Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews: Very Positive (2,918 reviews)
Release Date: Mar 11, 2014

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Recommended By Curators

"Great RPG/Sandbox game. Mine, quest, build, & kill to your hearts content, this game is fun especially with your fellow friends, it has great potential."

Recent updates View all (27)

April 20

A0.9 Weather Update

https://youtu.be/yiA18qQem9g

As we get closer to the release of A0.9, more and more systems are coming together. Here, we show you several new things going on in the game. The weather system has been updated to dramatically improve it's efficiency and effects, rain will no longer fall through buildings and there are more ambient colors around to give a much more consistant look (it's sped up in the vid). We've also updated the grass system so that grass will sway when things go through them, the wind will no longer be in set waves and instead will be random. The water shader has also been updated so that things walking through water will create waves. All of these together will make for a much richer world experience, and best of all, they're very efficient, so the framerate won't be affected much.

We're mostly done with all the game systems that we set out to rewrite, we're waiting for animations to come back from some of our sourcing partners as well as our own inhouse animators (we're trying to do about 2200 new animations) to tweak these systems (such as player, battle, ai, ui). Another problem we've encountered is that the physics in Unity 5 is very different from Unity 4, so we're having to spend more time than we'd like on tweaking some of it (wheel, AI collision, aircraft). But overall, we're pretty close to finishing out a0.9 (yay!).

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April 8

A0.9 Update: Unity 5.0

Hey all, we’ve been moving the entire Planet Explorers project over to Unity 5.0 over the last couple of weeks. There are still some physics and shader related bugs that we’re going over, but, the overall results are pretty nice. 64bits, HDR, better physics, here we come!

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A0.9 is currently on schedule for late this month.

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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Helpful customer reviews
29 of 34 people (85%) found this review helpful
4 people found this review funny
73.4 hrs on record
Posted: March 30
Early Access Review
Minecraft in space with NPCs, quests and enemy AI. Loads of fun, seriously.

The ISO (mini-mod) system where players can build custom guns, vehicles, aircraft, swords, etc. gets a little buggy, but it's really cool.

Bought a second copy so my sons and I could play multiplayer on our own world.

Looking forward to further development from Pathea!

10/10 - Would airstrike alien villages again.
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30 of 47 people (64%) found this review helpful
9 people found this review funny
19.6 hrs on record
Posted: March 31
Early Access Review
Me and my friends got destroyed repeatedly by a flying spike buttplug shooting laser beams. 10/10
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10 of 11 people (91%) found this review helpful
359.8 hrs on record
Posted: April 12
Early Access Review
You can see i am playing this game for quiet some time now; why do i have so many hours into the game? it's because i am working on cars and ships in the ISO editor most of the time, then go into build or story mode (where i mined enough items and build a colony that works pretty well) and test those creations. At the moment PE is a great construction platform where you can test your creations inside the game environment.

That said i am missing alot of tools to be able to make better shapes then you can create right now, or only in very difficult and complicated/timeconsuming ways. While i have alot of time and patience myself, i can see why many players don't really try to make nice looking creations, but only stuff 'to get the job done'. Physics are off too in the game, so that makes it even more complicated, for example leveling a ship so it doesn't tilt, or a car getting stuck on every little bump in-world ect. pp.
I get more to the physics later on.

The Storymode is fun, because it shows you the mechanics of the game, and introduces you to the basics (and more). At first it can be a little bit confusing when you start in the ship over the planet, but with a little patience you can overcome that.

I didn't play multiplayer very long, because it crashed all the time with memory overflow errors. guess i bought it at a time where they just updated the game from 0.86 to 0.87 and a major bug or bugs kept the game crashing for me. I don't want to get too much into detail what it was, but they fixed that pretty fast in 0.871 so it was playable again. That said, you will run out of memory in adventure mode fast when you travel around alot because the game is still 32-bit, which means that you only have about 3 GB of memory for the game, which is not enough for a long playtime, specially when traveling around alot. (The Textures don't seem to be updated, they just get added until you crash when you run out of memory space.) I can play story mode in nearly best quality for a long time before things go wrong though.

The developers are working on a version they call 0.9 which has 64-bit and the new Unity 5 engine, which hopefully solves that memory problem.

Gameplay: (i am talking about story mode now, because that is what i usually play:)

Although it is alot of fun to play the story, you can see and feel that there is still a lot of work to be done to get the game into more then an alpha stage. i don't really need perfect combat animations, ( they promise to change the combat in 0.9, we'll see), but the world, as pretty as it looks at first glance, becomes pretty uninteresting after a couple hours of gameplay. it just lacks a certain... detail here and there. I think i can explain that to myself reading from others that it's a small team programming the game. How much more detail there will be later on nobody can predict at this point. I also have to put in the fact that the game came out 2 years ago, but they are still working on it, so i see that actually as a positive aspect, keeping a small team in mind.

However, there are huge differences in graphics quality that i cannot explain: The animals look GREAT, i mean GREAT GREAT... the area around them for now is more like average compared to them. The animations could be better, but for my taste are more then good enough to make them feel very much alive. The plants, trees and so on on the other hand don't move at all, they are like statues, and if you hit a smaller tree with your ride, it gets damaged and that small tree doesnt move at all getting hit by a 50 t 4x4 tank ;-) .
Physics are still lacking here big time, and that is only one example of the physics not really working right atm. I hope they fixe those things later on.
The currency in story mode is 'meat', which is... something getting used to. I suggested 'protein' for a supplement, and i got a response they consider it. We'll see :-) (this is another indicator they take your input seriously)

From what i hear they use cash or credit for multiplayer, which is something people just are more accustomed to in games... why just not keep it that way? I never played a game before that uses 2 different currencys in different game modes, and it just complicates things...
I understand they want to make the story mode more like a survival game mode, but just using a currency that sort of suggests that isn't enough imho. Don't make currency you can eat... no other food at home? just eat some dollar bills! :-)

That gets me to the fact that i never really feel it being a struggle to survive. At all. You must be pretty dumb or very unlucky to die in story mode. (Running into animals you don't know if they attack or not for example... You can avoid those animals quiet easily.) You cannot starve to death, you just run out of stamina and you get slower. That's it. You cannot dehydrate, you don't need to drink. For me those are basics for a survival game, aren't they?

I don't really see that myself as a big disatvantage, because i like to play in easy mode(s), so it's more of a relaxed gameplay rather then hectic fighting. Getting old.... ;-) But i am sure it will bother other people. Games like "7 days to die" do a better job on that: you take damage if you run out of food and/or water plus you run out of stamina while using tools, even more so when you are out of food.
talking about 7 days:

On the flipside i don't like those zombies in 7 days (again personal preference), i would prefer dangerous animals that prey on you and that you cannot avoid as easily as in Planet Explorers. But that's another game and another story. I just hope that someday they make a game where the good parts of both games will come together the way i like to play a survival game... :-)

back to PE:

Spoiler alert: The whole mode shows you how to build a colony at some point, and you can build a monorail later on, which keeps you busy for a while. But survival? Not really at this point. The colony system with planing / harvesting food seems unbalanced and not really needed at all atm, because you cannot die of starvation, you just run out of stamina, and you get slower, that's it. I have a pretty fast computer (i7 3.5 ghz with GTX 770 Nvidia), and my colony is down to about 25 - 30 frames now because of the farming simulation, That really shows it needs alot of optimisation.

I would prefer they start optimizing things (balancing, physics better framerates) and make the planet look more alive then filing on combat moves. But that is just a personal preference...

I got this game for 50% only a little while ago for 12,50 dollars. (daily deal), otherwise i would have waited longer to buy it. I am happy i got it, i enjoy it alot, even with the shortcomings it still has right now, and as you could see i use it mostly to create stuff. Love that part to death. For 24.99 dollars it's still a good value if you enjoy the story part, which takes you about 20-25 hours to finish (rough guess, depends on many things how long you need for it), and i played that one 2 times alone, because you have the freedom to do it in many ways. Use your imagination.

Oh and one important tip: finish the missions one by one, that keeps you out of trouble with bugs. I don't want to go into detail because of spoiler alert and too long of a story :-)

I hope you find my pov helpful, thx for reading!
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4 of 6 people (67%) found this review helpful
184.9 hrs on record
Posted: April 2
Early Access Review
I played the Story mode twice and will again when there's another patch, or sooner if I can't wait. The Adventure mode is ok, but it lags out so bad it's unplayable if I walk too far away from the starting point. I have the graphics maxed in Story mode with no lag anywhere unless I have a large base or large garden (the lag only occurs when I'm near the base / garden). Adventure mode lags out with all the graphics turned down and no base and no garden. I believe it's just an Alfa issue. If you grab this game, play Story mode. It's extremely fun, has a good story and it's not too buggy at all.
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1 of 1 people (100%) found this review helpful
101.5 hrs on record
Posted: April 7
Early Access Review
GREAT Prospects with this game!

A friend and I just started playing this and in seeing the potential, I can't wait to see the finished product! It will be what a sandbox should be.

The fact that YOU can create what YOU want and not what a Dev gives you is stupendous, you don't have to see the same vehicle on every player or the same airship or house.

I hope they fully flush out the mmo portions so that we are able to play together, as of right now we are enjoying the Storymode(seperately) portion of the game as a learning tool. But would be excellent to play with friends without having to set up a private server which seems a bit complicated and resourse heavy.

Definately worth the Alpha phase of testing and enduring some bugs
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: March 25
Early Access Review
I LOVE it and think that it is a very great game and people should play it... But for most computers, its slow. I don't know if its an early access thing or whatever, but even when I change the graphics to the lowest settings, it is S..L..O..Ww
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129 of 137 people (94%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: February 15
Early Access Review
Planet explorers is a game unlike any other i have played recently. I guess you could classify it as an open world action adventure RPG on an alien planet.

Graphics

Amazingly rendered environments gives the planet a feel like youre actually exploring a whole other world. Weird plants wave in the wind. Large ominous trees loom in the distance. Dense forests full of vegetation to explore. 8/10

Gameplay

Gameplay comes in different forms. Planet explorers uses what is called an OpenCL voxel system that allows you to alter all terrain. dig a hole the hole appears. cut down a tree, and its gone. there are threee seperate forms of gameplay. Story mode tells the tale of a man that has crash landed on a mysterious planet and is sent to explore it. It sets the general arc of everything and acts a sort of tutorial for the other modes. Adventure mode allows you to just set parameters and explore to your hearts content with "towns" and npcs already in place where you can buy and sell your items. Multiplayer allows you to join a server and go explore, build structures, and co-op the games content. the Crafting system is where the game really shines. You can build pretty much anything you want, cars, planes, helicopters, hang gliders, guns, and many other things. over all a great gameplay experience. 8/10

Overall opinion

Still in early access at this point and it shows. I have had multiple issues with the MP system but that is all really. So far A solid title and definitly worth a buy in my opinion. 8/10
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107 of 120 people (89%) found this review helpful
65 people found this review funny
53.1 hrs on record
Posted: January 20
Early Access Review
This game is really fun for an early access, although I waited until a steam sale and got it for 14.99 (gotta save those shekels, oy vey!).

It's like minecraft with great visuals set on some planet with dinosaurs. And jetpacks, planes, boats and bikes. That you build, from scratch in a CAD editor that is actually very simple to learn. It also has a story.

It has bugs, nothing too major apart from pathing issues with NPCs.

I give it 9 out of 10 yarmulkes.

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75 of 76 people (99%) found this review helpful
10 people found this review funny
322.0 hrs on record
Posted: January 1
Early Access Review
In short: Yes, I recommend this game. It's beautiful and fun to play alone or with friends. Just remember it is early acces alpha and give it time for updates. It's already improved leaps and bounds in the past 9 months.

This is actually the first game I took the "early access" chance on and I don't regret it! It has however, spoiled me with high expectations for other early access titles, lol.

I love building games and for me, this was the first voxel builder that let me work with different shapes. Awesome.
It also has furniture and decorations. The creatures in this game have a wonderfully alien feel to them and the mega-huge boss mobs are very impressive and inspires a definite "holy $#!+, we are supposed to kill THAT?" *runs away* feeling. Exploring is great, even early on before you have the materials to craft the ridiculous aircraft and such, you can make jet packs and grapling hooks for some seriously fun travel through the world.

The feature I'm most looking forward to at the moment is farming to be fully functional in multiplayer mode since that's where I spend 99% of my time, playing with my friends and family on our lan based servers.

Combat needs to be a little more interesting but they've already stated they're working on that and sooo much more. The devs regularly communicate with their players and are regularly pumping out updates and hotfixes. They're also working on making the single-player story mode into multi-player which was a huge request from the players.

Yes, it's alpha, there are still bugs though most of the game-breaking-frustrating bugs seem to have been taken care of since I started last spring. This is without a doubt one of my favorite games I found on Steam. A hidden gem of sorts, and while it isn't finished, the progress it's made already is phenomenal and I always look forward to the next major patch to see what craziness they've managed to pull of next!
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76 of 78 people (97%) found this review helpful
1 person found this review funny
92.6 hrs on record
Posted: March 16
Early Access Review
So I have put quite a few hours into this now, which gives me enough of an impression to actually write this. That is not to say that time played by default makes my opinions correct, or at all helpful, but I will try.

So I have been keeping an eye on this game since pretty much the start, maybe 2 years, not sure. But so far I have noted these key points.

The Developers:
#The developers seem quite dedicated.
#They seem ambitious, almost to a fault but not quite.
#They are a recent announcement to upgrade to unity 5 shows they wish to improve even what seems to be set in stone.
#They are slow, but they are also detailed, few game crushing bugs have ever popped up.
#They are a small team, and not as vocal with their community as I would like.
(keep this last one in mind when I describe the game, as it means alot when it comes to visual assets.)

The Game:
#Graphics are pretty good in some ways, but a letdown in other.
#The art style for humans leaves them feeling a little less real, and can be seen as a little cartoonish
#Character customization leaves a lot to be desired but has come a long way since earlier versions.
#Animation leaves a lot to be desired but it has been already announced they are going over the animations from scratch and making very impressive leaps, set to be released in 0.90 along with Unity 5 engine.
#Combat is currently clunky, ranged weapons are your only real weapon, use a bow at first but aim for a laser weapon ASAP and a large supply of batteries. Combat in melee is not an option at the moment but in a recent video they have shown great progress in the combat system coming in 0.90 Unity 5 update.
#AI is parted into what seem to be factions, often you will see animals fighting in clear and defined rolls of hunter and prey, truly one of the fantastic parts of this game.

As for my impression of the game as a whole?
I like it, I played through all the story that is currently there, and when I hit that first message saying I could not take this mission because it was not currently complete, I was left begging for more.

However I do worry the 0.90 update will require a total restart of my play through, but with all I have learned, and baring major changes, I will be able to do everything even better and even faster next time round, I know where you hid my aluminum you sly dogs!

I would buy this game again, but there is one fact I must stress to all consumers. So please read this and take it to heart.

This is an early access game, you may end up with something you did not expect, it may be bad, it may be good, it may be total trash, but you knew this going in, you paid for an unfinished untested product and it is your risk alone to take!
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78 of 83 people (94%) found this review helpful
40.6 hrs on record
Posted: November 20, 2014
Early Access Review
Pros: Nearly unlimited creativity. Want to fly a Millenium Falcon? No problem! Even if you are not very creative, installing other peoples wondrous works is as easy as drag and drop.

Exploring is fun! Some cool scenic locations as well as hangliding through alien canyons.

Storyline is solid. From the intro with Carl Sagan's quote to the mystery behind this planet, I really craved more.

Cons: Everything that comes with alpha. Bugs mostly that range from annoying (falling through the ground) to storyline breaking (Mainline npcs turn invisible).

Despite there being over 200 different animals, most of their animations and actions are too similar. Runs up to me, swings claw defines most animals (not all though).

Overall, this game is great and worth the buy. You can put a couple hours into it or hundreds, there many possibilities.
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67 of 71 people (94%) found this review helpful
1 person found this review funny
95.0 hrs on record
Posted: February 2
Early Access Review
Has incredibly powerful vehicle and weapon creation system.

If there's something you want to build you can do it! A tank? yes A truck? yes A spaceship? yes! Huge hand cannon? yes!

And it won't look all blocky either!
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86 of 102 people (84%) found this review helpful
1 person found this review funny
125.3 hrs on record
Posted: February 20
Early Access Review
I don't normally do reviews because i suck at them, so to benefit everyone including myself i'll keep this short...

Buy this game, no really.

An alien chased me, so i made a sword with a smileyface on it and wacked him over the head with it.
An alien chased me, so i made a gun with a smileyface on it and shot him in the head with it.
An alien chased me, so i made a 30.000 ton aircraftcarrier with a smileyface on it and crashlanded on his head with it...

Seriously, buy this game.
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57 of 59 people (97%) found this review helpful
28.1 hrs on record
Posted: December 22, 2014
Early Access Review
I have been looking for a game exactly like Planet Explorers for years now. Essentially, I wanted a game about exploration and building, with an additional leadership/colony establistment dynamic added. I always played minecraft near villages, but the lack of content aimed at interacting with and leading the npcs always left me disappointed, and I wanted something better.

In Planet Explorers, you crashland on the planet Maria after something happened to the space ship, called the Epiphany, carrying hundreds of colonists. Your early quests involve providing immediate assistance and reconnaissance to the scattered and lost crews, who came down on different "lifeboats," crashing their smaller spaceships all over the main continent.

Maria is a very beautiful, engaging, and dangerous world, and I feel that I have only scratched the surface in the hours I've spent playing this game. There are different regions, called biomes because of their differing ecology, where different herbs and resources can be gathered. I find the game challenging, as early in the game you start of with very little and you can't craft everything all at once (in story mode, there are other gamemodes for just building or adventuring without the story constraints). Mining is more challenging than other similar games, because mining to a specific level isn't the answer. You use a scanning device to find various minerals, and their distribution is fairly unpredictable. Building is well done in this game, because the block is visible before it is placed, so you can get it positioned just right then place it. You can also place partial blocks, which adds detail and customization potential. Removing blocks is as simple as pressing Alt while in buildmode. I haven't built much so I'm not sure how complex what you can make is, but so far I've been pleased with the mechanics of it.

Another fun thing about this game is the createable content. Swords, guns, vehicles, and even decorative items can be created in a special interface, then once you gather the materials to make the item you can simply export them into your game. So far I only have a vehicle in the car category, but you can make everything from motorcycles to fighter jets. If you are lazy like I am, you can just go to special websites to download the "iso" files, which can then be plopped directly into the files for the game. So far this has been the route I've taken, because although thorough and very customizable, the creator tool seems tedious to me.

I just reached the point of actually establishing my colony, and I have been pleased with the mechanics and purpose it serves. I won't go into it much for fear of spoilers, but it is very customizable and there is a definate leadership element to managing the colony, it isn't a passive structure but an active community. It is also important to point out that this game is in Alpha presently- yet I am more excited and impressed with this game than I have been with many fully released pc games on stream. I definitely recommend this game to anyone looking for a challenging, creative, beautiful game about space exploration (gone horribly wrong- in a good way!).
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59 of 66 people (89%) found this review helpful
36.1 hrs on record
Posted: December 4, 2014
Early Access Review
An excellent addition to the sandbox adventure/miner sub-genre, Planet Explorers is, in a nutshell, what people who fell for the hype over StarForge were and still are looking for.

Where Starbound is basically Terraria in space, Planet Explorers has that same relationship with Minecraft but manages to be better. While Minecraft uses block-based voxels to construct its landscapes, Planet Explorers uses OpenCL. This enables the terrain to be just as malleable as that of Minecraft, but look a damn sight better. Though admittedly OpenCL, being a prototype, has a few bugs, one of which is that vehicles travelling at high speed over rough ground have a tendency to clip through the terrain as of 0.85. That said, the bugs present in the alpha of Planet Explorers, albeit slightly frustrating at times, are easily more forgivable than those in certain AAA games (*stares viciously at EA and Ubisoft*) and barely put a scratch into the rest of the game.

Story mode is easily the best of the three game modes, the other two being Adventure (basically Minecraft Survival) and Build (creative mode). Beneath the magnificent visuals - not to mention the aliens themselves (which look slightly less silly than those in Starbound) - there is a surprisingly well-crafted storyline with interesting lore and bright characters to explore. Item crafting in Story is tiered depending on how far you are into the story, with simple wooden equipment available for use at the start and more powerful armour and weapons being available for manufacture later on.

Speaking of crafting, Planet Explorers has what far too few games of this genre have in my honest opinion - a fleshed-out and incredibly detailed item creation system that is easily mastered to boot. One can create a huge amount of useful, fully personalised items and vehicles - swords, guns, bikes, tanks, helicopters, boats and airborne dreadnoughts, to name but a few. Unfortunately, it is not possible to create custom tools or armour, and firearms are limited to pistols, assault rifles and laser rifles (but this might change soon). Nonetheless, Planet Explorers' powerful item creation system gives it a big leverage over other games of its genre.

To conclude: do I recommend this game? Of course I do. If you can forgive the glitches and bugs (take into account that this is an alpha, and not a fully released game yet), a wonderful sandbox adventure that has the potential to surpass even Minecraft in its scope awaits the lenient.
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58 of 66 people (88%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: February 17
Early Access Review
Pretty fun and fantastic looking sandbox game.

However, lacks some depth in 'purpose' (what is your 'goal' in the game) and gathering of resources is very clunky and slow.

Has a lot of potential and worth checking out, but seriously, don'tbe one of those 'I just bought an Early Access game and hated it, wtf!' people. Watch some videos, check out reviews, and if you're just not interested in 'wasting money' supporting a game that isn't finished yet, buy it on sale or don't get it.
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51 of 57 people (89%) found this review helpful
1 person found this review funny
64.2 hrs on record
Posted: October 24, 2014
Early Access Review
Hi

This game got me captivated from the start, making the long grinding normally associated with sandbox games, a bit easier and faster, without taking

anything away from the genre. Harvesting and collecting resources is still a grind, as it should be, but just much easier feel to it.

The next thing that really got me, is the very unique creation system. Yeah, you can take parts of a car, connect it with material of your choice, just

the way you want, and if physics permit, it will go. You will tripple your normal game time just playing with this, and it is not limited to cars, but

motorcycles, VTOLs, aircraft, boats, weapons, armours, buildings.... just about anything you can build in game, you can first create and paint in the

creation system.

Now, all the game modes is not implimented yet, and there is a lot of bugs still, it is early access afterall, but it is already a great find and the

single player story line is as captivating and immersive, even better than some AAA games. If I could add a double recommend, I would.
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45 of 49 people (92%) found this review helpful
1 person found this review funny
143.2 hrs on record
Posted: November 21, 2014
Early Access Review
It's crazy. You run around killing things and getting better items like in any RPG-FPS thing, only it's a bit rogue-like in that you have no idea (at least at first) whether you've bitten off more thna you can chew. Combine this with almost god-like powers to build things, both permanent fixtures and crafting useable items ranging from personal weapons to land, water, and air vehicles. And no real documentation so you have to experiment, experiment, experiment. Oh, and you can starve to death, too, unless you learn how to get food. And once you get beyond these basics, there's a whole alien world to explore, quests, bosses, the works. Fantastic concept and incredible freedome. It can easily become a total time sink.
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43 of 46 people (93%) found this review helpful
36.6 hrs on record
Posted: November 15, 2014
Early Access Review
Pro:
- Open world
- Active development
- Active community
- Can share and download things your create
- Multiplayer is fun

Cons:
- Huge distances to cover on foot early in single player game.
- AI is not the best, path finding needs work.
- Lack of terrain tools to work with.

Over all PE is a fun and enjoyable experience, however some frustrations come up when NPC get stuck and you have to walk a half mile back to get them. Crafting is great and you can download creations that other players have made easily. If you are looking for an open world, good single player story, base building, resource gathering game, then PE is for you.
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50 of 57 people (88%) found this review helpful
107.2 hrs on record
Posted: November 28, 2014
Early Access Review
Some of my freinds mocked me for picking this game up. They agreed (almost unanimously) that it looked like something a 12 year old would enjoy. Thats kind of what drew me to the game to begin with, its cutesy sci-fi theming. So they will not pick it up in case a friend of theirs sees it in their library and judges them non adults or some other social convention i dont fully understand.
Ill tell you what keeps me playing though, this game rocks! and dirts! and sands! and you can craft almost anything you can imagine. If the item you want is not something you can get a recipe from an npc for, then you can open the object creator and create it. if you have the materials in your inventory, you just export it to the game and BAM! your imagination, now realised. I mean anything too, need a weapon? no problem. need a car? no problem! need a chopper? no problem! need a town? easy as pie!
Admitedly, the object creator portion of this game could use some better tutorial in game... but there are a good number of youtube videos showing exactly how to use it (and some tips to using it more efficiently) so really the community has come together where the developers have delayed their efforts.
Remembering also that this game is still in alpha (currently at version 0.85a as of this writing), and plans to include items the fans have taken it upon themselves to create and share (tutorials, ISOs, and the like) may be in the works still, this game still plays really well. Ive had to restart the story a few times now, due to saves not being compatible with features added/removed in version patches, but i enjoy it (after the first few missions, anyway) each time since i generally notice something in the story line that i didnt pick up on before.
All in all, i would give this game 7/10. The music is ♥♥♥♥♥ (its easy enough to turn off though), and the grass is distracting at best (the blades are too fat, and obscure the terrain too well imho) but again, easy enough to turn off... The game plays well, but without these 2 features enabled looses a lot of its gloss (themed music that isnt annoying as all get out would increase immersion, and better grass would make surface deposits more visible). I would reccomend this game to anyone who likes this builder/survival genre.
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