Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
User reviews: Very Positive (493 reviews)
Release Date: May 30, 2013

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Recommended By Curators

"Turnbased strategy RPG in the Age of Discovery setting complete with choices & consequences. Best thing to come from Denmark since A-ha and leverpostej."
Read the full review here.

Reviews

"The emotional investment in the game and its characters is impressive and the exceptional writing reinforces the connection to the world."
8/10 – http://www.popmatters.com/pm/review/168375-expeditions-conquistador

"For me personally, this is one of the best and most unique games that I’ve played this year."
9/10 - Hooked Gamers

"Expeditions: Conquistador is an entertaining and immersive experience from start to finish."
9/10 - http://www.entertainmentbuddha.com/expeditions-conquistadors-review-heaps-of-historical-enjoyment/

"Expeditions: Conquistador delivers a solid and engaging experience."
http://www.rpgcodex.net/content.php?id=8993

"When it comes down to the boiling point, Expeditions: Conquistador is a highly recommended tactical role playing game."
http://www.digitallydownloaded.net/2013/06/review-expeditions-conquistador-pc.html

About This Game

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!

Features

  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Dual Core 2,6 GHz or AMD64X2 2,6 GHz
    • Memory: 2 GB
    • Video Card: nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, at least 256mb VideoRAM, DirectX 9c, Shadermodel 3.0
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Dualcore CPU (Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher)
    • Memory: 4 GB
    • Video Card: nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512mb VideoRAM, DirectX 9c, Shadermodel 3.0
Helpful customer reviews
90 of 101 people (89%) found this review helpful
6.4 hrs on record
Posted: June 23
I was a few hours into this game, and thouroughly enjoying it when everything started to turn brown. I had created an awesome all female squad.

We had slaughtered many and completed a handful of quests. Unfortunately my doctor died early on but I had been making do without her. I was a reasonable distance from the main city when a few of my girls fell ill. I was treating them best I could, until a terrible event occured. Isabella had been kidnapped by a cult and they were going to sacrifice her in a fortnight. I headed towards her location as fast as I could but I got caught unawares and several battles later more of my girls had fallen ill. I was running out of medicine, and time. I finally got near her location, but my time had run out. I feared the worst for poor Isabella, while I was struggling to keep half my team from falling fatally ill. I only had just enough healthy comrades left to battle, the rest I was juggling medicine between. I finally made it to the shrine and it was most definiately too late. Her cold corpse was lain out on the altar and I had a hard battle ahead of me. Somehow we made it through the fight, with my favourite, Rosalia left standing. We quickly tried to trace our steps out of the mountains to get back to the city. Many of my girls had died and the rest were critically ill. unfortunately we went the wrong way and before we could even get close, the remainder of my sick left my command, as morale was low from seeing so many others die. Rosalia was all I had left. We still had a few days travel ahead of us, but before we could make it, we were ambushed by tribal warriors and they murdered her before my eyes. I was defeated.

Great game, and I lost on easy XD Highly recommended
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45 of 46 people (98%) found this review helpful
33.8 hrs on record
Posted: October 1
Never before has a game made me so thoroughly enjoy my entirely voluntary descent into being an incredibly horrible person.

I am the very picture of the RPG player that cannot help but pick the nicest choice whenever given the chance, but over the course of this game, I razed an innocent village, torched farmland, looted temples and historic sites, instigated civil war, committed murder for my own convenience, all so that I might amass as much gold as possible.

I could have stopped. I could have turned away. I could have done differently. I didn't have to do it.

As I ordered my men to shoot down fleeing civilians, shaking in terror, I began to appreciate the magnitude of my own awfulness. A sense of guilt settled over me. Certain choices became harder to make. I did not, in the end, descend fully into brutality. I remembered mercy. I acted as kindly as I could manage.

And yet it was too late. The bodies of the fallen littered the streets. The blood of the Aztec dyed the earth of Mexico. Upon my return to Spain, I was hailed as a hero.

Yet even now, I cannot help but feel that in the end I was the villain.

Truly a marvellous game. I cannot recommend it enough.
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33 of 34 people (97%) found this review helpful
33.1 hrs on record
Posted: July 12
It's a brilliant game, one of the most enjoyable I have played in a long time.

As a conquistador, the story involves exploration (of the new world). The mechanic for this is similar to early Final Fantasy games, in particular FFVII. In the exploration facet, you can collect herbs, treasure and hunt boar as well as other resources with which you can create tools to help in battle. These resources can also be used in a barter system at settlements. New locations can be found in which you can meet new settlements and peoples.

Meeting people is fun as the game provides a multiple choice story driven dynamic. Your choices, how you interact with the natives, determines your fate and how the story evolves. I was really happy with the choice as it involves you much more in the story and really allows you to play how you like. Diplomacy really is an element in the game in terms of which factions you want to eventually align yourself with (if you want to at all).

As well as multiple choice in dealing with other tribes etc. you must also manage your own crew! You choose your troops at the outset and this is also well done. Each person is given a backstory, general stats and three determining personality attributes i.e. Courageous, Open-Minded, Greedy. The characters all have morale which is affected by your choices in the game - greedy followers would gain morale from stealing from someone for instance while others may lose morale from that. Therefore your relations with the natives will also have an effect, be it positive or negative, on your troops.

As mentioned, you harvest herbs, find treasure and hunt boar in the exploration mode but your troops will need to be carefully selected to manage your resources. Doctors and certain other characters can create medicine from herbs while your hunters can preserve meat. You can also 'tinker' to improve elements such as rate of travel or items whcih will help in battle. Characters can be levelled as you like however. So, there is a lot of mini management involved in the game outside of exploration or battle - one must be strategic. If you make bad strategic decisions the game can be very unforgiving, even on a normal difficulty setting.

Finally, battle! Having explained other elements at some length, I will be brief here - it is essentially turn based strategy. If you have played and enjoyed The Banner Saga or X-Com: Enemy Unknown, you will enjoy this. Fundamentally the mechanic is the same though it is very well done.

I loved this game - 9/10.

Very much hope the developers have a follow up to this in the near future. The system would allow for any theme or universe to be applied - Medieval Europe, Zombie Apocalypse(!), Classical Era (Romans) etc. though I understand the most likely follow up will involve Vikings. It seems the developers want to keep with a 'Expedition' (i.e. coloniser) theme so Zombies are probably out!
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23 of 23 people (100%) found this review helpful
37.8 hrs on record
Posted: October 31
Expeditions: Conquistador is an explorative, somewhat open world, turn-based combat game. You play as a Spanish "capitan" of a ship requisitioned by the governor of Santo Domingo while trying to explore the mainland of the New World. For those of you who enjoy games like Heroes of Might and Magic, and the Princess Bounty series, this game will feel right at home to you--with a large emphasis of Oregon Trail (remember that game in the 90's?).

As captain of a ship (that you don't have anymore), you start by handpicking followers for your expedition, judging by roles, personality types, and equipment that they bring with them. There are five roles in the game--soldiers, hunters, scouts, doctors, and scholars--each with their own strengths and weaknesses. Personality types can range anywhere from aggressive to peacefulness, to racism to openmindedness, and many more. Will this person fit into your group of misfits? Will Fernando get along with Teresa? And what will Pedro bring to your crew? Is he worth the extra ration per night? With a well-balanced crew, your chances of survival increase tenfold.

Expeditions: Conquistador leaves a lot of questions you will be asking yourself, and gives you a great sense of adventure you long for in many games. While travelling through the mainland, you find points of interests, complete quests for people, and explore, explore, explore. When you are out of movement points, which happens oh-so-often, and can get very tedious, you set up camp for the night and set tasks for your followers to complete throughout the night. Perhaps some followers will guard the camp from thieves/animals, while others hunt for food, while one person preserves food, or makes medicines. And if and when you get into combat, it's a very challenging, risk+reward style of turn-based combat.

When I say very challenging, I mean it. This game is very difficult--but in a fun way. Every decision you make in the open world can and WILL affect your expedition. Injuries, and even deaths, will most certainly happen. And if you do not treat an injured follower with a doctor, the follower will eventually get worse, and possibly perish. If you succeed with quests, you gain experience and equipment, which you can use to eventually promote recruits to veterans and leaders, and upgrading their outdated equipment.

Expeditions: Conquistador is a fantastic game for its money, and will keep you playing for a very long time (the main campaign will take OVER 20-30 hours on average), and also has decent replayability. As a captain, it is a lot of work to keep your group in good spirits as you fend off natives and other Spaniards as you search for the treasures of the New World. Although at times the game can get a little monotonous with camping, it throws you for loops as the quest advances.

I strongly recommend this game. 8.4/10
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17 of 17 people (100%) found this review helpful
31.3 hrs on record
Posted: October 25
This RPG/Strategy mix is basically turn based and will see you wandering around Hispaniola and Mexico shortly before Cortez. You will explore the land and meet its people as well as would-be conquerors and colonists, gather resources, receive and complete quests and you will even be able to rebuild an old fort as your stronghold. Every turn represents a day during which you will be able to move between 25-40 movement points on the map and then you have to set up camp. During camp you will hunt for food, make medicine, heal wounded or sick team members, and look out for thieves. The combat is also turn-based and can be quite challenging.

The first 1/4 (roughly) of the game will play in Hispaniola. Consider this an (extended) tutorial. After you finish this, you will be able to move to the mainland which is larger (while not incredibly large). Whether you play a really nice guy, i.e. just map the area and help out where you can, or engage heavily in the struggle between two native realms on the mainland, and play them out against each other, or simply raid and plunder is up to you.

While the game has some flaws and limited replayability, it is fun and creates a nice atmosphere. This is partly because the members of your band (around 10 or 12) will react differently to each play style, they will be Spanish or Native, peace-loving or warlike etc. and they have at least one personalized event. The game illustrates that there are sometimes difficult ethical decisions to make. To look for clues from a lost conquistador with limited food and medicine and several wounded team members in a hostile area is also intriguing. One thing is for sure: King Carlos wants you to come back with a lot of money or he will be disappointed!

I will add some hints that will make your start hopefully less frustrating:
- get 2 doctors, because if you have only one and he is sick, you´re *****ed
- I also suggest 2 hunters, while 1 scholar should be enough
- researching the cart upgrade will make you move faster
- you should not camp on roads but 1-2 tiles left or right from it instead
- the promoted soldiers give the very useful "stun" bonus
- you need to get the skull
- if in doubt, let Ana Vidal charge :)

I fully recommend this game while it is on sale, if the full price of 19,99 is justified I cannot judge.

All in all: Yruenes is kind of cute! Ana Vidal, on the other hand, can fight! 9/10!
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14 of 15 people (93%) found this review helpful
32.2 hrs on record
Posted: October 11
A great turn based RPG in a low fantasy setting. The combat isn't as complex as XCOM's for example, but it's equally fun and rewarding, the story is well rounded and the game has incredible artwork and a equally incredible soundtrack. The game brings out around 30 hours of gameplay, but sadly the fights and events are all scripted, so there isn't much replayability. Definitely worth buying and playing if you're a fan of turn based RPGs, or want to have some fun in general.
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13 of 14 people (93%) found this review helpful
26.6 hrs on record
Posted: October 4
Brilliant. Unusual setting. Overworld reminiscent of Heroes of Might and Magic. Tactical turn-based combat a la XCOM. RPG dialog sequences bordering on interactive fiction story-telling. Party members with their own unique backstories, personalities, and RPG-style levelling.

I have found that if you suffer a few devastating defeats in battle in short succession, you will be unable to recover due to the loss of your party members, but the game won't put your out of your misery straight away and will draw out your inevitable demise. So, you may have to do a bit of save-scumming before/after every battle.

If you like video games, you owe it to yourself to give this a go.
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6 of 6 people (100%) found this review helpful
100.0 hrs on record
Posted: November 11
Brilliant storytelling with true oldshool rpg-adventure feeling with many freedoms and consequence of actions along the original storyline. Great game that i will always remember and will surely play again sometime :)
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6 of 6 people (100%) found this review helpful
34.0 hrs on record
Posted: July 29
If I had known how good this game would be I would have paid full price for it!
It's brilliantly designed and beautifully written with truly different consequences based on your choices (I know because I saved and loaded a lot). The combat has strategic depth, the soundtrack and art is perfect. Availability on Linux was a massive bonus (I played this on Fedora 20). The only small issue I have is that scrolling across the map is a little difficult and the game would've been even better with a bit more detail on the adventure map; having said that, it's definitely re-playable and I really hope the developers make a sequel.
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6 of 6 people (100%) found this review helpful
11.1 hrs on record
Posted: December 12
Some games are fun. Some games make you think. But this one simultaneously offers us fun and brain activities. Expeditions: Conquistador is not only an excellent mix of sci-fi and historical, but also an excellent mix of Turn-based-hex-grid-battles and RPG elements.

One of the best points is readable fonts of UI on wide range of screen sizes. Musics are awesome and the graphics is even more impressive. Overall, A must buy for fans of RPG and Turn-based-battles.
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5 of 5 people (100%) found this review helpful
22.1 hrs on record
Posted: November 8
I want to like this game. And since it has been on sale several times it was a resonable price. While it has many features that I like; character advancement, attributes that make a difference in gameplay, good combat, different weapons (or weapon advancement), construction of traps and baracades. It just falls a little short across the board. While the features are there, everything lacks a little depth.

Of course to add the depth that I would like would probably increase the cost of the game. Rated it positive because I do think that it is a good game for the price.
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5 of 5 people (100%) found this review helpful
56.8 hrs on record
Posted: September 13
this game is ♥♥♥♥ing awsome!
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6 of 7 people (86%) found this review helpful
32.3 hrs on record
Posted: October 10
One of the most fun RPG/Strategy games I've played in a while! Addicting.


Just wish it was bigger, had more events that made it longer!
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6 of 7 people (86%) found this review helpful
30.0 hrs on record
Posted: October 19
I am totally hooked by this gem's unique blend of tactical combat, leadership, logistics, history. You basically select your team of explorers/conquistadores choosing them by specialty (soldiers/hunters/scouts/doctors/technicians) and land with limited resources on the new world, interacting (often fighting) with the natives and all manners of events. Meanwhile you have to keep your team fed and motivated, which is easier said than done, sinc literally EVERYONE has their agendas, desires, expectation, religious views etc. Combat is handled very much a la "Blackguards". Their is a very nice element of improving through experiences, with a well thought out skill tree (different for each specialty). The logistic and strategic aspects of the game are unlike anyther I know of. I am enjoying it immensely, but I realize that if you are not at least a bit into micromanagement, this game might turn you off.
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4 of 4 people (100%) found this review helpful
51.5 hrs on record
Posted: September 30
A little rough around the edges, but I enjoyed it a lot. The strategy/combat, while maybe not Xcom, is satisfying enough. The story, resource/ally management, and variety of interesting choices add a great deal of depth.
There is a stronger relationship to your followers than in most games of this genre. Each recruitable character has distinct personality traits which will support or clash with your in-game decisions. There's incentive to keep your followers happy, but some are much easier than others.
One interesting example is Bonita Blanco, a hunter with 2 somewhat contradictory traits: "Peaceful", and "Racist". Since many choices in this game are simple cases of "kill or spare" whatever Aztec savages you may be dealing with, she can be a difficult gal to please. If you kill the savage, her racism is appeased, but her peaceful nature disappointed, resulting in +1/-1 morale. As you might guess, sparing the savage has the opposite effect, yet both ultimately produce no change in her morale. So how did I satisfy her unnecessarily difficult personality? Food!
Giving a unit double rations has a chance of boosting morale. My Bonita Blanco was so fat, she occupied 4 hexagons at once.
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4 of 4 people (100%) found this review helpful
37.5 hrs on record
Posted: October 6
This is one of the best games ever made.

The combat is extremely interesting and balanced. The battles range from protecting certain individuals, rushing opponents, being ambushed, to very difficult ''hold the fort'' etc ... The game also allows a lot of freedom in the quests, choices and storyline.

There are many interesting characters and great dialogue.

Definitely recommended, although a new player probably needs some time to get used to the interface (tip = click on place on the map and press space to move automatically. You can move automatically while map is open to save time).
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5 of 6 people (83%) found this review helpful
12.0 hrs on record
Posted: August 4
I saw this in a bundle a while back and was interested in it, but never bought it considering the general lack of quality in most bundles (Humble Bundle aside). Well, I finally bought it and boy was I wrong. This is a superb game and it is a shame that in the past it's been bundled with subpar games.

Expeditions: Conquistador might not have cutting edge graphics but it has plenty of charm, personality, and fun and challenging gameplay. The mix of role playing with squad turn-based tactics works very well and the characters and story do a good job of keeping you interested and moving forward. It also has resource management and is vaguely reminiscent of Civilization in respect to the world map while playing similarly to XCOM in the battles.

Highly recommended. This developer and this game deserves much more praise and attention than it's humble pricing suggests.
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5 of 6 people (83%) found this review helpful
29.6 hrs on record
Posted: September 14
Playing through this solid indie title made me wished I would have backed it when it was on Kickstarter. Expeditions: Conquistador is a pretty good strategy RPG that mixes exploration, resource management and hex-grid combat with a little bit of fiction and non-fiction. The end game was a blast to play through and I'm hoping the developer has had enough success to create new Expeditions in the future.

Pros:
+ Solid combat: good balance of classes, skills, traps and other items.
+ Great variety of random occurances: both good and bad situations can pop up while traveling or camping that keeps the player on their toes.
+ Interesting locations: The first location is a bit more than a tutorial while the second one is pretty much the main game. Both are rewarding.
+ Choice and Consequences: The game expands on this towards the end. Not all dialogue branches off to a totally different path or outcome but there is enough variance.
+ Great balance of fiction/non-fiction: combat is intense because it only takes 3-4 hits to kill someone and you can't spam healing spells, however there are still curses, pagan Gods and legendary locations.

Cons:
- Stability issues: the first island was fine, once I got to the second location there were some crashes to desktop, some loading the map issues and some other small hiccups.
- Higher Level Skills: once the characters get into the higher ranks, their skills are no longer varied. They're still semi-useful but it felt cheap. Also no higher level perks.
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6 of 8 people (75%) found this review helpful
38.5 hrs on record
Posted: October 21
HMM! where i start...

It would be unfair to Start on a negative. Expeditions: Conquistador is far more than a reskinned King’s Bounty, exploring a historical moment with confidence and skill. The combat system is effective and while some aspects of management become a chore, the focus on stories and characters means that there is almost always at least one interesting plot on the boil. The maps will be the same if I play again, so I doubt I’ll revisit but if there are more Expeditions to come, I’ll certainly pack a bedroll and hop on board.

RPG/Strategy/Turnbase-
the game breaks down into four parts: exploration of the map, turn-based combat, party management and roleplay. It’s in the latter that the game finds much of its quality, offering meaningful choices during well-written dialogue, and decisions that have a bearing on the world, and characters’ relationships and concerns. The RPG aspects feed back into party management and while there is levelling, equipment and skills are doled out from a mass of shared resources, which diminishes the tales of personal progression. Equipment, particularly, is odd. Rather than finding items out in the jungle or buying them, upgrades are a numbered resource, which can then be applied to characters, moving their belongings up through the tiers that relate to their profession.

Bad...(just my opinion..)
- Wish game longer..(Where the DLC? )
-only 2 Map(this include prolouge map..)
-Racist NUN!
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3 of 3 people (100%) found this review helpful
23.0 hrs on record
Posted: August 31
A perfect balance between an RPG and a strategy game, between turn based gameplay and lively action. If you're into isometric strategy (X-Com, Fire Emblem, Final Fantasy Tactics) you're going to like this game.
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