Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews: Mostly Positive (3,123 reviews)
Release Date: Mar 11, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Recommended By Curators

"Great RPG/Sandbox game. Mine, quest, build, & kill to your hearts content, this game is fun especially with your fellow friends, it has great potential."

Recent updates View all (34)

June 29

A0.8821 Beta Build Released on Steam

A small patch.

Changelist:

Added the hotkey “j” for the Creation System
Fixed issue of unable to place colony core in Build mode
Fixed issue of after exiting from Build mode items not tallying correctly in other modes
Fixed issue of NPC movement speed
Fixed issue of player hands on wheels in a vehicle
Fixed issue of unable to talk with NPCs in multiplayer
Fixed issue of NPC dying and popping up the interact window in multiplayer
Fixed issue with gathering items and displaying information

1 comments Read more

June 26

A0.882 Beta Build Released on Steam

Changelist:

Optimized memory usage
Optimized game loading time
Fixed Mac and Linux loading issues
Fixed Windows version opengl problem
Increase the weapon pullout speed
Fixed issue where the player pauses a bit after the digging animation
Fixed bug with Adventure mode generation
Fixed issue where new game can sometimes load old terrain changes
Fixed issue with building and plant generation and deletion
Fixed multiple colony UI issues
Fixed follower inventory equipment disappearing bug
Fixed NPC getting off vehicle bug
Fixed NPC not arriving at mission location bug
Fixed issue with not being able to equip some equipment
Fixed issue with not being able to revive random NPC
Fixed issue with conflicting hotkeys in build mode
Fixed issue with follower equip with right mouse button
Changed random NPC head picture
Fixed issues with Chinese UI
Added warning when getting new items in multiplayer
Added when encountering server login issues the game will back out to the lobby
Explored world map now consistent for all players
Fixed multiplayer NPC generation bug
Fixed multiplayer colony NPC saving bug
Fixed player getting on vehicle animation bug
Fixed non player controlled vehicle shaking bug
Fixed issues with tools playing the wrong sound effect
Fixed consistency issues with tools in multiplayer
Slowed down the speed at which online currency generate
Fixed issue with closing other players' revive UI
Fixed issue with multiplayer projectile pathing
Moved location of axe to the waist (still being tweaked)
Can now change music volume from the main menu options
Added the Puja back in (still using old animation, parts of a new behavior tree, adding animation as we go)
Added the andhera queen with all new animation and behavior
Added sword swing effect
Added underwater sword swing animations
Jumping will now spend stamina
Added NPC punching animations
Added follower UI when in battle
Hotkey H will now open the mobile pc UI
Added tooltips to Build Mode UI
When vehicles get damaged, the player will also receive some damage

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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Helpful customer reviews
224 of 284 people (79%) found this review helpful
5 people found this review funny
217.2 hrs on record
Posted: June 2
Early Access Review
This is my first review. I would love to recommend this game as it has so much potential to be great. As you can see by my playtime I've spent many hours in the game (216.1). However, at this point I cannot recommend buying this game, not at full price anyway. If it's on a Steam sale for say ~50% off, then it's probably worth it, other than that you might as well wait.

The developers are failing on all their promises as of late, not just once or twice. The upgrade from Unity 4 to Unity 5 was supposed to be done months ago. Version .9 was promised, when that fell through version .88 was to be released "soon", which has still of yet to happen. (has now I'm pretty sure)

It seems communication is falling off more and more and the devs can't be bothered to give a good or in depth reason, or even reply in a timely mannor.

The dev(s) are in no hurry for major fixes, so don't be in a hurry to purchase it, definately a sale item.
This game may or may not be complete by 2020.
Was this review helpful? Yes No Funny
67 of 95 people (71%) found this review helpful
1 person found this review funny
41.4 hrs on record
Posted: June 12
Early Access Review
At this point I am really concerned as to whether or not this game is even going to be completed. I've seen very little communication from the dev(s) in terms of progress or what exactly is hindering their progress, and the game page hasn't been substantially updated in months. Compared to some other early access steam games, this one seems to be dead in the water. When communication starts to die off like this I think everyone can agree it's almost aways a bad sign.

I've played roughly 40 hours at this point, and while not bad, there isn't very much to do once you've mastered the creation system. It's got cool concept for story, but then the main quest is full of glitches and at times those glitches are game breaking, so you can't even really experience the story.

If you do decide to buy it, buy it massively discounted and be prepared to join the rest of us in limbo
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
1 person found this review funny
39.6 hrs on record
Posted: June 17
Early Access Review
Epic game, lots of fun if you like building games. For $24.95, even at full price this game is well worth the value. The developers have made good on many of their promises, though they may have set their own bar too high. As it stands, if this game never got another update I feel like a certainly got my moneys worth - much better than many AAA games that costs $49 or $59 on Steam. No Man's Sky will have a lot more stuff to do (a similar game on the horizon), but it will also be a $60 game. ;)

So a couple points about Planet Explorers:

Build Tools ROCK! Love how easy it is to just pull and drag out whole walls, columns, floors you name it. What might take a few days in a game like Minecraft to build you can get done in 1 day since the tools make building both faster and more fun. The barrier to entry in regards to building your first castle right from the start is almost none.

Exploration is pretty cool. You can walk around for hours discovering new stuff, new mobs, locating hard to find resources. If you like to just explore and see what the world has to offer, this is a good game to do it in.

Smooth Voxel epicness! No more Minecraft cube clone with this game.

Combat is OK. It could use a little more fine tuning obviously, but it is there, it works and plenty of weapons to craft to take down both standard enemies and bosses. Yep, it has bosses and they are HUGE and dangerous. ;)

Colonies and multiplayer. Multiplayer just makes it great - team with friends, load up a previously worked on world and work on building your empire together. I currently play this with two other friends and we always have fun.

Active developers. It is a small team so what you can expect for a game of this complexity? As I stated before, in it's current state, $24.95 is a steal for how many features are in this game. If it never got another update I would be fine. That being said, the developers, while sometimes a little slow, stay on top of the project and continue to work on stuff and make it better and bigger.

In conclusion, with the transition to Unity 5 an already great looking game just got even better looking. Don't expect lightening quick updates and constant patches every couple weeks or month - and honestly, this game doesn't need it. It is stable, it is fun and offers something differnt from all the cube based Minecraft clones out there.
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11 of 17 people (65%) found this review helpful
4.4 hrs on record
Posted: June 17
Early Access Review
This really needs more work, it's not worth £20 at all.. I was expecting it to be great... It wasn't.

Nothing in the game is intuitive.. The UI is so hard to get your head around.. I do not want to hit a tree for days, then be destroyed by every animal/dinosaur/tin can with no chance of survival..

The game has potential, but not £20 worth.
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7 of 10 people (70%) found this review helpful
194.7 hrs on record
Posted: June 2
Early Access Review
This game is crazy fun, even in it's beta stage. The environments are gorgeous (I LOVE the bioluminescent trees and flowers), the light level at night is reasonably realistic (if you don't have light sources on you, it's really hard to see - which is as it should be imo), and the tools you use to modify the world around you work well also - shovels clear more land than picks, but yeild fewer usable resources; and unlike many fantasy games there is a good amount of medeival-style feel that for me, really accents the sci-fi nature of the game *very* well. Swords and Guns (including Flare and Rope guns) in the same game at base? YES!

It's not the kind of game that's going to give you a ton of objectives and tedious grinding to do - there is a bit of that in story mode, but it strikes me more like a long tutorial. I haven't yet finished Story Mode, though - I spend waaay too much time just exploring the beautiful environment and running the hell away from giant flying stingrays with lazer beams on their frickin' foreheads.

The best part, in my opinion, is the ability to start a colony and build it up from scratch, from the buildings to who gets to live there, and gardening/farming in addition to building your own guns and vehicles. I'm a huge Harvest Moon, Sims and Dwarf Fortress fan, and this game seems to take the things I liked the best about each of those and rolls it into one lovely app. The monsters you fight will even destroy your constructed buildings so you have to be strategic when fighting on your home turf!

I like how there isn't any money/gold in the game, either. The closest thing that passes for currency is the Meat (the same kind you find on animals), and credits you get once you start a colony.

The only real gripes I have about this game is the lack of detail on the overworld map (Not so bad in Story Mode, but Adventure and Build modes appear to not have any automated mapping ability, it's just a solid blue background with icons on it. Though you *can* automatically fast travel to your colony and other landmarks the game creates, but at this time you can't fast travel to map markers you place yourself. The other thing I get a little annoyed by is that the buildings in pre-established villages in Adventure mode can't have objects placed on them unless you've built overtop of a space with the Build tools - for example, if you want to decorate a room on the second floor of the default Hotel building, you have to use the Build tools to overlap the flooring and walls, otherwise your lamps and chairs and stuff will go straight through it.

I wish it wasn't such a RAM hog, but it does perform very well aside from that, and the graphics settings actually seem to make a difference. Very very few crashes. Overall it's one of my favorites - been following it almost since the beginning, v 0.3x. It's come a LONG way since then, and the devs are super dedicated. You can tell this game is a labor of love - it shows!
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