Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews: Very Positive (2,084 reviews)
Release Date: Mar 11, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Recommended By Curators

"Great RPG/Sandbox game. Mine, quest, build, & kill to your hearts content, this game is fun especially with your fellow friends, it has great potential."

Recent updates View all (17)

October 22

A0.85 and A0.9 Progress Update

Another progress update on a0.85 and a0.9. Some (probably most, heh) of you are wondering why the current update is taking so long, let me clear that up first. Currently, we have most of our programmers reworking/working on several key system, including the UI, AI behavior, World Editor, and Player Skill/Animation systems. All of these are major systems and won't be done until a0.9, but they do impede on our current progress on a0.85. For example, we have the character deformation system done, but since the UI system is still being worked on, the deformation system doesn't have a working UI, so it's inclusion in a0.85 was uncertain until a week ago. Now we're pretty sure it'll be in since that part of the UI's done. A0.85 is also a major art asset update, so we're waiting on some new scene assets to be done.

We have been doing some efficiency work as well, trying to get the frame rate of the game higher. One of the largest improvements so far is with AI collision detection. It used to be that we would update the collision detection of every ragdoll collider within an AI body at every frame, now we're only updating the collision of the capsule collider surrounding the AI every few frames. What this means for you is an uptick of about 10+ fps depending on your setup.

Finally, here are some screenshots of the Adventure map procedural improvements, the current canyons look a lot better and we've added stone bridges over the waterways. We're also working on multiple layers of water next as well as better sloping river banks and better town setups (no more flat towns). All of that we're trying to get into a0.85 in the next couple of weeks.

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October 10

A0.85 Update: New Bosses and animals

We’ve been working on a lot of assets for the coming a0.85 build, including lots of new animals and bosses. Most of them are from the swamp and mountain biomes. For a0.85, we’re trying to get the basic animations for these creatures into the game, as well as most of their attacks. We’re trying to get several hundred enemy hit animations done as well, but they might take a while. Here are a few concept arts:

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23 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Helpful customer reviews
6 of 7 people (86%) found this review helpful
186.7 hrs on record
Early Access Review
I have gotten way more gameplay out of this game in its alpha phase than I have in many other finished games. The worlds here can be massive, the creation options are only limited by ones imagination, and the potential for further game development is endless. The devs are active, updates are steady and useful, and there's already a ton of user content available. The coming addition of the world editor adds further customization options. It's all pretty exciting... hitching a ride in the development process is groovy. This game and Prison Architect have generated a ton of goodwill from me directed towards Early Access.

Highlights for me so far include:

- Exploring certain luminous areas at night. The flora and night sky can be striking.
- Building a massive base in a cave system
- Learning to use the jetpack... and sometimes going SPLAT
- Building some crazy/interesting/useful community ISO items, like a VW bus, great weapons, and the Millennium Falcon
- Running into the Giant Robot once or twice and getting absolutely (and humorously) destroyed

Now, I would say that this sort of gameplay has to be your thing... not everyone is going to dig it. Mining and gathering can get a little tedious. Harvesting plants is sometimes a large pain. And like any alpha, there are some bugs (though I've not had any real problems), and things are going to need to be fixed as development continues. But the potential... stacked on to what's already here... is, again, pretty exciting.

If you like rpgs, sandboxing, exploration, creation and all that jazz, this game could be a great fit. And there's still much, much more to be added to the game, so the potential is limitless. I can't wait to see where the game goes in the future. I hope to be playing it for years.
Posted: October 3
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2 of 2 people (100%) found this review helpful
64.9 hrs on record
Early Access Review
If you're looking for a nice sandbox game, this one can be good fun to you. I actually bought it a few days ago and have a playtime of 30 hours, that's more than with some high budget games.
Sure, it's an Prerelease but it already contains tons of fun and works very stable for a prerelease. I love building custom cars and flying battleships.
I prefer the adventure mode, where you got all recipes but have to gather resources. It has a random world generator, so every game can be different. Story has no random map, but it's a nice world to explore.
Building your own colony and inviting NSC to settle there is a great feature, hope this one's get extended further.
For my opinion, it is worth the money I spent.
Posted: September 28
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1 of 1 people (100%) found this review helpful
16.1 hrs on record
Early Access Review
Planet Explorers is like a combination of Halo, Hunting games and Minecraft! It is a game where you can do anything and go just about anywhere you want. You can do just about anything except kill your own people. If you like freedom, survival, alien encounters, hunting, mystery and critical thinking this is your game.
Note: The game does have a very sharp learning curve and is extremely complex. So if you are looking for something easy, simple and fast paced this is not it.
Posted: September 30
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
Early Access Review
amazing game worth the time and its still being update with more and more hoping for marrying and pets and much more also editor very easy to use when you know how to and its great you can make your own things
Posted: October 1
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1 of 1 people (100%) found this review helpful
40.0 hrs on record
Early Access Review
This one's pretty addicting, if you enjoy the lighter feel to it. Good exploration, plenty of options, the visual style is interesting and pretty original for its genre. Definitely needs improvement on the soundtrack though. I left it on the title screen one day, and that was the beginning of a story that nearly ended with the phrase "He then turned the gun on himself."
Posted: September 29
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2 of 3 people (67%) found this review helpful
58.0 hrs on record
Early Access Review
One of the best games I have played that has to do with surviving, hunting, and crafting.

Do you like jetpacks, gliders, parachutes? Cars, Helicoptors, Boats? All kinds of guns from using bullets to energy? Making monorail trains even? Then you got to get this game.

Comparing this game to other games out there, like Minecraft or Terraria/Starbound, this game is like those but plays even better, and with better graphics. Not to mention, you can either go for co-operative survival, or free-for-all/secretive teaming survival like you would in a game like Day Z. I should also mention, this game allows you to create your own items/vehicles that can be used anywhere in the game!

I very highly recommend this game to anyone who has played any of the mentioned simular games to this, I bet you'll love it, no doubt.
Posted: October 17
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2 of 3 people (67%) found this review helpful
57.5 hrs on record
Early Access Review
Planet Explorer's is a good game, much better than other Early Access Titles - I know I'm kinda against those but I took a risk one more time with Planet Explorer's and boy did it ever pay off.

Pros:

+ The Creation System allows for a wide-range of creativity even at the current A0.84 Patch. You can already ride and create vehicles, swords, guns, and some other objects with the Voxel Creation System. In addition to the creation system there is a "Standard" Selection of items you can make or buy if you have the resources. Unfortunately Vehicles are custom jobs only but you can d/l some from the budding library of multiplayer workshop items.

+ The Game has really great detail, my system from 2009 can barely handle it at fastest graphics but it's obvious that with a better machine it would look much better than most anything I've seen.

+ Those who follow my activity thinking know I concentrate on 2 things when it comes to games, Tools, and Crafting, this game has a stellar crafting system in SP and MP it has that potentional but - more on that in the cons section.

+ The Game has a definite level of challenge that will make it not overly difficult but certainly not too easy to found and run your own colony.

+ The Bulk of the completed game by the devs own words is in Single Player Story-mode to date. I play more of the "unfinished" Adventure Mode which tbph is like taking Sim City and Molding it into a FPS Prospective. There is third-person and free camera modes, and some weapons do fire "Over-the-shoulder" already but I've pressed the "1st Person View" key more times than I can count and it's still not resulted in seeing through my character at this point - must be in development that part.

+ The Technology range is massive - For future explorer's you can make some pretty primitive and very advanced stuff.

+ Multiplayer seems like it might be fun if I could get my personal situation to work.


Cons:

- Multiplayer is highly underdeveloped, I think they're putting it in last tbph. There's more single player content than MP *at this point*, this is promised to change according to the devs and I wait to see if that is resolved correctly or like so many other games in a haste that wastes the games multiplayer.

- Multiplayer (for me) doesn't allow creation of uploads for some reason. The Creation system works fine in editor mode but when I try to upload an ISO to the server it kinda hangs and tells me "try something else".

- Naturally there's bugs, but hey it's still in Alpha Stage so that's pretty normal. I can see strides being made with the previous patches (which I wasn't around for but got the benefit of) and I wonder where it will lead.


Finally I saved the most "neutral" thing and imo the "best" thing about the game for last.

+/- The Game is unfinished, and from all accounts the devs listen to those who are playing the alpha when they speak. Unfinished doesn't refer to a lack of quality, but the presence of potential. As you all know potential is very hard to find in games that force you to do it "their way", I see at this stage atleast the ability to make a great game, but it's not quite finished yet. I was going to reserve judgement until after it made Beta Stage but I decided to review it anyway to let you know this might be a great investment, and pretty low risk if you like the idea of creating your own objectives/world/objects/stuff.
Posted: October 8
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2 of 3 people (67%) found this review helpful
13.7 hrs on record
Early Access Review
Minecraft + Rust + Spore
9/10 (early acces rating)
Posted: October 15
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2 of 3 people (67%) found this review helpful
18.9 hrs on record
Early Access Review
Game have a big potential. You can build whatever you want. Even your own weapons or cars etc. But its not ready. Its early access and still have more bugs than lets say Kerbal Space Program. Basically on every mission there is at least one bug you need to figure out how to avoid and thats anoying. Developers should focus on fixing current bugs rather than adding more features thus another stockpile of bugs. No offence to devs, they are doing good work but I think its time to do some fixing rather than adding more fancy stuff. If you are ok with bugs and like to help devs then you can buy this game but if you want game without big issues than you should wait for final release.
Posted: September 28
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2 of 3 people (67%) found this review helpful
0.2 hrs on record
Early Access Review
All you people look so beautiful to me! Oh my God! Are you ready to have a crazy time? A special time?! With me...David Guetta!
Posted: October 5
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1 of 2 people (50%) found this review helpful
23.9 hrs on record
Early Access Review
This is quite a nice game, even for Early Release. It is very pretty and in build mode you can do just about everything. The ISO creation system is fun to work with and fairly easy to get the hang of. You can design just about any vehicle, sword, or other weapon you can think of to have fun with. I have not played them but Adventure and Story mode also seem to have much to offer if that is what you are looking for.

The game does have some issues with lag and charactar control but the dev team seems to be working on the game and are good about keeping players informed about what they are doing and where they are going. I can reccomend this game very highly even though it is still EA.
Posted: October 14
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1 of 2 people (50%) found this review helpful
47.8 hrs on record
Early Access Review
It's not totally polished, but this game is already pretty fun now, and has been getting updates consistently.
Posted: October 1
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1 of 2 people (50%) found this review helpful
7.3 hrs on record
Early Access Review
Writing as of a0.9
This is definitely an early access game. It is nowhere near completion, but is definitly worth keeping an eye on. It may cost a bit much for what it is currently, but if it keeps getting updated and the developers put time into it, it could be an amazing game.
Posted: October 1
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Early Access Review
I have only played a few moments of this game so far and I must admit I enjoy it very much! It's beautiful and the customization options are completely limitless! The fact that the worlds are massive and there is a multiplayer system only adds to the justice of the innovation.
I cannot see what depths I have to brave and what animals I have to slay in order to make my way in the randomized worlds. :)
Posted: October 13
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4 of 8 people (50%) found this review helpful
5.5 hrs on record
Early Access Review
Aside from the expected Early Access wonkiness Planet Explorers unfortunately runs into the same trap a lot of similar 'Minecraft BUT MORE' games fall into, which is to ditch the intuitive Lego-ish building in favor of something more akin to a 3D modeling suite. I wish it all the best because it's so exciting on a conceptual level but unless the game part of the finished product ends up wildly compelling (right now it's like a wonky and lonely MMO) it's just really hard to recommend spending your time learning how to build stuff in this over doing the same in Blender or UDK (both of which are free to mess with) and picking up some useful skills along the way.
Posted: October 20
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1 of 3 people (33%) found this review helpful
1.0 hrs on record
Early Access Review
cool idea. need friends to enjoy it.

7/10
Posted: October 12
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0 of 1 people (0%) found this review helpful
2.0 hrs on record
Early Access Review
Had potential, lost it very quickly... relies on user created content to provide variety, very similar to minecraft, no targeting system, allies/followers are very broken, no random loot generation, basically no rpg elements at all.... and very low quality graphics and ability to run on a gaming grade computer, also using the creation interface is almost impossible, taking many hours to make a decent looking item never mind its stats
Posted: September 26
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0 of 1 people (0%) found this review helpful
48.4 hrs on record
Early Access Review
A few things that give this game alot of potential as a open world sandbox game is;


  • ability to design your own weapons, items, and vehicles. This is what sets the game from all other games that allows for crafting and open world sandbox. You can choose to build the ingame items or upload/create items of your own.
  • decent crafting tree
  • devs are coming out with a world editor that allows you build your own world and populate it as you see fit
  • the storyline questing is decent enough to get you started into the game before you choose to go into adventure mode and strike it out on your own.

But what I dislike about the game;
  • very awkward User interface. it takes more clicks than it needs to craft or perform certain functions such as scanning. The devs said they are working on this and hope to release a new UI in the next month or two so we'll see
  • Lacks a true vibrant multiplayer environment. Most of the multiplayer servers are empty. And even if you do find a decent one, you can be subject to griefing because there is currently no way to protect your stuff
  • There's no sense of challenge or purpose. I get that it's open world sandbox and the only agenda is the one you set.However it feels boring just logging on and killing creatures and building stuff. The game needs more conflict.
  • documentation needs
  • despite
  • special effects such as damage dealing effects are non existent and needs to be improved upon. Other than a little green bar at the top, you don't know if you're doing damage. Positioning around the NPC can feel awkward as well.


Aside from building stuff and killing creatures, there just isn't enough motivation or purpose to playing the game. It needs more players on the multiplayer servers as well. I will review this game in another month or two and update my review.
Posted: October 1
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0 of 1 people (0%) found this review helpful
4.0 hrs on record
Early Access Review
First Impressions:

A fairly in-depth open world builder that's easy to get into. Crafting couldn't be easier (thankfully) as everything you need to craft an item is listed right in front of you. There are still some bugs (sleeping doesn't seem to restore stamina, etc.) to contend with, but overall I'm having a blast exploring this new realm.

https://www.youtube.com/watch?v=YysS3fDKHtY
Posted: October 12
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0 of 1 people (0%) found this review helpful
0.3 hrs on record
Early Access Review
I get too 100% loading and then it stops.

10/10w
Posted: October 15
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