Finishing Blackwell Epiphany, the fifth and final Blackwell game, feels like the end of an era. And it's impossible to talk about this game individually outside the context of the entire series.
The Blackwell games are the kind of games you enjoy while sipping on a smooth whiskey and listening to slow jazz. Luckily, the games' soundtracks provide some amazing jazz, so you only have to worry about the whiskey.
The art is a purposefully pixelated retro style, which works because the gameplay and philosophy behind it is very much in tune with the visually similar point-and-click adventure games of the 90's.
The puzzles can be occasionally obtuse and frustrating, but for the most part once you learn the mechanics you'll know what to do next. And if you don't, the one tried-and-true adventure game formula of exhausting all conversation options and trying to combine every item with everything interactable will inevitably work.
Where the game really shines is the voice acting. Dave Gilbert continually got very talented people to work with him and the games are so much better for it. Both Abe Goldfarb and Rebecca Whittaker deserve to win awards for their multiple performances.
The series just kept getting better and better, making Epiphany easily the best entry of them all. The story really shines when it gets dark and serious, and Epiphany succeeds tremendously there. I'm so glad the writing didn't shy away from some really rough places and concepts. Bravo for taking a risk and going there.
This game is like the icing on the layered cake of the whole series. Its creators should be very proud of it. You won't find better on the indie adventure game scene. I'm beyond excited for what the team at Wadjet Eye games does next.