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Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
Release Date: Aug 13, 2013
Watch all 2 trailers

Buy Europa Universalis IV

$39.99

Buy Europa Universalis IV Extreme Edition

$44.99

Packages that include this game

Buy Europa Universalis IV - Conquest Collection

Includes 14 items: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Digital Extreme Edition Upgrade Pack, Europa Universalis IV: Pre-Order Pack, Europa Universalis IV: Call-to-Arms Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Songs of Yuletide, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Muslim Advisor Portraits

Recent updates View all (11)

Newest Patch 1.6.2 released

July 3rd, 2014

1.6.2 Hotfixed - RELEASED - checksum: e98d
Time to release this patch that has been in open beta for quite some time. The next patch will be the much bigger 1.7 patch released together with the Res Publica expansion where you will get much more fixes as well as new stuff to play a round with.

Warning: if you play this patch version on a Mac you are advised to play only in full screen mode, both the windowed modes on a Mac can mess with unit movement. EDIT: This issue should now be fixed.

Patchnotes:
---------------------
- Restored AE Decay to intended levels.
- Westernisation threshold is now 8 levels for all techgroups.
- CTD Crashes when observing macrobuildinterface buildings and CountryIdeasView, while no country is selected.
- Fixed a bug where the AI would continously move between two adjacent provinces while supporting a siege.
- Fixed a bug where the AI would prioritize blockading straits it had no strategic reason to blockade.
- Overlords of colonies and Protectorates can no longer transfer trade power.
- Fixed an issue where AI would start and abandon sieges due to faulty attach logic.
- AI: Will now help its vassals and war allies fight rebels, if there are no higher priority targets.
- Fixed a bug where you could not cancel transfer trade power relations unless you had Wealth of Nations.
- Fixed a bug where the AI would appear to accept joining a war but then dishonor when called from declare war screen.
- Fixed a bug where you would get AE for declaring war while at negative stability, even if you had a CB.
- Fixed a bug where the AI would disband mercenaries to replace them with regular troops when there was no financial need to do so.
- Fixed a bug where the AI would refuse to make peace despite being offered all of its demands.
- Culture triggers should no longer cause a CTD from incorrect culture
- Launcher no longer borderlss (and can therefor be moved)
- Now disabled ingame load for ironman
- 'Pacta Conventa' and 'The Royal Struggle' modifiers will now be properly removed when the Struggle for Royal Power ends.
- Removed unused code from DirectorySettings - Made debug memory info in CEU4Application::LoadDatabases available to modders
- Removed old DirectorySettings stuff from files
- Removed a lot of old DirectorySettings crap from main.cpp and eu4application.cpp * Debugging broken mods
- CalculateChecksum now uses same code as checksum builder
- Removed GetModFromCommandLine from main.cpp - Removed GetDebugFromCommandLine from main.cpp - Added g_bDebug which is now set like any other command line argument
- Culture triggers should no longer cause a CTD from incorrect culture
- Fixed tooltipcrash in subjectview
- Fixed bug with checksums calculated badly when mods where used

12 comments Read more

Hotfix 1.6.1 released!

May 30th, 2014

- Harsh Treatment now lasts 15 years instead of 10 years.
- Minimum Revolt Risk from nationalism is now 20% of the Revolt Risk given.
- Revoltrisk increase on revoltsize scaled back to 20% of previous value.
- Fixed the problem where some users got access to WoN without having bought it.
- Budgetview no longer thinks you get more from vassals than you do.
- Fixed a glitch that made it impossible to convert to Sikh religion.
- Its now possible to finish integrating a union partner.
- AE when force vassalising multiple vassals in the same war is no longer exponential.
- Enforcing Unions now give 50% of former AE.
- BorderDistance is now decreasing AE about 25% per step.
- Agressive Expansion now decays 100% faster.

Please post your feedback at http://forum.paradoxplaza.com/forum/showthread.php?778921-1.6.1-Hotfix-RELEASED-Feedback-here

Thank you for your patience and your feedback!

32 comments Read more

Reviews

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

Digital Extreme Edition

The Digital Extreme Edition includes the following:

  • STAR AND CRESCENT - 50 new Muslim themed event pictures, as well as several new events for the Muslim nations
  • HORSEMEN OF THE CRESCENT UNIT PACK - 12 unique cavalry modes for the Ottoman, Mamluk, and Persian nations. This enhances the visual experience of EUIV.
  • CONQUEST OF CONSTANTINOPLE MUSIC PACK - 3 tracks containing 10 new minutes of music masterly composed by Andreas Waldetoft

Steam Workshop

About the Game

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring hotjoin, improved chat, new matchmaking servers and support for a standalone servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

PC System Requirements

    Minimum:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Mac System Requirements

    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Linux System Requirements

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Helpful customer reviews
2,030 of 2,176 people (93%) found this review helpful
220 products in account
5 reviews
448.7 hrs on record
Sadly due to the rapidly globalized economy and world we live in, exploiting indigenous populations is not nearly as easy nor profitable as it used to be. But thanks to the fine people at Paradox Interactive, I can unleash the inner beast that resides within all white European christians and do my part for humanity. Once I get bored from ousting the filthy Turkomans from Constantinople (not giving it back to Byzantium because ♥♥♥♥ orthodoxy Pope #1 forever get rekt bearded priests) I can turn my furious and just gaze across the atlantic and kill lots of savages (not my fault those filthy natives were living on Burgundian Florida). Soon the whole world will be swathed in burgundian colors, or all thats actually worth ruling (not ruling africa because africa and lots of zulu rebellions plus mosquitos).

This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of time of all time. The period when white people discovered the world, and decided they didnt like it.
Posted: March 15th, 2014
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1,041 of 1,135 people (92%) found this review helpful
342 products in account
4 reviews
53.5 hrs on record
Pick Brandenburg. Form Prussia. Form Germany.

Pick fight with French Empire, steamroll with superior military tech. Overconfidently pick fight with Russia even though half my regiments are in Western Europe. Annex Austria, vassalise Italy, invade Africa. 25 country strong coalition declares war on me, sacks Berlin. Angrily blame my troops for not being ubermensch. Ragequit.

German master race problems ~
Posted: January 11th, 2014
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270 of 273 people (99%) found this review helpful
100 products in account
3 reviews
443.6 hrs on record
After playing Civilization 5 for quite a long time, I have started to become interested in a deeper gameplay with deeper political consequences, better religions, and more interesting colonize mechanics I couldn't do in Civilization. Of course there are plenty of mods to extend the gameplay for Civilization, but a new game, where everything is new, is fresh and exciting.
So let’s shall begin with topics I want to "review".

Music
Most of the times are peaceful songs whistling in the background, but the music dynamically changes when going to war with another country, which is trying to boost the morale of the player, which usually works. The weird part about the peaceful songs are, that they are somewhat forgettable, but will stick to your head so that you may find yourself whistling a tune of a melody a week later.

DLC’s
There are many... Way too many DLC's that did come out for this game.
Luckily they are usually units getting a better design, for 2€ each so you are not missing out on too much. The ones which are more expensive have definitely more going on. For example the "new" DLC "Conquest of Paradise" enhances the colonization mechanics which were, at the beginning of the game, a bit lackluster, but more on that later.

Countries
The country’s themselves are from the year 1444 to 1821, the interesting part about them is, that you are absolutely free to choose which date you are going to start, that means you can play against revolutionary French as Austria or play as Portugal to colonize the new world.

AI
The AI has a certain points of intelligence made out of preference, there are militaristic, diplomatic, passive and colonizing leaders for each country with their accurate ruler of that time. That is, until you start playing and the heirs will be completely different than actual history of course. The human player gets treated just like an AI to other AI's, if you conquer they will hate you, if you don't have any alliances they are going to attack you, that's why there's that certain point of risk of alliances with the AI, which can make your AI ally to an enemy faster than you might think. Just never trust them too much...

Ideas
The idea system is a way to put more of your own preference into the country that you are playing, there are currently 71 unique idea groups for specific country’s, 18 group ideas for country regions (like Italy) and 8 possible slots for your own idea groups to choose which consist of another 7 ideas. That sounds like a lot, and it certainly was a pain for the creators, but it was well worth it. It gives most of the countries just their own specialty. But I'm not going to go into that sort of stuff.

Colonization
The new made colonization concept is a simple but innovative one. Get exploration ideas, Colonize more than 5 provinces in a certain region and a colonial vassal gets created. The colonial vassal is just like another country, but he has to pay taxes and can't attack you. You can control these taxes on your own, but never set these taxations too high, because you know what happened with the USA and Great Britain at that time. Independence wars definitely can get a strain on you, if you know that you have to travel across the Atlantic Ocean to fight a war.


There are certainly way more things I could try talking about, but I just want to bore the casuals and try to keep the strategic fans interested, especially the fighting mechanics and monarch points, but I don't want to tell you everything. There is that certain interest I wanted to awake in some people, so that they are going to try this game for themselves, and not get ultimately bored because I just told them everything of the game.
For most of the people the Price is going to be the main issue with this game, 40€ certainly is quite a lot in the steam shop, but that's why special sales exist. If it's getting 50% off I can definitely recommend it.
The game managed to keep my interest for other 265 Hours now, and hasn't even bored me a bit so far.
It's probably a game what you are going to get in touch and love it, or try it and hate it.
I hope I managed to get some peoples interest, and if you are still reading this, thanks for reading my first proper review. It means quite a lot to me.
MfG Artjom
Posted: March 8th, 2014
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975 of 1,159 people (84%) found this review helpful
176 products in account
4 reviews
140.9 hrs on record
Converted the Pope to Animism 10/10 would play again
Posted: January 19th, 2014
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668 of 797 people (84%) found this review helpful
529 products in account
5 reviews
564.9 hrs on record
Civ5 for grown-ups.
Posted: January 13th, 2014
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