HeXen은 끝났습니다. 하지만 진정한 공포는 이제부터가 시작입니다. Deathkings of the Dark Citadel 은 HeXen의 단 하나밖에 없는 공식 확장팩입니다. 이 확장팩에는 HeXen 제작팀이 만든 싱글플레이어와 멀티플레이어에서 사용할 수 있는 20가지의 레벨이 포함되어있습니다. Deathkings of the Dark Citadel 은 Raven Software가 만든 최초의 게임 확장팩이었습니다. 기존 HeXen 에 3 곳의 중심지역을 추가시킨 것은 물론, 멀티플레이어 게임 사상 최초로 LAN 을 통한 8명의 멀티플레이가 가능한 게임이었습니다.
사용자 평가: 복합적 (평가 30 개) - 이 게임에 대한 사용자 평가 30개 중 66% 가 긍정적입니다.
출시 날짜: 1996년 1월 1일

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HeXen: Deathkings of the Dark Citadel 구매

이 게임이 포함된 패키지

Heretic + Hexen Collection 구매

4 가지 포함된 항목들: Heretic: Shadow of the Serpent Riders, HeXen II, HeXen: Beyond Heretic, HeXen: Deathkings of the Dark Citadel

 

게임에 대해

HeXen은 끝났습니다. 하지만 진정한 공포는 이제부터가 시작입니다. Deathkings of the Dark Citadel 은 HeXen의 단 하나밖에 없는 공식 확장팩입니다. 이 확장팩에는 HeXen 제작팀이 만든 싱글플레이어와 멀티플레이어에서 사용할 수 있는 20가지의 레벨이 포함되어있습니다.

Deathkings of the Dark Citadel 은 Raven Software가 만든 최초의 게임 확장팩이었습니다. 기존 HeXen 에 3 곳의 중심지역을 추가시킨 것은 물론, 멀티플레이어 게임 사상 최초로 LAN 을 통한 8명의 멀티플레이가 가능한 게임이었습니다.

시스템 요구 사항

    Minimum: A 100% Windows XP/Vista-compatible computer system

유용한 고객 평가
1명 중 1명(100%)이 이 평가가 유용하다고 함
11.2 시간 기록
게시 일시: 2015년 11월 29일
For those who played Hexen: Beyond Heretic and wanted to play more, Hexen: Deathkings of the Dark Citadel is right up your alley.

Deathkings of the Dark Citadel is an expansion pack that contains 3 new sizable hub worlds and increased challenge compared to that of Hexen: Beyond Heretic.

Much else can't really be said than what I already said about Hexen: Beyond Heretic.

You can use GZDoom to play this expansion pack, although before doing so, it would be wise to read one of the guides that tell you how to fix the "no music" issue through a patch. Other than that, you should have no huge problems.

I thoroughly enjoyed this expansion pack and, as I previously mentioned, would recommend it to people who enjoyed Hexen: Beyond Heretic.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
0.3 시간 기록
게시 일시: 2015년 12월 27일
Fantastic! I love playing this on Doomseeker with others.
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15명 중 15명(100%)이 이 평가가 유용하다고 함
게시 일시: 2014년 8월 25일
Completed: 8/25/14 in 13 hrs on Cardinal (Hard) Diffculty.

I decided to up the difficulty for the playthough of this expansion and let me tell you it was much more difficult then expected. The worst enemies are those damn Swamp Stalkers. They hide in the water and in doing so they are untargetable and likely to ambush you. One map also had 4 Death Wyverns in it and the first game had it was a boss. They really tried to up the difficulty this time around.

Deathkings as well as the original Hexen included an inventory system and character selection. They should have added some new mobs or a new playable character in the expansion as they did with Hexen II but I forgive you guys. :)

Deathkings is a fun game if you don't mind the retro PC graphics and gameplay. It tells you how far we have come in the genre, why some newer titles have failed. Because you don't need high resolution textures for a game it just needs to be fun and Deathkings does that. Incredibly difficult.

I fear the art of Hexen will never again be replicated. The 90s are over.
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16명 중 15명(94%)이 이 평가가 유용하다고 함
게시 일시: 2011년 12월 20일
Good old Hexen and its Add Ons. Me and my friends played this for hours and hours killing each other, playing COOP ect. I think the atmosphere survived the ages, but for some reason the gameplay/graphics feel so poor I cannot bring myself to go back and play it again... yet Duke Nukem and DOOM I can easily play again.

This game was not made for those faint at heart. It was difficult, dark, and strange. You can get stuck on some level for hours that would normally only take 10 minutes because they would hide buttons, hidden triggers, or just the requirement of killing a monster hidden behind a glass window you can only shoot from a distance.

The three chars to choose from are very very different and add a interesting element to the game that old school games really didn't have. I would only get it for Nastagia, for those that never played it... you will not like this game.
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10명 중 10명(100%)이 이 평가가 유용하다고 함
7.2 시간 기록
게시 일시: 2014년 12월 22일
At first, it seemed like a sloppy mod rather than an expansion, but over time it grew on me as I noticed everything it had to offer. This is more of what the first game offered, but I have to say that the level design here is a lot more impressive, with tons of subtle details. The moving floors, the earthquakes, the objects that talk back, the way the ground has a more natural flow, such as the ice in the caves merging with the rock, all are good creative steps forward from the original and seem genuinely inspired.
My only complaint is that most of the time, it only uses assets from the original game. Same textures, same enemies, same classes, same items. It's still really fun, but I can't see why the only new things here are the levels. I would have loved to at least fight a new final boss, rather than an endurance run of monsters and all the classes. Oh well.
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