Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Recent:
Mixed (89 reviews) - 65% of the 89 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,841 reviews) - 73% of the 3,841 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are in beta.”

Will the game be priced differently during and after Early Access?

“No, it will be the same price.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (63)

August 22

ISO Contest!

As you may know, we are about to launch the final in the next month. And for the final version of our game, we are gonna need a bunch of ISOs as defaulted templates in the creation system. And we need your imagination to create some simple but nice items for us.

Equipment: Sword, Shield, Gun, Bow, Axe
Carrier: Small Vehicle, Large Vehicle, Helicopter, Battleship, Boat
Object: tiny (fine, rough), small (fine, rough), large (fine, rough)
Armor: head, body, arm and leg, hand and foot, decoration
Robot (fine, rough)
AI Turret

Please choose one of above type to create. If you prefer to make an object, or a robot, please do create both fine and rough ones (the fine and the rough will not require exact the same, but should look similar).

Rewards:
1. If your work has been chosen, you will get a steam key as reward. If you provided us multiple ISOs, and more than one of your pieces got chosen, then you will get more than one steam key (one steam key for one ISO).
2. The author will be also named in the credit list.

Requirements:
1. Please keep the item as simple as possible.
2. For the equipment that are made of the same materials, please keep their attack level and the defense level consistence.
3. Please do not place weapons on the carrier.
4. Please do not use customized materials or textures.
5. ISO shall not contain illegal content.
6. Please do not copy other people's design or the existing design.
7. You can add description or your signature in the ISO.

Deadline: August 31th.

Please leave us the download link of your ISO(s) on our board or email us at admin@pathea.net.

Good luck!


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16 comments Read more

August 15

Beta 0.3 Released on Steam

An update that mostly patches up story bugs.

Fixed fish swimming above water
Fixed mainline NPC not returning to give missions when being sent out as workers
Fixed character creator using a lot of memory
Fixed falling through the ground sometimes when fast travelling in adventure
Fixed talk icon not showing up for Allen Carter
Fixed replicator being able to replicate the number selected when a replication process is already going
Fixed replicator giving twice the amount of resources when pressing cancel during replication process
Fixed being able to delete the colony during an attack
Fixed build selection boxes affecting the camera
Fixed NPC chasing after birds without a usable weapon
Fixed Todd and Chen mission problem
Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller
Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process
Fixed no aid troops during a later battle
Fixed not being able to pick up ash boxes of some characters
Fixed colony attack animals sleeping when it’s night
Fixed the smoke not disappearing for the crashed lifeboat at the start
Fixed Rol sometimes following a player that just logged on into a coop story game
Fixed alien camp spawning too many aliens
Fixed NPCs not transferring enemy targets to other NPCs in a colony
Fixed gathering plants not precise in the tutorial
Fixed ISO weapon collision box inconsistency
Fixed vehicle bouncing into the air when hitting animal droppings
Fixed GRV mission sending the player to the swamp in one of the ships
Tweaked the monorail speed from 20 meters per second to 40
Tweaked monorail camera near clip
Tweaked NPC behavior so that he/she will prioritize range weapons
Tweaked some swamp animals so that they drop oil
Tweaked the character creation to also play the main menu music
Tweaked shockwave gun strength
Tweaked the way the build quickbar works
Tweaked animal spawn rates to more in story and adventure
Tweaked some animal projectile attacks
Tweaked the amount of birds spawned (less)
Tweaked quickbar number so that it’s always on top (still tweaking)
Optimized pathfinding
Changed launcher logo
Added more tooltips to the Creation Mode
Added anti-air cannons into multiplayer
Added new animation for some NPCs
Added vsync to all none ingame scenes
Added Kickstarter supporter names to the credits (tier $40 plus)

33 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Negotiation with aliens
  • War with aliens
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recommended:
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (89 reviews)
Overall:
Mostly Positive (3,841 reviews)
Recently Posted
Vozz
105.8 hrs on record
Early Access Review
Posted: August 23
If you are looking for a survival exploring game with an interesting storyline this is the game your looking for whole your life.

I fell in love with this game the first time i came to know of it 3 years ago.
It was a long wait for a stable game (that didnt wrecked your savegames ;) ) but now its just fantastic.

Explore, build, create vehicles for ground-sea-air, gather resources, farm, base management, interact with NPCs, experience an amazing journey in the world of planet explorers.

This game is worth every penny and even more!!
Helpful? Yes No Funny
pure_darknessii
91.3 hrs on record
Early Access Review
Posted: August 22
I really would like to try this game again in the future but for now I cannot recommend it. In my opinion it still requires more bug fixes.

I've been waiting on this game for about 18 months to move forward in progress, but it still appears to be aggravating and clunky. I play the game in 4k and even though it allows for the resolution it is certainly not set up for it. I cannot fast travel to most eastern travel points as the fast travel confirmation doesn't appear in 4k, but they do appear in 1080P. My firearms shoot about 3 inches lower than the reticle and monsters still attack through structures and the ground while I am mining and crafting. The game has been out for some time now and I figured coming back to it that a lot of these issues would be dealt with. I guess not..

Pros:

Graphics are pretty good @ 4k
Music is pretty good as well
Voxel creative tool is still awesome(I could spend hours in it)
Interface is intuitive

Cons:
Gameplay is clunky
Bugs remain that were present in the game 18 months ago.
4k Resolution problems(Read above)

I guess I will check back in another 18 months.

Helpful? Yes No Funny
Wolfe
11.9 hrs on record
Early Access Review
Posted: August 22
Pretty cool game, I'd reccommend waiting until it comes out and more features come out.

Not much to do in it as of now.
Helpful? Yes No Funny
Twisted [UK]
1.7 hrs on record
Early Access Review
Posted: August 22
This game has made little to no progress and doesn't seem to know where it's going.
Helpful? Yes No Funny
Oceanhawk
31.6 hrs on record
Early Access Review
Posted: August 22
Bought this game back when it first hit steam 2 years ago and it is still a pile of excrement. Don't waste your money on this boring and broken game.
Helpful? Yes No Funny
[EU] Tobias
30.1 hrs on record
Early Access Review
Posted: August 21
Better than No Mans Sky.
Helpful? Yes No Funny
jtkirby
14.8 hrs on record
Early Access Review
Posted: August 19
Probably my favorite sandbox games. This game has amazing character customization and vehicle customization. The gameplay is more fun that you would think it would be. The only problem with it is that even with my computer (which is pretty good, but not the best) I can only run it at the second lowest graphics setting. I think that this will be fixed when the game updates more. Overall, it is a great game.
Helpful? Yes No Funny
nephilimnexus
17.7 hrs on record
Early Access Review
Posted: August 19
Bought this game many, many years ago. I have concluded that I will die of old age before this thing ever leaves beta.

10/10 - Buy a copy for your elven girlfriend to remember you by when you're gone.
Helpful? Yes No Funny
WalrusMouse
2.0 hrs on record
Early Access Review
Posted: August 17
Previously negative but now that i got the game working it is an amazing game ... still on early stages!
Helpful? Yes No Funny
Ashking Wulfharth
165.2 hrs on record
Early Access Review
Posted: August 16
Yes. This game has a kind of 3d program within the game. I don't think any other game has that level of creative fulfillment.

Speaking of, It would be great if they had workshop support for player made ISOs.

I've played through it several times at different stages of development and have enjoyed it every time. They have definitely been ramping up the production because it has had big changes in the last few months. This is a good one and well worth the money.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 28 people (86%) found this review helpful
Recommended
93.5 hrs on record
Early Access Review
Posted: July 26
So I put a decent amount of time into this game and these are my thoughts on the game.

- The ISO system
The ISO system is easy to use you pick some base parts (like gun barrels and handles.) and put the materials you pull out of the ground onto them to create new and personalised weapons vehicles and aircraft.

- Adventure Mode
The Adventure Mode is the sandbox mode essentially and you get dropped onto a randomly generated world that can be fairly large with just the basics and you can do anything from there.

-Story Mode
From what I played they have an interesting allbeit cliche story. The background information and the landmass you play on are both plentiful and interesting. They added a lot more since the last time i played and I am genuinely excited to play it.

-Build mode
This mode gives you all the equipment all the materials and is just for testing ISOs. No AI spawn which is unfortunate because i would like to test my weaponry to see if they work well or not and build a huge colony.

-Multiplayer
I have only played Multiplayer a handful of times it seems pretty well fleshed out it plays like Adventure mode but has other players in it.

All in all I enjoy the game and will continue to play it in the coming years. This game is still in early access and still needs work done so while playing I recommend not looking at the bugs to hard and to make note of them and let the Devs know.
Was this review helpful? Yes No Funny
29 of 45 people (64%) found this review helpful
3 people found this review funny
Not Recommended
13.3 hrs on record
Early Access Review
Posted: August 14
Alright, I had this game a pretty long time during development, and I have to say, something just doesn't feel polished about it. It isn't that the art is bad, it's not. It's not that the interfaces are ugly, they're not. It's that everything feels somewhat clunky. I dig in the dirt with a pick, and it shapes the polygons oddly. Combat feels a bit off. Interacting with things feels a bit off.

To summarize, when you try an action and results are consistently not as you expect, that's what defines clunky.

Also it really could do with a lighting engine of some kind. Nothing like digging underground and having it be like daylight. Makes you wonder why your helmet has a light on it.

I know it's not quite finished, but as it gets nearer 1.0 I just feel like the clunky parts of it are here to stay.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
27.3 hrs on record
Early Access Review
Posted: August 5
I first got the game when it was very, VERY early access - and honestly, there wasn't much to it then and it needed a lot of polishing. I decided to give it time. I recently picked it back up, and can confidently say it is much better now! Honestly, I really am waiting for more NPC polishing to give the world extra flavour, because there are so few good survival/building/exploration games which focuses on the sense of community between survivors. I would love to see that better implmented in Planet Explorers, and it seems that is just what is planned!
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
124.6 hrs on record
Early Access Review
Posted: August 4
Really enjoying this game, with genuinely interesting plotline and building vibw
Still a little early days and so lots of bugs, but the team are working on the regularly.
Should be an outstanding game when finished
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
21.1 hrs on record
Early Access Review
Posted: July 25
This game is amazing if you like building stuff and modding because the best part of the game is the "voxel creater" where you can build or download and install custome creations super easily I love this game.

how to install creations http://steamcommunity.com/app/237870/discussions/0/540737262449856432/

one of the amazing builds http://planet-explorers-isos.com/process/get-file.php?id=487

none of these links are mine but still cool
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
129.1 hrs on record
Early Access Review
Posted: August 16
Around a year and a half ago I gave this game a negative review, which I felt was honest and accurate at the time due to the lack of progress and multiple missed deadlines by Pathea during early development.

Because of the recent beta release, I am happy to be able to change my review to positive.

There are still issues in the game, especially with melee combat controls, but generally the game is enjoyable and the developers seem to have learned from past mistakes.

I have only been playing story mode in single player since beta, so I can't comment on multiplayer functionality, but for me the game is currently worth the money and probably one of the best voxel based survival games available on early access.

The quest system in story mode, ISO creation system and lack of zombies makes for a refreshing change to standard “cookie cutter” survival games that have flooded the market in recent years.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
78.0 hrs on record
Early Access Review
Posted: August 8
Well.... I bought this here planet explorers approximately ages ago. It had a solid concept with solid foundations in place when I bought it, and now, it has become a game well and truly worth having.
PRO's:
* Voxel creation system for weapons, vehicles, decor and armour: Pretty mad....
* Build system, build anywhere anytime within a large area where unlike other survival build games you dont have to be 2 metres from where you place... Need a bridge in a hurry? No worries! planet explorers has it covered. Need a watchtower to snipe stuff? No worries same applies.
* Still in beta. much more to come I'm sure.
CONS':
* Still in beta. much more to come I'm sure.
* Early game mining is realisticly tedious. : /
* Main menu music is annoying. yeah they fixed that one. music theme is so (muchly so) better.

all in all I rate a "You should buy this game/10"
Nice work devs. Love your work.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
125.1 hrs on record
Early Access Review
Posted: August 13
There seems to be a horde of crafting/voxel based/survival games coming out or in early access, so some quick bullet points on how Planet Explorers differentiates itself from the others I've played.

  • The "ISO" system. When crafting guns, armor, swords, shields, vehicles...well, anything really, you have the option to slap down a few base parts and basically design your own 3d model of the item from the materials you choose. Very easy to make basic items of your own, and you can download other peoples creations that they've chosen to share. Someone willing to put in the time and effort can make some very nice looking items.
  • Building a colony. Constructing the buildings, recruiting colonists, handing out jobs and keeping them fed--I found it very satisfying, much moreso than other survival games where the only person you're responsible is yourself.
  • Getting around is quite enjoyable. The maps can be quite large, but they seem much smaller when you have tools like gliders, jet packs, parachutes, grappling hooks...and let's not forget your fighter jet or helicopter (or mech or speeder bike), either. This is a low gravity world, as well, which has its own amusements.

    As of beta 0.2 the game has come together nicely, and become easily one of my favorites of the genre. All features appear to be working and are of (at least) average quality, with some in the above-average-to-exceptional range. There are still some hiccups (poor documentation on how to do certain things, for instance) but more or less exactly what you would expect from a beta. I have very little experience in multiplayer (aside from snagging some talented player's ISO's) so i can't comment on that.

    I reccomend this game with no reservations.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
165.2 hrs on record
Early Access Review
Posted: August 16
Yes. This game has a kind of 3d program within the game. I don't think any other game has that level of creative fulfillment.

Speaking of, It would be great if they had workshop support for player made ISOs.

I've played through it several times at different stages of development and have enjoyed it every time. They have definitely been ramping up the production because it has had big changes in the last few months. This is a good one and well worth the money.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
105.8 hrs on record
Early Access Review
Posted: August 23
If you are looking for a survival exploring game with an interesting storyline this is the game your looking for whole your life.

I fell in love with this game the first time i came to know of it 3 years ago.
It was a long wait for a stable game (that didnt wrecked your savegames ;) ) but now its just fantastic.

Explore, build, create vehicles for ground-sea-air, gather resources, farm, base management, interact with NPCs, experience an amazing journey in the world of planet explorers.

This game is worth every penny and even more!!
Was this review helpful? Yes No Funny