Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Overall:
Mostly Positive (3,652 reviews) - 74% of the 3,652 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are at the end of the alpha cycle and will be starting in beta soon.”

Will the game be priced differently during and after Early Access?

“Yes, the final game will be priced a little bit higher.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (54)

April 18

A0.95 Released on Steam

For this build, we continued our quest for feature completion. There was a delay of a week due to several bugs. We’ve added in more behaviors for animals and packs, as well as new animations (most likely some bugs). We’ve also added in more story pieces. We’ll try to finish out the main story by next build in early to mid-May. We tweaked a lot of the gameplay. We figured out some of the reasons why players couldn’t hit animals very well in melee and went about changing them. We’ve also tried to simplify controls where possible. Finally, we’ve tweaked the Adventure Mode terrain, hopefully, people will like this version better.

Changelist

Fixed the fertilizer sprayer being able to spray on blocks
Fixed player cutting a tree and getting resources when an animal pushes it down
Fixed the Processing Facility clearing jobs at night
Fixed follower colony NPCs not returning to base after self revival
Fixed “Call Home” mission saving problem
Fixed storyline NPCs being hungry
Fixed diplomatic mission pulling Ataro away from the colony
Fixed farm NPCs wondering too far from the colony
Fixed followers circling a tree before helping cutting
Fixed bed disappearing
Fixed andhera staying int the sun during the day
Fixed getting attacked during “Fruit Delivery” mission
Fixed pressing twice to reload a turret
Fixed NPC stuck and not doing anything
Fixed the esc key not working when digging in first person
Fixed cutscene camera tilting in first person
Fixed pressing enter causing the game not to respond
Fixed not being able to hit sometimes
Fixed slow Adventure mode LOD rendering
Fixed flora mission not collecting plants
Fixed charger giving negative numbers
Fixed birds flying too far away
Fixed Joyride mission logic problem
Fixed Gerdy sometimes not giving a mission at start game
Fixed being able to pull out colony parts in dungeon sections
Fixed dropping an object on the player causing the player to fly away
Fixed flying robots sending the player flying off
Fixed bosses spawning in camps in Adventure mode
Fixed Allen Carter not hiding in the tent during battles
Fixed towns half underground in Adventure Mode
Fixed NPC farming animation not repeating
Fixed blood sample mission causing random NPCs to disappear
Fixed Lao and Adisa not helping player fight
Fixed NPCs not shooting and keep on backing up when the enemy is close
Fixed the door dropping 1 meter when opened once
Fixed NPCs addressing the player wrong in Adventure mode
Fixed Allen Carter running in circles around the player when being chased
Fixed animals running in circles before attacks
Fixed NPCs falling through the monorail
Fixed graves not saving at Layerback location
Fixed NPC behavior crash in multiplayer
Fixed sound not being synced with tree cutting
Fixed NPC not reverting after being disbanded as a follower
Fixed the map UI question mark showing up too close to the player
Fixed the durability numbers differing between the Fix Machine and the inventory
Fixed gathering followers causing a crash in coop story
Fixed followers cutting double rooted trees sometimes cutting at air
Fixed fix machine items not saving
Fixed NPC appearing with the same skill set twice
Fixed jump animation
Tweaked ship energy usage
Tweaked ship turn speed
Tweaked the Adventure mode terraces
Tweaked bullet sound effect
Tweaked birds’ flying animation so they don’t fly off too fast
Tweaked player attack movement so that the hit connects after an animal is pushed back
Tweaked the way animals run away so that players have a chance to hit
Tweaked turret type 01’s ingredients
Tweaked the distance players can pick up plants in first person
Tweaked birds’ hardness to kill, will also now drop diamonds
Tweaked night darkness
Tweaked smoked sausage and roasted meat’s ingredients
Tweaked cutting tree view in first person
Tweaked headlight effect
Tweaked headlight location
Tweaked boss spawning rate for missions
Tweaked the amount of copper and sulfur appearing in soil
Optimized NPC memory usage
Optimized Adventure mode rendering
Optimized GC Collection
Added 10 new animals
Added long press for keys
Added animals instant animation switch to allow for better behavior
Added smoke effect to first lifeboat
Added the tutorial
Added a flour script seller
Added a light to Lao’s headlight
Added some cutscene animation
Added UI resetting inside the window when switching resolutions
Added loot drops in the form of bright balls
Added environmental effects
Added cave ambient background music
Added light rain
Added reticle to first person
Added being able to drag an UI window halfway beyond the edge of the screen
Added pressing “e” to pick up dead plants, cutting trees, and harvesting
Added andhera’s reactionary behavior to light
Added the “alt” key for deletion in build mode
Added NPCs dodging enemy skill attacks
Added scrolling to the Workshop

23 comments Read more

March 24

A0.941 Hotfix

A quick patch to fix some minor issues.

Changelist

Fixed not being able to talk with NPCs after loading a save
Fixed vehicle recharge speed in colony
Fixed animals being pushed up into the air a lot
Fixed birds bouncing up and down in the air sometimes
Fixed giraffe animation bug
Fixed falling to the ground after swimming to about 50 meters in height
Fixed NPC getting twisted by IK when holding a gun or bow
Tweaked the time for loot to disappear
Tweaked NPC gun attack distance
Tweaked adventure mode terrain so that more mountains and hills appear
Added some colony prompts

17 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recommended:
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Helpful customer reviews
36 of 38 people (95%) found this review helpful
1 person found this review funny
309.7 hrs on record
Posted: April 11
Early Access Review
This is one of the best games I have ever played. It is a mix of survival, RPG and voxel crafting/building. The story is very good (although it can be played sandbox mode) and the crafting possibilities are almost endless. You can custom design everything from armour, weapons and vehicles to building panels and decorations, imported textures/skins and all.

Eventhough the building/creative aspect is massive, you can download other player's creations if you are not creative yourself.

It is still in developement so there are things simply unfinished like the story mode and it has some bugs and optimization issues but these get better with every patch and the devs are very active. The game has been around for years, but it is HUGE. Even the current content is more than any other EA I know of and it is getting bigger.

The gameplay is super fun, unique and rewarding. Where other games hold back, this game goes all out and does it in a balanced way. You start out with nothing but wooden tools, but not far into the game you will have a jet pack, glider, ground vehicle, helicopter, laser rifles, diamond swords, NPC followers, pet drones and more.

Although the random gen adventure maps need much improvement (and they are being improved) the handmade story map is beautifully made. The flora and fauna are beautiful. The art style is amazing. The creatures are plentiful, well animated and roam in packs that will make you stand in awe as heards of multiple types of creatures roam on the screen simultaneously.

The resources are balanced and getting them is not grindy. The ratio of docile to agressive creatures seems right and even after hundreds of hours of play I still see a new creature or new plant that I hadn't seen before almost every time I play. There are dozens of different plants and animals.

The biomes are beautiful, diverse and will keep you well immersed, from the grasslands to the desert to the jungles with luminescent plants that really make you feel like you are on an alien planet reminescent of Pandora.

There are so many aspects to this game that I could write a small novel just fleshing out a full review and I still wouldn't hit on every point. BUT the game is streamlined enough, has a tutorial system worked into the story mode and has an intuitive enough interface that it does not seem complicated or hard to learn for beginners.

I can't wait to see this game develop and am glad to get in on the relatively early stages.

I would love to see the flight controls have more freedom. Hopefully strafing with A and D will be added as well as rolling with Q and E and directional rotation with mouse movement (like a standard flight simulator) but the relatively basic flight controls aren't really that big of a deal but they could be a lot better.

I recommend playing the story mode to new players as it has a built in tutorial (the story quests cleverly teach you the controls and mechanics of the game) and the map is much more beautiful and optimised. The random gen sandbox maps are pretty bad in comparison and may leave a less than great first impression, but they are procedurally generated and are being improved.

One can simply play the story mode map as a sandbox by just doing whatever they want and finding the NPCs manually (instead of following the questline to them) to buy the recipes for advanced crafting.

First person mode can be accessed by pressing F5 twice. (hitting it once removes the mouse cursor and allows normal third person movement). Although first person mode works alright, it needs some improvement.

Remember that the game is in developement and the story is not yet finished atm (you will eventually hit a dead end) and some colony management mechanics are not finished either. BUT there are already more mechanics in the game than pretty much every other EA survival/crafting game and many hours of fun can be had with the story mode especially since you can play it as a sandbox.

PE can be played single player OR multiplayer, offline on a public server or private coop with friends. Admittedly, setting up a private VPN server is a little tedious as it is not implemented natively yet, but it can be done and I did it just by wathching a youtube tutorial. Even the story mode can be played multiplayer.

You will not be disappointed with this game if you like the idea of a mixture of survival/crafting/rpg and understand what an EA is.

Even if PE didn't develop any further than it currently is, I definitely got my money's worth and will continue to play it for hundreds of hours, but the devs are not showing any signs of slowing down. PE is headed towards another major release milestone soon and I can't wait.

Check out my gameplay of PE on my twitch past broadcasts or watch me play live at www.twitch.tv/thresholdseven
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
2 people found this review funny
4.1 hrs on record
Posted: March 30
Early Access Review
Development is slow but getting there (its a lot better than what it was two years ago), and has massive potential. The devs are also quite friendly and active.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: April 27
Early Access Review
A good game, a bit too grindy for me, but I have supported this since it was first added to steam. Each time I open this game I am delightfully surprised with the new content and interest creatures I find.

The game is very complicated and feels a lot like an MMO, resources are usually quite rare, and bullets are even harder to come by, which makes melee combat the most used for me. However most of the aliens on this planet can kill you in 1 or 2 hits. So melee combat is usually a bad idea.

To this day I still don't know how to actually make/import a vehicle into my game, I have looked up tutorials but there are so many buttons it is very overwhelming. Overall this game has always been an awesome idea when I look at it, but when I play it I find myself lost.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
2.5 hrs on record
Posted: April 2
Early Access Review
This game is great, but at first would crash after I got a few messages saying, "Display driver stopped working and has recovered"
This video fix the problem and now the game works great.
https://www.youtube.com/watch?v=Lnf6BeviDVc
Get this game.
Was this review helpful? Yes No Funny
141 of 169 people (83%) found this review helpful
9 people found this review funny
53.6 hrs on record
Posted: November 23, 2015
Early Access Review
Open ended sandbox, storyline exploration crafting game. Build a base, populate and grow it. Make weapons, vehicles etc. Explore the world and search for resources such as ores and plants that are found in certain terrains, then use them to craft everything you need based on schematics you earn or buy from npc's.

What it does right, it does very right. What it does wrong, is horrifically bad.

You can craft almost anything you can imagine. Guns, vehicles, buildings, etc. You make them. All of them. There are very few premades available in the game so you must make what you want or find the plans another player made. If you are creative, you can make almost anything. If you aren't and don't find other players plans, you shouldn't bother with this game. A year ago, there were numerous ISO's for everything you could imagine, but now there are very few since updates have broken previous ISO's and creators stopped making and updating them.

Vehicles include cars, bikes, planes, helicopters, boats, submarines, etc. They all share one thing in common. Movement with them sucks. Real bad. Helicopters can't seem to fly above the trees and that would be fine if they didn't get stuck on the trees if you hit one. The ground is so uneven that any ground transport bounces all over the place and hits everything in sight, or just flat out gets destroyed from bouncing and hitting the ground constantly. Turning vehicles is not as easy as you would think and often times hitting an object, backing up turning, then turning more going forward still results in you hitting the exact same object. Vehicles can get stuck on the ground, on the plants, on rocks, etc. Most areas of the map are actually faster to walk through than attempt to use a vehicle. Drive into anything and your vehicle gets damaged. Park near a predator and they will attack your vehicle until it is destroyed or they die. Fly a helicopter into a flying creature you didn't see because of lag and who knows, maybe it stalls and you drop to the ground and die while your helicopter blows up into pieces and leaves you stranded there.

The map is a limited use abstract with very little details but does allow fast movement between discovered points. The scanner map shows you more of the terrain, but is very difficult to decipher if you are looking for ore and quickly becomes useless if you are digging into a ore vein since it clutters up rapidly.

Lighting is almost useless since personal lights point directly forward with no means to use them to light up areas above, below or to the side of the character.

NPC ai is getting better but followers still get stuck on terrain sometimes and can easily be lost when you are crossing a long distance.

Combat is very basic with melee attack only or manually shooting a weapon.

Most quests are easily completed but some hunting quests give you only a name of a creature that is useless if you haven't been playing long enough to figure out what the different creatures are. Some creatures for hunting quests are also difficult to find since they can be very rare creatures or travel around a lot.

Updates are fairly slow in coming, but progress has been significant in the last year. Crashes still happen fairly often but autosave keeps you from losing more than a couple minutes of progress so they are a minor problem.

Overall, the potential for this game is great, but it does need more work to be really enjoyable. Mostly the vehicle controls and ground smoothing hamper the game at this point. When it takes forever to walk from known areas to new mission areas, it gets tedious fast when you know a vehicle would be faster, but are so not worth the trouble to use.
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