Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more
Originally, we were going straight for a0.85, but some of the assets needed for that build are taking too long, so we're releasing a0.84 as an inbetween build. The changelist:
Colony in multiplayer (no NPCs or farm yet)
Monorail in multiplayer (Coop and Build only)
New objects in the Creation Editor (bed, lights, door)
Time of day is tweaked for Adventure Mode
Ramps added to towns
In multiplayer, NPC followers will no longer be auto released once they die, can be revived
Added currency to Adventure mode, meat is no longer the currency there
Added simple cut scenes for several story parts in Story mode
A0.85 is looking to be late October. It'll mainly be a pretty big Story Mode build.
If you remember, we had facial and body shapes working all the way back in a0.3. Then we took it out. The reason for that was the old system was using bones to change the skin shapes, while it worked great, it also took a lot of memory. So, after a year and half, we have a new system in place for this to work, through morph targets:
This might end up going in around a0.86 instead of a0.85 though, as we’re going through all the player wearable assets and changing their morph targets, and there are quite a bit.
On another note, we are aware that the multiplayer server was down for a few hours yesterday. This was caused by Steam login servers going offline for a bit, but why the server didn't reconnect to Steam after Steam was back up, we're still looking into it (as we should have fixed this the last time this happened).
Planet Explorers © 2014 Pathea Games. All rights reserved.
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