Gdzie kończy się HeXen, tam zaczyna się prawdziwy koszmar. Deathkings of the Dark Citadel jest jedynym oficjalnym rozszerzeniem do pierwszego HeXena. Dodatek ten zawiera 20 nowych map dla jednego gracza, tak jak mnóstwo nowych opcji dla trybu wielu graczy.
Recenzje użytkowników: Mieszane (27) - 62% z 27 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 1 Sty, 1996

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Kup HeXen: Deathkings of the Dark Citadel

Pakiety zawierające tę grę

Kup Heretic + Hexen Collection

Zestaw 4 produktów: Heretic: Shadow of the Serpent Riders, HeXen II, HeXen: Beyond Heretic, HeXen: Deathkings of the Dark Citadel


O tej grze

Gdzie kończy się HeXen, tam zaczyna się prawdziwy koszmar. Deathkings of the Dark Citadel jest jedynym oficjalnym rozszerzeniem do pierwszego HeXena. Dodatek ten zawiera 20 nowych map dla jednego gracza, tak jak mnóstwo nowych opcji dla trybu wielu graczy.

Deathkings of the Dark Citadel był pierwszym prawdziwym rozszerzeniem, które stworzył Raven Software. Oprócz dodatkowych opcji dla podstawki, dodatek Deathkings był również pierwszą grą dla wielu graczy, która pozwalała na rozgrywkę 8 graczom jednocześnie poprzez LAN.

Wymagania systemowe

    Minimalne: Komputer kompatybilny w 100% z Windows XP/Vista

Pomocne recenzje klientów
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
6.1 godz. łącznie
Zamieszczono: 18 czerwca
HeXen: Deathkings of the Dark Citadel is an expansion pack for Hexen, released in 1996. It doesn't feature any new gameplay elements, instead it adds more hard levels for single player and adds more levels and improvements for Multiplayer and Deathmatch. But since everybody uses Zandronum for multiplayer in Doom engine games anyway, it's only just more levels.

Now, if you will try to play the game right as it was installed by Steam you will be met by disaster. It really got to be the worst out of all games that id software published here.
Most importantly, the game is unpatched. It's original release. A flawed original release, where develoeprs somehow forgot to link music of Hexen to new levels. So, unless you download and patch the game up, you will have to enjoy some silence. Amazing. Check community guides on how to do that.
Then, as usual, DosBox isn't configured good. It lags and so you have to go to game's directory, open the needed .conf file and edit "ddraw" output to "opengl" one.
And then if you want to choose your control and music device, then you will have to go to game's folder again and drag "setup" file over "dosbox" to launch it.

Expansion pack pulls quite an excuse plot twist to justify action: The evil or the sphere teleported you away into land of the dead where you have to defeat Deathkings before being able to return. Who are they anwyay. Ah, right, they just reuse end bosses from Hexen.

So, game adds three new hubs to conquer. Which totals in around 30 levels. They don't use any new textures. Though there are some interesting inviroments anyway. But it's more of Hexen but harder.

The thing is, Hexen was already too dragged. It didn't had enough of variety in combat and weapons for each class. It had tedious part. And bringing even more levels that are also harder and bring no new gameplay elements, well, it's not a good idea. At all.
Yes, it has a sin of using bosses of Hexen as tough enemy. You fight big mage demon at the first level of the second hub already.

It doesn't help that I had glitch two different glitches on the first hub. First, there weren't enough of fire masks, key items, in the first world. Yes, I checked with walkthrough on all spots. Somehow, there wasn't. Somehow. And then on another level magic bridge just didn't appear either. And wyverns, bosses of Hexen, got stuck in walls too. So, watch out on first hub.

And main problem and difference in difficulty is monster respawn.
Original Hexen would spawn Ettins, common melee weak enemies, after each 10 minutes. Or at least it feels so. It was there just so player will not get lonely while being lost.
Dark Citadel rushes you down and beats you up. It can spawn hordes of any kind of enemy more often. And shielding centaurs that are incredibly annoying or flying imps that shoot fireballs at you aren't good enemies to respawn.
What it means is that you will have to rush levels down, having to solve "puzzles", saving/loading and doing other things while being rushed down and under constant heavy pressure. Killing enemies in this game doesn't bring any benefit, there is no leveling or such. You only waste mana and time. A lot of them. So you will have to try not to pay attention to them as you have to rush rush rush your way. And if you get lost, like everybody does in Hexen, then it will not be pretty.
It gets really bad on the main level of the last hub, Citadel itself. It's pretty much a hall with teleporters and switches. With water pools for no reason. And enemies not only respawn all time there, they also teleport around when reaching water pools for some reason, with without any special effect. You will be telefragged at least once.

Actually, perhaps it's easier to play as Mage here. His basic weapon, that don't require mana, is a ranged one.

So, Deathkings isn't good expansion pack It feels like it just milks on Hexen more. It's hard not in a good way, it's buggy, it brings nothing new outside of levels and it just makes Hexen outstay it's welcome. You miss nothing.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 13 osób (100%) uważa, że ta recenzja jest pomocna
13.8 godz. łącznie
Zamieszczono: 25 sierpnia, 2014
Completed: 8/25/14 in 13 hrs on Cardinal (Hard) Diffculty.

I decided to up the difficulty for the playthough of this expansion and let me tell you it was much more difficult then expected. The worst enemies are those damn Swamp Stalkers. They hide in the water and in doing so they are untargetable and likely to ambush you. One map also had 4 Death Wyverns in it and the first game had it was a boss. They really tried to up the difficulty this time around.

Deathkings as well as the original Hexen included an inventory system and character selection. They should have added some new mobs or a new playable character in the expansion as they did with Hexen II but I forgive you guys. :)

Deathkings is a fun game if you don't mind the retro PC graphics and gameplay. It tells you how far we have come in the genre, why some newer titles have failed. Because you don't need high resolution textures for a game it just needs to be fun and Deathkings does that. Incredibly difficult.

I fear the art of Hexen will never again be replicated. The 90s are over.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 14 osób (93%) uważa, że ta recenzja jest pomocna
Zamieszczono: 20 grudnia, 2011
Good old Hexen and its Add Ons. Me and my friends played this for hours and hours killing each other, playing COOP ect. I think the atmosphere survived the ages, but for some reason the gameplay/graphics feel so poor I cannot bring myself to go back and play it again... yet Duke Nukem and DOOM I can easily play again.

This game was not made for those faint at heart. It was difficult, dark, and strange. You can get stuck on some level for hours that would normally only take 10 minutes because they would hide buttons, hidden triggers, or just the requirement of killing a monster hidden behind a glass window you can only shoot from a distance.

The three chars to choose from are very very different and add a interesting element to the game that old school games really didn't have. I would only get it for Nastagia, for those that never played it... you will not like this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 9 osób (100%) uważa, że ta recenzja jest pomocna
7.2 godz. łącznie
Zamieszczono: 22 grudnia, 2014
At first, it seemed like a sloppy mod rather than an expansion, but over time it grew on me as I noticed everything it had to offer. This is more of what the first game offered, but I have to say that the level design here is a lot more impressive, with tons of subtle details. The moving floors, the earthquakes, the objects that talk back, the way the ground has a more natural flow, such as the ice in the caves merging with the rock, all are good creative steps forward from the original and seem genuinely inspired.
My only complaint is that most of the time, it only uses assets from the original game. Same textures, same enemies, same classes, same items. It's still really fun, but I can't see why the only new things here are the levels. I would have loved to at least fight a new final boss, rather than an endurance run of monsters and all the classes. Oh well.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 9 osób (67%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
0.4 godz. łącznie
Zamieszczono: 7 sierpnia, 2014
It's more Hexen, what else do you want?
Czy ta recenzja była pomocna? Tak Nie Zabawna