DuckTales: Remastered is a beautiful hand-crafted reimagining of one of the most cherished 8-bit titles of all time. Go back to one of the golden ages of gaming, now refined with a level of detail that will please the most hardened devoted Disney or retro Capcom fan alike.
User reviews: Very Positive (2,403 reviews) - 88% of the 2,403 user reviews for this game are positive.
Release Date: Aug 13, 2013

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About This Game

DuckTales: Remastered is a beautiful hand-crafted reimagining of one of the most cherished 8-bit titles of all time. Go back to one of the golden ages of gaming, now refined with a level of detail that will please the most hardened devoted Disney or retro Capcom fan alike. Featuring hand-drawn animated sprites, authentic Disney character voices talent and richly painted level backgrounds from the classic cartoon TV series, Scrooge McDuck and family come to life like never before. The gameplay retains the authenticity of its 8-bit predecessor; simple and fun, with slight modifications to improve gameplay flow and design. Embark on an authentic DuckTales adventure, as Scrooge McDuck and his three nephews Huey, Dewey and Louie travel to exotic locations throughout the world in their quest to retrieve the five Legendary Treasures.

System Requirements

    Minimum:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
    • Storage: 2 GB available space
Helpful customer reviews
220 of 251 people (88%) found this review helpful
4 people found this review funny
10.5 hrs on record
Posted: November 2, 2015
I’m downvoting this game with extreme prejudice because it has a crash bug which has been left unaddressed for over a year: players who have Nvidia cards with up-to-date drivers will find that the game will always freeze on the final boss. It seems that some recent version of Nvidia drivers broke some graphic effects in late-game cutscenes. Unfortunately, the rights to this game are a royal cluster of bureaucracy between Disney, CAPCOM, and WayForward, and nobody seems interested in addressing the issue, or even acknowledging that this game exists anymore. Basically, if you don’t have access to a PC without an Nvidia card, do not buy this game, as you will not be able to finish it without skipping specific cutscenes and using weird workarounds.

Aside from that unforgivable issue, the game is okay. It is a decent remix of the original DuckTales NES game, and is sure to bring waves of nostalgia to anyone who has fond memories of it. For the unfamiliar, DuckTales is a barebones, unremarkable platformer where the main gimmick is that you can bounce around on a pogo stick which can break bricks, defeat enemies, and cross dangerous terrain – think of Shovel Knight’s down-stab attack, but one that works nearly anywhere and not just on top of enemies.

But the game is certainly is a “remix” and very much not the same game as it used to be. Imagine the differences between Super Mario Bros. 3 and New Super Mario Bros, and you'll get a decent idea of how this game has been updated. Differences include:

- Save points! Unlike the NES game, you can save your game between levels and come back later (unless you’re an achievement hunter playing Extreme difficulty, in which case you’ll have to beat the whole game in one sitting anyway… sorry!).
- Greatly improved controls which make it much easier to master the pogo stick.
- Large changes in level design which make them easier, but the addition of more fetch quests make them longer.
- Bosses are harder and longer with the addition of long unskippable invulnerability periods.
- Some plot events have been removed, such as the Transylvania detour in the mines level, and the paywall in the Amazon level.
- Money collected in-game is more than just score, and can be spent on gallery unlocks.

The new sprite animations are absolutely adorable, and the soundtrack by Jake Kaufman (composer for Shovel Knight and the Shantae series) is just epic – the soundtrack alone is, in my opinion, worth more than the price of the game. But it seems that this game’s main draw is its storytelling and voice acting – several of the voice actors from the DuckTales TV show have returned to voice the characters, and the levels play out like an episode of the show with numerous cutscenes. This is where the game somewhat fell flat to me. Although the scripted cutscenes obviously had a lot of heart put into them, I found them mostly annoying, pointless, and not nearly as funny or clever as the show they try so hard to pay tribute to. After seeing each cutscene once, I saw no reason not to just slam on the “skip cinematic” button on all subsequent playthroughs, and that makes me a bit sad, because I feel like that’s where most of the charm of this remake is supposed to be coming from.

Final verdict: don’t buy, because we PC gamers need to put pressure and accountability on the corporate red tape which prevents developers from supporting the games they make. Talk with your wallet, as they say, because that’s the only way they’ll listen. Leaving a reproducible crash bug that prevents the game from being completed, especially near the end of the game when refunds aren’t available anymore, is simply unacceptable for everyone involved.

But if you want to ignore me and buy the game anyway, keep in mind that this is a game meant to be played with nostalgia goggles firmly glued to your face. If you’re a huge fan of the original NES game, then you’ll probably love this from beginning to end. But if you’ve never played DuckTales before, you might find the level design to be a bit empty, tedious, and pointless – you’d probably get more overall joy out of Shovel Knight. It’s not a terrible game by any means, but if you're a newcomer to the game then it probably won't blow you away.
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114 of 131 people (87%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: December 6, 2015
I hate to downvote this game, but it freezes on the end boss for a lot of people, including me. It sounds like it's related to Nvidia's newer drivers but I'm not sure.

The game itself is a solid if not particularly impressive affair. The graphics are obviously an improvement over the original, but compared to the recent remake of Castle of Illusion this remaster is kind of disappointing. If you are looking for a great Disney platformer I'd recommend trying that one first.

This is worth picking up for $5 sometime, though, if you are a Disney fan or like 2D platformers. However, I'd hold off until it's patched - otherwise you might not be able to finish it.
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54 of 62 people (87%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: January 11
I'd love to recommend the game. It's a beautiful game and WayForward and Disney have given it a lot of love. I could write many more paragraphs about how well-crafted the and game is than this review takes.

However I can't recommend it. The game has a catastrophic bug that causes the game to freeze on a significant number of users' machines, including my best PC. It appears to be a problem that is occurring with an increasing portion of new players and one suggested option to reduce (unfortunately not eliminate) the problem is to lower the graphics settings, resolution etc. so it seems likely the issue happens most when the game is played at its best. It is more frustrating still that this freeze happens mostly at the very end of the game.

But the most annoying thing about this is that Capcom are being wilfully neglectful of all of these complaints. Players have repeatedly contacted them about the problem over the last 2 1/2 years. WayForward, the licensed developers, have also tried to communicate with them to offer work on fixing the issue. But all of this is being rejected, so nothing can be done. It turns one of the best games and certainly one of the best platformers of recent years into one of the most aggrivating.

Instead I would recommend looking into other WayForward-developed platformers where they are not restricted in such a way, and where such issues cannot be found. In particular the upcoming Shantae: Half Genie Hero is shaping up to be a wonderful game with similar aesthetics and handling.
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49 of 59 people (83%) found this review helpful
3.7 hrs on record
Posted: December 31, 2015
I'm not giving this game a negative review because it's a terrible game. I'm giving it a negative review due to a commonly occurring bug that makes the game impossible to beat.
DuckTales: Remastered is a remake (rather than a remaster) of an old NES game that garnered quite a bit of praise back in the days, for its well crafted levels, great soundtrack and fun gameplay. Remastered does not quite hit all the same notes, but the core gameplay is still very fun.

Graphics and sound
If anything, the game actually looks better than the show it's based on. The colours are vibrant, movement is smooth and everything is nicely detailed without feeling cluttered. It "feels" like a cartoon, in a good way. The only area where criticism can really be had is in the animations that sometimes leave a bit to desire. Still, the game is beautiful.
And it's no slouch in the sound department either. All the songs but one are based on the soundtrack of the NES game, but updated to make use of modern hardware. Only a single song is less than stellar, and that's the one that is new to this game. And it's not even a bad song, it just does not fit in with the rest.
And what good is an action game without good sound effects? It "feels" satisfying to jump on enemies. The sound effects have just the right amount of "impact", creating a very satisfying experience. It manages to both stay faithful to its source material (the NES game), and expand on it.
And let's not forget the voice acting. It's great. I did not grow up with the English version of the cartoon, and I still think the voice acting sound just right. This is extra impressive, considering the age of many of the voice actors (remember, this show originally aired back in 1987).

Story
No-one will play this game for its story. It's a forgettable story that adds very little to the overall experience. You're out looking for some special treasures, and need to visit places all over the world, and also the moon, in order to find them. That's really the extent of it.
Sadly, the story delivery often gets in the way of the gameplay. Cutscenes are frequent, and they completely stop the action. It would most likely have been better to just have one bigger cutscene at the start of the level, and then a bigger one at the end, with some chatter between the characters during the levels that don't require you to stop moving.

Gameplay
The game borrows its gameplay from the original NES game, and it's a testament to good design when in 2015 a game that plays like a game from 1989 still is a joy to play. Bouncing on enemies is just as fun now as it was back then.
The levels are heavily inspired by the levels from the NES game, keeping a similar layout. New objectives are added to the levels that basically amount to scavenger hunts, and here is where the game starts showing its faults. The original levels were never designed to be navigated this way, you were supposed to get to certain points in them, and you had a few options in regards to how you got to these points. In the remaster you need to go through almost every part of the level, which results in some strange looping back. It's particularly bad in the first non-tutorial level that you're likely to play, Amazonas, where you were originally meant to either pick the upper or lower rout in the earlier parts of the level, but here need to pick one, then go back through the other and then through one of them again. It breaks the sense of forward momentum, and it's really just a bit dull. All other levels, except for the new one at the end, suffer from this issue to some extent. This adds up to a game with worse level design than the game it's based on.
The final level also feels out of place. Suddenly the style of the level (in terms of how you play it) changes completely. If you've ever played a Mega Man game, then this level will feel familiar, because that's what it feels like. A Mega Man level (and not a well designed one). The soundtrack on this level also feels like something out of Mega Man.

Options?
The options menu is severely lacking. You can't even change the sound levels. It's more or less limited to resolution, AA, language, brightness and two pre-set key combinations for your jump attack. No, you can not even re-bind controls. While graphics options for a game like this is not super important, sound levels and re-binding controlls is just something that I've come to expect from any game with more than a minimal budget.

The big freeze-bug at the end
This is the reason why my review ends up negative. There is a bug near the end that freezes the game. It won't happen for everyone, but the amount of people I've seen reporting this seem to indicate that it's at least a relatively common bug. One that neither WayForward nor Capcom has bothered fixing. Exactly what causes the bug is unknown, but it does not seem to be due to a specific graphics card vendor, OS version or anything like that.

Closing words
Even without the bug, the frequent cutscenes and the frankly not great level design pulls this game down. The core gameplay is really good, but sadly the things surrounding it are not. Had they either stuck with the original level design, or designed brand new levels around the scavenger hunts you're supposed to partake in, then this game could easily have been a winner, but as it stands, it's just an alright game, with great graphics and sound, and a very serious bug near the end that might make it impossible for you to see the last boss.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: January 21
BEWARE: if you have NVIDIA, with recent drivers, expect to wander in the community hub to find the solution of a freezing game during the last boss.

DuckTales.... so many memories... on the NES system.

Because I belong to that generation that got the chance to play it on it. Besides, I can still remember the song (in French) for Duck Tales, the cartoon. And I still remember the pogo stick, the Amazon and the Moon.

DuckTales Remastered is an improved version of the original game. Oncle Scrooge (or Picsou in French) is searching for a mythical artefact with the help of all the gang (the nephews and niece, the chopper pilot, the crazy inventor) and pitched against some enemies (the witch, the scottish billionnaire, the thiefs). I'm sorry if I'm not giving the English names, as I'm used to Geo Trouvetou, Mystique or Riri, Fifi and Loulou (who are Huey, Dewey and Louie) and as names.

Anyway, dear Scrooge will visit the Amazon, some African mines, a haunted castle in Transylvania, the Everest and the Moon, without forgetting a volcano where the big fight will arrive. If he can jump, he can also use his cane as pogo stick to reach heights or to throw stuff. As part of a classic platformer, you can improve your health or find secret areas with bonuses. The score is determined by the value of the diamonds you've found (whether they're hidden in chests or not). Unless they're in chests, you have to pass on the zone they're to make them appear. But they're only there temporary: you have to take them quickly.

Also, the enemies are typical of the level visited: gorillas, spiders and snakes in the Amazon (without forgetting the tribemen), mummies, bats and ghosts in Transylvania, etc... Each level is ending with a boss to defeat, though some are just mad at you for another story, like the Yeti for example.

Anyway, the good part of the game is that you can unlock art gallery thanks to the money you're accumulating during the levels. If you start a new game, it's not erased, which is great. But during a same playthrough, you can't replay a level. Once it's done, it's done. You can't go back for secrets you've missed or for achievements. Anyway, if you're starting a new game, generally, it's because you want to try it at a higher level.

The graphics are very colorful, anyway, you can't expect a dark setting for a remastering of a game that was already oriented towards children at the time. Everything is well polished..... APART FOR A FREEKING FREEZING BUG FOR PEOPLE WITH NVIDIA CARDS ON THE FINAL BOSS! IMPOSSIBLE TO FINISH THE GAME!

And that's where all the good found in the game is crushed because the developers aren't trying to patch the game for that game-breaking bug. It's just sad that I can't finish the game.

So yeah, while DuckTales isn't perfect as there is only audio in English, that the game is for people having played it and finding some good memories, while DuckTales, despite that, is a very good game until the end, should I thumb it down or up?

I'm tempted to thumb it down but I've enjoyed it the game for 90% of it, apart the bug. So, well, I'll thumb it up but stay aware of the problem.
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