A legend reborn as Realms of Arkania: Blade of Destiny returns! Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
User reviews: Mixed (127 reviews)
Release Date: Jul 29, 2013

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About This Game

A legend reborn as Realms of Arkania: Blade of Destiny returns!

Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.

Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.

Old school RPG at its best – for the Fans of REAL RPG games.


  • Remake of the first part of Realms of Arkania
  • Roleplaygame with turn based tactical fights
  • Cities and dungeons in current real-time-3D
  • Dozens of talents, fighting skills and magical skills
  • Authentic realization of the TDE basic rules
  • Depending on your gaming style – 20 to 80 hours game time

Revised Edition

  • User-Contributed Content
  • Modding ability
  • Additional encounters, making Aventuria even more alive
  • Enhanced Battles
  • Completely redone graphics
  • Completely revised and improved User Interface
  • Extended music selection
  • Enhanced sound
  • Steam Achievements, Stats and Cloud
  • Linux build

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP, Vista, 7 or 8
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • DirectX®:10
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 or 8
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • DirectX®:11
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Max OSX 10.6 (Snow Leopard) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 GT / AMD Radeon HD 2600, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:MAC OSX 10.8 (Mountain Lion) or higher
    • Processor:Intel Core2Duo / AMD X2, min. 2.8 GHz
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 560 / AMD Radeon HD 5850, min. 512 MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Ubuntu 12.04
    • Processor:Intel Core2Duo / AMD X2 CPU, min. 2.4 GHZ
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce GT 240 / AMD Radeon HD 3700, min. 256MB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Ubuntu 12.04
    • Processor:Intel I5 / AMD Phenom II, min. 2.8 GHZ
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GTX 660 / AMD Radeon 7850, min. 1GB VRAM
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
49 of 53 people (92%) found this review helpful
133.5 hrs on record
Posted: January 19
So, right to the point.
Yes, I do recommend Realms of Arkania, but with a number of caveats.

Realms of Arkania is definitely "budget," definitely indie, and most definitely rough around the edges in places. RoA still has a couple of UI glitches, and isn't always pretty to look at. The English voice acting is atrocious.

However, the game-stopping bugs present at launch have been fixed. The visuals are adequate; not great, but not terrible. The voice acting, luckily, can be disabled.

As for gameplay, RoA is almost more of a management sim than a typical RPG. I actually appreciate that. The preparation you have to put into traveling during the winter months is possibly more important than how well-equipped your party is for combat. You just don't see certain kinds of brutal gameplay concepts (exposure, thirst & starvation, exhaustion, sickness & disease) in these kinds of games anymore. Unless you play smart, your adventure can easily end during the first winter, with your frostbitten party starving to death on a mountain trail.

How many fantasy RPGs have you played lately in which a winter coat is more important to your survival than a +3 sword?

Now, I didn't buy RoA at release. In fact, I didn't begin playing it until after the final major patch was out. So I didn't experience how badly broken it was at release. My only experience of RoA is with the game in its current state.

So, how is it currently? As far as I can tell, RoA is feature-complete compared to the original Realms of Arkania game from the '90s. Every quest present and working in the original is present and working in this remake. In fact, the devs have added new bits of content to the game (quests, encounters, etc), so the game now has MORE content than the original.

Again, RoA isn't the prettiest game to look at. But the gameplay itself is just what I was looking for when I bought it - unforgiving, difficult, oldschool, and based in the Dark Eye universe.

At over 100 hours ingame, and having finished the main questline and nearly all side quests, I can honestly say that I got my money's worth out of Realms of Arkania. Your mileage may vary, however, depending on how tolerant you are of outdated graphics, general lack of polish, and brutally unforgiving gameplay straight out of 1992.
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17 of 25 people (68%) found this review helpful
27.9 hrs on record
Posted: January 15
If you like these kind of games, it's not half bad. It's pretty good actually but it sure needs a lot of work. I hope the devs will get there eventually.
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10 of 12 people (83%) found this review helpful
26.1 hrs on record
Posted: March 7
I'm a fair way in to this game and totally loving it. I love the old School feel, I love the story, I love that its got so much lore to it. The opening city is truly huge, with shops and tavens. Ive made a name for myself playing the flute! I like the voice discriptions, it feels like a real Pen and Paper experience, reminds me of the Dungeons and Dragons Online in that it is narrated. Ive been looking for a game like that for a long time! At times it reminds me of Eye of the beholder (in the dungeon crawling) and other times like heroes of might and magic (in the combat). I tried the orginal from GOG, and enjoyed it but have found this, with its updated graphics and narrated discriptions better. I would recommend this to anyone who likes deep roleplaying. Give it a few hours and let it grow on you. I'm really glad i took a punt!

Probably ought to note there is no tutorial, and its pretty hard core and plays best on my rig in windowed mode.
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8 of 10 people (80%) found this review helpful
16.8 hrs on record
Posted: March 29
I'm not gonna talk too much about Realms of Arkania as a game. People who don't know the original ROA should read about it somewhere. I'm just gonna say this: its a WRPG where you have to THINK. Its a REAL RPG, where your skills are as much important inside battles AND outside.

I'm here to talk about this reboot only, assuming everyone here knows ROA.

First of all, this game was released in a very incomplete state when it came to STEAM. Almost unplayable, actually. The guys patched it intensivelly after that, but at that point, the game got some of the worst reviews ever (compared to Big Rigs!!). The thing is: after all the patching, the game became QUITE playable... and very fun to play. But people didn't gave it a chance.

Just like the original ROA, your party has TONS of skills that are used in battles and on the field. This is what I always liked about ROA, and its all here. Just like in the original ROA, you have to take real good care of your chars. They will get sick if you are in a cold place without clothes for winter, for example. And just like in the original ROA, this is the most fun part of this game: surviving while exploring the world.

The battles in here are the weakest part though. Then again, they were not much different in the original ROA... Keep in mind that this game is NOT forgiving in the beginning. You will die. A LOT. You will miss most attacks, you will be frustrated. It was like this in ROA, and its exactly the same in ROA HD. After a while, you'll get better, and will be able to DESTROY your enemies. This version has some bad looking character models though. It seems they are just placeholders, but never replaced with real models. Your characters look awful, your enemies look awful too... The backgrounds are ok. The originals had horrible looking battle backgrounds, and they are also bad here. But are at least more detailed, and since they are in 3D, you can rotate the camera at will.

Outside battles the game look quite good; impressive for a low budget game, actually. Even though this is an indie game, the backgrounds are VERY detailed, and beautiful to look at. Specially the dungeons: they are very good looking, and varied. And since the game is in 3D, you won't move in a grid based system, like in ROA 1 and 2. You can move freely, rotate the camera at will, look up and down. Kinda like ROA3, but with a WAY more beautiful world.

At the end of the day, this is still a VERY rough release. It has some bugs and some bad looking models. But its FUN. One of the most fun RPGs I've ever played. You need patience though. This isn't a game for newbie's. If you didn't like the original ROA, you will NOT like this one. ROA HD is just ROA, but with 3D graphics.

Even if this game has issues, I recommend it for fans of the original ROA. Give this game a chance. Exploring the game world is fun now. You won't see that basic tile-based cities that all look the same anymore. You'll see a world in 3D, with detailed residences, rivers and real people walking around (the 3 ROA games didn't even had NPCs visible in the game world!!). You will learn to care for that characters, because if you don't they WILL die on you. And you will be able to do optional quests to get money and experience, or can just run around the world aimlesly for as much as you want (if you can survive, that is).

This is a great game. With more polish, it would be perfect. It's fun the way it is though, and this is what's most important in a game.
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4 of 5 people (80%) found this review helpful
10.5 hrs on record
Posted: March 28
I am LOVING this game, so far. For the first time, in a long time, I actually look forward to getting off work and rushing home to play a computer game. This game makes you think. There is no hand-holding. If you and your party attempt to travel in the wilderness during witner months without the proper equipment, you'll pay a heavy price. Make sure to keep an eye on your water and rations, 'cause you're going to need them. Going into a dungeon? Make sure you have torches or some other light source. I've only barely scratched the surface of this game, but I can tell I'll be playing it for a long time. I'll update this review as I play more, but for now just know that it's a true gem of old-school RPG goodness.
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4 of 5 people (80%) found this review helpful
6.5 hrs on record
Posted: March 29
After a horrible start, this Game is finally ok and playable - if you liked the old DOS games you will like this one as well - however it's not a tripple A title it's just for fans.
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14 of 25 people (56%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: February 12
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2 of 2 people (100%) found this review helpful
42.1 hrs on record
Posted: May 4

Hardcore fantasy turn based strategy game. This is a modern version of the original and if any of you have played that than you know how brutal this can be. Disease, hunger, dehydration all can kill you as well as enemies.

Graphics split into two sections
World Beautiful for the most part and then just average in some areas (npc's especially females)
Its full motion turn based combat and a different engine was used (appearently) and it is ugly. They dropped the ball imo here as this is what many players complain about. The mechanics work well, but the rendered models are less than stellar. If only they had really had more time on this it could have been awesome but I guess animation full motion is probably extremely complicated. Also weapons are not diplayed correctly, for example a character with a sling is shown using a crossbow. Beleive me they took a hit on yhat one with modern gamers.

Top of the line...seriuosly up there with Jeremy Soule and Two Steps from Hell
Combat and other sounds
Good to just o.k.
Interaction with world
Like in the original 99% of the NPC's serve no purpose. So whem you enter a city you'll see people in the streets etc. that you cannot talk to. Merchants and tavern keepers say the same old things over and over. You'll find your selves quickly pushing dialouge(sp) buttons as quickly as you can.

Progression of characters
Slow and grindy. However this game is about living in a fantasy world and at level 1 all your characters are really weak (as it should be) and will fail much more often than they succeed. EVENTUALLY your heroes will start to improve but you are going to spen ALOT of time in combat. Did I mention progression is slow?

Other stuff:
Although you have healing magic, it is not gonna be enough to restore everyone to pristine condition so you are going to have to find Inns to rest in. Now you can campout overnight and heal BUT wounds can get infected. As I said this a simulation fantasy experience and it ain't gonna hold your hand. There are various diseases that can set in but they are all treatable with herbs you can search for (good ones very rare as expected) or buy. Herbs and potions are VERY VERY VERY expensive. Magic items are extremely rare but you can buy some enchanted weapons in some rare places but after seeing the prices you will probably decide "Nah I will loot some magic off foes". This is simply a pipe dream it is so rare.

There are smiths
Because your weapons get worn and can break (you better have a backup weapon for combat)
The stores, smiths, herb shops, healers, Inns etc. all have varied equipment and different prices. There is definetly some economy management to your party. You will find yourselves going from shop to shop looking for the best prices because as I may have mentioned, things are very expensive. If you are lazy and just buy from the first store that has the item you are looking for, then you may later learn you spent twice the amount of extremely important gold that could have been used elsewhere.

there is also a weak haggling system. You can try for up to a 50% dicount but be warned if you anger the shop keepers they may kick you out and refuse to deal with you until you leave town for awhile.

World size and quest
The world is vast but quest are limited. You will spend all your time on the main quest as it sends you all over the place. There are side missions too and I would reccomend doing them, but it wont be long and you will be on the main quest again. No spoilers here so that is all I will say regarding quest.

Is it linear? Nope, you can go wherever you want, and do side quest in any order for the most part.

Yep. got some. Most are minor like the wrong label on items are events that don't really seem to do anyrthing. I personaly have not come upon any game-breakers though.

So who will like this game?
Older D&D players who appreciate using your imgination and really want the "feel" of a true wolrd. Grognards who keep diligent notes and love a challenge. Hardcore gamers.

Who will not like this game?
Console gamers that push "a" and everything dies type gamers. Gamers that like being spoon fed. Tales of MaJael (which I also own and love) and rouge-like gamers. Probably. Its kinda the opposite of those type games. Rush players who want to quickly become powerful and complete the game.

I simply love this game. It can be tedious at times but I find myself losing hours in this world. Don't let played hours fool you as I play offline alot because my bandwidth is also split between my two sons watching movies and playing online console/computer games.

If you are a hardcore simulation type that can get past a few hiccups and use your imagination I whole-heartedly reccomend this experience. Fast players give this a pass/

Final note...The devs had some legal issues and had to stop development and updates for awhile but are now back currently working on a patch anb free DLC (Ithink) and most importantly making the game open to modders.
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1 of 1 people (100%) found this review helpful
28.1 hrs on record
Posted: May 18
Well, I guess at least it is possible to actually complete the game. It'll also provide you with some good laughs. If you want to save your money though, I made a full playthrough of it:

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111 of 148 people (75%) found this review helpful
53.4 hrs on record
Posted: December 23, 2013
NOTE: For 1.34(More Then A Remake) a short addition appended below this review. 1.33 review(To Cross the Borders) appended below this review. (Delaying the Ork Invasion is 1.32 review)

*****Delaying the Ork Invasion*****

Why I chose this title? Because at the release of this game, we all were leaning towards the thoughts that the game was doomed and orks would conquer the Northlands without our intervention. The game was a mess of bugs and a graphical parody to a degree where NPCs and surroundings would make you feel like in a zombie apocalypse version of Northlands. And furthermore the game used to lack many spells, mechanics and had several other gamebreakers which is probably the reason turned off many people. But...there is always a "but"...and this time it is a good "but".

The game evolved...while I am telling you its evolved it is in the level of a pokemon evolution where you would barely recognize what it was before. Crafty Studios perhaps hired a faery who touched the game with her magical wand exorcising a nasty demon who made the game look bad and broken. Or briefly, they worked their asses off during these months releasing several patches to reach this state. But before going into detail...some screenshots from my game:


If you have the game, you will notice the major differences...if you don't have the game well you should get it while it is still on Christmas Sales, because the great leap forward which has started with 1.32 patch which is named as "Revised" will not stop till "Gold" version of the game. I presume you already looked at the screenshots. Here I will not go over change by change but mention the crucial changes which made me rather happy.

The Journey Map is in English and place names are in accordance with the original Blade of Destiny. Of course still there are no descriptions for Hjaldor Mountains and such, that is just a matter of adding a few place holders.

NPCs look good and NPCs with striped pants you can feel like you are really traversing Thorwalian towns. Also market days, opening/closing times of the shops as well as if you get caught cheating at a tavern you get punished by no entrance features integrated to the game over this time.

The new UI which provides more information to the people in a coherent way, as well as they are more versatile then the old UI which was closing a part of the main screen. Now you have a broader area of view where you can enjoy the good sights of the game.

Except Demon Summoning spells(which are not added) and a few more, most of the spells are fully functioning and ready to assist you in a dungeon as utility or perhaps to decimate your foes as fast as possible. After all, we could wait a little while longer to see a few stray/unimplemented spells.

I'm not even mentioning several optical improvements done to the environment letting screenshots talk for themselves. Though, one thing worth mentioning is the improved interiors of the buildings...especially my favourite is the inn which gave me a dark feeling and I could say I was definitely in backwater, gloomy Northlands of Aventuria.

There are also a good deal of fine tunings, bugfixes and balancings...but I'll cut to the chase. This game evolved truly and deserves a second chance. You will not regret it, especially when you buy it now at a bargain price.

Edit: Price advice was during Christmas Sale, but rest of the review is still valid since it features 1.32 patch. I will update the review, after every noticeable change.

*****To Cross the Borders*****

The anticipated 1.33 patch hit the Steam and I should say while there are still shortcomings here and there, it has been a solid improvement.

Though sadly we still have to be exposed to unpolished Battle Avatars and Sounds. This can be a major deterrent to some players. But for me it is a moment of "Eh..." since I have been more interested in content of the battles rather then nice looks. But I must point out, now spells are associated with different animations, that can be a good indication for the future polishing(One can keep hoping).

Now, one major striking point is that every temple has a different interior as well as the temple distribution on Hjaldings is accurate to the world description. So you'll find a good deal of Swafnir and Travia temples while there are no Praios or Boron temples.

About battle, there are now Battle Stances! Yes, they have finally found their way into the game. Aggressive, Balanced and Defensive. Depending on your tactical situation, now you can make use of those stances. For example, if you flanked somebody, this especially alleviates the issue where hitting is a problem. Going aggressive will increase your hit chance while reducing your parry chance, providing you more success. On the other hand, a hard pressed character can switch to defensive to hold off the enemy. Another plus is that now Necrophobia is important in battles. It'll make your characters skip a turn if undead is in the vicinity. (Necrophobia roll) Also weapon/monster re-balancing seems like it will make things quite different then before. One example is some animals are hitting twice. Also two spells Nekropathia and Abvenenum added to the game. The more, the merrier.

Heavy bugfixing as usual made the game stabler and Main Game+DLCs present a good deal of content. "For the Gods" add a number of challenging unique battles across 2 detailed dungeons and one town while "Ogredeath" adds several side quests spread through the world and one extra dungeon at Groenvelden.

Now, I should stress it again. If Battle Characters, Animations and Sounds can get an overhaul via a major patch, this game has the potential to be a true success. The game has already crossed the border of remake and now it should move forward with full force.

*****More Then A Remake*****

I wasn't expecting to update my review but surprisingly 1.34 patch hit Steam containing several additional encounters, bugfixes and fine-tunings to mechanics. Additionally some of the good mods (such as herb pouch) created by the dedicated community members of the game made formal appearance with this patch. The game still has the mediocre character models, but aside that in my eyes it has become more then a remake already.
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117 of 161 people (73%) found this review helpful
193.6 hrs on record
Posted: December 2, 2013
After a real bad release this game had one of the strongest comebacks thanks to all the hardwork the developers put into trying to sort out their mistakes at release time.The game is worth the money and you are going to enjoy it .
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82 of 110 people (75%) found this review helpful
10.9 hrs on record
Posted: December 21, 2013
I've never before seen a developer work so hard into making a poor product shine. That alone makes this title worthy of picking up.

I have been playing pen and paper RPGs for over 30 years and computer RPGs since the late 80s, so I suppose I am more forgiving on graphics quality than some. What I fiend for in games are interesting combat systems and diverse skills. So far, this title doesn't disappoint.

I feel that watching my fledgling characters grow as the adventure progresses will be quite gratifying in this title. I can't wait to get into some serious questing.

One thing I still can't stand in this game is the English language voice acting. They need some serious help in the voiceover depatment. Monotonous doesn't even begin to describe the voice work, though it may be an ESL issue.

Regardless, this is a small quibble about a product that has been considerably improved over the last few weeks. I am excited to see what other new features and improvements are introduced in the weeks and months to come.

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91 of 136 people (67%) found this review helpful
1.8 hrs on record
Posted: August 4, 2013
1/8/14 -Please note: The review below was based on impressions on release and subsequent patches in the two months that followed and is not based on the current version of the game.

I intend to add updated impressions when am I able to find the time to give this game another go. I am leaving the initial impressions up because I believe it's important to note that the game was intentionally released and sold as a finished product, and not marked as Early Access, when it was in actuality in horribly unfinished and unplayable condition.

I believe this speaks to the character of both the developer and the publisher and is worth noting.


Run. Run far away. Now.

I hesitate to even write this because it's categorized as a recommendation and this is the farthest thing from that. (*edit: Valve changed this as of 11/25/13 recommendations are now "reviews" and you can thumbs up or down)

In all my years of gaming and all the games I've played I can say that this is the absolute worst launch of a game I've ever experienced. An abysmal festering trainwreck that grants more entertainment value from reading angry posts in the forum than it does from the actual game.

It looks like crap, plays like ♥♥♥ and has more bugs than a Louisiana swamp. To call it a beta would be dishonest, that it's being sold as a finished product is really fraud. I'd say pre-alpha is the most accurate way to describe the state of this game.

If all of that doesn't scare you off then please at very least go browse the community forums first before you go to buy this game and see what the general consensus is about the state of the game by owners. I won't even say players because hardly anyone can even play it for any significant length of time.

They are issuing patches literally on a daily basis currently but it still has a long way to go and I don't have the most faith in these developers to ultimately end up with a good product at some point down the road.

This game is a textbook example of why none of us should be pre-ordering or buying released games without first checking to see what the general community consensus is. It's extremely obvious that no one at Valve even booted up the game to play for 10 seconds and the developers admit it was released unfinished. Yet here it still sits in the store being sold as a finished product.

The old Roman concept of Caveat Emptor holds very true here.
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31 of 38 people (82%) found this review helpful
14.7 hrs on record
Posted: May 6, 2014
It has has now been almost a year after release, and I uninstalled it for the second time...
Got the game again for 10 bucks on steam, which is a WAY more fair price than the ridiculous 30 Euros for that release disaster I returned in anger...
However, I have to strongly disagree with the decent-to-good ratings that have started to come in. I agree, version 1.32 was a quantum leap when compared to the fraudulent, apocalyptic trainwreck they released. But that just means it has improved to be a below-average game as compared to horrible, unfinished and dysfunctional theft. As of version 1.33 there are few to no game breaking bugs left, but all the glitches still annoy.
The game today is *still* a clunky, uninspired and cheap remake, full of little bugs and glitches, with an incredibly clunky interface and very low on fun.
There are still not all functions of the 20 year-old original implemented or working as supposed to, in combat enemies still occassionaly bug out, balance and AI is terrible, you can't close some interface screens and I have to click 3 times after saving a game to close *every* open interface window.
Graphics are improved but still very mediocre, NPCs now look "halfway OK" instead of "ridiculously awful" (combat avatars of your party are still 100% godawful bug-ugly, though) and performance has improved from terrible to unimpressive...
Extrapolating from 1.00, the game might start to be fun and enjoyable around version 1.50. But as all updates sem to have stopped, I've given up the wait. Avoid.
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47 of 68 people (69%) found this review helpful
5.5 hrs on record
Posted: August 7, 2013
Realms of Arkania was an abomination at launch - it shouldn't have been released because it was not fit to release. The developer claims they have been fixing and patching the game, but the devs have also been outrigth banning content they feel "doesn't represent" the current state of the game. This is ♥♥♥♥♥♥♥♥, and Crafty Studios should be ashamed of themselves. Don't buy this game because the developer thought an unfinished, buggy game was worth taking your money for, and because the devs seems to be into banning criticism and hiding the flaws they left in their full retail game. This was never an Early Access game and it should've been. Just read the comments on this review to understand how childish and awful the devs are and don't support them.
Here are the images that the developer got BANNED from my account because they are giant babies: http://i.imgur.com/hyLs5vU.png
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63 of 100 people (63%) found this review helpful
24.8 hrs on record
Posted: November 25, 2013
Although I cannot recommend this game in its current state, the devs have stated that they will release a "Gold" edition, that is what this game should have been. If you are a fan of oldschool RPGs with lots of flavor text, skills, quests, items, spells, and plot buy that when it comes out.

As it is though, it was released a few months ago as completed when it actually appeared to be an early access alpha, couldnt even be called beta.

I bought it on release, and it was so buggy I literally couldnt get past the character creation screen, or even into it for that matter. Had the devs released it as early access they would have had a horde of loyal followers. But what they released as a complete game looked worse than some small game-builds Ive seen people make for quarter-long class projects. This, obviously, torked off a lot of people, myself included.

The translation leaves a bit to be desired as well. For instance when you light a torch/lantern, the game asks you "What do you want to inflame?" For those of you that are not native English speakers, inflame has two meanings, neither of which has to do with lighting an actual fire. The most common use means "To cause strong emotions in, esp anger or lust." The other means "an infected or red and swollen wound/part of the body injured due to sickness or damage.". Needless to say the sentence cracks me up every time I try to set something on fire. As in "What would you like to make really lustful?" or "What wounds would you like to infect?"

So why am I recommending it? In short, when it works right, its *awesome*.

That and the head dev is very active on the forums, has apologized for the game repeatedly, and has made great strides in making it functional. You can play it now. There are still bugs, but they are relatively minor although annoying.

It has ok graphics, that are slowly getting better, and a decent automap. I tried to play the original from the 90s while waiting for this one to be playable. It didnt have an automap. I dont have the time to map anymore, like I did as a teenager, so thats a great improvement. The music is perfect for the setting, and really puts you in the appropriate mood. Town music is cheerful, and puts you in the mind of wandering through a small green village with exposed-woood and thatch roofs. Dungeon music is nicely dark and spooky, with weird ambient effects. Only really bad thing about non-combat sound is the ♥♥♥♥ing *awful* narrarator. He narrates *everything*. And its *terrible*. Fortunately, it can be turned off. The sound effects in battle are typical grunts, "Oof"s, "EEeee"s, slashes, spell zaps and so on. Nothing special.

The combat is action-point turn based (Fallout 1/2 style), but there is decent room for strategy with the large selection of spells, movement, combat options and so forth.

As far as content, theres a lot. You can camp, hunt, look for herbs, set watches and get attacked. In town you can talk to shopkeepers, drink, gamble, pick pocets (Although you can do nothing with the wandering NPCs - I think they are just there for flavor)Random events and side quests abound, and really make the setting come alive. I cant wait for it to be finished and fullly functional, with all content added (There are still some missing side quests).

So I future-recommend it for any oldschool RPG fan, with the caveat "Even though its not listed as Early Access, it is. Don't get it now, wait for the completed gold edition. If you don't, there will be bugs. *Most*are not game breaking *knocks on wood*, but they are there.

I also have to recommend it just because of how open and honest the devs have been, unlike so many who drop broken as hell games on Steam and then disappear while laughing all the way to the bank.
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49 of 78 people (63%) found this review helpful
0.1 hrs on record
Posted: July 31, 2013
NOTE: This review is very old! (July 2013) I will revisit the game when I find the time, I will then update this review.

Please do not buy this game! It is clearly unfinished. I had 2 complete gamecrashs in only 15 Minutes of gameplay. Even on my system the framerate drops below 30 fps when outside. Another great reboot-idea horribly executed. I will give them another chance and check back in a few weeks. Until then they have time to fix things. Clearly not a finished game, feels rather like a steam early access game and should be marked as such.
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37 of 58 people (64%) found this review helpful
0.7 hrs on record
Posted: February 7, 2014
This game isnt what it seems to be. Its not a professional, modern remake of an old school classic. Its an amatuer, buggy, sleepfest game that looks like it should have come out in 2002. The interface is clunky an annoying, combat is boring, and towns are all identical messes. I had a hard time staying awake for the little I actually played. The narrator sounds like some random person they hired that has no voice acting experience at all. And thats when the game isnt "getting stuck" on you. It doesnt crash, it just reaches points in the game where you cant do anything.

This game is just soooo bad. I will be trying to get a refund even though it got it for only 5 bucks. There are professional AAA games, there are indie games, there are cheap games, and then there are strange high school programming projects like this that shouldnt ever make it to market.
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49 of 80 people (61%) found this review helpful
1.6 hrs on record
Posted: July 30, 2013
Yet another unfinished game quietly showing up on Steam like the recent Citadels.

Legends of Pegasus all over again.
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20 of 30 people (67%) found this review helpful
5.3 hrs on record
Posted: February 27, 2014
I had hopes this was going to be a good game.......but its not a good game!! it was a struggle and a pain. Bad graphics, glitchy, unresponsive controls.....and the narrator was the worst... and its too bad because this was a great idea for a game, but this is unplayable for me.
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