Penny Arcade's On the Rain-Slick Precipice of Darkness 4
Penny Arcade’s “On the Rain-Slick Precipice of Darkness 4” concludes the saga of Tycho Brahe, Scion of The Long Project, and his almost certainly human partner Jonathan Gabriel. The world has been destroyed, but existence extends beyond this mortal plane in the gruesome Underhell!
Gebruikersrecensies: Erg positief (147 recensies)
Releasedatum: 7 jun 2013
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Contains Rain-Slick Precipice of Darkness 3 and 4

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"Classic nostalgia overload RPG goodness with contemporary humor and sweet pixelart. Easy recommendation."

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Penny Arcade’s “On the Rain-Slick Precipice of Darkness 4” concludes the saga of Tycho Brahe, Scion of The Long Project, and his almost certainly human partner Jonathan Gabriel. The world has been destroyed, but existence extends beyond this mortal plane in the gruesome Underhell! The new game expands considerably on its predecessor in size, scope and gameplay. Create the ultimate fighting force by recruiting bizarre, occasionally disgusting monsters and teaming them up with the best trainer for the job!

Key Features

  • Old-School RPG style mixed with modern design sensibilities!
  • Bizarre and humorous story written by Penny Arcade & Zeboyd Games!
  • Over twice as many area maps as the previous game!
  • Explore the Underhell world (in all its traditional RPG glory) and discover its many secrets.
  • No random battles!
  • Music created by Hyperduck Soundworks (Dust: An Elysian Tail, Mojang's Scrolls)!
  • Recruit bizarre & powerful monsters like a sentient vending machine, an evil ice cream cone, a bug-crow... thing, and more!
  • Disrupt enemy attacks with powerful interrupt abilities!
  • Rechargeable MP & items! Unleash your full power in every battle!

Systeemeisen

    Minimum:
    • OS:Windows XP
    • Processor:1.6Ghz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:600 MB HD space
    • Sound:DirectX 9.0c compatible
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
8.8 uur in totaal
Geplaatst: 8 november
+fun story
+cards

-monotonous fights
-very poor graphics
-stupid inventory system
Was deze recensie nuttig? Ja Nee
7 van de 8 mensen (88%) vonden deze recensie nuttig
13.5 uur in totaal
Geplaatst: 16 juni
A very uniqe game to say the least. Definitely worth playing for a few bucks. I have to say I liked the fighting style better in 3 but the map is more broad in this game. This series seems to thrive on wacked out endings. Wish there was more to add but the game is just simple rpg funnness. I wouldn't say the humor was that great here but still an enjoyable game.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
17.7 uur in totaal
Geplaatst: 18 juli
Awesome soundtrack
Was deze recensie nuttig? Ja Nee
7 van de 12 mensen (58%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 8 september
We are villains to our very core.
Heroism is out the door.
Saving people isn't what we do!

We hold our monstorbs to the sky!
(Ah, hahahah. Hahahaha.)
When they open, you will cry.
'Cause monsters will pour out.
And jump. On! You!

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!

I'm Gary Gray, adoring throng.
I write all the Fish Force songs.
Yes, I do it using this, stupendous hand!
(I model, you know.)

I'm Mistletoe but I don't kiss.
Call me your battleness.
Nigiri-Chu's a big, part of our brand.
(Ah, yes, where's he gone now?!)

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!
(Get it? Because you know, scales?)

Within my orb, the world is a memory.
All of my enemies, howl in the dark.
A crow man so lustrous, black feathers shining.
Black talons pining, to tear out my heart!

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
7.9 uur in totaal
Geplaatst: 19 juni
Review originally posted here: http://postlaunch.blogspot.ca/2014/06/penny-arcades-on-rain-slick-precipice.html

I noted that Precipice of Darkness 3 felt a little formulaic and repetitive after having played Zeboyd's other games. Fortunately, 4 aims to mix things up right off the bat. Not drastically, but enough to feel a little different.

In Underhell, monsters are far tougher than our characters are used to, so they must capture and train Underhell creatures using a Monstorb - so there's a bit of a Pokémon vibe going on. You can choose which trainer is attached to each monster, which determines the monster's secondary abilities and level up bonuses. You'll want to experiment with different combinations to grow your monsters and benefit from trainer passive abilities, but you can swap at any time. This training feature, coupled with a reduction in combat options, adds a new layer of strategy while cutting down on the option overload. You don't have ten combat abilities per class for three classes - this time at max level you have five or six combat abilities from each of two classes, with passive abilities making up the difference.

The new overworld map makes the game feel less like a series of corridors even though it actually changes very little. It's a trick of perception - there are a few optional areas, but for the most part the game is just as linear as the last one. It took me a while to notice, though, so points for that. And the map looks pretty cool too.

Visuals and music are more distinctive and unique this time around. Environments that might normally be cliche (like lava world and desert world) are made weird enough that they're still interesting. And then of course there are some more unique areas like the ice cream caverns and the world tree zoo. Many of the audio tracks have more memorable melodies and more interesting sounds - enough for me to be writing about it this time, where last review it was more like "I guess it did have music".

I had fewer laugh-out-loud moments in 4 than I did in 3. I guess the subject matter - killing the last remaining god to destroy the universe and create a new one - is a bit less conducive to comedy than the more typical (but still weird) adventures in the previous games. But slightly less funny doesn't mean worse because the writing is still great. Tycho becomes an NPC this time around, acting more directly to fulfill his plans, and that's OK because it allows him to finally become as mysterious and badass as he's tried to appear all along.

Precipice of Darkness 4 provides a mostly satisfying conclusion to the series. I was a little disappointed that I didn't get to see end result of Tycho's work, but on the other hand, it would've been pretty hard to depict in just a few minutes. Anyway, if you enjoyed 3 you'll definitely enjoy 4. Though the opposite is also true - if you didn't enjoy 3 you'll feel the same about 4.
Was deze recensie nuttig? Ja Nee
5 van de 11 mensen (45%) vonden deze recensie nuttig
10.5 uur in totaal
Geplaatst: 4 juni
If you like this type of game I highly recommend it, its very fun pretty long and all around great game its well worth the 5$
Was deze recensie nuttig? Ja Nee
1 van de 3 mensen (33%) vonden deze recensie nuttig
14.6 uur in totaal
Geplaatst: 23 juni
Honestly it pains me to do this.

Zeboyd Games has a reputation for really grabbing the unholy trinity of RPGs: Interesting premise, well constructed gameplay, and dirt cheap price. In the finale of Rain-Slick, they pull off one and a half. While the game retains its bizarre unpredictable environment, fast-paced action, humorous writing, and gains a killer soundtrack, it overstays its welcome rather quickly. Which sucks considering this is the longest game in the series.

Early on you're introduced to the UnderHell, which fits considering the fact that virtually everything is unoriginal and dull to walk through. The enemies are as creative as ever but it's horribly boring to go through, which sucks since one of the aims was to give the game a more epic scale with the addition of a world map. The job pin system is also replaced with a party of four different monsters ranging from a bro rodent - or brodent - to a living vending machine, which hits and misses. Similarly to the job pin system of the last game, each monster has its own playing style, but none really match up to the rather impressive ideas that came from the mundane made awesome job system, which in case you forgot, weaponized shoemaking and planted gardens that caused various effects as time passed. Ultimately they play very simularly. The difficulty ramps up nicely as well and offers a good deal of challenge as time goes on, which is nice, though early game feels very simple.

Ultimately, Rain-Slick 4 just motivated me with the desire to play 3 again since I had a much better time with it. While this game offered a great amount of unpredictable moments, it's much more predictable. If this was 3 it'd be running around in circles, then as you thought it would keep running it'd do a backflip or start talking in an incomprehensible language, or randomly combust. 4 just keeps running, sometimes changing speeds and direction but it's still moving and you know it's going to move. This works out for it somewhat well as endgame is a lot more predictable compared to 3's endgame coming near out of nowhere, and it finishes very strong too. It's just a lot of the middle faultered greatly.

I recommend this game if you want to see the conclusion of the Rain-Slick series, are looking for a somewhat enjoyable RPG to play, or just enjoy Zeboyd Games' games. I mean it's cheap, you really can't beat that.
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
5.3 uur in totaal
Geplaatst: 9 juli
The story and characters are pretty epic, and I jumped in with this one without playing the other 3 :X

Reminds me of older FF games.
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
10.6 uur in totaal
Geplaatst: 7 augustus
I can't say much but all I can say is,play them all.
Even if their different,even if their not exactly made by the same people (the first 2 and the last 2)
But the whole series is just a fun game that I'd spend my time playing when not doing schoolwork,and I loved EVERY bit of it.
Other then repetive battles like the 3rd, thats all I can really say as a negative. But anyway thats my opinion.
Was deze recensie nuttig? Ja Nee
1 van de 4 mensen (25%) vonden deze recensie nuttig
10.7 uur in totaal
Geplaatst: 20 september
The story is mediocre at best. The path completely linear. May as well have just listed a queue of battles to be uptaken and then given a piece of equipment. Most of the interactions with NPCs are nonsensical. There are few battles on any difficulty that require any degree of planning. It's not poor, but there's little to inspire you either. It's short enough (10 hours or so) that you'll end up playing it through hoping to get into some battle that's inspirational but you won't find any.
Was deze recensie nuttig? Ja Nee
0 van de 2 mensen (0%) vonden deze recensie nuttig
0.4 uur in totaal
Geplaatst: 24 september
The best game I have ever played in twenty years of computer gaming, bar none (and I have played a LOT of games). Eight years on I can still recall how profoundly that game gripped me, and I am not an overly emotional person. You will care about the characters, you will be moved, you will make choices that tell you more about yourself. It sounds trite, I know, but it really is that good. If only someone would make more of these...insightful, intelligent, devastatingly creative. Fallout is the only RPG to come close. A word of warning: You MUST read all the text, explore all the dialogue options, if you are to gain the most from the game. A decent intelligence and wisdom score is recommended.....although so is a decent score in everything else....the game does the best job of making usually superflous statistics genuinely useful that I have ever seen. Still very much worth playing.
Was deze recensie nuttig? Ja Nee
2 van de 7 mensen (29%) vonden deze recensie nuttig
13.5 uur in totaal
Geplaatst: 23 juni
Great game just like the previous one
Was deze recensie nuttig? Ja Nee
2 van de 7 mensen (29%) vonden deze recensie nuttig
13.8 uur in totaal
Geplaatst: 6 oktober
To be perfectly honest? This game is sadly the worst of their 4 games so far. The New Monster system just didn't seem to work out, but also their Final Fantasy 3/6 [Depending on how you wanna see it] group switches always disrupted my game experience. In the end I grew accustomed to a group of monsters, and then readjustet again to another one, by itself no problem. But from basically Level 1. Jump, finally getting stronger - jump back yay this again.
The Story is very good.

The Battles? Jokes. If I have to think about how to defeat a group of monsters effectively, I have run into the problem of the HP. The HP grows for your enemies is gigantic. The battles in the end felt like a drag I had to do. If that happens in an RPG with Fighting as a focus? Ouch.I don't mind beating the hell out of mighty creatures that outdo me if I don't think and just act, but that was the story of every Battle. SMT Persona 3&4 keep me more entertained on Maniac/Very Hard [Respective for the game] and even though I sometimes just wanna throw my PS/P/VITA around, it's still fun. This game does the exact opposite for me. I've seen this as a problem in the Precipice of Darkness 3. The Battles are dynamic yes, the Waiting bar system has been done well and offers strategical insight to when to use Delay attacks or when to leave that alone. I don't want a game where I can beat up a monster in One Turn [Makes battles redundant] but if I have to fight Battles with monsters on a Boss LVL HP all the time, for basic rewards and this continously and all the time it's bad. The Boss battles were just a sign for me that I get closer to the finish of this game. I had a blast with it when the Fish Force song came up, I even enjoyed the first two Character Group jumps, but... the "Master" system where they gain extra stats for level ups and skill based on which Pokémon trainer - woops, slip of tongue - you use seems to be mysterious. The Badge system where you could swap your Class on the fly in the PoD 3 is better. By a lot. Experiment every fight! Here... not so much. "Catching" new pokédudes [a Grotesque reference] seems like it's hardly worth the time. This sums it up for the Battle segment.

The Map looks Beautiful and by far the best overworld they have ever produced. If only Cthulu could've looked this good, that would've been a delicious experience Visual wise. The Character models look good. The Music blows, and earlier mentioned Fish Force track took the cake. The Battle Theme is so-so. The other themes were fitting and good.
But going back to the Themes - if you know the Cthulu Battle theme, everything just pales in comparison, so this is biased.
Extending the Item system by new senseful things ; Great Job 10/10 Please do that again. It was cool in 3, and even better in 4.

All in all it's a very funny game, but as you can see the negative section weighs a lot heavier. BoD7/Cthulu/PoD 3 were all better by a big margin. I recommend playing the earlier mentioned games in succession to see how they evolved and then compare it to this. Otherwise I can't recommend it. *Prays for the well being of Cosmic*
Was deze recensie nuttig? Ja Nee
0 van de 4 mensen (0%) vonden deze recensie nuttig
17.4 uur in totaal
Geplaatst: 25 juni
Pretty much completely squanders the build-up of the previous games. Plot lines are abandoned, critical characters are executed with zero fanfare, and questions are left unanswered on our way to an anticlimactic ending. The gameplay takes a turn for the silly Pokemon simulator, but the relentless focus on unskippable, purposeless battles makes for a monotonous experience. Read a plot synopsis instead.
Was deze recensie nuttig? Ja Nee
0 van de 6 mensen (0%) vonden deze recensie nuttig
70.2 uur in totaal
Geplaatst: 12 oktober
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness has a title that is immediately indicative of the brand of humour you'll find throughout. The writing in these games, courtesy of Penny Arcade writer Jerry Holkins, is everything you'd expect, but unfortunately you'll have to put up with a turn-based JRPG of sorts to see much of it.
In Ep4, they've streamlined 3's mechanics further, but they may have gone too far, and it's another hard slog through to the end of the series.
Was deze recensie nuttig? Ja Nee
2 van de 16 mensen (13%) vonden deze recensie nuttig
2.0 uur in totaal
Geplaatst: 3 september
bad
Was deze recensie nuttig? Ja Nee
1 van de 15 mensen (7%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 21 september
Same crap, different gimmick. But you'll love it if you're still mentally in middle school!
Was deze recensie nuttig? Ja Nee
32.0 uur in totaal
Geplaatst: 24 september
Fish Force for life.

For 5 bucks it's definitely worth it's money in entertainment and fun. Would definitely suggest buying the 3 and 4 bundle for the 3 dollars extra.
Was deze recensie nuttig? Ja Nee
19.7 uur in totaal
Geplaatst: 20 september
This game is interesting and fun. Unique mechanics in terms of character rotations and selection of skills. I enjoy the Penny Arcade games and recommend it for anyone who wants to play a throwback to the old RPG feel.
Was deze recensie nuttig? Ja Nee
5.8 uur in totaal
Geplaatst: 23 september
This game is significantly harder than the previous game, and requires a bit more thought to win battles as you do not have the same class-switching ability as 3. There is a good sense of progress since aren't contained to an overworld map this time and have to switch between parties.
Overall, the Rain-Slick 4 is bigger and more involved than Rain-Slick 3, working as a good finish to the quadrilogy.
Was deze recensie nuttig? Ja Nee