Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
User reviews:
Recent:
Mostly Negative (37 reviews) - 37% of the 37 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,723 reviews) - 73% of the 3,723 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Approximately how long will this game be in Early Access?

“This game should reach a final release candidate by around mid-2016.”

How is the full version planned to differ from the Early Access version?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

What is the current state of the Early Access version?

“We are at the end of the alpha cycle and will be starting in beta soon.”

Will the game be priced differently during and after Early Access?

“Yes, the final game will be priced a little bit higher.”

How are you planning on involving the Community in your development process?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Recent updates View all (57)

May 30

A0.962 Released

Another hotfix build.

Fixed Chen turret mission
Fixed followers freezing while cutting trees
Added thicker font (should fix all font problems)

14 comments Read more

May 28

A0.961 Released

A small patch that fixes some major problems. We are aware that there are some sound effects problems and lots of them missing, we’re working on that for a0.97.

Changelist

Fixed recycle machine giving a wooden hilt when placed a second time
Fixed followers not fighting until being hit
Fixed Allen Carter running in circles when dodging
Fixed Lao Lei fighting during rescue mission when attacked by a bear
Fixed program closing taking a long time
Fixed Tariq behavior during Rol rescue mission
Fixed adventure mode dungeon not saving
Fixed follower poison effects showing up as the player’s
Fixed transparency problem for animals
Fixed SSAO causing far off shadows and flickering
Fixed ISO turret causing a crash
Fixed follower names shaking on a vehicle when moving
Fixed ragdoll falling through the ground when loading (bury the dead mission)
Fixed colony attack not saving correctly
Fixed Brother and Sister mission
Optimized player performance
Tweaked dungeon loot types
Tweaked devilwolf animations
Tweaked marihare attack behavior, no more running in circles
Tweaked cave music track
Added battle music track
Added rainforest music track
Added many animal sound effects
Added prompt for when the colony is under attack

12 comments Read more
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About This Game

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 64bit
    • Processor: i3+
    • Memory: 4 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recommended:
    • OS: Win 7 + 64bit
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 6 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (37 reviews)
Overall:
Mostly Positive (3,723 reviews)
Recently Posted
Kryslum
( 8.7 hrs on record )
Early Access Review
Posted: June 26
(Meant to edit this and accidently deleted it...)
PROS:
- Great variety in mobs/animals and plants.
- A building system which allows you to place down whole walls at once, and allows you to save a building and then build it somewhere else if you have the resources.
- You can build your own guns, swords, shields, vehicles, and turrets.
- You can turn this into a Tower Defense game if you want.
- Pretty good crafting system.
- Excellent hand-held scanner which allows you to search for high-mineral deposits and underground caves.
- You have pretty much an in-game workshop in multiplayer, where you can download different things people have built and then use those blueprints (ISOs) in any game mode. Great for those less-creative/new users.
- The save system is pretty great, it generates 3 auto-saves over time, and you can also manually save at multiple points. This is useful if you accidently take on the hardest enemy base and then very quickly get killed when you respawn. (Like I did)
- Great customer support. I've asked them questions multiple times, and they have always responded within 24 hours, even when I've done so on a weekend. They will tell you what is wrong or will ask for more information if needed, and are very polite in doing so.

CONS:
- Lots of crashes, though really if you won't play this game because of it, why are you even looking at a game still in development?
- Developer Reliability: The developers have been trying to do the 0.9 update for quite some time. They recently anounced it would be released during November. That doesn't sound so bad, no? Wrong. Looking at their past update history, when they announce that something is going to be released, it'll be another few months past the "expected date". So we'll probably be getting the 0.9 update sometime in February.
(EDIT: They seem to be getting more and more consistant with updates, releasing at least one monthly. If they keep this up, then my review will continue to be positive.)
- Not a whole lot of variety in quests; most are just, "fight these things," or, "bring me this." This is fine, seeing as story mode is yet to be completed, but I'd like to eventually see more variety.

OVERALL/TL, DR:
- I can't recommend this in it's current state. Even though it's fun, and will probably eventually be a full, playable, non-crashing game, that is clearly going to take some time. The developers try to get things implemented for an update, but then in the update logs, say that it wasn't working out well for this version. Updates are inconsistent, and often don't add much content. There needs to be more frequent updates before I view the pros as outweighing the cons; as long as I view no further cons. I'll edit this review as the game gets developed.
This is a very excellent game, and the developers seem to have learned from their mistakes. They've noticed the dwindling player base and have acknowledged that it is due to their previous infrequent update history. They're improving upon that and have begun monthly updates. They are also very responsive to suggestions and have a great customer support system, should it be needed. I'm looking forward to the future of this game.

Still TL, DR: Put it on your wishlist and get it on sale.

DATE OF LAST EDIT (Excluding Typo Corrections): 14 November 2015
Helpful? Yes No Funny
ghklvertu
( 8.9 hrs on record )
Early Access Review
Posted: June 26
Product received for free
A good game with a interesting story, lots to do and explore, a vibrant world to scavange and change to your will, and a great time killer waiting for no mans sky XD.
Helpful? Yes No Funny
Konzzen
( 6.9 hrs on record )
Early Access Review
Posted: June 26
One word.... SUXS
Helpful? Yes No Funny
Dirty Bird
( 395.9 hrs on record )
Early Access Review
Posted: June 25
I totally recommend this game, and a Big Praise goes out to the Dev's for the dedicated work they are doing in getting this game off the ground and flying. I have challenge the forum personnel as well with some different attitudes they are well adjusted. and do their best to answer and help with Bug testing of the game.

The game is well done though still has some bug issues that are being worked on. and some things still being added. personally i like that they are taking their time with the full release and the beta. Most Games come out half finished and not even playable anymore . PE is NOT one of those games. They care about what they are doing and this game and their Gamers.

A few things i would like to see:

Would like to see the Stand alone version updated.

Some sound issue : needs a bit better equalization of sounds, around some water areas it's like white noise, but still playable. In another words the sounds all seem to wash together and becomes nearly white noise. Like to much wind with the water.

Eating sounds needs toned down.

Does need a better save system between the different modes of the game, instead of the one save in a bucket system
(The game has 20 saves 3 of them are auto saves) have had it save a build save and it used all three of the auto saves with the same save. which deleted out the auto save of what i was doing in the story, you should be able to have a lot more hard saves in this section of the game as well. Though these are Birthing pains as it is for the game.

Water and animals are good and the build system is good and they are improving even more on that system from what i can gather on the forums and the many posts i have read.

The AI does need improving on, but that to is something they are working on, with some fix's to be out in the next update.

Crafting is a breeze in the game, just get the materials

The care system still needs some balancing ( Would like to see Water not just Food and a ton of medicines implemented in the game and not so much sickness,) these are suppose to be healthy bright individuals that do the colonization. So some balancing there though i had read somewhere that this was still in flux on it's balancing.

Need a better way to source water for the colony other then a Pitcher.

All in all though the game is very well polished and the Dev's do listen to suggestions and problems and try to fix whats wrong. This is something i find to be a necessary as in a lot of games the Dev's seem to be nowhere to be found. These people are on the ball, and i praise them for that.

As for Beta release, this game is close to it from what i can see, I can hardly wait.

Just a Note:

I set on the side lines for about a year and a half watching as this game Developed. I play mostly AAA games, even Beta ones like Warframe. I play Games 8 to 10 hours a day, One of my friends told i should check this one out again so i did and love the game.

I've been gaming since Arcade was the only way to game, Have done Pro Beta Testing both in Closed Alpha and Closed and Open Beta and finished versions of games like Black Prophecy. ( thats a year and a half on 3 continents of Servers) Have Admined many DayZ Servers and run a couple have done extensive mods of some games like S.T.A.L.K.E.R. and run fully Modded Servers for it and UT as well. and worked with a group of Modders. ( A whole different breed of people ) Have built gaming Forums and had one of my own. Also Admined them and set Moderators and the like. Have also been in a team building a gaming site or 2. So i know the dedication that is needed. They have that Dedication

So my hat is off to you and keep up the good work. I'll keep playing
Helpful? Yes No Funny
QuantumRipple
( 33.7 hrs on record )
Early Access Review
Posted: June 25
Planet explorers is fun. Once you progress a little and are able to make jetpacks and gliders, it gets more fun; the freedom of flying is great. The game initially feels kind of like a cheap chinese knockoff, but as you play you'll be quickly disuaded from that idea (at least the cheap and knockoff parts; the dialogue still makes me think non-native speaker). While you need to mine for resources and are capable of building a variety of structures, terraforming the world is NOT the main focus of this game. Instead you primarily spend your resources building equipment, weaponry, and vehicles. These allow you to fight the hostile forces that reside in the sprawling world as you explore. Both the combat and exploration are really well polished, and those aspects alone are worth the fairly low price. The story has been added to throughout early access, and does a good job of providing distant destinations for you to travel to so that you can lose yourself along the way (not literally; you have a map).
Helpful? Yes No Funny
Micki Ninaj
( 2.0 hrs on record )
Early Access Review
Posted: June 24
I just remembered this game while uninstalling games I've played/finished and/or will never, ever play again. Well, this is one of them. You might find this a bad review but shortly? It's the most clunky game I have ever played and that goes to everything from the UI to simple mechanics such as digging. I remember the digging so well because it was the reason I finally closed the game and never went back.

But no, it wasn't all bad I recall: colorful and creative fantasy themed graphics and fun creatures to kill.

But yeah I can't recommend it (unless you really, really want to support the game devs I guess).

Keeping an eye on this game though, maybe one day it'll get out of being early access...
Helpful? Yes No Funny
mormon_christ
( 0.3 hrs on record )
Early Access Review
Posted: June 24
A cancerous UI and clunky gameplay make this game as fun as passing kidney stones.

10/10 would rather pass the stones.
Helpful? Yes No Funny
Shank
( 1.3 hrs on record )
Early Access Review
Posted: June 24
For a game that has been in production for a long time they still don't have first person and the sound in the game is terrible. No footsteps sound for example and the ocean sounds like static noise. (i tried 2 sound cards and one had even no ambient sounds). this breaks emersion big time for me. Just because of that I'm requesting a credit. Maybe it will be finish in 2020 but by them better games will be out. I hate games that keeps adding features on top of broken basic ones.
Helpful? Yes No Funny
Soul Reaver
( 0.9 hrs on record )
Early Access Review
Posted: June 23
Brought this game back in 2014 seem like a good solid game, played for a while had some issues bugs and glitchs thought id give it some time for patches and updates . So i come back 2 years later and the game has hardly changed if anything it seems worst that when i first played it in 2014 . DO yourself a favor and dont buy it . Unless its on sale for 5 dollars or less
Helpful? Yes No Funny
the_flying_dildo
( 3.9 hrs on record )
Early Access Review
Posted: June 23
this game is crap. Even the multiplayr is really bad. All the youtubers make it look like its the best game in the world but its definately not.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
64 of 70 people (91%) found this review helpful
2 people found this review funny
Recommended
151.2 hrs on record
Early Access Review
Posted: June 1
Yesterday i came back to this game after a year or so away, and found it seemingly unplayable compared to older versions. I posted a bad review urging people to stay away from it until the devs fix the issues i was having (unresponsive keys/mouse) then something happened about 15 minutes after i posted that makes me change my recommendation to thumbs up. I got a message on steam from one of the devs (very quick response time) who told me how to solve the issues i was experiencing... very easy fix... reset key bindings to default ! I had never thought to do that as i have never changed keybindings on the game, but low and behold, instant fix. I have over 100 hours on this game and was / is among my favorites. Keep up the good work on this game and I want to thank developer zede05 for the quick response and help to make this one of my favorite games once again. VERY much recommended.
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21 of 21 people (100%) found this review helpful
Recommended
481.7 hrs on record
Early Access Review
Posted: June 20
Firstly, I'd like to start by saying Planet Explorers has undergone quite a few hardships, but In the end, Pathea is still going for the goal.

The Pros:

*The voxel creation system. You can build weapons, vehicles, and even armor through a voxel creation system that let's you shape, color, and even texturize. Not only create them, but use them ingame for their determined roles.

*Colony NPC recruitment. While there are plenty of games out there that have colony management, It's noteworthy to mention that recruiment in PE is about finding randomly generated npcs (aswell as pre-made npcs if you're playing story mode), that you can recruit into your colony for different roles. You can have them farm, gather resources, upgrade equipment, or patrol your colony to protect it from assailants. You may equip them as you wish, and even recruit them as followers to acompany on your journey. They all have unique appearences along with names (The names list is a bit short at the moment though..). They also come with their own sets of skills that you can have them train other colonists to have aswell.

*Sandbox Creative Storymode. This is a big one.. Pathea has created a sandbox creation game that includes a storymode, without any cut functionality from adventure mode. Not only have they done this, but they've also gone and made it multiplayer. You can either play this on a public server, or host a private game with friends only!

*Development. I have a lot to say about the current developement of PE. You can find details about their progress on the board, but I would like to say that these devs have earned my trust and loyalty through show and action, rather than words. They are a very respectful team, listening and taking in what the community is saying. Rather than lashing out or disagreeing with people, they rather take things as contructive and do whatever they can to make use of even the most blatently deconstructive criticism.

The developers have had a long standing goal and vision for Planet Explorers, but through listening to the discussive input of the community, they have made adjustments and alterations to suit the complaints even against their own wishes. They have in the past had difficulty communicating with the community, but they've picked up the pace and have made extra efforts to respond to everyone's issues, but have always taken in bug reports and done what they can with them. There was a time a year ago where they struggled to resolve an issue with pathfinding and collision, and resorted to rewriting the game in it's entirity in a single year just to resolve it, rather than letting it plague the players, all the while taking countless days of overtime to do so.. If that is not proof enough of dedication towards making this game work, then I do not know what is.

Updates come about once a month, composed of many many fixes, tweaks, and feature additions when appropriate. The changelogs show quite clearly that they've been busy with each update.

*Feature completion.
The developers have worked dedicatingly towards delivering all their promised features, and the current state of the game shows this. When comparing the list of features currently in the game to the list of features that were promised, you'll be able to see that they did a very good job at delivering. Not only are they striving for this absolute feature completion, but they have already added a few bonus features that were not even met through kickstarter goals.

There are still several bonus features that they were not able to add, however, they are planning to produce free expansions after release to include these features regardless. The only limitor at this moment is time...

*NPC combat AI.
Now, in the past, the combat AI has been pretty awful. There have been pretty horrible bugs that have prevented them from being of much use, however recently they've been working pretty heavily to not only correct these bugs, but improve the AI as a whole.

Monsters have been programmed to act according to what they are, rather than a default all-round AI slapped onto everything.. One creature will not engage the same as any other. Birds will keep distance, and swoop at their pray, or come in close temporary for a close range attack before swooping away.. Different bird creatures will even do this differently than others.. Not only do they have their own AI packages, but they also have their own animations specifically designed around them.

Humanoid NPC's at the time of writing this review are still being worked on. They will soon be able to determine whether or not they should engage based on their currently equipped armor and weapons, aswell as their current statuses, making them a bit more conscious of dangerous situations.

Cons
Like any early access game, and any game in general, there are always those things that just don't quite work. Whether that be temporary, or in whole.. Right now, even though this is an early access game, and these aspects will be sorted out, I'll going to list the issues that stand out the most in my eyes.

*Pathfinding
This is the biggest gripe for me presently. Currently NPC colonists have the most difficult time finding their way around objects. Whether that be user placed blocks, or machinery, they will get stuck on corners or one high blocks.. This issue is still in the queue for being resolved, but as of now, it's very difficult to tolerate.. As a temporary workaround though, Pathea has introduced "teleporting" for the npcs to make sure they get where they are trying to go if for some reason they get stuck.. It's not a pretty resolution, but for the time being, it atleast helps things work.

*Performance
While the game itself is decently stable, in a sense you can pull off a decent fps (provided you have a decent cpu), it suffers from object loading causing stuttering and major slowdowns... At times this is very unpretty and can be frustrating, especially if you are flying in a vehicle over terrain. Even worse if you're moving too quickly, and happen to not load the terrain where you are walking.

Another issue with object loading can cause npcs to fall through player placed blocks and other premade objects, as collisions happen to be loaded too late.

*Story bugs
At this point in time, it seems common that people run into story related bugs. The story is aimed to be complete with this next coming update, but that does not mean it's no longer going to be worked on. This just means the story can be finished, is all.


Conclusion:
The game is even currently at present very worth it. The only major griefs are bugs and performance, which the devs are going to be focusing on very heavily in the coming months to resolve, so those are only temporary.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Recommended
10.3 hrs on record
Early Access Review
Posted: June 6
First review ever, so sorry if it is not "proper".

Now that got this out of the way...

Planet explorers feels very nice too me, i don't know something about this game "clicks".
Most negative reviews are about bugs and how slow the development progresses, i'll have to disagree with negative reviews on early access for those reasons.I like to give every early access title a chance that it will become a great game even if it takes long, buying an EA game doesn't say somewhere for sure how long it will take for release most of the time.

Anyways for planet explorers specifically i look at the development through the years almost since it came out on steam. Although slow, the development progresses steadily and a ton of things have been added to the game. I hope/believe it will turn in a great game!

P.S.:Don't dissapoint good (indie) developers with bad/b!tchy reviews/comments and cheer them while they make something that is for entairtemaint and fun and hope for the best from them!
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8 of 12 people (67%) found this review helpful
Recommended
29.0 hrs on record
Early Access Review
Posted: June 6
I've just spent a couple of nights enjoying the heck out of this game, in Story Mode. It is much improved since the earlier versions, to the point where it's very playable, and quite fun. I've built myself a 4x4 with a turret on the top.. it weighs 17 tonnes and is made of steel, but gets along like a rocket.

IMO, this game is what Landmark should have been.. so kudos for the devs!

It's not all sunshine though, the animations are quite clunky still, the jump is very floaty and slow and some of the combat is quite annoying (no matter what armor I wear, weapons I use etc.. still get killed in three hits.. not even sure blocking with my shield does anything except look pretty).
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
8.9 hrs on record
Early Access Review
Posted: June 26
Product received for free
A good game with a interesting story, lots to do and explore, a vibrant world to scavange and change to your will, and a great time killer waiting for no mans sky XD.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
395.9 hrs on record
Early Access Review
Posted: June 25
I totally recommend this game, and a Big Praise goes out to the Dev's for the dedicated work they are doing in getting this game off the ground and flying. I have challenge the forum personnel as well with some different attitudes they are well adjusted. and do their best to answer and help with Bug testing of the game.

The game is well done though still has some bug issues that are being worked on. and some things still being added. personally i like that they are taking their time with the full release and the beta. Most Games come out half finished and not even playable anymore . PE is NOT one of those games. They care about what they are doing and this game and their Gamers.

A few things i would like to see:

Would like to see the Stand alone version updated.

Some sound issue : needs a bit better equalization of sounds, around some water areas it's like white noise, but still playable. In another words the sounds all seem to wash together and becomes nearly white noise. Like to much wind with the water.

Eating sounds needs toned down.

Does need a better save system between the different modes of the game, instead of the one save in a bucket system
(The game has 20 saves 3 of them are auto saves) have had it save a build save and it used all three of the auto saves with the same save. which deleted out the auto save of what i was doing in the story, you should be able to have a lot more hard saves in this section of the game as well. Though these are Birthing pains as it is for the game.

Water and animals are good and the build system is good and they are improving even more on that system from what i can gather on the forums and the many posts i have read.

The AI does need improving on, but that to is something they are working on, with some fix's to be out in the next update.

Crafting is a breeze in the game, just get the materials

The care system still needs some balancing ( Would like to see Water not just Food and a ton of medicines implemented in the game and not so much sickness,) these are suppose to be healthy bright individuals that do the colonization. So some balancing there though i had read somewhere that this was still in flux on it's balancing.

Need a better way to source water for the colony other then a Pitcher.

All in all though the game is very well polished and the Dev's do listen to suggestions and problems and try to fix whats wrong. This is something i find to be a necessary as in a lot of games the Dev's seem to be nowhere to be found. These people are on the ball, and i praise them for that.

As for Beta release, this game is close to it from what i can see, I can hardly wait.

Just a Note:

I set on the side lines for about a year and a half watching as this game Developed. I play mostly AAA games, even Beta ones like Warframe. I play Games 8 to 10 hours a day, One of my friends told i should check this one out again so i did and love the game.

I've been gaming since Arcade was the only way to game, Have done Pro Beta Testing both in Closed Alpha and Closed and Open Beta and finished versions of games like Black Prophecy. ( thats a year and a half on 3 continents of Servers) Have Admined many DayZ Servers and run a couple have done extensive mods of some games like S.T.A.L.K.E.R. and run fully Modded Servers for it and UT as well. and worked with a group of Modders. ( A whole different breed of people ) Have built gaming Forums and had one of my own. Also Admined them and set Moderators and the like. Have also been in a team building a gaming site or 2. So i know the dedication that is needed. They have that Dedication

So my hat is off to you and keep up the good work. I'll keep playing
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4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
12.4 hrs on record
Early Access Review
Posted: June 23
To start off, yes the game is really buggy and DID have slow development. I say DID because they have picked this game back up and sped up the devolopment for than a couple of years ago, but im not saying its fast. they still dwindle a little bit. Either that or they are working on some huge things.
I have really high hopes for this game in general. I believe it has great potentiel
Some of the best pros in my opinion of this game is:
The voxel creation/customization system.
The diversity in the NPCS/Animals.
The building and crafting system
Vehicles are amazing
The story mode
Some of the AI Combat
Animations
Exploration
Boss fighting
Co-op (kind of, i'll talk about it later)
The sandbox. Almost everything is customizable.
The open world. This game almost has no limets with that.
The NPC trading system.
The graphics are really nice to. Still needs a few tweaks but for what it is its good.
And it's stability is much greater than what it use to be. The constant crashing made it almost unplayable.
Or was it only me that got that? i don't know.

Ok i'm to lazy to write out all the cons, because well theres alot. But im going to cover mulitplayer/coop
Coop would be really good for this game and its a good game to play with friends, but the coop mode is still in a unstable state. It still works though dont get me wrong, but it can be confusing and i run into alot of problems. This game can be pretty hard going solo and it can go boring after a while to.

If i wanted 3 things to be added to Planet Explorers, It would be
Better Coop/multiplayer optimization
More types of animals/NPCS is always nice, not saying there isen't enough though. Maybe a increase in size for some to? :p
And maybe better animations, there not the best.















:D

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7 of 14 people (50%) found this review helpful
Recommended
59.7 hrs on record
Early Access Review
Posted: June 11
One of the best games I have seen.

It is a survival game with crafting and quests.
It has a lot of bugs, but the producers of this game release updates usually and the game itself has changed a lot.

So you should give it a try if you want to spend a bit of your money.
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10 of 20 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: June 23
Brought this game back in 2014 seem like a good solid game, played for a while had some issues bugs and glitchs thought id give it some time for patches and updates . So i come back 2 years later and the game has hardly changed if anything it seems worst that when i first played it in 2014 . DO yourself a favor and dont buy it . Unless its on sale for 5 dollars or less
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Most Helpful Reviews  Overall
1,119 of 1,243 people (90%) found this review helpful
Recommended
3.4 hrs on record
Early Access Review
Posted: March 11, 2014
I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
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