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Includes additional DLC:
- Horsemen of the Crescent Unit Pack
- Star and Crescent DLC
- Conquest of Constantinople Music pack
- Women in History
Includes 17 items: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Indian Ships Unit Pack, Europa Universalis IV: Indian Subcontinent Unit Pack, Europa Universalis IV: Muslim Advisor Portraits, Europa Universalis IV: Muslim Ships Unit Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Republican Music Pack, Europa Universalis IV: Res Publica, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Trade Nations Unit Pack, Europa Universalis IV: Wealth of Nations
Hi everyone and welcome to another development diary for Europa Universalis IV. We’ve been working on the 1.20 patch and its accompanying unannounced expansion for a while now.
We’ve reworked some internal mechanics so looted and scorched earth are no longer just binary-statuses, but instead they affect something we call devastation.
A provinces’ devastation ranges from 0 to 100%, and it affects local autonomy, supply limits and how much goods are produced in the province. It also reduces the spread of institutions into that province, and increases the development cost of the province.
Each time a province is looted, its devastation is increased by 5%, and a scorched earth increased it by 25%.
Each year devastation is reduced by 1%, and within the zone of control of a fortification, it is reduced by 2% for each fort level each year.
Unrest is also increasing the devastation of a province by the amount of unrest each year.
What does this give you? Well, loot is is no longer just a strong penalty for a short period of time, but continuous conflict zones will grow far worse.
A cool feature for the expansion though is the concept of Prosperity, which is a state-level bonus. Any state that has 0 devastation in all its provinces and the country is at positive stability will have a small counter tick up each month, depending on the abilities of its government. It is a random chance, but when the counter reached 100%, then the state has reached Prosperity.
A state with prosperity gives -10% to development cost, and +25% to goods produced.
Stay tuned, next week we’ll talk about something that will probably be the biggest feature added to the game since we started EU4.
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Hi everyone and welcome to another development diary for Europa Universalis IV. We’re now in the phase where we have just released the big post-expansion patch and there is not really all that much new stuff to show as development is starting on the next expansion.
These development diaries tend to be not so popular, as we don’t reveal much as it simply isn’t finished. So what can we say in this development diary? Well, some vague hints, and some indication of the future?
We have taken a lot into account that large major improvements and thematically connected features are what you prefer. Currently we have four more major expansions more or less fleshed out, with themes that you have requested a lot and that I feel you will love. The next one will have a focus on X and Y.
One thing that you have noticed with first Mare Nostrum and then with Rights of Man, is the concept of States In 1.19 we even added thicker borders between states. The reason for this emphasis on States is that it will give us the possibility for more mechanics in the game, while reducing micromanagement somewhat, and still have allow for fun maneuvering during wars. In the next expansion, we’ll be doing further enhancements to our states.
One cool little thing we’re doing with 1.20 for those of you that like to mod the game. We’re adding support for modders to add modifiers to cultures and culture-groups, both for province and country scope. This is for those that want a super-historically-correct mod where Swedes naturally have a +50% bonus to awesome_game_development.
Stay tuned, next week we’ll start showing off one of the first features in 1.20 update.
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“A hallmark of excellence.”
9,5/10 – Destructoid
“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer
“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot
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