© 1989, 2013 Disney
Distributed by CAPCOM U.S.A., INC.
Welcome back Unca Scrooge[/tr]
|Personal Rating: "Worth purchasing"[/tr]|
Traditional Rating: 7.5 out of 10
Genre: Platform Adventure
|DuckTales is widely considered as one of the best 8-bit titles from the NES era in what many elder gaming folk like myself like to refer to as the golden ages of gaming. Back then games were short and sweet, incredibly focused affairs and often brutally difficult. There were no check point systems and most titles released during this era did not even have a save feature which only ended up encouraging gamers to clear the game in one single sitting. DuckTales was also one of the very few licensed titles for the time done right. Often, as is today, games released off licensed material tended to be terrible cash grab affairs but back in 1989 DuckTales seemed to buck that trend offering something genuinely delightful to fans of the ever popular Disney television show.[/tr]|
With the current resurgence of 8-bit nostalgia being embraced by many an indie developer it was great news for fans of the original to hear Capcom had commissioned a remastering similar to that of its Bionic Commando remaster. With development reigns handed over to Wayforward (Grin studios worked on the Bionic Commando: Rearmed remaster) they set about recreating the DuckTales universe with newly hand-drawn animated sprites, employing authentic Disney character voices and evolving the original game levels with stunning hand-painted backgrounds. The result is simply stunning. While much is left in tact, quite a bit has of course changed with new areas added to the various levels encountered in the original and boss battle patterns altered for a new generation of gamers. The chiptune soundtrack, one of the all time 8-bit best, has also been modernized and should have most comfortably humming away at each levels tune as if no time had passed whatsoever.
Ducktales Remastered does remain steadfastly old-school though. While certainly not up to the levels of difficulty of the original thanks to a newly implemented save feature that saves your progress once each area has been completed, it's still no walk in the park and even playing the game on normal mode (there is also a hard and challenging mode for you masochists out there) many gamers playing this title for the first time should be offered a suitably difficult challenge. DuckTales Remastered also shows off the era's love for its themed levels, which were repeated ad naseum during the NES's reign. You will get a Forrest level, and Ice level, a Haunted Castle/House level and an Underground level just like almost all the level design represented back in gaming then. Depending on your nostalgia factor this may or may not impress you seeing as though most modern platformers (Rayman Origin/Legends, Super Mario Bro.) have tried hard to distance themselves from such level design implementations and if they have included them, attempted to add twists to freshen them up.
Gameplay is still very much the same as the original with Scrooge McDuck dealing blows to the enemies in his path with his pogo stick which he can bounce on to elevate him above his enemies heads. Landing directly on the head of an enemy will safely vanquishe them, miss and connect with them directly will result in a heart being shaved off Scrooge's health. Scrooge McDuck starts his with adventures with three hearts but as you progress you do earn more heart health vials that certainly come in handy when battling it out with the level end bosses.
|DuckTales Remasterd is a wonderful trip down memory lane and while gaming may have moved along in leaps and bounds it speaks wonders of the original's power that even though DuckTales Remasterd is a simple little adventure, a love letter to all its fans, that by no means does not make it an engrossing game to re-experience or experience for the very first time. DuckTales Remastered is the perfect lazy Sunday afternoon fodder for all you NES fanatics out there.[/tr]|
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