Penny Arcade's On the Rain-Slick Precipice of Darkness 4
Penny Arcade’s “On the Rain-Slick Precipice of Darkness 4” concludes the saga of Tycho Brahe, Scion of The Long Project, and his almost certainly human partner Jonathan Gabriel. The world has been destroyed, but existence extends beyond this mortal plane in the gruesome Underhell!
User reviews: Very Positive (144 reviews)
Release Date: Jun 7, 2013
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Contains Rain-Slick Precipice of Darkness 3 and 4


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About This Game

Penny Arcade’s “On the Rain-Slick Precipice of Darkness 4” concludes the saga of Tycho Brahe, Scion of The Long Project, and his almost certainly human partner Jonathan Gabriel. The world has been destroyed, but existence extends beyond this mortal plane in the gruesome Underhell! The new game expands considerably on its predecessor in size, scope and gameplay. Create the ultimate fighting force by recruiting bizarre, occasionally disgusting monsters and teaming them up with the best trainer for the job!

Key Features

  • Old-School RPG style mixed with modern design sensibilities!
  • Bizarre and humorous story written by Penny Arcade & Zeboyd Games!
  • Over twice as many area maps as the previous game!
  • Explore the Underhell world (in all its traditional RPG glory) and discover its many secrets.
  • No random battles!
  • Music created by Hyperduck Soundworks (Dust: An Elysian Tail, Mojang's Scrolls)!
  • Recruit bizarre & powerful monsters like a sentient vending machine, an evil ice cream cone, a bug-crow... thing, and more!
  • Disrupt enemy attacks with powerful interrupt abilities!
  • Rechargeable MP & items! Unleash your full power in every battle!

System Requirements

    • OS:Windows XP
    • Processor:1.6Ghz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:600 MB HD space
    • Sound:DirectX 9.0c compatible
Helpful customer reviews
13.8 hrs on record
Even when I didn't play the previous titles on the series, I enjoyed this game a lot!, I really liked the item system, which avoid the accumulation of items till the end of the game. The battles are fun and can be challenging at some point (maybe not that much). The humor on the game makes you want to continue and see what will happen. It is a good old style rpg game with some interesting new concepts on battle and item system. Definitely a good game
Posted: September 28
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32.0 hrs on record
Fish Force for life.

For 5 bucks it's definitely worth it's money in entertainment and fun. Would definitely suggest buying the 3 and 4 bundle for the 3 dollars extra.
Posted: September 24
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13.8 hrs on record
To be perfectly honest? This game is sadly the worst of their 4 games so far. The New Monster system just didn't seem to work out, but also their Final Fantasy 3/6 [Depending on how you wanna see it] group switches always disrupted my game experience. In the end I grew accustomed to a group of monsters, and then readjustet again to another one, by itself no problem. But from basically Level 1. Jump, finally getting stronger - jump back yay this again.
The Story is very good.

The Battles? Jokes. If I have to think about how to defeat a group of monsters effectively, I have run into the problem of the HP. The HP grows for your enemies is gigantic. The battles in the end felt like a drag I had to do. If that happens in an RPG with Fighting as a focus? Ouch.I don't mind beating the hell out of mighty creatures that outdo me if I don't think and just act, but that was the story of every Battle. SMT Persona 3&4 keep me more entertained on Maniac/Very Hard [Respective for the game] and even though I sometimes just wanna throw my PS/P/VITA around, it's still fun. This game does the exact opposite for me. I've seen this as a problem in the Precipice of Darkness 3. The Battles are dynamic yes, the Waiting bar system has been done well and offers strategical insight to when to use Delay attacks or when to leave that alone. I don't want a game where I can beat up a monster in One Turn [Makes battles redundant] but if I have to fight Battles with monsters on a Boss LVL HP all the time, for basic rewards and this continously and all the time it's bad. The Boss battles were just a sign for me that I get closer to the finish of this game. I had a blast with it when the Fish Force song came up, I even enjoyed the first two Character Group jumps, but... the "Master" system where they gain extra stats for level ups and skill based on which Pokémon trainer - woops, slip of tongue - you use seems to be mysterious. The Badge system where you could swap your Class on the fly in the PoD 3 is better. By a lot. Experiment every fight! Here... not so much. "Catching" new pokédudes [a Grotesque reference] seems like it's hardly worth the time. This sums it up for the Battle segment.

The Map looks Beautiful and by far the best overworld they have ever produced. If only Cthulu could've looked this good, that would've been a delicious experience Visual wise. The Character models look good. The Music blows, and earlier mentioned Fish Force track took the cake. The Battle Theme is so-so. The other themes were fitting and good.
But going back to the Themes - if you know the Cthulu Battle theme, everything just pales in comparison, so this is biased.
Extending the Item system by new senseful things ; Great Job 10/10 Please do that again. It was cool in 3, and even better in 4.

All in all it's a very funny game, but as you can see the negative section weighs a lot heavier. BoD7/Cthulu/PoD 3 were all better by a big margin. I recommend playing the earlier mentioned games in succession to see how they evolved and then compare it to this. Otherwise I can't recommend it. *Prays for the well being of Cosmic*
Posted: October 6
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70.2 hrs on record
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness has a title that is immediately indicative of the brand of humour you'll find throughout. The writing in these games, courtesy of Penny Arcade writer Jerry Holkins, is everything you'd expect, but unfortunately you'll have to put up with a turn-based JRPG of sorts to see much of it.
In Ep4, they've streamlined 3's mechanics further, but they may have gone too far, and it's another hard slog through to the end of the series.
Posted: October 12
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3.6 hrs on record
Great writing, atrocious game play. Find it on YouTube.
Posted: October 17
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6 of 7 people (86%) found this review helpful
13.5 hrs on record
A very uniqe game to say the least. Definitely worth playing for a few bucks. I have to say I liked the fighting style better in 3 but the map is more broad in this game. This series seems to thrive on wacked out endings. Wish there was more to add but the game is just simple rpg funnness. I wouldn't say the humor was that great here but still an enjoyable game.
Posted: June 16
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5 of 6 people (83%) found this review helpful
1.5 hrs on record
We are villains to our very core.
Heroism is out the door.
Saving people isn't what we do!

We hold our monstorbs to the sky!
(Ah, hahahah. Hahahaha.)
When they open, you will cry.
'Cause monsters will pour out.
And jump. On! You!

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!

I'm Gary Gray, adoring throng.
I write all the Fish Force songs.
Yes, I do it using this, stupendous hand!
(I model, you know.)

I'm Mistletoe but I don't kiss.
Call me your battleness.
Nigiri-Chu's a big, part of our brand.
(Ah, yes, where's he gone now?!)

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!
(Get it? Because you know, scales?)

Within my orb, the world is a memory.
All of my enemies, howl in the dark.
A crow man so lustrous, black feathers shining.
Black talons pining, to tear out my heart!

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!

We are Fish Force! Trail blazers!
We are Fish Force!
We beat the odds, 'cause we tip the scales!
Posted: September 8
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4 of 9 people (44%) found this review helpful
10.5 hrs on record
If you like this type of game I highly recommend it, its very fun pretty long and all around great game its well worth the 5$
Posted: June 4
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0 of 1 people (0%) found this review helpful
5.3 hrs on record
The story and characters are pretty epic, and I jumped in with this one without playing the other 3 :X

Reminds me of older FF games.
Posted: July 9
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2 of 6 people (33%) found this review helpful
13.5 hrs on record
Great game just like the previous one
Posted: June 23
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2 of 7 people (29%) found this review helpful
2.0 hrs on record
Posted: September 3
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1 of 5 people (20%) found this review helpful
1.1 hrs on record
Same crap, different gimmick. But you'll love it if you're still mentally in middle school!
Posted: September 21
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14.6 hrs on record
Honestly it pains me to do this.

Zeboyd Games has a reputation for really grabbing the unholy trinity of RPGs: Interesting premise, well constructed gameplay, and dirt cheap price. In the finale of Rain-Slick, they pull off one and a half. While the game retains its bizarre unpredictable environment, fast-paced action, humorous writing, and gains a killer soundtrack, it overstays its welcome rather quickly. Which sucks considering this is the longest game in the series.

Early on you're introduced to the UnderHell, which fits considering the fact that virtually everything is unoriginal and dull to walk through. The enemies are as creative as ever but it's horribly boring to go through, which sucks since one of the aims was to give the game a more epic scale with the addition of a world map. The job pin system is also replaced with a party of four different monsters ranging from a bro rodent - or brodent - to a living vending machine, which hits and misses. Similarly to the job pin system of the last game, each monster has its own playing style, but none really match up to the rather impressive ideas that came from the mundane made awesome job system, which in case you forgot, weaponized shoemaking and planted gardens that caused various effects as time passed. Ultimately they play very simularly. The difficulty ramps up nicely as well and offers a good deal of challenge as time goes on, which is nice, though early game feels very simple.

Ultimately, Rain-Slick 4 just motivated me with the desire to play 3 again since I had a much better time with it. While this game offered a great amount of unpredictable moments, it's much more predictable. If this was 3 it'd be running around in circles, then as you thought it would keep running it'd do a backflip or start talking in an incomprehensible language, or randomly combust. 4 just keeps running, sometimes changing speeds and direction but it's still moving and you know it's going to move. This works out for it somewhat well as endgame is a lot more predictable compared to 3's endgame coming near out of nowhere, and it finishes very strong too. It's just a lot of the middle faultered greatly.

I recommend this game if you want to see the conclusion of the Rain-Slick series, are looking for a somewhat enjoyable RPG to play, or just enjoy Zeboyd Games' games. I mean it's cheap, you really can't beat that.
Posted: June 23
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17.7 hrs on record
Awesome soundtrack
Posted: July 18
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10.6 hrs on record
I can't say much but all I can say is,play them all.
Even if their different,even if their not exactly made by the same people (the first 2 and the last 2)
But the whole series is just a fun game that I'd spend my time playing when not doing schoolwork,and I loved EVERY bit of it.
Other then repetive battles like the 3rd, thats all I can really say as a negative. But anyway thats my opinion.
Posted: August 7
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9.5 hrs on record
Played about 4 hours (chapter 6) and have been enoying it so far. Battles are rather easy even on hard, though still entertaining enough in the vein of older final fantasy and Dragon Quest type games. The humor is pretty goofy and enjoyable as with most Zeboyd games (a brick named Craig Kilnborn). I do feel this game is made for a certain type of person though.
Posted: May 28
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10.7 hrs on record
The story is mediocre at best. The path completely linear. May as well have just listed a queue of battles to be uptaken and then given a piece of equipment. Most of the interactions with NPCs are nonsensical. There are few battles on any difficulty that require any degree of planning. It's not poor, but there's little to inspire you either. It's short enough (10 hours or so) that you'll end up playing it through hoping to get into some battle that's inspirational but you won't find any.
Posted: September 20
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19.7 hrs on record
This game is interesting and fun. Unique mechanics in terms of character rotations and selection of skills. I enjoy the Penny Arcade games and recommend it for anyone who wants to play a throwback to the old RPG feel.
Posted: September 20
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5.8 hrs on record
This game is significantly harder than the previous game, and requires a bit more thought to win battles as you do not have the same class-switching ability as 3. There is a good sense of progress since aren't contained to an overworld map this time and have to switch between parties.
Overall, the Rain-Slick 4 is bigger and more involved than Rain-Slick 3, working as a good finish to the quadrilogy.
Posted: September 23
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7.9 hrs on record
Review originally posted here:

I noted that Precipice of Darkness 3 felt a little formulaic and repetitive after having played Zeboyd's other games. Fortunately, 4 aims to mix things up right off the bat. Not drastically, but enough to feel a little different.

In Underhell, monsters are far tougher than our characters are used to, so they must capture and train Underhell creatures using a Monstorb - so there's a bit of a Pokémon vibe going on. You can choose which trainer is attached to each monster, which determines the monster's secondary abilities and level up bonuses. You'll want to experiment with different combinations to grow your monsters and benefit from trainer passive abilities, but you can swap at any time. This training feature, coupled with a reduction in combat options, adds a new layer of strategy while cutting down on the option overload. You don't have ten combat abilities per class for three classes - this time at max level you have five or six combat abilities from each of two classes, with passive abilities making up the difference.

The new overworld map makes the game feel less like a series of corridors even though it actually changes very little. It's a trick of perception - there are a few optional areas, but for the most part the game is just as linear as the last one. It took me a while to notice, though, so points for that. And the map looks pretty cool too.

Visuals and music are more distinctive and unique this time around. Environments that might normally be cliche (like lava world and desert world) are made weird enough that they're still interesting. And then of course there are some more unique areas like the ice cream caverns and the world tree zoo. Many of the audio tracks have more memorable melodies and more interesting sounds - enough for me to be writing about it this time, where last review it was more like "I guess it did have music".

I had fewer laugh-out-loud moments in 4 than I did in 3. I guess the subject matter - killing the last remaining god to destroy the universe and create a new one - is a bit less conducive to comedy than the more typical (but still weird) adventures in the previous games. But slightly less funny doesn't mean worse because the writing is still great. Tycho becomes an NPC this time around, acting more directly to fulfill his plans, and that's OK because it allows him to finally become as mysterious and badass as he's tried to appear all along.

Precipice of Darkness 4 provides a mostly satisfying conclusion to the series. I was a little disappointed that I didn't get to see end result of Tycho's work, but on the other hand, it would've been pretty hard to depict in just a few minutes. Anyway, if you enjoyed 3 you'll definitely enjoy 4. Though the opposite is also true - if you didn't enjoy 3 you'll feel the same about 4.
Posted: June 19
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