Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
User reviews:
Recent:
Very Positive (600 reviews) - 86% of the 600 user reviews in the last 30 days are positive.
Overall:
Very Positive (17,544 reviews) - 91% of the 17,544 user reviews for this game are positive.
Release Date: Aug 13, 2013

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June 23

Development Diary - 23rd of June 2016



Hello and welcome to today's development diary for Europa Universalis IV. It's actually a well earned(?) day off for me but I'm doing a once unthinkable thing and working a bit from home. Last week I said we would take a look at a very influential dynasty of the time period. Sorry to disappoint all the Velikopermsky and Dandani fans out there, but I had the Osmanoglus on my mind.

It would be an understatement to say that the Ottomans gave the world a good shaking in this time period. Furthermore, they are one of the more commonly played nations in EUIV. We wanted to give them a little something to bring out their unique flavour since it was always a shame that they are a run-of-the-mill Sultanate. It has also been pointed out on numerous occasions the oddity of a situation where you have the Ottoman nation..without an Osmanoglu at the helm.

So to that end, in the still-unnamed upcoming expansion we have added a unique government type for them: The Ottoman Sultanate.

The Ottoman Sultanate does not generate heirs like normal monarchies do. The ruler of the Ottoman Sultanate will have their own Harem to ensure the dynasty lives on. At the age of 30, your ruler will select one of his sons to be the heir to the throne. They will, of course, be of your dynasty



So an Ottoman Sultanate shall always be blessed by the strong line of Osmanoglus. That is to say unless the Sultan dies without an heir. In that case, they'll still end up with an Osmanoglu. "Blessed" can be a relative term here.



There are a couple dozen events accompanying this unique government type to simulate the power struggle and intrigue of such a succession system and should add a couple of fangs to that already formidable Ottomans.

While this is unique to the Ottomans, any modders out there can easily allow this for other government types with the has_harem = yes line.

I feel like we're on a roll when it comes to governments and rulers so here's another thing for today's Development Diary. Abdication.

Yes, it has long been a requested feature in Europa Universalis. When Enrique or his low-stat kind just refuses to die you can abdicate and let your next in line take over. This requires you to have an of-age heir and to have either ruled for 25 years or be 60+ years old. It will come with a considerable hit to your legitimacy/unity and prestige but I think we've all had times where we wanted our monarch to Die Please Die.




Ottoman Sultanate and Abdication are both paid features in the upcoming expansion which we have magically managed to keep unleaked name-wise.

I've been mentioning a lot of paid features lately but it's good to remind ourselves that with all the paid expansions come free bugfixes and features from the accompanying patch. A small change that will be coming up in 1.18 that I want to share is to do with succession wars. I'm not to happy with how right now, they have two conclusions: Either the new overlord keeps their union or the nation fighting them over it take leadership over the union for themselves. Now, we will add a peace option which simply breaks the union for all parties involved.



Simple, sensible, and added free in 1.18 for those times where you just want to keep the status quo. Warscore cost scales with the junior partner's size.

Happy midsummer everyone, I'm off to....oh, right, I need to tease upcoming Diaries. Hrmm~ Well, we've touched a lot on rulers but would you believe it, we're not quite done with the changes in the throne room. We'll come to that in the future. As for next week, we'll switch it up on the battlefield. See you then!

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June 16

Development Diary - 16th of June 2016



Hello and welcome to today's development diary for Europa Universalis IV. Let's take a good look at our King/Khan/Doge/Emperor/Prince.

The ruler of your state is of prime importance to your nation but when you see your new heir birthed or khan taking the throne, it's often a quick look at their 3 monarch point stats followed by either a face palm or a fist pump. As a feature in the upcoming expansion we will be giving a touch more identity to these walking point generators with Ruler Personalities.


When a ruler comes of age they will develop a personality important to the function of the state. They will develop another trait after ruling for 10 years and a further personality after ruling for a total of 25 years. These personalities will grant a modifier for your nation as well as bonus options in event and changes to the AI's actions. For Duke Francois do Dreux here, he has become a careful individual who will enjoy lower AE in expansion.

Most personalities are a boon for your nation but not all are so positive. While it would be lovely if all your rulers were Just, Incorruptible and Charismatic, you may well find that your ruler is too greedy for their own good like Vilhelm Skram of Denmark.



King Vilhelm is a tight-fisted greedy guts and will hoover up 10% of your tax income, but there is a silver lining to his greed. Many events have unlockable options now depending on your monarch's personality which will almost always be a superior option. Obscurantism will normally cost a nation in unrest or prestige, but greedy desires drive Vilhelm to seek out a more...lucrative path.

All personalities will unlock such options in some events, as well as have events of their own. Who knows what your Scholarly King or Malevolent Khan will get up to?

Ruler Personalities will be a paid feature in the upcoming expansion, which will be sold alongside the free 1.18 patch.

While on the subject of monarchs, we will be paying special attention to a very influential dynasty of the time period next week, but for now I must take leave. Vilhelm has shaken me down for every ducat I own and I must take care of this.



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Reviews

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

About This Game

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (600 reviews)
Overall:
Very Positive (17,544 reviews)
Recently Posted
Terd Ferguson
( 133.0 hrs on record )
Posted: June 27
Love this game. Very realistic to real life history. And of course, you can play as the **cough cough** best country ever (Castille)! Diplomacy is very good, and so are all of the other game mechanics. I just wish the game did not have an end date. Overall, I would give it a 9/10!!!
Helpful? Yes No Funny
Tomoty
( 423.4 hrs on record )
Posted: June 27
I want to dominate the earth and it tooks me over 400 hours !!!
Helpful? Yes No Funny
DEUS VULT
( 132.7 hrs on record )
Posted: June 27
Honestly Paradox have become DLC-Mongers
The base game is good enough,You don't need the DLC's

This game is a Grand Strategy (Real-Time,with quickening and pausing) that takes you from 1444 to about 1815(With a mod[Because this game supports steam workshop] you can do anything from 2 AD to 9999 AD).You can take literally any nation in the world in those times and do literally anything with them,even nothing.
You can...
-Be an aggresive warmonger(Which can be ♥♥♥♥♥♥♥♥ at some points,I understand what they were going for with coalitions,but taking one province from the HRE then having the entirety of Europe trying to murder you is kinda ridiculous [More on the HRE later]{Mods.They can fix everything})
-Become a trade superpower(This one is hard without DLC,I don't know how it works,I don't have around $200 USD for the DLC)
-Colonize the new world(Can be boring,but this increases your income too)
-Free the Holy Lands from infidels believing in the false religion of [Probably Sunni Muslim]
-Hunt achievments (To get achievments you have to play in Ironman Mode)
-Become emperor of the HRE(The HRE is the Holy Roman Empire,a union in germany which abides by rules and reforms passed by the princes[Rulers inside the empire] and emporer.The emperor gets crazy buffs to how many men they have and how many units they can field)
-Some other stuff.Honestly I only try to kill everyone.

The combat system!
You move provincialy and it takes a certain amount of time that is decided by the terrain of the province,how large it is,and your generals Manuever ability.
You get generals either out of making your ruler/heir one or recruiting one,they can be better than Napoleon or worse than a dead toad.However it is always benificial to have one.
You do not control your regiments (units of 1000 men) directly,the combat is more about choosing your battles where you get the least amount of debuffs(as in river crossings,whether it's winter and how harsh it is ect,ect)
How the battle goes in decided by a virtual die,your army's compinsition,your General's ability,and some other complicated things that I don't fully understand.
Naval combat is the same.
Seiges are based on chance and your general's seige ability.
Fielding armies depends on your force limit(Which is how many regiments of men your production can upkeep,and men fill) and your manpower,which is how many eligable men are fit for reinforcing your armies.

Diplomacy and Administration
Diplomacy is decent.You send a certain amount of diplomats to do things,be it improve relations with [Near-by superpower] or to justify a claim on a nearby rival's lands.Royal marriages and gifts of gold can improve,as well as "be it improve relations."There are vassals which have a decent loyalty system,Personal Unions which are like Vassals,take more time,and are really hard to get.There is a rival system,which you must abide to or get a debuff to your monarch points,

BREAK
Monarch points are points received by how good your king/queen/president/oligarchic leader/khan/sultan/archbishop(THERE ARE TONS THATS JUST SCRAPING THE TOP OF THE BARREL OF LEADERS) is.If he is a 0/0/0 he receives no bonuses to his income of Military Power,Administrative Power,and Diplomatic Power.You receive a base of 3 and your technology group can effect that,as well as constat drains on it(such as annexing a vassal)
You use these for practically everything,from increasing your stability to negotiating peace offers.

and if said country is your rival,you get a instant -100 relations with them and a casus belli.
A casus belli is a reason to go to war,if you declare war without one you get a drop in stability and increase in war exhaustion.Generally not a good idea.

Administration is kind of lack luster to me.You wanna do this?Spend x amount of monarch points.

Now,this is a REVIEW of the games mechanics.
I told you some things I personally didn't like but it was more explanitory.
I want you to think of the things I just told you,be not sure if you want to buy it now,go watch a video of someone play,then get mad at me because I was to lazy to go on any further into explantion.
Go watch a video of someone playing,see if you want to buy it with these mechanics in mind.
Helpful? Yes No Funny
corroded
( 407.5 hrs on record )
Posted: June 27
Just buy it already.
Helpful? Yes No Funny
Andariel Halo
( 492.4 hrs on record )
Posted: June 27
Amazing, spectacular, and frustrating. You start getting frustrated in playthroughs as you see French armies constantly steamrolling everyone else in every playthrough, then you pick up a history book and realize this is exactly how France was historically.


A morass of game coding, scripts, gameplay mechanics, and triggers all work to make this as historically accurate a depiction of world conquest/politics as possible, while also allowing for random outcomes and events to make different playthroughs completely different from one another, while certain aspects remain constant throughout alternate universes, such as Spanish domination of the Americas, French and English colonization of north America and the Asian pacific, and the Holy Roman Empire being annoying ♥♥♥♥♥♥♥s with their patchwork of alliances/protectorates with seemingly every small nation in Europe.


A lot of the gameplay design meant to make it historically accurate are in some cases downright unfair, and in other cases seemingly fail to take into account some of the reasons why European nations advanced faster than Asian nations. Rather than allow an admittedly complex situation in which many tiny nation-states in Asia competing with one another, or a human player diverting a traditionally insular kingdom to become expansionist leading to a non-Western faction developing faster than Western factions, there is instead a "culture penalty" in which basically all non-Western factions suffer negative "income" in Administrative, Diplomatic, and Military points.


Virtually all of gameplay starts to boil down to these three points and their "income" per month. Too much importance in gameplay is placed on these points to maintain balance, to the degree that it arbitrarily costs points to build buildings that give tiny boosts to gold income or manpower, and every technological advance and Idea costs substantial amounts of these points.

This is basically what allows historically accurate constants such as Europe dominating the rest of the world with ease. Rather than spread out the gameplay mechanics which determine technological/cultural advancement, everything basically depends on this income of Admin, Diplomacy, and Military points. Nothing is more important than this in the long run, and while it makes playing as non-European nations more challenging, it also severely limits what you can do in-game diplomatically and militarily, as being a hyper-aggressive militant African nation trying to invade Austria will pretty much always be a miserable, failure-ridden experience, forcing every encounter you have with European nations to involve diplomacy or military subtlty.


As well, the emphasis of the gameplay, as opposed to Crusader Kings 2, has shifted from a personal family hierarchy to a nation-state system. However, this has been homogenized across all in-game nations throughout the entire 1441-1821 timeline. Historically, European nations as far along as the 1600s-1700s relied upon a system of governance heavily dependant on the sort of patronage and maintenance of vassals better depicted in Crusader Kings 2, while in this game, the faction leader of your nation is almost entirely unimportant --- their only value is in how much administrative, diplomatic, and military points they give your nation every month, so having a leader who gives 7 or more of each is regarded as a great leader, nothing else. And no matter how awful a leader you may have, or how advanced your nation, if your faction leader dies, you lose a stability point, no matter what.


The constant influx of new DLC also adds some fun new elements, and in some cases inexplicably alters certain gameplay mechanics in ways that seemingly make no sense while not addressing fundamental issues or else making the game even more unbalanced for non-European nations (such as one update, I forget which, which pointlessly nerfed Westernized military units for non-European nations that had already gone through the effort of westernizing).


The last major DLC change I remember (as of El Dorado) was creating a "fortress system" in which building castles/fortresses now cost monthly maintenance to maintain, but without which enemy armies no longer need to besiege undefended provinces, but can just move onto them and auto-occupy them. Whether or not this makes for better historical accuracy, it makes for a miserable, frustrating gameplay experience where the AI will send armies to occupy your lands, then start running around in circles, re-occupying provinces after you liberate them, while constantly outrunning your army sent to put them down, and artificially inflating the war score in their favor based on how many defenseless insta-conquest provinces they accidentally hold.


Overall it can still be a fun experience, and the amount of effort it takes to re-create certain historical events, such as forming the Qing Empire, the Kingdom of Prussia, or the independence of the Netherlands, the creation of Great Britain, or ahistorical events such as the full unification and centralization of the Holy Roman Empire, the establishment of a new Roman Empire from the brink of Byzantine collapse, or the war of independence for the United States of Vinland from their oppressive Norwegian overlords.
Helpful? Yes No Funny
topekaguy
( 496.3 hrs on record )
Posted: June 27
They keep adding more and more DLC that is actually making the game worse. The "free updates" do not help either. I used to love this game. :(
Helpful? Yes No Funny
kgwojciak22
( 72.2 hrs on record )
Posted: June 27
VERY GOOD COMPLICATED REALISTIC STRATEGY GAME
Helpful? Yes No Funny
bailoutb
( 543.5 hrs on record )
Posted: June 27
The DLC is really cheap!


On a serious note though, this game is more addictive than heroin and have great replay value as you can play as any nation between 1444 and 1821. There are tons of achievments, most of which are fairly challenging making this a great game for achievment hunters. The only con about this game is the price; there are a ridiculous amount of DLCs all of which are fairly expensive so grab this on a sale. The two most important DLCs are Art Of War and Common Sense and the unit packs and music only adds textures and sounds so don't prioritize them.

TL;DR: Great game, expensive DLC. Buy on sale.
Helpful? Yes No Funny
Wo0d Glue
( 1,278.8 hrs on record )
Posted: June 27
you shouldnt play this
you wont have a life
Helpful? Yes No Funny
O B R Z Y N
( 36.7 hrs on record )
Posted: June 27
>Play as the country you don't like

>Declare war onto everyone

>Don't even try to defend

>???

>Profit

3/10 would ruin the ottomans again
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
89 of 99 people (90%) found this review helpful
4 people found this review funny
Recommended
769.8 hrs on record
Posted: June 5
I have written this review to negate some of the unfair reviews that give this game a negative score. I do admit the last couple of dlcs have been lackluster (Mare Nostrum, and The Cossacks specifically), however if the dlcs are not giving enough content for their price do not buy it. It is your choice if you decided to pay fifteen dollars for a lackluster dlc and the opinon of the dlc should not be the determination for the base game's score. There are many excellent expanions released for eu4, that in my opinon would negate any negativity from the last two expansions.

The base game in itself is a game that I would reccomend playing. I have played many hours in vanilla itself. The game is a grand strategey with much more depth than games like the civ series. You play a nation of your choosing, and attempt to do as best as you can with it. Some nations are easier than other due to this game being based on history ( France is stronger than a Native American nation). The game is like a puzzle, many hours will be spent figuring out alliances, truces, aggressive expansion opinon modifiers, religion to be able to conquer the world without destroying yourself in the process. There are national ideas and events which make many nations unique in their playstyle, and there are idea groups which you unlock which give you various bonuses that can further specalize your nation. One thing that is amazing about this game is whenever something happens that could ruin my game it is always my fault, and it is something that you can learn from and choose to never make the same mistake again.

The DLC is one thing that is essential to review, there are a lot of dlc for this game. Don't judge the game on the the price of every dlc combined, many DLC are just cosmetic and music addition packs. There are a few dlcs that are expansions to the game ( Res Publica, Wealth of Nations, Conquest of Paradise, Art of War, and Common Sense) which in my opinon are all essential and worth every penny spent on them. If you are scared of the hefty base price of these dlc combined, don't be scared as they frequently go for sale up to 75% off, so you can get all these expansions for less than 10 dollars if you wait for good sales. If you wait long enough the recent dlc (Cossacks and Mare Nostrum) will probably be given huge sales as well.

I would not reccomend this game who are looking for quick fun, this is a game you sit down for hours at a time to plan and fail, and then restart the game over, and then fail but do a little better, then fail fail fail, and then you may finally perfect your game and do way better. A single playthrough can take around two weeks to get through, while it may take a lot of time it is really satisfying when all goes to plan and you acheive your goals. I would reccomend this to people who enjoyed civ games but are unsatisfied by the lack of depth or strategey in those games, I would reccomend this to people to have enjoyed playing Risk. In fact I reccomend this to most people I have met.

tl:dr

A lot of reviews are being unfairly negative about this game to their opinon that the recent two expansions are overpriced for the content they delivir (I share this sentiment). However this game has a lot of other expansions that are really good that balance this out. The vanilla game is in itself really good. Don't expect a fast game, or something that you can just pick up and play I have played around 700 hours and am considered a intermediate player. While a bit diffcult to start it is an amazingly satisfying game when your plans come to fruitation.

10/10
Was this review helpful? Yes No Funny
99 of 115 people (86%) found this review helpful
97 people found this review funny
Recommended
109.2 hrs on record
Posted: May 28
It took me only 104 hours to get one achievement.



Was this review helpful? Yes No Funny
119 of 161 people (74%) found this review helpful
136 people found this review funny
Recommended
796.4 hrs on record
Posted: June 6
If you're reading this, I'm assuming that you're a white European male. Every now and then, you think back to the good ol' days, back when we could subjugate native populations and assert our dominance over other races, and no one would bat an eye. Because the only people who we allowed to have an opinion were our own kind, and they were doing the same as us. The good days.

Nowadays, the new trends include libtard bullpoo like "tolerance", "native reservations", and "remorse". No empires left. Your guaranteed dominance over most of the world's population is dependent on your merits as a human being, not your bloodline. This game lets you live the aforementioned good times. If you want to create a mediterranean merchant empire, forcing smaller nations into poverty, be my ♥♥♥♥ing guest friend. Do you want to crush the native traditions of the New World with guns and swords, supplanting a proud culture with your own? Go for it, famalammer. Even if you're a damn commie liberal, play as the Cherokee, and conquer Europe, or the entire world, becoming worse than the monsters that you sought to destroy.

Are you female? Wrong, no women on the internet. But if you identify as one, take advantage of the free (The one free DLC, Paradox holding true to what can be accomplished in their game. Good on you lads!) DLC, Women in History. Fight the patriarchy with OP events detailing the escapades of women in history, as the name would suggest.

TL;DR, wholesome and tolerant fun for the whole family.
Was this review helpful? Yes No Funny
68 of 90 people (76%) found this review helpful
71 people found this review funny
Recommended
82.5 hrs on record
Posted: June 2
i still have no idea what im doing
Was this review helpful? Yes No Funny
69 of 98 people (70%) found this review helpful
4 people found this review funny
Not Recommended
1,170.8 hrs on record
Posted: June 15
OK, many of you might be wondering why someone with over 1,000 hours on this game would not recommend said game. I want to be perfectly clear. This reflects my personal opinions on how this game has been treated by its developers at Paradox. It's probably the reason you are even reading this to begin with. Let me begin...

This game is constantly getting updated by its developers. You might ask why this is such a bad thing. Allow me to explain. First off, many of their updates as of late are merely complicating an already complicated game. With the addition of Contottori (please excuse my spelling), there is almost no way to know how many enemy soldiers you may end up fighting when you go to war.

These updates have no meaning. The developers used to add meaningful content, but now they seem to be further convoluting an already confusing and difficult system to master. Honestly, if anything, this game needs to be visually overhauled and re-released to bring it into 2016 from three years ago along with adding every ounce of DLC they had us purchase to satisfy our desires to fully flesh out our games. I would know. I own all the DLC for this game. You do the math. That's a lot of money. As of late however, I'm really questioning whether the investment was really worth it.

Right now, they are trying to update this technology system along with overhauling the Great Power's system and that's all well and good. My only problem is that they seem to have taken their heart out of it. Also, they don't seem to be answering the question: Is this worth it?

You might've seen how some people bash this game for its "money-grabbing" policy. You might question the validity of these statements. Honestly, they are true. And if they keep this direction, it'll be the same for Hearts of Iron IV.

Take it from someone who knows this game. Don't invest your money here.
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24 of 27 people (89%) found this review helpful
Recommended
720.4 hrs on record
Posted: June 5
Europa Univesalis IV is a game about managing a country through the time period from 1444 to 1821. Of course, that's like saying Half-Life 2 is a game about walking from Point A to Point B: technically true, but not very enlightening. Managing countries in EU IV is a very involved process, involving juggling over a dozen interconnected systems.

The most important facet of nation-managing in EU IV is warfare. War allows you to expand your country and provides the most interesting and in-depth part of the game. Planning and executing a masterful plan of war, fighting and winning several wars simultaneously, or outwitting and outfighting a significantly larger opponent provides a thrill few things can match.

The economic side of your country cannot be neglected, however, lest your ability to wage war be seriously hampered. The trade system can be quite complicated, but mastering it will provide you with money beyond your wildest dreams, not to mention your enemies' ability to compete.

Make no mistake, this is not a simple game; I was a good forty hours in before feeling like I had a firm grasp on the majority of the systems. Study of the game is richly rewarded, though—I have over 700 hours in it at the moment and anticipate hundreds more. The wiki provides a lot of guidance, and the community is always willing to provide help and advice. Check it out if you're interested; if you're ready to take your strategy gaming to the next level, grand strategy games may be for you.
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63 of 94 people (67%) found this review helpful
3 people found this review funny
Not Recommended
341.0 hrs on record
Posted: June 13
Sadly I think their DLC policy is killing this amazing game
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29 of 36 people (81%) found this review helpful
6 people found this review funny
Not Recommended
129.5 hrs on record
Posted: June 4
Want to transfer occupations? Give us money
Want to upgrade development? Give us money
Want to create custom nations? Give us money
Want to have a randomized new world? Give us money
Want to have a fun experience? Give us money
Want to play multiplayer? Oh that function barely works. PS: Give us money
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122 of 197 people (62%) found this review helpful
12 people found this review funny
Not Recommended
161.7 hrs on record
Posted: June 12
The game is good, but 130 $ of paid updates makes it impossible for me to recommend this game.

Here is how the Paradox marketing scheme works :

1 - Release a vanilla game that is as stripped down as possible
2 - Release major features of the game in a series of 20$ paid updates (and call them ''DLC'')
3 - End up with a game that costs 44 $ and a ''DLC'' list that amounts to 245 $
4 - Enjoy the profits
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45 of 74 people (61%) found this review helpful
5 people found this review funny
Not Recommended
388.3 hrs on record
Posted: June 7
There is fundemental problems with reading the percentage negatives or positives whilst many mechanics are heavily scewed in favour of the Ai.

First you will notice, should the player go over his manpower limit they will be penalised heavily via their income. This does not apply to Ai armies who, despite having one province can field double their manpower limit (check the ledger) with no penalty. In fact I had a game just a minute ago where I, as England were called into a war helping Castil and Portugal against Aragon, Papl States and France. France stomped everyone all at once. Why? Because they were 15k OVER their force limit. The reason I tell you this is because it is indicative of the Ai already deciding on the outcomes of conflict. Why did my allies, Portugal and Castile NOT go over their force limit? Because the outcome of the war had been predetermined. Me and my allies were going to lose from the off. These types of Ai buffs are often explained as being an aid to an Ai that can't think like a human but giving the Ai the ability to field armies WAY OVER its economic ability to do so is not a check to the human brain as it is impossible to combat.

Further to this, as mentioned above the percentages do not tally. For example, both me as England, and the Ai as France fired a seige of at exactly the same time. Me in Brittany's capital (Frances ally) and them in Normandy. Both started the seige at -49%.

Checking the seige capability of both armies I found that mine was +4% whilst theirs was - 1.8%. I had more artillery and reasonably thought "I'll have mine seiged quicker than them because the percentages are in my favour as is the firepower". Not so. France managed to take my Fully maintained castle, with no firepower and less seige ability quite some considerable time before I managed to take Brittany's capital.

The percentages mean absolutely nothing and the maths does not tally. You can have better firepwoer and higher seige capability and still be beaten on time. You can have higher numbers of troops with better morale and favourable terrain and STILL lose if the Ai sees fit to do so.

It appears that much depends on how you are performing at the time. If you are expanding aggressively the Ai is much more likely to, rather form a coalition for example, just ensure by some arbitrary means, like those mentioned above, that you do not expand further. This equates to "cutting the player down to size" by means that are unrealistic. Whether that be tiny nations having huge armies and some very cute and convinient morale boosts or just making sure you do not win battles that are so heavily in your favour it is impossible to think it feesable you'd lose it.

Also, the "fort" mechanism restricting movement is awful. Particularly as the Ai can move freely around your lands whilst you have to go to the other ends of the earth to cross into the neighbouring province.

Further unbalancing in the stability mechanisms frustrate. The Ai does not go into minus stability...ever. Loses a monarch? Still stays on the same stability it was just before.

Alliances are a problem also. The players allies will seldom join an aggresive war (unless its against their rival) and suffers no penalty. The player is simply told that they will not join for X,Y, and Z. No - 25 prestige penalty for the Ai. No broken alliance and opinion debuff. Just "not joining". The player however is expected to join EVERY aggresive war, EVER|Y defensive war and if you don't? -25 prestige, loss of alliance and opinion debuff. Why does the Ai NOT get this?

Of course the other issue you will notice is how your alliance member s WILL NOT help you in battle and will often walk off somewhere irrelevent leaving you at the mercy of the Ai troops. This DOES not happen for Ai allies since they will never be more than 2 provinces apart and WILL back up when needed, even leaving a partially sieged castle to do so; something YOR allies will not do.. This is to say nothing of the ridiculous alliances the AI can get between themselves and clear rivals that are obviously only meant to keep the player in check. The alliances system in this game is tantamount to AI vs Player as opposed to the country vs country balance that should be obvservable. To highlight this consider that, as England I warred with Spain. I was Allied to The Commonwealth and Scotland and they to Papal States and Kongo. The Commonwealth armies, rather than come to me in Iberia went to Naples instead allowing the Ai doomstacks of over 100k troops (how stupid) to pick us off quite easily (another example of how the Ai allies will not leave their buddies) whilst Scotland sat in their capital and did not budge whilst Kongo, the Ai ally floated to Louisiana to siege my colonies. Yes that's right, Scotland,my ally, wouldn't come down to Spain to help out whilst the Ai ally floated accross the atlantic to help and my other ally, the Commonwealth decided that the war goal, Spains capital, was infact a suggestion NOT a necessity.

It seems that the Ai gets all the positives the player gets, none of the negatives and then a few extra buffs on top. (Lucky Nations? WTF is that about? Especially the fact that to Ironman you have to have "historic" lucky nation on...but this doesnt apply if the player picks a lucky nation making a mockery of the "Historic" aspect of the choice). Essentially, as with many other developers the way to make a game challenging is not to improve the mechanics in a way that MAKE a game challenging, just add arbitrary buffs that exclude the player to make it SEEM more challenging ( CA I'm looking at you as well).

I'm not sure who at PI designs or decides on the updates for their games but this one has been ruined by very poor design choices regarding updates, unreasonable Ai buffs and a percentage system that lulls the player into a false sense of security. It is actually more prudent to NOT expand or go to war at all making the game a boring "click-a-thon" where, aside from colonies, your land mass will remain the same. This makes for quite a boring experience where you are torn between doing nothing or fighting pointlessly against an Ai that will win because of the insane help it recieves.

Poor coding and bad "improvement" decisions have made this game into a very aggrivating experience where it is apparent that the handicap facing the player is more than insane "lucky" buffs but extends to differing behaviour of Ai allies that handicap the player still further. The most infuriating aspect of any game is watching the Ai behave exactly how you would like it to behave when watching an Ai vs Ai war only to see it behave totally differently when it comes to backing you up. This makes the whole experience of playing the game incredibly unpleasent. In 30 years of gaming I have never once played a game that handicaps the player to this incredible extent. Sticking pins in your eyes is less painful than watching your army get diced by the combined enemy alliance whilst your ally sits in the next province waiting for the enemy doomstack to finish him off seperately because he is 1/10th of a way through sieging a castle.


It's sort of like a Sim-City-esque game where you spend all your time building up your provinces without the satisfaction of seeing these buildings appear with a little sub game for the sado-masochistic imperialists out there where you will just be waiting for the moment the Ai shafts you. And not shafts as in cunningly attacks when you're weak. No, shafts where a tiny nation can field a bigger army than its economy can sustain whilst having every single morale buff it can get just to put you back in your place.

If you like looking at numbers and percentages that appear favourable but will, 9/10 times end in you losing then this game is for you. Alternatively you could just develop a gambling addiction....At least you stand some chance of breaking even.
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