Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
User reviews:
Overall:
Very Positive (793 reviews) - 84% of the 793 user reviews for this game are positive.
Release Date: May 30, 2013

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Reviews

"The emotional investment in the game and its characters is impressive and the exceptional writing reinforces the connection to the world."
8/10 – http://www.popmatters.com/pm/review/168375-expeditions-conquistador

"For me personally, this is one of the best and most unique games that I’ve played this year."
9/10 - Hooked Gamers

"Expeditions: Conquistador is an entertaining and immersive experience from start to finish."
9/10 - http://www.entertainmentbuddha.com/expeditions-conquistadors-review-heaps-of-historical-enjoyment/

"Expeditions: Conquistador delivers a solid and engaging experience."
http://www.rpgcodex.net/content.php?id=8993

"When it comes down to the boiling point, Expeditions: Conquistador is a highly recommended tactical role playing game."
http://www.digitallydownloaded.net/2013/06/review-expeditions-conquistador-pc.html

About This Game

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!

Features

  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Dual Core 2,6 GHz or AMD64X2 2,6 GHz
    • Memory: 2 GB
    • Video Card: nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, at least 256mb VideoRAM, DirectX 9c, Shadermodel 3.0
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Dualcore CPU (Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher)
    • Memory: 4 GB
    • Video Card: nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512mb VideoRAM, DirectX 9c, Shadermodel 3.0
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (793 reviews)
Recently Posted
happy
( 66.0 hrs on record )
Posted: July 19
oh yes, expeditions: conquistator is very good.

why?

because it has charm, charm is the hardest thing to get right in a game, harder than fun.
Helpful? Yes No Funny
Sarah Hawke
( 6.4 hrs on record )
Posted: July 13
S c r e w camps.
Helpful? Yes No Funny
Nazakur
( 14.9 hrs on record )
Posted: July 6
This game is pretty fun and I do enjoy it, although like a lot of indie titles it does have some annoying quirks.

The setting is very unique and the game does not push you towards certain moral choices. You can be as altruistic or selfish as you wish. The game is also unique in that when you lose a battle the game doesn't end; it incorporates the defeat into the plot/questline, although the repercussions of that defeat may make the game next to unwinnable in a chain reaction of bad consequences. Each rock you trip over makes the next rock harder to get over. Expeditions: Conquistador is very difficult (I feel that some missions are virtually unwinnable) and very rewarding when you accomplish a difficult mission. It feels very similar to the XCOM reboot with a historical twist.

This game is utterly punishing in some of its RNG events. Alligator bites your soldier in a random event. Soldier can't guard camp at night. Camp gets raided. RNG your troops have to fight off attackers with only knives while outnumbered. You lose battle, doctor killed, other party members injured. Doctor can't heal party members post-battle, so most injured party members die from infection. Load last save.

The leveling system is a bit flat. The classes gain fixed activated abilities and combat stat boosts as they level up with a list of passives to choose from, some of which seem next to useless while others are clearly superior.

The combat can get somewhat tedious. When your 6 soldiers are facing 8-18 enemies with no form of fast-forwarding the opponent's turn, the battles really start to drag.

Some parts of the game are opaque. Native units have some abilities that I'm completely unfamiliar with (that guy cursed my guy...what does cursed do?). One unit can reduce the defense of one opponent by 10, but on your units defence is rated in % damage reduction. Should that be 10%? Another ability allows the unit to ignore 7 points of armor on opponents, but you don't know how much armor opponents have (or if some opponents lack armor), so it's very difficult to see the effect.

Don't let the less polished parts scare you off, I'm glad that I purchased the game and look forward to wrapping up the campaign.
Helpful? Yes No Funny
Cisneté
( 28.4 hrs on record )
Posted: July 1
It is super fun!
Helpful? Yes No Funny
PBM
( 21.6 hrs on record )
Posted: June 26
One of my favorite games of 2013. Let's you be quite a ♥♥♥♥♥♥♥ and do horrible things to the locals if that's what you're into.
Helpful? Yes No Funny
Bonder
( 38.7 hrs on record )
Posted: June 26
Admittedly It's been a year at least since I played this game.

But this is one of the best games I played that year! I love it. Basically what you have is Kings Bounty / HoMM style daily movement with nights for rest, where you have to divvy up jobs like hunting for food, guarding the camp, researching new tech, and so on with the people you have amassed. Then there are story-driven elements that can happen randomly or on certain events. Most of it is really good writing, and the characters have some depth and don't usually follow corny tropes, though you have a few that are like that... just like in life. The story elelments are a big part of the game, and you can gain or lose followers, resources, food, weapons, based on the choices you make.

The combat is hex grid, turn based tactics style, and it's one of the best tactics games I've seen. It's pretty easy to get into and plays like you would expect, and the encounters are usually quite good - a challenge to keep eveyone from getting hurt too much, but not too frustrating, although there are a few difficult hurdles along the way. If you let your troops get hurt, they will take time to get over their wounds, and designating one of your healers to tend them during nights will improve their condition.
Your characters gain exp and progress and you can name captains, lieutenants etc which increase their stats further - you can only name 1 lieutenant and so on. You can select their class and some skills.


Honestly I'm rusty remembering a lot about this game bc it's been so long since I played. But I keep putting off reviewing it, so here it is. This game is really excellently done!! Totally recommend it for any fans of tactics games or Kings Bounty Heroes of Might & Magic type army management (not in the stacks of armies, but in exploring a map and discovering encounters and events), and some cool elements thrown in which make this game pretty unique all in all.

I got about 40 hours out of it, and I could easily double that the next time I pick it up. On sale this is a great buy.
Helpful? Yes No Funny
nightside187
( 65.2 hrs on record )
Posted: June 19
Hidden gem, one of the best game i played in the last 10 years.
Helpful? Yes No Funny
anarchistica
( 22.2 hrs on record )
Posted: June 16
Overview

Expeditions: Conquistador is an interesting concept that is sadly crippled by poor design choices.

Positive (good features)
  • Unique setting. I can't think of any other game set in this time and place (+1,5).
  • Women are 99% equal to men which sadly makes E:C stand out (+0,5).
  • Serious themes are implemented in a mature way (+0,5)
  • There are no "noble savages" and not every Spaniard is a goatee-stroking baddy (+1,5).
  • Offers more 'real' choices with consequences than most games (+0,7).
  • Multiple solutions to problems (0,6).
  • They tried to make combat different from other games (+0,5).
  • You can be really cruel to your party members (+0,5).
  • With Montoya as last name you get 'Iñigo' as first name (+0,1).
  • Occasionally touching (+0,3).
Neutral (average/expected features)
  • The guitar music is nice and soothing but there doesn't seem to be much variation in music.
  • I like that the narration is done by someone Spanish but he makes too many mistakes which makes it seem a bit comical.
  • Adequate graphics.
  • Some party members develop as characters, most don't.
Negative (bad features)
  • Tedious, awful, boring, pointless camping menu (-2).
  • In the rations menu you can't sort by morale and the buttons are unresponsive (-1).
  • You get the same events too many times (-0,5).
  • No quicktravel (-0,5).
  • At the end of every day you have to ensure you don't camp on the road (-0,5).
  • Higher party survival skill doesn't translate into more food (-1).
  • Trading is boring and poorly implemented (-0,1).
  • Unequal starting skills (-0,3).
  • You can easily cripple yourself during character creation/party selection (-1).
  • Unless you have a high Tactics skill, traps are mostly useless (-0,5).
  • Equipment is 100% generic (-0,7).
  • Boring skills system (-1).
  • You have to travel back to your fortress over half a dozen times to order a new construction (-0,2).
Conclusion
I waited a long time to play this game and i really wanted to like it. E:C has elements from some of my favourite games; Party skills like Mount & Blade, role-playing like Baldur's Gate and turn-based combat like X-Com. On top of that the setting is unique and implemented nicely, morality isn't black and white and it treats the player as an adult.

Unfortunately, it seems they wanted to implement so many elements that many of them turned out badly. Normally in a RPG you find increasingly superior equipment with a variety of traits. Here equipment is just a generic "x" in someone's profile. There's a variety of traps to use in combat, but you can't place them very far and they take up slots that can be used for cannonballs and the like. Every character including the player has 6 skills, but especially on party members these don't seem to help much.

The absolute worst part of the game is camping. First you have to make sure to not camp on the road so you won't get robbed. Then you have to distribute food in a poorly designed menu with buttons that don't always respond when clicked. There's a handful of tasks but most of them have little effect on the game. And no matter how much you improve your party members' skills, the end result is still so random that it becomes a frustration. I almost quit several times because of this nonsense. It's incredibly annoying and adds nothing to the game and you have to sit through it over a 100 times at least.

Obviously they wanted to make you feel you have to survive in the jungle, but they managed to implement it in a way that completely takes you out of the experience.

Details
  • Experience with genre: Since the 90s.
  • Experience with game: Completed.
  • Rating: 3,2
  • Recommended to: People who like having conversations in games and have the patience & willpower to deal with its severe flaws.
Helpful? Yes No Funny
1l4n1sb34st
( 2.3 hrs on record )
Posted: June 15
Absolutely brilliant game. One of my favorite of all time. Beautifully written and diversly fantastical. This game has terrific character developement and lingering personalities. I actually grew attached to one of my hunters. It was very romantic. Anyways. I suggest genuinely, buy this game, it is truly worth it.
Helpful? Yes No Funny
alsonot
( 70.9 hrs on record )
Posted: June 4
Great game, really stands out even months after paying it. Story, Stragegy, Sim, tripple A! :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 14 people (100%) found this review helpful
Recommended
38.7 hrs on record
Posted: June 26
Admittedly It's been a year at least since I played this game.

But this is one of the best games I played that year! I love it. Basically what you have is Kings Bounty / HoMM style daily movement with nights for rest, where you have to divvy up jobs like hunting for food, guarding the camp, researching new tech, and so on with the people you have amassed. Then there are story-driven elements that can happen randomly or on certain events. Most of it is really good writing, and the characters have some depth and don't usually follow corny tropes, though you have a few that are like that... just like in life. The story elelments are a big part of the game, and you can gain or lose followers, resources, food, weapons, based on the choices you make.

The combat is hex grid, turn based tactics style, and it's one of the best tactics games I've seen. It's pretty easy to get into and plays like you would expect, and the encounters are usually quite good - a challenge to keep eveyone from getting hurt too much, but not too frustrating, although there are a few difficult hurdles along the way. If you let your troops get hurt, they will take time to get over their wounds, and designating one of your healers to tend them during nights will improve their condition.
Your characters gain exp and progress and you can name captains, lieutenants etc which increase their stats further - you can only name 1 lieutenant and so on. You can select their class and some skills.


Honestly I'm rusty remembering a lot about this game bc it's been so long since I played. But I keep putting off reviewing it, so here it is. This game is really excellently done!! Totally recommend it for any fans of tactics games or Kings Bounty Heroes of Might & Magic type army management (not in the stacks of armies, but in exploring a map and discovering encounters and events), and some cool elements thrown in which make this game pretty unique all in all.

I got about 40 hours out of it, and I could easily double that the next time I pick it up. On sale this is a great buy.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.9 hrs on record
Posted: July 6
This game is pretty fun and I do enjoy it, although like a lot of indie titles it does have some annoying quirks.

The setting is very unique and the game does not push you towards certain moral choices. You can be as altruistic or selfish as you wish. The game is also unique in that when you lose a battle the game doesn't end; it incorporates the defeat into the plot/questline, although the repercussions of that defeat may make the game next to unwinnable in a chain reaction of bad consequences. Each rock you trip over makes the next rock harder to get over. Expeditions: Conquistador is very difficult (I feel that some missions are virtually unwinnable) and very rewarding when you accomplish a difficult mission. It feels very similar to the XCOM reboot with a historical twist.

This game is utterly punishing in some of its RNG events. Alligator bites your soldier in a random event. Soldier can't guard camp at night. Camp gets raided. RNG your troops have to fight off attackers with only knives while outnumbered. You lose battle, doctor killed, other party members injured. Doctor can't heal party members post-battle, so most injured party members die from infection. Load last save.

The leveling system is a bit flat. The classes gain fixed activated abilities and combat stat boosts as they level up with a list of passives to choose from, some of which seem next to useless while others are clearly superior.

The combat can get somewhat tedious. When your 6 soldiers are facing 8-18 enemies with no form of fast-forwarding the opponent's turn, the battles really start to drag.

Some parts of the game are opaque. Native units have some abilities that I'm completely unfamiliar with (that guy cursed my guy...what does cursed do?). One unit can reduce the defense of one opponent by 10, but on your units defence is rated in % damage reduction. Should that be 10%? Another ability allows the unit to ignore 7 points of armor on opponents, but you don't know how much armor opponents have (or if some opponents lack armor), so it's very difficult to see the effect.

Don't let the less polished parts scare you off, I'm glad that I purchased the game and look forward to wrapping up the campaign.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
286 of 300 people (95%) found this review helpful
45 people found this review funny
Recommended
34.4 hrs on record
Posted: October 1, 2014
Never before has a game made me so thoroughly enjoy my entirely voluntary descent into being an incredibly horrible person.

I am the very picture of the RPG player that cannot help but pick the nicest choice whenever given the chance, but over the course of this game, I razed an innocent village, torched farmland, looted temples and historic sites, instigated civil war, committed murder for my own convenience, all so that I might amass as much gold as possible.

I could have stopped. I could have turned away. I could have done differently. I didn't have to do it.

As I ordered my men to shoot down fleeing civilians, shaking in terror, I began to appreciate the magnitude of my own awfulness. A sense of guilt settled over me. Certain choices became harder to make. I did not, in the end, descend fully into brutality. I remembered mercy. I acted as kindly as I could manage.

And yet it was too late. The bodies of the fallen littered the streets. The blood of the Aztec dyed the earth of Mexico. Upon my return to Spain, I was hailed as a hero.

Yet even now, I cannot help but feel that in the end I was the villain.

Truly a marvellous game. I cannot recommend it enough.
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126 of 133 people (95%) found this review helpful
Recommended
32.2 hrs on record
Posted: October 1, 2013
I was surprised by this indie offering. It's like a combination of X-COM combat, Oregan trail challenges and exploration, with the writing and personaltiy of earlier RPGs like Fallout. This makes for a unique mix.

One of the core features of this game is selecting your party not just for their abilities but for their personality. The various personalities will adjust encounters and inform your game play. You can feel the difference when two other wise identical hunters are seen from the lens of which is more annoyingly pious.

The game also includes an Iron Man mode to keep you honest from save scumming. Which isn't necessary any ways because the designers actually plan for failure. They know you might lose an important or trivial battle and it isn't always lights out or game over like in many other games. For example I actually failed to finish one of the major plot points for the 1st half of the game and things just kept on rolling. Success and deafeat are in equal measures here.

I have three negative points for the game. First while exploring is fun the camera is just too close and so constantly using the map and it's way points is a must for quick travel. My second complaint concerns a small aspect of the combat. Melee combat is much stronger than ranged combat and the guns you brought from Spain have weak damage and a chance to miss. The random encounters on the trail can be very harsh and given enough time you'll get a nasty surprise- also some times the consequences of a choice are not even remotely made clear and so there can be some crazy sticker shock (like instagibs).

Even still this is a good game. I actually think it's worth the $19.99 at full retail and it's very impressive they put this much depth in to a game that pulled in only $77,000 on kickstarter. I finished my first play around 25 - 28 hours doing most of the content in the game. This game has replayability in many of the events and even multiple endings that acknowledge the things that you did during the game and not just at the very end.
Was this review helpful? Yes No Funny
99 of 105 people (94%) found this review helpful
1 person found this review funny
Recommended
37.8 hrs on record
Posted: October 31, 2014
Expeditions: Conquistador is an explorative, somewhat open world, turn-based combat game. You play as a Spanish "capitan" of a ship requisitioned by the governor of Santo Domingo while trying to explore the mainland of the New World. For those of you who enjoy games like Heroes of Might and Magic, and the Princess Bounty series, this game will feel right at home to you--with a large emphasis of Oregon Trail (remember that game in the 90's?).

As captain of a ship (that you don't have anymore), you start by handpicking followers for your expedition, judging by roles, personality types, and equipment that they bring with them. There are five roles in the game--soldiers, hunters, scouts, doctors, and scholars--each with their own strengths and weaknesses. Personality types can range anywhere from aggressive to peacefulness, to racism to openmindedness, and many more. Will this person fit into your group of misfits? Will Fernando get along with Teresa? And what will Pedro bring to your crew? Is he worth the extra ration per night? With a well-balanced crew, your chances of survival increase tenfold.

Expeditions: Conquistador leaves a lot of questions you will be asking yourself, and gives you a great sense of adventure you long for in many games. While travelling through the mainland, you find points of interests, complete quests for people, and explore, explore, explore. When you are out of movement points, which happens oh-so-often, and can get very tedious, you set up camp for the night and set tasks for your followers to complete throughout the night. Perhaps some followers will guard the camp from thieves/animals, while others hunt for food, while one person preserves food, or makes medicines. And if and when you get into combat, it's a very challenging, risk+reward style of turn-based combat.

When I say very challenging, I mean it. This game is very difficult--but in a fun way. Every decision you make in the open world can and WILL affect your expedition. Injuries, and even deaths, will most certainly happen. And if you do not treat an injured follower with a doctor, the follower will eventually get worse, and possibly perish. If you succeed with quests, you gain experience and equipment, which you can use to eventually promote recruits to veterans and leaders, and upgrading their outdated equipment.

Expeditions: Conquistador is a fantastic game for its money, and will keep you playing for a very long time (the main campaign will take OVER 20-30 hours on average), and also has decent replayability. As a captain, it is a lot of work to keep your group in good spirits as you fend off natives and other Spaniards as you search for the treasures of the New World. Although at times the game can get a little monotonous with camping, it throws you for loops as the quest advances.

I strongly recommend this game. 8.4/10
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96 of 109 people (88%) found this review helpful
Recommended
6.4 hrs on record
Posted: June 23, 2014
I was a few hours into this game, and thouroughly enjoying it when everything started to turn brown. I had created an awesome all female squad.

We had slaughtered many and completed a handful of quests. Unfortunately my doctor died early on but I had been making do without her. I was a reasonable distance from the main city when a few of my girls fell ill. I was treating them best I could, until a terrible event occured. Isabella had been kidnapped by a cult and they were going to sacrifice her in a fortnight. I headed towards her location as fast as I could but I got caught unawares and several battles later more of my girls had fallen ill. I was running out of medicine, and time. I finally got near her location, but my time had run out. I feared the worst for poor Isabella, while I was struggling to keep half my team from falling fatally ill. I only had just enough healthy comrades left to battle, the rest I was juggling medicine between. I finally made it to the shrine and it was most definiately too late. Her cold corpse was lain out on the altar and I had a hard battle ahead of me. Somehow we made it through the fight, with my favourite, Rosalia left standing. We quickly tried to trace our steps out of the mountains to get back to the city. Many of my girls had died and the rest were critically ill. unfortunately we went the wrong way and before we could even get close, the remainder of my sick left my command, as morale was low from seeing so many others die. Rosalia was all I had left. We still had a few days travel ahead of us, but before we could make it, we were ambushed by tribal warriors and they murdered her before my eyes. I was defeated.

Great game, and I lost on easy XD Highly recommended
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79 of 87 people (91%) found this review helpful
1 person found this review funny
Recommended
27.6 hrs on record
Posted: May 2, 2014
One hell of a game about the conquest/exploration/discovery of the new world. The game lets you roleplay the kind of Conquistador you want to be and the story/plot/characters are believable and done very well with great portraits. The strategy aspect is top notch as well. Basically anyone that likes roleplay/adventure/strategy/exploration games can't miss out on this one.

It truly is greater than the sum of its part. Feels old school in the best possible way. Great gameplay and personality.
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69 of 73 people (95%) found this review helpful
Recommended
49.2 hrs on record
Posted: March 14, 2014
A surprise hit in my book and a much belated review, I meant to write this up a while back. Expeditions:Conquistador is the kind of kind of game that sits in your backlog for months and when you finally get around to playing it you realise what you've been missing out on.

There's a solid hex-tile based battle system at work here- employing line of sight, cover and flanking mechanics married with a variety of different mission objectives. In some battles the odds are truly stacked against your team, both in numbers and positioning - every encounter feels fresh and satisfying, particularly when you take down key characters during pivotal moments in the narrative. The game boasts a strong musical score throughout the adventure, helping to set and underline the mood during key moments in the game and it ties together the overall package beautifully.

The events system is where Expeditions:Conquistador truly shines, employing excellent writing with plenty of flavour and flair sprinkled throughout, easily on par with, if not exceeding the beloved triple A darlings of the industry. As you'd expect there are skill checks locking out certain character builds from particular actions. A great deal of flexibility is afforded to the player in how they choose to roleplay their character and you see the consequences of your actions and attitude reflected throughout the game, with allies becoming enemies and vice versa as you strike out across the continent - you really get a good sense of agency as you progress through the game. There's a good amount of narrative branching, particularly in the second campaign, even if some of it is just for flavour it's incentive to revisit the game and see things play out different at a later date.

My only gripes with the game are the camera is too close whilst navigating around the map and it only pulls back so far, panning the camera is also more restrictive that I would have liked. Neither of these issues really hampered my experience with the game. I'll be there day one when the developers release a sequel to this; they've more than proven themselves on all fronts.
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66 of 73 people (90%) found this review helpful
Recommended
36.6 hrs on record
Posted: December 15, 2013
This game is awesome for its kind. It's a strategic RPG that shares gameplay similarities with Heroes of Might & Magic. Except this one is more dialogue and story oriented than building castles and armies. The graphics are pretty simple but it doesn't take away the charm of the adventure one bit! The storytelling is what makes it all interesting. It will constantly require you to make decisions, be it for small matters of social nature or serious issues and military tatics. And it does it so well it makes you feel you're reading an adventure book, even when you fail or makes decision mistakes.

As you can see on the screenshots, the action part is turn based and takes place on tactical hexa-shaped checker boards. Each unit has its skills, and you better put them to good use during combats or specialize them in order to handle any situation. Strong defensive units, sharpshooters, doctors, fast skirmishers or even tinkers to set traps and covers on the battlefield. It feels very rewarding to win a battle because of a right unit composition, preparation or placement.

The RPG elements are there too, from a handful of survival skills to large sets of combat abilities you can give to each of your men. And these men and women also have to be chosen carefully! Every NPC in this adventure has its own convictions, interests or goals. The religious companions won't get along very well with the native culture or those who embrace it. The fame-seeking soldiers won't like your diplomatic solutions to conflicts. Some romances might also happen! It will all depend of your choices and how you want to explore the New World. It is your expedition story that is being told, here.

The only things i could wish from the developpers are more languages support (although it was already very enjoyable in english! But since the game is very text-based, it might be hard for some others to follow), and... SEQUELS! Imagine that game set in the Crusades? or the Silk road? or the Japanese islands discovery? With a good storytelling, these explorations could take place anywhere!
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60 of 66 people (91%) found this review helpful
5 people found this review funny
Recommended
24.1 hrs on record
Posted: September 14, 2015
First things first: Expeditions: Conquistador its NOT a game for everybody. It is a HARD game with LOADS of text and a dense historical and political context. If you dont enjoy reading walls of text and cant handle defeat stay away from this game.

That said, I'll list the pros and cons and at the end give my overall opinion:

Pros:

- Rich, interesting and unexplored historical setting. For lovers of history (like me) this game came as a refreshing breeze.

- Combat is well developed, complex but fun though it gets repetive over time. But its HARD, especially because the tutorial doesn't cover it very well. It took me about 3 or 4 hours of gameplay to effectively understand how to use the medic in battles and I can't say I mastered all the other 10 classes.

- Beautifully written story and quests that makes you feel involved with the game, with your own character and your companions, thus making the huge walls of text actually a pleasure to enjoy. The writters picked up the historical atmosphere and the political complexities of Precolumbian Mexico really well (apart the female conquistadores, seriously?!). Previous historical knowledge about the Spanish Conquest of Mexico is recommended for the utmost fun though the game presents you very well with the minimum necessary for enjoyment.

- Pretty interesting camping and resource micro-management. Not only the mechanics are very good but it also fits pretty well with the whole setting of the game.

- Your choices DO matter! Not much for the story development in itself but for your party morale (covered in the next item)

- Companions are very well written, each with an unique personality and historical background. This influences the way they will react to your decisions. Managing their different personalities and maintaining an overall high morale is essential for sucess in combat, making party management a vital part of the game. I just missed an option to directly talk to a companion, instead of waiting for random events with or about them to pop up.

- Nice Soundtrack. Not really a masterpiece but fits well with the overall climate.

Cons:

- Graphics are simple for a 2013 game. I recon this is an indie game with limited budget but in my opinion they really could've been better, especially in the world map.

- As I've said, this game is HARD. One random event or one small mistake in battle or in camp management can ♥♥♥♥ up an entire gameplay. This can be very demotivating for most players and it is especially painful when added to the bad auto-save mechanics.

- Camera movement and trees. You will spend most of your time in the world map and the top-down camera has its center always locked in your character. This hugely discourage exploring by making it very painful to see things far from your position. Wouldn't be a big deal IF collecting food, herbs etc from the map WASN"T essential to survive (There's a console code that unlocks the camera). Also trees not becoming transparent when you get near them can hide important collectables from your view.

- Bumping into enemies. When walking through the world map, you will sometime bump into an enemy patrol or hunting party. Sometimes you will have the option to not engage them. If you do so, after finishing the event, they still stay in your path and touching them makes the same event pop up again forcing you to fight them or to make a detour for progressing. This is a serious issue as even the easiest looking combat can turn into a complete disaster with one or two small tactical mistakes.

- Autosave: As said, this game is very hard and to add it up the autosave mechanic is very strange. I myself havent yet figured out how it works, so its safer to manually save often. Back in the days of Ultima and Breath of Fire this wouldn't be a flaw, but nowdays, in my opinion, it is.

Overall: Expeditions: Conquistador is a GREAT game for an indie company. It offers a lot of entertainment for it's pricing tag and it was a great efort by the guys at Logic Artists to delivery a solid and enjoyable game. Its cons are hugely surpassed by the pros and makes it a must buy for RPG, turn based combat and/or historical settings fans. Just keep in mind that this game is HARD and has LOTS of text in it before buying.

9/10
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