Fixed placing items to charge causing crashes when no the colony have no power
Fixed sentry 3 not recharging
Fixed the position of some equipment in the UI
Fixed the gun pointing to the lower right when coming out of a run
Fixed iso falling through blocks
Fixed near clip problem in the colony shield
Fixed getting two followers, releasing one, and cannot revive the remaining one
Fixed NPC trying to attack enemies beyond a wall or terrain
Fixed factory bug when using colony only replication scripts
Fixed followers still attacking the natives when at peace
Fixed 2 NPCs planting at the same location
Fixed the spacing for which NPCs are planting
Fixed vehicle recharging causing a crash in multiplayer
Fixed riding in the monorail causing a crash in multiplayer
Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot
Fixed the collecting facility cauing an error when the colony core is destroyed
Fixed the giant robots standing upright instead of kneeling when first encountered
Fixed fix machine saving issue
Fixed random NPC gathering bug in Adventure mode
Fixed fix machine wrong prompt issue
Fixed fix machine not fixing when the UI is closed
Fixed not being able to see the gun going from third person to first person view
Fixed NPC no longer teaching in the training facility after resting
Fixed gathering facility not working in Adventure mode
Fixed Adventure mode NPCs not helping with planting
Fixed not being able to draw a range weapon when an UI window is open
Tweaked NPCs broadcasting every thought
Tweaked gun reticle accuracy
Tweaked the size of fish
Tweaked the amount of fish
Tweaked Andhera Queen balance
Tweaked shockgun balance
Tweaked Puja and Paja attacks so that they move forward
Tweaked mineral scanner UI color
Tweaked the scale of the textures for building blocks
Tweaked the sound receiving position to the player position
Reworked the Workshop UI and functions, faster and shows more
Optimized NPCs
Optimized the smoke effects at the Mars colony
Added second gun reticle for when the aim object is close
Added talking to a NPC stopping autorun
Added select by material in the Creations Editor
Added tip for picking up the ashbox for the Layerback mission
Added warning prompt when the follower’s weapon breaks
Added underwater robot boss attacks
Added new cutscene animations
Added colony shield keeping animals out
Added colony shield doing damage to animals
Added colony shield effects
Added Andhera Queen egg laying
Added battery usage for drill and chainsaws
Added 12 new animals
Added first and third person tutorial
Added axe only cutting trees (now it’s only a tool, not weapon)
Added shader for Todd’s transparent suit
Added first slot of quickbar showing the equiped equipment
Added vehicle pushing down trees
Added vehicle hitting animals and causing damage
Added effects for animal droppings
Added sickness
Added colony too close to Martian colony warning prompt
Added new story parts
Added diamond based scripts
Added equiping flashlight and sword at the same time
Added last death spot on the main map
Added random dungeon to the Adventure map
Added custom mode to multiplayer
Added custom mode UI
Added safety axe
Added random attacks on the colony
Added the assigning of functions (other than camera turn) in the key changing option
Added gun sounds
Added trading between locals and colonists
Added 2 new music tracks

22 comments Read more

April 18

A0.95 Released on Steam

For this build, we continued our quest for feature completion. There was a delay of a week due to several bugs. We’ve added in more behaviors for animals and packs, as well as new animations (most likely some bugs). We’ve also added in more story pieces. We’ll try to finish out the main story by next build in early to mid-May. We tweaked a lot of the gameplay. We figured out some of the reasons why players couldn’t hit animals very well in melee and went about changing them. We’ve also tried to simplify controls where possible. Finally, we’ve tweaked the Adventure Mode terrain, hopefully, people will like this version better.

Changelist

Fixed the fertilizer sprayer being able to spray on blocks
Fixed player cutting a tree and getting resources when an animal pushes it down
Fixed the Processing Facility clearing jobs at night
Fixed follower colony NPCs not returning to base after self revival
Fixed “Call Home” mission saving problem
Fixed storyline NPCs being hungry
Fixed diplomatic mission pulling Ataro away from the colony
Fixed farm NPCs wondering too far from the colony
Fixed followers circling a tree before helping cutting
Fixed bed disappearing
Fixed andhera staying int the sun during the day
Fixed getting attacked during “Fruit Delivery” mission
Fixed pressing twice to reload a turret
Fixed NPC stuck and not doing anything
Fixed the esc key not working when digging in first person
Fixed cutscene camera tilting in first person
Fixed pressing enter causing the game not to respond
Fixed not being able to hit sometimes
Fixed slow Adventure mode LOD rendering
Fixed flora mission not collecting plants
Fixed charger giving negative numbers
Fixed birds flying too far away
Fixed Joyride mission logic problem
Fixed Gerdy sometimes not giving a mission at start game
Fixed being able to pull out colony parts in dungeon sections
Fixed dropping an object on the player causing the player to fly away
Fixed flying robots sending the player flying off
Fixed bosses spawning in camps in Adventure mode
Fixed Allen Carter not hiding in the tent during battles
Fixed towns half underground in Adventure Mode
Fixed NPC farming animation not repeating
Fixed blood sample mission causing random NPCs to disappear
Fixed Lao and Adisa not helping player fight
Fixed NPCs not shooting and keep on backing up when the enemy is close
Fixed the door dropping 1 meter when opened once
Fixed NPCs addressing the player wrong in Adventure mode
Fixed Allen Carter running in circles around the player when being chased
Fixed animals running in circles before attacks
Fixed NPCs falling through the monorail
Fixed graves not saving at Layerback location
Fixed NPC behavior crash in multiplayer
Fixed sound not being synced with tree cutting
Fixed NPC not reverting after being disbanded as a follower
Fixed the map UI question mark showing up too close to the player
Fixed the durability numbers differing between the Fix Machine and the inventory
Fixed gathering followers causing a crash in coop story
Fixed followers cutting double rooted trees sometimes cutting at air
Fixed fix machine items not saving
Fixed NPC appearing with the same skill set twice
Fixed jump animation
Tweaked ship energy usage
Tweaked ship turn speed
Tweaked the Adventure mode terraces
Tweaked bullet sound effect
Tweaked birds’ flying animation so they don’t fly off too fast
Tweaked player attack movement so that the hit connects after an animal is pushed back
Tweaked the way animals run away so that players have a chance to hit
Tweaked turret type 01’s ingredients
Tweaked the distance players can pick up plants in first person
Tweaked birds’ hardness to kill, will also now drop diamonds
Tweaked night darkness
Tweaked smoked sausage and roasted meat’s ingredients
Tweaked cutting tree view in first person
Tweaked headlight effect
Tweaked headlight location
Tweaked boss spawning rate for missions
Tweaked the amount of copper and sulfur appearing in soil
Optimized NPC memory usage
Optimized Adventure mode rendering
Optimized GC Collection
Added 10 new animals
Added long press for keys
Added animals instant animation switch to allow for better behavior
Added smoke effect to first lifeboat
Added the tutorial
Added a flour script seller
Added a light to Lao’s headlight
Added some cutscene animation
Added UI resetting inside the window when switching resolutions
Added loot drops in the form of bright balls
Added environmental effects
Added cave ambient background music
Added light rain
Added reticle to first person
Added being able to drag an UI window halfway beyond the edge of the screen
Added pressing “e” to pick up dead plants, cutting trees, and harvesting
Added andhera’s reactionary behavior to light
Added the “alt” key for deletion in build mode
Added NPCs dodging enemy skill attacks
Added scrolling to the Workshop

25 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recommended:
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (55 reviews)
Overall:
Mostly Positive (3,682 reviews)
Recently Posted
TreesHaveNoFear
( 0.3 hrs on record )
Early Access Review
Posted: May 24
Played it for like 20 minutes about 2 years ago.

Updated and played again recently.

Game got worse.


How u do dis?
Helpful? Yes No Funny
Shmeel
( 174.1 hrs on record )
Early Access Review
Posted: May 24
Has / Had the potential to be something amazing but is plagued with so many problems:
At least a million or so bugs.
Poor AI and absolutely disgraseful autopathing.
The physics often makes the game unplayable.
Poor support from the forum.
Unbalanced Combat against monsters.
Quests that can not be completed (in story mode).
Crashes all the time.

And thats only to list a few.

This game can be compared to an old car that starts breaking down as you drive it and needs the doors replacing, but when you fix the doors then the lights break and the mirrors fall off. Every patch or bug fixer brings on a whole new world of issues.

Played 175 hours and owned for at least 2 years or so and during that time the patches with new content are few and far between.

0/10 rating.

(On the plus side I think the graphics are ok).


Helpful? Yes No Funny
ReZpawner
( 38.6 hrs on record )
Early Access Review
Posted: May 24
This was a promising game, back in the days. The recent update contains enough bugs to completely ruin any game. Collision detection is completely random (this means that there's a good probability of you getting stuck in the air), the controls are awful (some can't even be remapped, because for instance, the tab key doesn't want to be recognised, despite already being mapped), and the AI is one of the worst I have ever had the misfortune of play with\against. I'm sad to say that in the current state, it's not even worth a quarter of what they charge for it. MAYBE one day, when all the bugs are fixed, it will be worth it, but this is not that day.
Helpful? Yes No Funny
One Second to Fly
( 1.8 hrs on record )
Early Access Review
Posted: May 24
Good Game I think, for people that like outer space and exploration thing~
Helpful? Yes No Funny
cic76
( 13.2 hrs on record )
Early Access Review
Posted: May 24
Had potential but the devs don't know what they're doing.
Helpful? Yes No Funny
swedsteve
( 58.8 hrs on record )
Early Access Review
Posted: May 23
Damnit i was hoping to come back to something better... How did you manage to make it worse?
Helpful? Yes No Funny
Jacob 2.0
( 0.5 hrs on record )
Early Access Review
Posted: May 23
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Helpful? Yes No Funny
^34†3R^
( 20.9 hrs on record )
Early Access Review
Posted: May 23
Reviewing Update.
Helpful? Yes No Funny
T.M.W.T.C.F.N.O
( 29.4 hrs on record )
Early Access Review
Posted: May 21
it will be amazing if it ever gets finished, I don't ever recomend buying an early access game but when it does become fully made this game will be amazing, even the early access is amazing
Helpful? Yes No Funny
Atheos TG
( 28.6 hrs on record )
Early Access Review
Posted: May 21
I don't usually write reviews because i feel it is unnecessary; But this time i felt i just had too due to the really undeserved bad feedback this game is getting from people who haven't even played it for a couple of hours.

Planet Explorer is a free-roam, open-world, voxel-based sci-fi RPG game.
You're free to roam and explore a huge procedurally generated world filled with different and colorful flora and fauna, gather resources to survive and have NPC characters join your colonization efforts, and fight off various creatures who'd have you for dinner or as a doormat.

The game has a story mode with a really interesting quest-driven plotline in which you explore the world after a crash landing and eventually gather the survivors for a colonization effort, while facing off with an unexcepted native threat.

The gameplay is somewhat articulate to grasp and isn't all that easy early on - which is why so many people tend to leave the game in the first hour of playing. However, after you get into the kiting and dodging mindset and start getting confidence with the commands and the somewhat wacky interface the door opens for a whole lot of fun.
The game world offers lots of fighting opportunities, but the main treat of the game is undoubtely resource gathering and crafting.
Aside from the standard RUST-like crafting system with which you can craft various basic parts, armors or food, players have acces to a voxel-based editor under which you can create your very own weapons and vehicles. This is probably the funniest part of the game and you're given complete freedom over choice of shape, materials, mechanics and so on. The game then calculates the weight in each resource you've created your item/vehicle out of and prepares a crafting recipe.
I said resource gathering: The totality of the game world can be harvested, broken, dug, chopped down - thanks to the dynamic voxel engine.

Additionally, players can create a colony -think of Terraria NPC hosting mechanics, but much deeper- which will require food, for which you have to hunt or farm, protection, and so on.

Overall the gameplay is vast, rich and addicting.

The main downside is the uncompleted state of the game, which is however kept under a continous updating regibe my dedicated developers. Aside from that, the animations and graphics are kind of wacky, but the gameplay strongly makes up for it.
Helpful? Yes No Funny
badnesso
( 11.1 hrs on record )
Early Access Review
Posted: May 19
Wait! STOP! Don't buy this! Check out Empyrion Galactic Survival and No Mans Sky. your welcome.
Helpful? Yes No Funny
VielquarkKäse
( 3.2 hrs on record )
Early Access Review
Posted: May 18
Its big, like insanly big. Its a Protjekt, that just cant be finished in a satisfying way. Its kinda like Terraria had sex with day z and the baby grew up in a Foster home.
Helpful? Yes No Funny
Asbrand
( 23.2 hrs on record )
Early Access Review
Posted: May 16
Abandon at Early Access stage
Helpful? Yes No Funny
Joelcifer
( 25.5 hrs on record )
Early Access Review
Posted: May 15
Great game
Helpful? Yes No Funny
Junkmailkeep
( 0.4 hrs on record )
Early Access Review
Posted: May 14
very very confusing
Helpful? Yes No Funny
Spongie
( 0.9 hrs on record )
Early Access Review
Posted: May 14
Another review for them few Linux users. Haven't played this game much, mostly because right of the bat it sucks hard. After joining multiplayer I'm supposed to read a few dialogs, but all the text in the dialogs has such a nasty font that it is impossible to read it. The text is semi translucent and looks like a mess of dots. Performance was horrible considering how the game looks. The dialog texts tho... How hard can it be to get a decent font rendered in a game in 2016? Appearantly very. This game feels like a mish mash of assets have been dumped into a standard 3rd person game blueprint.
Helpful? Yes No Funny
DESU
( 0.8 hrs on record )
Early Access Review
Posted: May 12
nah
Helpful? Yes No Funny
beatboxpanda
( 118.1 hrs on record )
Early Access Review
Posted: May 12
very fun and interesting game
Helpful? Yes No Funny
tekkalord
( 98.7 hrs on record )
Early Access Review
Posted: May 11
A0.95 Review

I've played almost all story mode and I like what I see from the story so far.

Combat: You can't just slug it out with critters. Dodge and kite and you'll be fine.
Also watch the skies in the grassland areas, the flying predators will try to snack on you.

Colony Building: Absolutely love this part of the game. I'm a bit of a base building fanatic and setting up a self sustaining cabe is right up my alley.

Creation System for designing your own.... well almost everything. You can design weapons and vehicles from scratch here. The interface isn't very intuitive and I can't make stuff look good at all, but lots of people upload the specs of some pretty incredible creations.
Wouldn't mind seeing some Dev-made already ingame premades for the vehicles though.
1-2 of each basic type would do (motorbike, landrover, vertical-take-off-landing craft, boats, etc.)

It's still in Alpha, but I can see a huge amount of promise here. Especially looking forward towards multiplayer story mode.
Helpful? Yes No Funny
LordBob
( 3.4 hrs on record )
Early Access Review
Posted: May 10
I wish I played one hour less so I could get a refund.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
87 of 98 people (89%) found this review helpful
Not Recommended
76.7 hrs on record
Early Access Review
Posted: May 4
This one is difficult...

In previous versions we got a game that was almost feature complete and had working graphics with legible font. Combined with an interesting story, albeit not complete, this game showed great potential.

I played 50 hours and thought 'Great Ill look into this again when the story is done'.

Now I'm back after about a year and I found this:
  • Worse graphics with illegible font and horrible normalization of the sound (which has great voice acting). Now I can't tell what the characters a saying and I can't make out the story anymore
  • Some freedom in the item creation system removed, fx. max one barrel in one gun (I guess it's now more realistic, but also less fun)
  • Long loading times and also closing time of the game is extreme
  • The time to exit to desktop is extreme
  • Hardly any new features were added, apart from a half complete skill system, which takes the gameplay down a whole different track from where it came from. The game wasn't RPG'ish previously, and to be honest I don't think it should be
Conclusion

All this forces me into the conclusion that the developer either lost interest or lost financing.

The developers will have to take steps toward completing the existing story content, and build a flawless GUI or at least a decent GUI.

Also they should probably optimze the game code. Particularly reduce load and close time.

As it is now I just can't recommend the game. It's not done and the developer didn't achieve anything significant over the course of a whole year.

I do still think the potential is there, and the existing content is still good. So if you want to check it out, you should wait to get the game on sale.
Was this review helpful? Yes No Funny
92 of 136 people (68%) found this review helpful
3 people found this review funny
Not Recommended
57.2 hrs on record
Early Access Review
Posted: May 1
Trust me, keep reading, this review isn't all about the companies money or how much they've charged or how much they've made, there is more, and there will continue to be more because I plan on updating this review frequently based on how helpful people find it.

250k copies sold at $24.99 give or take. I've had this game for years now, it was one of the first steam games I've ever owned. This company developes this game slowly. I bought this game RIGHT AFTER RELEASE and its been $24.99 since the start. I bought two copies when I bought the game out the door, and like I said 250k copies sold!

250k x 24.99 = $6,247,500


This company could bank that money and collect enough interest to carry on as a game development company off of interest on this game alone, but I see such little effort on this game it hurts, (get a new treasurer? Or maybe an actual budget plan for more patches) They have enough money to develope this game more than they have, anyone can see that with the patch notes vs. copies sold and lets face it, they've sold more than enough to carry this game, that's blatantly obvious!



WHAT DEVELOPERS HAVE TO SAY: (found in Early Access Statement)

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Now lets break this down, They state they don't have the resources to simply finish the game and release it with all the features promised..... Ok, so lets keep reading.... still not seeing them turn around and revisit the first statement by saying we eventually will or with this we will have all promised features.... They just say "Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

So... you guys will "finish" it, by whatever coined or not coined meaning of the word "finished" for you guys is... but no promises of features..... even after all these years of EA.



Don't get me wrong, I loved this game, had a great time struggling through constant crashes and corrupt save files only finding myself to start all over again many times. But what left me trying and gave me hope is the original vision for this game, the freedom to design your own stuff from houses to transportation and weapons, it was every virtual builder's dream. but now two years later and hardly any progress, i'm left upset with my hopes and dreams pumbled into the ground.

Please guys work on this game more and show us you care about us as well as your own creation and I'll be more than happy to edit/rewrite my review, but right now I'm left sad. Will always review patch notes and maybe one day be left happy enough to suggest this game to people again.

Your once loving ex fan ~

I feel they have made enough money to work on this game harder than they have, and what they have done, isn't very much in the ways of getting close to calling this game close to done (but they still make statements like they are going to release it this year...either they think they can get SO MUCH done in this year, or they simply think their pace presented thus far is good enough and say "good enough for release". Either way shows a poor structure. Either they've neglected the game and now will hammer it out, or they simply don't dream like they used to for this game and don't mind it being somewhere around a paper weight... and I mean PAPER WIEGHT, it doesn't work on Mac, its a paper weight still or maybe we can call it a great "launcher crash simulator.").

But in a certain respect, they haven't officially released a release date yet so lets just hope better calls will be made, especially when it comes to the developement of this game getting there.

A single developer, in his mother's basement, with a passion for his game, can get more done than there has been done here. We should see more passion from several developers from this company and a higher patch rate than we do with this game's already formed successes.

Soooooo.... fingers crossed?


http://steamspy.com/app/237870


250k people bought this game and own it so 250k x 24.99


Still low patch rate!

You know what also upsets me, this game community has been excited about this game for years, talking about this games potential and how great it can be...for years, but yet I havn't seen anything really happen in the ways of the games development, truly, it's heartbreaking to everyone who genuinly loved this game, including myself, but several million later and years later...nothings really happened at all.



I know the developers were working on the game 2 and a half years prior to it being put on steam, now an additional almost 3 years and its practically in the same place it was at when it was first put on here, some would even argue it's gotten worse since it's steam release.

if you go into patch notes and look at the bottom of page 11 and read them announcing finally being on steam after 2 and half years of development thats proof right from the horses mouth. I just dont feel anyone should be sitting around another 3-5 years discussing this games "potential" anymore. it's out the door and the devs shot it in the back ally.



Another reason and proof of developer neglect. In 2014 the developers told everyone they were aware the game does not work for Mac and they were "working on the problem", today it STILL DOESNT WORK for MAC, and they still sell it advertised as compatable for Mac.



Don't list comments below unless you have facts on statements being false. Research is made before updating this review as well as being a member of this community for years and reading what developers have said and reviewing patch notes as well as playing and descovering good and bad points of this game. The simple fact is this game, in all the time it's been around now, is letting its community down, if you don't trust my review look around and read what others are saying as well. It's stuck! ME personally was excited about this game, bought it and played it with hopes and excitement, it wasn't just another game for my collection it was THE game I wanted, the game that got me to join steam to try it, now I'm left disappointed, and part of making a review is sharing my feelings and my knowledge about whats going on. If you leave inappropreate comments, bad mouthing or being upset about what I'm saying, I will delete your comments, its called if you don't like it, walk away and look somewhere else for an opinion. If you wish to prove me wrong, please present facts, because this review is also about changing with the game as the game changes. If the developers step up their game, then comments about slow development will be removed, if they fix things about the launcher on Mac, then I'll remove it not working for Mac. PRESENT FACTS, don't try and harrass me into changing what I've put.
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17 of 21 people (81%) found this review helpful
1 person found this review funny
Not Recommended
97.7 hrs on record
Early Access Review
Posted: May 10
About a year later after my last review......(at first it was positive, then deleted and changed to negative, deleted again for this review)

Mainly purchased game for multiplayer play!

Things I found since last year or are still ongoing:

Game tends to hang on start/exit.
Multiplayer has been added to the Story Mode (Big plus, but does it actually work?).
Story mode now limits you to one imported item, used to be unlimited.
After exiting it still runs in memory and you have to kill it with Task Manager.
Skill tree (if selected) is non-functional and you cannot advance or build anything new.
You randomly take damage but your health bar (below your name) and character screen say you're fully healed. ???
Hot keys don't always work or never work (for instance ALT-F9 to save).
You'll often get the message when exiting that the game is not saved, but you can't actually save it so you lose all your progress to whenever it last decided to save (devs don't understand we have real life issues also and can't always be playing to that certain game saving point).
Adventure mode quests can cause the game to crash.
Adventure mode quests are also broken and you must click the same question multiple times to get to the end of the conversation.
Hit boxes for some tree are too small or you must be standing in just the right spot to be able to chop the tree.
You can be facing one direction, but you're actually mining in another.
Mining box tends to disappear so you don't know where you're actually mining.
Can't see mining box with headlamp on.
Minig on occasion will yield meat or fur (WTF).
Once the initial help window is closed it's gone forever.
Reassigning keys doesn't always work.
Comfort level doesn't appear to have any impact on anything.
Graphics seem worse then a year ago, more cartoonish.
UI is too small.
No quick buttons for most in game play (inventory, crafting, scanning, etc). Instead you have to find it in the menu or remember the hot key for it.
MULTIPLAYER IS DEAD.

Here's my initial play thru:

Installed game, game crashed, had to kill it in Task manager to completely exit the game (was still ruinning in memory).

Tried again, selected multiplayer, created character, instead game takes me into single player mode. Tried to exit out of game, game hung, eventually had to kill it in Task Manager.

Went back into game again, selected multiplayer, it skipped right past character creation and took me straight into single player again, game crashed on exit, once again had to kill it in Task Manager.

Fourth try, selected multiplayer, everything almost finally worked, couldn't see any servers or the option to create one, exited game, had to kill in Task Manager again to exit game completely.

Fifth try, finally got to multiplayer and was able to create a game. Played with a friend for a bit only to find out there is no save until the game decides to save at a certain point (story mode). Says in game F9 to bring up save menu, nothing happened, lost a few hours of game play. Once again had to kill it in Task Manager to completely exit game.

Other issues I had:

Found a bed, got menu to get into it, then couldn't figure out how to get out of it. Started hitting keys until one of them worked.

When buying from a store, no indication or warning that a blueprint is already known. They must want me to memorize it. But if said blueprint is already in my inventory, rather they stating you already have it (you can't have the same blueprint twice in your inventory), it states you're unable to buy the blueprint due to not having enough currency.

When you break a tool, you get no message, it just turns red, then your fists are equipped and even it you replaced that tool with a new tool, it won't work until you switch to another tool and back.

The skill system (if it actually worked) is annoying, instead of earning exps for doing tasks, your exp count is based on how many times you hit a resource (I counted 10). Picking plants will generate no exps as well as crafting. Mine or chop only.

Perhaps by the time your kid's grand kids are ready to retire the game might get finished.
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10 of 15 people (67%) found this review helpful
Not Recommended
0.1 hrs on record
Early Access Review
Posted: May 10
Simply does not work on Mac.
Launches a black screen and crashes. I could play it through bootcamp, but if you're going to advertise it as Mac compatible, it should at least launch.

From the developer: "The 600M and 700M series have a crash bug right now that we're looking at".... That was in March of 2014. So not only did they know that there's an issue, but they've continued to advertise it as being mac compatible for YEARS now, and it still doesn't work.

"But Steve, it's still in Early Access!"... Plague on society. If you're going to charge money to have people "involved" in your game, it has to launch. If it can't at least run when you hit the play button, it's not even ready for EA. Period. More and more companies are using early access as an excuse to get money without being accountable, and it's a shame.
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3 of 3 people (100%) found this review helpful
Not Recommended
174.1 hrs on record
Early Access Review
Posted: May 24
Has / Had the potential to be something amazing but is plagued with so many problems:
At least a million or so bugs.
Poor AI and absolutely disgraseful autopathing.
The physics often makes the game unplayable.
Poor support from the forum.
Unbalanced Combat against monsters.
Quests that can not be completed (in story mode).
Crashes all the time.

And thats only to list a few.

This game can be compared to an old car that starts breaking down as you drive it and needs the doors replacing, but when you fix the doors then the lights break and the mirrors fall off. Every patch or bug fixer brings on a whole new world of issues.

Played 175 hours and owned for at least 2 years or so and during that time the patches with new content are few and far between.

0/10 rating.

(On the plus side I think the graphics are ok).


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4 of 5 people (80%) found this review helpful
Not Recommended
38.6 hrs on record
Early Access Review
Posted: May 24
This was a promising game, back in the days. The recent update contains enough bugs to completely ruin any game. Collision detection is completely random (this means that there's a good probability of you getting stuck in the air), the controls are awful (some can't even be remapped, because for instance, the tab key doesn't want to be recognised, despite already being mapped), and the AI is one of the worst I have ever had the misfortune of play with\against. I'm sad to say that in the current state, it's not even worth a quarter of what they charge for it. MAYBE one day, when all the bugs are fixed, it will be worth it, but this is not that day.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
28.6 hrs on record
Early Access Review
Posted: May 21
I don't usually write reviews because i feel it is unnecessary; But this time i felt i just had too due to the really undeserved bad feedback this game is getting from people who haven't even played it for a couple of hours.

Planet Explorer is a free-roam, open-world, voxel-based sci-fi RPG game.
You're free to roam and explore a huge procedurally generated world filled with different and colorful flora and fauna, gather resources to survive and have NPC characters join your colonization efforts, and fight off various creatures who'd have you for dinner or as a doormat.

The game has a story mode with a really interesting quest-driven plotline in which you explore the world after a crash landing and eventually gather the survivors for a colonization effort, while facing off with an unexcepted native threat.

The gameplay is somewhat articulate to grasp and isn't all that easy early on - which is why so many people tend to leave the game in the first hour of playing. However, after you get into the kiting and dodging mindset and start getting confidence with the commands and the somewhat wacky interface the door opens for a whole lot of fun.
The game world offers lots of fighting opportunities, but the main treat of the game is undoubtely resource gathering and crafting.
Aside from the standard RUST-like crafting system with which you can craft various basic parts, armors or food, players have acces to a voxel-based editor under which you can create your very own weapons and vehicles. This is probably the funniest part of the game and you're given complete freedom over choice of shape, materials, mechanics and so on. The game then calculates the weight in each resource you've created your item/vehicle out of and prepares a crafting recipe.
I said resource gathering: The totality of the game world can be harvested, broken, dug, chopped down - thanks to the dynamic voxel engine.

Additionally, players can create a colony -think of Terraria NPC hosting mechanics, but much deeper- which will require food, for which you have to hunt or farm, protection, and so on.

Overall the gameplay is vast, rich and addicting.

The main downside is the uncompleted state of the game, which is however kept under a continous updating regibe my dedicated developers. Aside from that, the animations and graphics are kind of wacky, but the gameplay strongly makes up for it.
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8 of 14 people (57%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: May 14
Another review for them few Linux users. Haven't played this game much, mostly because right of the bat it sucks hard. After joining multiplayer I'm supposed to read a few dialogs, but all the text in the dialogs has such a nasty font that it is impossible to read it. The text is semi translucent and looks like a mess of dots. Performance was horrible considering how the game looks. The dialog texts tho... How hard can it be to get a decent font rendered in a game in 2016? Appearantly very. This game feels like a mish mash of assets have been dumped into a standard 3rd person game blueprint.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Early Access Review
Posted: May 24
Played it for like 20 minutes about 2 years ago.

Updated and played again recently.

Game got worse.


How u do dis?
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Most Helpful Reviews  In the past 90 days
84 of 100 people (84%) found this review helpful
4 people found this review funny
Not Recommended
20.7 hrs on record
Early Access Review
Posted: April 18
Simple reason for voting down: This game is stuck in early access hell. Many of this game's old problems still exist so very long after it was first released. I'm sad to say i'm not convinced the studio is/was serious about making this work, and every month that goes by with minimal development gives birth to similar games and projects.

The longer you guys wait, the less chance your game has.

A game with great potential, possibly ruined by uncommitted developers.
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48 of 57 people (84%) found this review helpful
2 people found this review funny
Recommended
309.7 hrs on record
Early Access Review
Posted: April 11
This is one of the best games I have ever played. It is a mix of survival, RPG and voxel crafting/building. The story is very good (although it can be played sandbox mode) and the crafting possibilities are almost endless. You can custom design everything from armour, weapons and vehicles to building panels and decorations, imported textures/skins and all.

Eventhough the building/creative aspect is massive, you can download other player's creations if you are not creative yourself.

It is still in developement so there are things simply unfinished like the story mode and it has some bugs and optimization issues but these get better with every patch and the devs are very active. The game has been around for years, but it is HUGE. Even the current content is more than any other EA I know of and it is getting bigger.

The gameplay is super fun, unique and rewarding. Where other games hold back, this game goes all out and does it in a balanced way. You start out with nothing but wooden tools, but not far into the game you will have a jet pack, glider, ground vehicle, helicopter, laser rifles, diamond swords, NPC followers, pet drones and more.

Although the random gen adventure maps need much improvement (and they are being improved) the handmade story map is beautifully made. The flora and fauna are beautiful. The art style is amazing. The creatures are plentiful, well animated and roam in packs that will make you stand in awe as heards of multiple types of creatures roam on the screen simultaneously.

The resources are balanced and getting them is not grindy. The ratio of docile to agressive creatures seems right and even after hundreds of hours of play I still see a new creature or new plant that I hadn't seen before almost every time I play. There are dozens of different plants and animals.

The biomes are beautiful, diverse and will keep you well immersed, from the grasslands to the desert to the jungles with luminescent plants that really make you feel like you are on an alien planet reminescent of Pandora.

There are so many aspects to this game that I could write a small novel just fleshing out a full review and I still wouldn't hit on every point. BUT the game is streamlined enough, has a tutorial system worked into the story mode and has an intuitive enough interface that it does not seem complicated or hard to learn for beginners.

I can't wait to see this game develop and am glad to get in on the relatively early stages.

I would love to see the flight controls have more freedom. Hopefully strafing with A and D will be added as well as rolling with Q and E and directional rotation with mouse movement (like a standard flight simulator) but the relatively basic flight controls aren't really that big of a deal but they could be a lot better.

I recommend playing the story mode to new players as it has a built in tutorial (the story quests cleverly teach you the controls and mechanics of the game) and the map is much more beautiful and optimised. The random gen sandbox maps are pretty bad in comparison and may leave a less than great first impression, but they are procedurally generated and are being improved.

One can simply play the story mode map as a sandbox by just doing whatever they want and finding the NPCs manually (instead of following the questline to them) to buy the recipes for advanced crafting.

First person mode can be accessed by pressing F5 twice. (hitting it once removes the mouse cursor and allows normal third person movement). Although first person mode works alright, it needs some improvement.

Remember that the game is in developement and the story is not yet finished atm (you will eventually hit a dead end) and some colony management mechanics are not finished either. BUT there are already more mechanics in the game than pretty much every other EA survival/crafting game and many hours of fun can be had with the story mode especially since you can play it as a sandbox.

PE can be played single player OR multiplayer, offline on a public server or private coop with friends. Admittedly, setting up a private VPN server is a little tedious as it is not implemented natively yet, but it can be done and I did it just by wathching a youtube tutorial. Even the story mode can be played multiplayer.

You will not be disappointed with this game if you like the idea of a mixture of survival/crafting/rpg and understand what an EA is.

Even if PE didn't develop any further than it currently is, I definitely got my money's worth and will continue to play it for hundreds of hours, but the devs are not showing any signs of slowing down. PE is headed towards another major release milestone soon and I can't wait.

Check out my gameplay of PE on my twitch past broadcasts or watch me play live at www.twitch.tv/thresholdseven
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67 of 114 people (59%) found this review helpful
5 people found this review funny
Not Recommended
3.6 hrs on record
Early Access Review
Posted: March 6
Had potential but development has been too slow. Adding it to the "Early Access Survival Game Dust Pile" and hoping it will become a real game one day.
Was this review helpful? Yes No Funny
19 of 28 people (68%) found this review helpful
2 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: March 30
Development is slow but getting there (its a lot better than what it was two years ago), and has massive potential. The devs are also quite friendly and active.
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24 of 41 people (59%) found this review helpful
Not Recommended
191.2 hrs on record
Early Access Review
Posted: March 1
The development speed is glacial, necesary things like optimization are being left to be dealt with last, while the game is unplayable if you want to use ost of the features that are supposed to be available. Poor progression, poor replayability, non-existant survival mechanics. It is a nice project, with voxel terraforming and custom vehicles, etc. but it is very dull as a game.
Was this review helpful? Yes No Funny
15 of 25 people (60%) found this review helpful
1 person found this review funny
Not Recommended
19.3 hrs on record
Early Access Review
Posted: April 16
Brought this on launch. Havent tried it for over a year+. Somehow the graphics are worst than when it came out :/
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7 of 11 people (64%) found this review helpful
Recommended
15.0 hrs on record
Early Access Review
Posted: March 23
Basically, yeah. The game's good but the launcher is bugged.
The "Cools"
Custom Worlds
Custom Armor
Custom Weapons
Custom Everything
And custom many more things *facepalm*
The "Ohs"
Buggy launcher (Mac OS X). (worked on 3rd try for me)
Needs High-End computer for good graphics
No animals in Build Mode.
The Conclusion
A good building game for designers.
You can build a choppah, a sword, a shotgun, a boat, a house, a town.
So, I like it.
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8 of 15 people (53%) found this review helpful
Not Recommended
5.5 hrs on record
Early Access Review
Posted: April 24
I have justloaded the game and it is saying there is a fatal error i press continue but i cant see any words nor when i try to create a charactor does anything show up so i hope this is fixible but it is ♥♥♥♥♥♥♥ me off.
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15 of 29 people (52%) found this review helpful
2 people found this review funny
Recommended
27.3 hrs on record
Early Access Review
Posted: February 27
Backed this game on kickstarter, and backing it here.

This game is not for every one. You've got to be patient. It's an alpha and by that I mean a real alpha. Not those comercial ones you can see every where. It's far from finished and has been in developement for a long time : the team is small. But they d'ont give up their game like so many and they push on, polishing it. I have more than a hundred hours of this game before the early access and it keeps getting better, slowly but surely.

Trust me when I tell you that this game once finished will be great. For the moment there are lots of flaws, clunkyness and a few bugs. But they keep improving. This is one of those game where you should keep an eye on if you can't play alpha.

My favorite part of this game ? The item creation system. I almost feel like I'm in 3Dsmax. Oh and you can destroy every thing. Well almost. Close enough for me hehe.
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Most Helpful Reviews  In the past 180 days
92 of 115 people (80%) found this review helpful
4 people found this review funny
Not Recommended
26.2 hrs on record
Early Access Review
Posted: January 9
Ive owned this game since it came out almost 2 years ago, and I originally reviewed it as positive. I cannot in good conscience recommend this game anymore to anyone.

This game has (had) huge potential to be a good game. It's voxel based, doesn't focus on graphics, and would be incredibly easy to add content to (presumably).

That being said, I've waited 2 years for major changes to the game and they never came. Workshop content and build sharing is fun, but to be point blank the devs let this game stagnate to the point where it's been outstripped by miles, by too many other survival/builder games. We went over 1 year without an update, 1 year.
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65 of 83 people (78%) found this review helpful
1 person found this review funny
Not Recommended
199.9 hrs on record
Early Access Review
Posted: January 16
I've played over 195 hours now, and have finally gotten to the point that the "100%" load bug make this game unplayable for me. The game has alot of potential but when you but 10+ hours into a game only to have to restart it because of a load issue, and the only solution is to start a new game... it's just not worth it.

Developers are slow to release bug fixes, and alot of the same ones keeps this game from being a really good game.
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