Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
User reviews:
Recent:
Very Positive (669 reviews) - 82% of the 669 user reviews in the last 30 days are positive.
Overall:
Very Positive (17,049 reviews) - 91% of the 17,049 user reviews for this game are positive.
Release Date: Aug 13, 2013

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Buy Europa Universalis IV Collection (Sept 2014)

Includes 17 items: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Indian Ships Unit Pack, Europa Universalis IV: Indian Subcontinent Unit Pack, Europa Universalis IV: Muslim Advisor Portraits, Europa Universalis IV: Muslim Ships Unit Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Republican Music Pack, Europa Universalis IV: Res Publica, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Trade Nations Unit Pack, Europa Universalis IV: Wealth of Nations

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Includes 4 items: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

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Includes 6 items: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

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Recent updates View all (83)

May 26

Development Diary - 26th of May 2016



Welcome to another development diary about Europa Universalis IV. This time we talk about something that will be in the next major patch we do.

One of the parts of the game that has not changed much since eu1 is the concept of technology groups and technological development around the world. We’ve added concepts like westernising, and tweaked that one, but in the end Europe has a huge advantage from day 1, and lots of fun gameplay options are limited the further away you are.

So this is what will happen in 1.18, when it is released this autumn..

A nation’s technology group no longer affect technology research.

There is now a concept called Institutions, which will affect your technology research. There are seven different institutions that appear over the game, and if you don’t get them to spread into your country and then get embraced by your government, your technology costs will slowly rise.




Each institution will appear in a province fullfilling certain factors, and then slowly spread around the world. The nation owning that province will gain prestige and monarch power.

Every year the penalty for not having embraced an institution will grow by 1%, so there is a gradual process.

When an institution has spread to at least 10% of your development, you can embrace it in your government, removing the penalty permanently, and also giving a bonus to your nation. The cost to embrace depends on the amount of development in your nation without the institution.

All institutions spread over borders (including 1 seazone away), if relations are positive, and the spread is based on development in the province getting it. There are also lots of other factors related to the spread.

So which are the the seven institutions then?

[INDENT]Feudalism
This is present from the start in almost all the world, except among the hordes, new world and sub-saharan africa. It will slowly spread into neighboring lands, but it is not quick.
Bonus: Gives 1 extra free leader.
Penalty: 50%


Renaissance
This appears in Italy after 1450, in either a capital or a 20+ development province. It will spread quickly through high development in europe, particularly through italy, but can only spread into provinces that have feudalism already.
Bonus: 5% Cheaper Development & 5% Cheaper Buildings
Penalty: 20%


Colonialism
Appears after 1500 in a port province in Europe, who’s owner has the Quest of the New World idea, and have discovered the new world. And will spread very quickly through any port in countries with colonies.
Bonus: +10% Provincial Trade Power
Penalty: 20%


Printing Press
This arrives after 1550, most likely in germany, but can happen in any protestant or reformed province. It will spread quickly in Protestant and Reformed territory, but also into capitals with dip tech 15.
Bonus: 5& Cheaper Stability
Penalty: 20%


Global Trade
This arrives after 1600, in a center of trade in the highest value trade node, and will spread quicker into provinces with trade buildings.
Bonus: +1 Merchant
Penalty: 20%

Manufactories
This arrives after 1650 in a province with 30 development and a manufactory, and will spread quicker into provinces with manufactories.
Bonus: +10% Goods Produced
Penalty: 20%

Enlightenment
Arrives after 1650 in a province that either is a seat of a parliament, or is a province in europe owned by a monarch with at least 5 in all stats. Universities & Parliament Seats spread this institution.
Bonus: 25% Cheaper Culture Conversion
Penalty: 30%
[/indent]


What does this mean?


The progress of Europe is not guaranteed, but most importantly, a nation in Asia or Africa is no longer crippled from day 1, and forced to avoid spending power on ideas and development.

------

We’re constantly tweaking the spread factors, but here are some screenshots from mid 18th century in a hands-off game from this morning.

This is the institutions mapmode, where green are provinces that have all the enabled institutions, and yellow are don’t have them all.



And here is the technology mapmode, of the same game.







Some other aspects that has changed include the following
- New World Native Reforming will give you all institutions that the one you reform from has.
- Trade Companies are available to all technology groups.
- Lots and lots of triggers on western techgroups have been changed to check for specific relevant institutions.

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May 19

Europa Universalis IV Development Diary - 19th of May 2016



Hello all, time for another EU4 dev diary!

I'm Catalack, the producer of all things DLC for all PDS in-house titles. This time I've been invited to talk a bit about the production process of our DLC's - that is; content packs, unit packs, music packs... any type of pack really. These are usually released alongside the expansions and most of the time involves cosmetic content.

Buckle up!

How DLC's are born
First off there is always the brain picking. This is the part where I hunt down the designers for what type of content they actually want to accompany the next expansion. In EU4's case this usually means Johan, Wiz and in more recent times DDRJake. This step has a varying degree of difficulty since some projects have a detailed wishlist already and some don't. Sometimes it requires making designers sit down and iron out details over an after work beer. EU4 has a well thought out plan for future content packs though, so it's usually no sweat. CK2 on the other hand... (*totally not looking at you Doomdark*).

It does also happen that I put together my own suggestions for what should go into the packs. These suggestions still need to be looked at by the designer, but it usually means less work for them.

It can look something like this:



Brand Team Says Yay or Nay
When the designer or product owner has given their thumbs up on the content, it's off to the Brand Team for a final confirmation before production starts. This is the part of the company where all the different parts of the organisation syncs up. Devs, sales, marketing, production etc, and it's the final threshold for any type of content that will reach our customers and players. The Brand Teams at Paradox are usually very quick to respond to any type of situation and while we agree with each other most of the time, it has happened that some content needs to be cut (often to be used somewhere else or put into future releases).

Production begins
When a pack has been approved by all relevant instances, it's time to decide who does what. We have a couple of really talented in house artists and composers, as well as third party studios who sometimes help out when our in-house resources are too strained working on main expansions rather than cosmetic DLC.
Usually the work is split between both in house people and outsourcing.

Worth to mention here is that we try to also make use if our dedicated community, as we have several third party content creators who are fans and modders. Collaborating with them gives us both an excuse to pay them for their dedication, as well as opportunities to work with people who actually knows our games, rather than a random outsourcing studio who might have the technical know how, but not be familiar with games such as ours. I'm amazed at what some of them go through for the sake of making our games better. Cudos.

Historical Research
This is a topic I expect many of you are interested in! Content production always begins with extensive research and mock ups. Both me and each content creator put in a lot of time on doing the research for each piece of unit created. We have a lot of history buffs both among artists and scripters, so this step usually goes pretty smoothly.

The only problem is when sources lead back to... our own games and wiki.

Here's an example of what a mock up can look like:

One of my personal favorites. The Cossacks was really fun to work with.

Good sources can sometimes be really hard to come by, and on that affect the end result negatively, as we saw recently with the Mare Nostrum Content Pack.
We recently hired an artist specifically for the purpose of keeping track of outsoruced material and DLC creation. I'm happy Carlberg has joined the team!

When the art happens
After the mockups are approved, 3D work starts. This is sometimes a challenge since we have to balance the restrictions of Clausewits with a proper level details to make units quickly recognizable at a distance - since most people play with camera zoomed out.

Example:



Final prep and the deep dark depths that is the Steam Backend
When all content is done and delivered, I package it and make sure everything works in game. Then I leave it in our QA departments capable hands, and wait for release to come around.

That is when I must enter the Steam backend jungle. If you ever apply for a job where the job description says "experience with steam backend", turn around and run. Unless the position is at Valve because then I urge you to please take the job and update the steam backend and make it a bit more user friendly!

Anyway, here I set up all relevant depots and give them fake names to prevent data mining/leaks among other things.
Coming up with fake names is one of the highlights of this step:


Not to worry, just before release I give them their proper names!

It’s usually around this time that we also post renders on the forums and get some feedback from you guys.
Example:



Rinse Repeat
And after release, the whole process starts all over again! I usually have all of the different projects up and running at the same time, and so I'm always in the beginning, middle or end of any one DLC cycle.

And never once is it boring.


//Catalack

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Reviews

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

About This Game

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (669 reviews)
Overall:
Very Positive (17,049 reviews)
Recently Posted
Yuka Kashino
( 542.3 hrs on record )
Posted: May 28
Ok, this going to be a really long review. So bear with me. One of my favourite things about this game is how immersed I get. For example, I feel like the...

[Buy 'Whoo' by Rainbow on iTunes to read the rest of this review]
Helpful? Yes No Funny
Publius Quinctillius Varus
( 149.4 hrs on record )
Posted: May 28
It took me a bit longer to review this one. I played EU III intensively and loved it and at first EU IV seemed a bit off to me. I found that it's hard to play any other goal than conquest and expansion. The DLCs have added more nuance and variety, but I still feel that the AI tends to gang up on you. For example, I managed to establish a budding, westernized Pueblo civilization, but as soon as the Portuguese declared war on me I had 90.000+ soldiers descending on me. Picture it, all of the Portuguese and French armies crossing the seas to take over some useless huts in New Mexico. I recognize that as someone who prefers plausible historical simulation to an emphasis on challenge, I'm probably in the minority. So, in short, it can be improved, and knowing Paradox it will. Still, EU IV is by far the most complex, rewarding thing around and you should give it a try.
Helpful? Yes No Funny
BrosBeforeHoes
( 34.5 hrs on record )
Posted: May 28
Very hard to learn but it is worth learning. I suggest watching gameplay videos of it for two reasions: to see how the game is on gameplay, to learn how to play yourself. You dont need tutorial videos, just watch people play it as normal. You wont just learn the game but in the meantime, you learn strategies too.

TLDR: Watch gameplays, buy the game, forget that you live outside the game.
Helpful? Yes No Funny
Barbarossa Bey
( 742.5 hrs on record )
Posted: May 28
Despite every new patch destroying EUIV even further... there are a number of abnormalities related to nation strengths and weaknesses.. especially in later versions.

Ottomans as a start, are highly underpowered, especially post 1600's era.

Any army, especially European can wipe out an Ottoman army 10x their size just because they are "not Ottoman" ... I'm sure that's how the game is programmed. Evidence to back up my theory is paradox developer's backgrounds.. all from russian/east european nationalities who until today, are ♥♥♥♥♥♥ at how Ottomans ♥♥♥♥♥ their ancestors so they decide to fantasize about revenge by underpowering such a glorious empire in a video game. Every point leads to this theory being true.

Try yourself now a game with Ottomans.. from 1500-1520 circa will be beautiful moments when your armies are strong.. then comes a major gap in terms of strength. Then notice how after 1600's, your armies start with less than 50% morale, even if you are world's leading military technology, and better discipline... and not only that.. put 50k of your army on a mountain and watch how 40k enemy will wipe you in less than 0.5 seconds (spain/france/austria in my case).


Even worse, naval combat is super fabricated by those commie developers... Ottomans start with less than 50% morale.. and even if you have 150 ships vs 50 of european ships.. you will lose.. only way to win as Ottomans is to have minimum 400% the size of any enemy force you're about to encounter.. that's how I win my Ottoman battles.. despite all obstacles placed by the communist developers.. we will still overcome and enjoy an Ottoman game and even more, enjoy ♥♥♥♥♥♥ and conquering everything East of Vienna and Georgia.



I would recommend you get this game at Steam sale seasons.. and don't buy anything above Common Sense (Cossacks & Mare Nostrum) unless they have 75% discount. I haven't found them on sale yet so I'm still waiting for commies to do that. Bare in mind anything after patch 1.13 has harder expansion; especially all games after patch 1.15.
Helpful? Yes No Funny
superbandit
( 99.4 hrs on record )
Posted: May 28
great game for when you have lots of time on hand. changing history is a lot of fun.
only downside is the price of the dlc 20euros for a small addon is too much for most people.
Helpful? Yes No Funny
martindelaorden
( 771.8 hrs on record )
Posted: May 28
One of the greatest Strategy Games of all time. Has a place right besides Civilization.
Helpful? Yes No Funny
Discopojken
( 71.9 hrs on record )
Posted: May 28
its many fun for long time. long live sweden. down with denmark. all makt åt tengil
Helpful? Yes No Funny
Imperator James
( 104.5 hrs on record )
Posted: May 28
It took me only 104 hours to get one achievement.



Helpful? Yes No Funny
AWP God
( 71.1 hrs on record )
Posted: May 28
Terrible Updates
Helpful? Yes No Funny
☜✪☞ Artiee ☜✪☞
( 409.0 hrs on record )
Posted: May 27
The new update destroyed this game. Piece of trash.
Helpful? Yes No Funny
dodo
( 98.0 hrs on record )
Posted: May 27
This game is one of the best games I ve ever played. There are so many details about economy and how you rule the state. Sometimes I don't want to play this game because of foolish events, so sometimes I need to start new game. But it s still good. I wait for the 5th game.
Helpful? Yes No Funny
TonniAK
( 1,436.9 hrs on record )
Posted: May 27
I havent play that much, game seems good though.
Helpful? Yes No Funny
CommGunner
( 871.2 hrs on record )
Posted: May 27
I consider this to be the best strategy game I have ever played. It really is great. I have spent countless hours playing the game.

However, it is also the most expensive game I have ever played.

At the time of this writing, the game including all DLC costs over 260 Euros, which is equivalent to 300 US-Dollars. Some of this DLC may not be necessary, but a lot of it is.

For example, if you want to be able to build a large army with a single click instead of 50(!) clicks, you must buy the "Art of War" DLC for 20 Euros, which adds this feature. And if you want your allies to be grateful to you for your help in their wars, you must buy the "Cossacks" DLC for 20 Euros. Without this DLC, the AI will not care whether you actually take part in their wars or whether you just formally join their war and sit back. About eight such DLC expansions have been released, which contain a lot of unimportant features, but also contain very important features.

By requiring you to pay a significant amount of money for every DLC, even if most of the DLC features are unimportant, the total cost of the game gets insane. I get the impression that Paradox (the publisher and developer) is flooding the game with new unnecessary features, just to be able to justify the release of more DLC expansions, thereby milking its customers for more money. I would have preferred if Paradox had decided to release DLC less frequently and would instead release a small number of major expansion packs, in which the new features were tested better before being added to the game, so that only important new features get added. Sid Meier's Civilization IV and V does a good job at that, in my opinion. Both games released two major expansion packs at a reasonable price.

Despite Paradox's DLC policy and the insane amount of money I have invested into the game, I still do not regret having done so. Therefore, I do recommend this game if you are prepared to pay an insane amount of money for a great game. However, since the average player will not appreciate being milked by Paradox in this manner, I cannot give a general recommendation for this game.
Helpful? Yes No Funny
Shotty
( 16.5 hrs on record )
Posted: May 27
First i saw this game i said " Wow this is an epic grand time strategy" When i checked the store page after i bought it i was like "Wtf paradox it costs like upwards to 200 dollars to get the full experience" in conclusion paradox did 9/11.
Helpful? Yes No Funny
Senātus Populusque Rōmānus
( 142.2 hrs on record )
Posted: May 27
Played as SPQR - Got invaded by barbarians and stabbed in the back by Byzantium
Played as Sweden - Formed Scandinavia but then got invaded by Tsarist Russia
Played as France - Austria rushed the HRE, enough said
played as Slovakia - Now rule the world, dobrý!

Conclusion Slovakia stronk
Helpful? Yes No Funny
Lukas
( 672.0 hrs on record )
Posted: May 27
Bad DLC policy ruined this game. R.I.P.
Helpful? Yes No Funny
Ciridus
( 896.5 hrs on record )
Posted: May 27
Best game ever played, terrible for my work ethic
Helpful? Yes No Funny
JVK[!] ︻デ┳═ー
( 1,175.4 hrs on record )
Posted: May 27
I lost my job, I miss my wife, I think I have two kids, but Im know sure...

But who cares.. I got this game !
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
169 of 212 people (80%) found this review helpful
9 people found this review funny
Not Recommended
6,653.7 hrs on record
Posted: May 4
The game has been good up to a point. However the devs are more worried about what an elite few do versus new players and the many who simply play for fun.

This has led to a fundamental disconnect between the developers and customers.

For instance, Johan, the lead designer, had to take a poll to learn that locking away claim fabrication, and thus being able to fight wars in the early game, was an unpopular idea. He had to poll on twitter to figure this out ...

The steam store page talks about two key promises:

1) unparalleled player freedom
2) building a global empire

For some time now the devs have been nerfing the game patch after patch after patch reducing player freedom. The biggest problem with this approach is they make the game take longer sitting on speed 5 doing nothing but waiting in order to do the exact same things that players did previously.

A slower game doing nothing isn't a better game. But the devs are unable to grasp this.

As to building a global empire patch after patch, taking longer to build the same empire isn't really the thing one would expect.

The odd thing is that they keep adding achievements to take lots of land while at the same time making taking land more time consuming without being more interesting.

The current version is simply boring imo and future versions will probably continue the trend.

The AI developer Chaingun referred to an in house "anti blobbing crusade" recently. They seem to not understand this is turning into an anti customer Crusade.

They ruined CK2. EU4 appears to be next.

I hope they will change so I can go back to a positive opinion.
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230 of 302 people (76%) found this review helpful
5 people found this review funny
Not Recommended
635.9 hrs on record
Posted: May 2
I will expand my review as someone found it probably unclear, i really loved this game from the 500+ hours of gaming you can see it, it is one of the most complex strategy games ever created.
The huge issue here is the policy of the software house that developed it after the realease that i personally consider nothing less than criminal.
When they realease a major dlc (expansions) the add new interesting mechanichs in the game, this would be perfect if at the same time they didn't brake some basic mechanics of the base game without that dlc. A perfect example of that is territory developement, if you don't have the dlc you cannot develop buildings in a country, which is a function of the base game that you could use before the dlc, and therefore i already bought with the basic game. That is nothing less than a theft.
At the moment this can be a wonderfull game, but only if you are ready to spend 100€/$ on expansions dlc after buing the 50€ broken basic one.
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73 of 88 people (83%) found this review helpful
3 people found this review funny
Not Recommended
1,700.1 hrs on record
Posted: May 7
Dev keeps making the game worse. Locks features that should be free updates behind paywalls for rediculous prices and now is adding mechanics purely to punish the player for attempting to do well. They are on a crusade to stop the conquests of an elite few and instead turn the game into a snooze fest for the average player. They are completely out of touch with their player base at this point and I am incredibly disapointed in the latest few "additions." This was once easily my favorite game and now I weep at the sad thing it is becomming.
This is coming from someone with over 1.5k hours played and 115 plus achievements with all the DLC. Get it on sale, but prepare to be disapointed by Johann (who should be fired for how horrible they mismanage) and the "improvements" they add to the game all for the low low price of $100.
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84 of 114 people (74%) found this review helpful
1 person found this review funny
Not Recommended
96.9 hrs on record
Posted: May 3
Once I really did love this game. It had an amazing blend of politics, war and exploration, and actually got me interested in history and dynasties. I even would recommend it, if Paradox was willing to let each version of this game exist in its own balanced state, but unfortunately it seems they can't.
EU4 has been blighted by a slew of unbalancing, rushed, unstable DLC that only slightly varies play, but completely unbalances it. "This is fine", you think, "I just won't get the DLC and enjoy the great base game". And I would laugh, and wish that were true. Simply put, this game is ruined by the fact that even if you don't have access to the DLC, and the poorly thought out and overpriced features it provides, your AI opponents do. You cannot compete with them without paying vast sums of money. And even if you want to spend in excess of $200 dollars, several of these expansions ("Common Sense"...Ha!) are simply unfun to play. But you can't escape them.

If you want a historical grand strategy, and a game like this interests you, go and try EU3, an untouched and significantly cheaper alternative to this blighted game.
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59 of 75 people (79%) found this review helpful
11 people found this review funny
Not Recommended
317.2 hrs on record
Posted: May 14
Original = Demo

DLC = Real Goods

Original price 43 $
DLC price 273 $ ++++,,,,, endless and priceless


Do you think this game is really priceless ??

if you buy eu4 chair
1. buy chair only have box not contents
2. buy DLC legs seats etc one by one
3. you buy DLC all but they change chair
4. and you have to keep buy DLC repeatedly
5. if you quit buying DLC they try to change DLC and original contents
6. so you have to buy DLC repeatedly
Was this review helpful? Yes No Funny
64 of 84 people (76%) found this review helpful
10 people found this review funny
Not Recommended
158.1 hrs on record
Posted: May 14
Awesome, really great game, but awful DLC policy. It is just a DLC hell. Don't buy it, don't support them, download it from torrents. Just trust me, it is literally unplayable without all DLCs and it WILL get worse in the future.
It's time to stop.

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32 of 41 people (78%) found this review helpful
2 people found this review funny
Not Recommended
260.0 hrs on record
Posted: May 15
EDIT: I don't think I made myself clear that this review pertains more towards players who like to mod the game or use workshop items in their campaigns. If you're the type of person that prefers the straight-up game with no DLC attatchments, then try this game. Otherwise, listen to my personal opinion and you can determine if you want to get this game or not. And please don't downvote this because EU4 is your favorite game ever, and same thing vice versa if you hate EU4.

Okay, before I start, when I first got this game I fell in love with it. It was much more in-depth than my previous favorite game of Civilization 5, and as you can tell by the hours I have on this game, I'm not exactly new to the functions of this game. The game itself and its mechanics/ideas are great, but Paradox seems to screw up a number of games that they produce.

The reason why I don't suggest you get this game (unless if it's on sale, in which case I encourage you to try this game so long that the price is fair) is that Paradox loves to constantly update this game. Which yes, in some cases is needed, but many of them seem absolutely pointless (unless if it is centered around the release of a DLC). The reason why these updates seem so useless is that they constantly makes workshop items incompatible with the latest update. So if you've put 10+, 20+, etc hours into a single campaign that you've been working on and had plans for, and that save was connected to certain workshop items, then tough luck trying to play that campaign again. The reason is because everytime that Paradox updates the game, there's always one or two (at least) mod authors that decide it isn't worth updating their creations again (which I don't blame them, I'd feel the same way). So even if you try reverting back to the older version of EU4, then some of the mods are already updated, and same problem - it's an incompatible save. And these updates barely change the mechanics of the game itself - not to mention most of the bug fixes are done immediately after a major update, which is every update.

Another reason why I suggest to not get this game is because Paradox is sort of like EA 2.0 in which they also come out with numerous DLC expansions that can cost up to $25-$30 when first released (the older ones may be $10-$15). And these DLCs that bring "game changing mechanics and functions" in reality do jack-♥♥♥♥ in changing the game. Yes, if you were to get all the DLCs then the game would change quite a bit from its intial release state; but you'd have to pay a nice hefty sum of $120+ (if I remember I'll insert the actual price of the game + all the DLCs combined here: ) to do so. And unless you own your parent's wallet or have a pretty nice sum of money saved up that you don't mind throwing $120 into the garbage, then it's quite unrealistic that you'd want to do this (which I haven't, all except 1 of the DLCs I have I got on sale for about $5 each, and I only have 4 DLCs. I also got the game on sale as well.)

So is this game fun? Yes. Do I regret putting so much time into it? Also yes. My suggestion if once Paradox focuses on the next game in the series of these empire-building strategy games and stops with the updates and DLCs for EU4, you should immediately give this game a try. Otherwise, you're just wasting hours of your life and your money away.
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24 of 29 people (83%) found this review helpful
Not Recommended
85.6 hrs on record
Posted: May 15
I've loved Paradox games since HOI2, putting god knows how many hours into them. Even when the launch product is kinda bad (ie every game except CK2), Paradox patches/expands them up to a great state. Hell, Victoria 2 just got a new patch a few months ago, and that game is 6 years old!

Problem is, starting with CK2, success went to Paradox's head. First, they moved their new games to Steam exclusivity. Then Johann and Frederik saw how much money they were making, then looked at how much money Clash of Clans was making, and realized just how dumb their prior business model was--and how dumb Supercell was at the same time. "Why should people buy a game once, or be given it for free, when they can be made to buy it forever and ever and ever?

Welcome to DLC hell guys, where the DLC NEVER STOPS COMING!
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34 of 50 people (68%) found this review helpful
6 people found this review funny
36 of 56 people (64%) found this review helpful
26 people found this review funny
Recommended
372.3 hrs on record
Posted: May 8
Europa Universalis IV Checklist.

Absolutly Crushed By France? - Check!
Absolutly Crushed By Ottomans? -Check!
Have a King/Queen with less than 4 Total stats live for over 60 Years? - Check!
Have your Ruler die just before declaring war at the most perfect time and be stuck in regency for 10 years - Check!
Have 3 Rulers die within 2 years of each other - F*ckn Check that one off my list
Lose a battle where you have superior numbers, tech and General -Check! Im looking at you again France
Take one Province and get a Coalition against you - Check
Rage Quit a Save because your allys dragged you into an impossible war and lost 50 years of progress - Check
Be betrayed by 200 year ally because they suddenly want that 6 Development Province - Check (Crushed them as well)
During any game have the AI Counter your plans and immediatly lose interest in that in any other game - Check (Such as Wana ally poland this game well they arn't going to form the PU this time and are suicidal!)
Get Salty as F*ck - I'll let you check that one for me
Enemy pulls out 50 Mercs and somehow sustains them for 2 years dragging on the damn war - Check (HOW?!?!?)
Fail the Achievement run because you get stuck in a PU over the one person stronger than you - Check (I was so close to forming Germany!)
Learn the map of Europe faster than any History class ever taught you - Check


Continue playing this game because you can get enough of it? - Check

Fantastic game I've enjoyed it a hell of a lot and probably going to reach the 1k Mark in hours at some point beware of the DLC read what people suggest getting and careful with each patch IMO the current one is making it a nightmare expanding into different areas.

Anyone else got something to add to the Checklist?
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20 of 28 people (71%) found this review helpful
Not Recommended
1,167.9 hrs on record
Posted: May 23
It was good a year ago. As you can see I've played the hell out of it but unless you want to spend hundreds of dollars and pay a monthly tax to unbrick the game when they lock another core feature behind the 347th overpriced DLC don't buy it.

Paradox makes good games, and then they unmake them.
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11 of 14 people (79%) found this review helpful
Not Recommended
115.1 hrs on record
Posted: May 20
1.16 patch review - Paradox is slowly adding things no one wants. Game is fine but play on older patch.
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18 of 28 people (64%) found this review helpful
2 people found this review funny
Not Recommended
1,064.4 hrs on record
Posted: May 20
Good strategy game ruined by money-grabbing DLC policy...
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18 of 30 people (60%) found this review helpful
2 people found this review funny
Not Recommended
511.2 hrs on record
Posted: May 19
I have played this game for a while and i can say with certainly this game is becomming progressivly worse with every patch and Dlc since el dorado. It was a good game a while back, but not anymore.
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9 of 13 people (69%) found this review helpful
9 people found this review funny
Recommended
880.8 hrs on record
Posted: May 24
Do you like accurate history?
No?
Buy this game.
Do you like maps and borders?
No?
Buy this game.
Do you hate DLC's?
No?
Buy this game.
Do you like France?
No?
Buy this game.
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3 of 3 people (100%) found this review helpful
Recommended
2,565.1 hrs on record
Posted: May 20
There is a reason EU4 is one of the highest rated games on Steam.

If someone were to ask me "what are some all time best games someone should own?"
I would say:

- EU4
- Mount and Blade Warband
- XCOM (new versions or old you choose)

EU4 is *NOT* a 4X, because to be honest most 4X are not really 4X, they are like 2.5-3X at most. IN EU4 you have to manage every aspect of your empire, administrative development, economy and trade, military progress, religion, and diplomatic relations. As opposed to many other games you have to actually use diplomacy because the AI is too strong and you cannot just make enemies with everyone and eat them. First off, if you did that you'd get a massive coalition and secondly, your country would implode from being at war too much and ceding too much land too quickly.

EU4 is a constant struggle against the AI especially if you challenge yourself and choose a nation that isn't historically powerful. That is the best way to play EU4 in my opinion - choose a goal and try to achieve it. Want to make The Hansa a thriving and powerful European nation in 1821? Want to expand the Papal State to own half of Europe by 1821 and shout "God WILLS IT!" a lot? Want to play a Native American tribe or the Aztecs and stop Europeans from gaining dominance in the new world? You can do all these things and play them out in what I would consider by far the most accurate and representative game out there.

EU4's interface is daunting at first, no doubt, but later you realize that it is that level of detail that makes things play out more similarly to real life. Your people will get upset if you're at war too long, your allies might not go with you into every war, some people wont ally you because they just dont like you or your religion or whatever, some wars you lose even though you have 2x their troops but they have better troops and more tactics, if you spend all your administrative power ceding provinces from enemies you'll fall behind in administrative tech and you'll also gain corruption in you nation. All these interactive elements form a platform for empire building that is hands down the closest to reality out there.

EU4 is not a 4X, it is in the truest form of the word a simulation of real world empire building.

10/10 in my book.
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5 of 7 people (71%) found this review helpful
5 people found this review funny
Recommended
654.3 hrs on record
Posted: May 15
This is my favorite genoci-I mean 'cultural assimilation' simulator.
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6 of 9 people (67%) found this review helpful
7 of 11 people (64%) found this review helpful
7 people found this review funny
Recommended
47.2 hrs on record
Posted: May 9
-Playing around in EU4 - Portugal campaign going well
-Get message from friend
-Shoot s**t with friend - he reminds me how good he used to be at Total War and how he always used to beat me
-"Yeah so much better than me man"
-Invite friend to buy game "It's way cooler than Total War!"
-He does
-Teach him basics (Tutorial is ok)
-We play new game. He's Castile, I try out Austria
-All heretics fear the HRE
-Funnel money into rebels in Castile at beginning of game
- "Hey man why did you do that??"
- "Idk I think it's a glitch or something"
- "Oh ok"
- continue funneling money
-He manages to wipe out Morocco, makes his way over to the new world.
-I solidify control over HRE
-Grow massive army
-He throws all his manpower and gold into the new world
-No army in Castile "Haha man you'll protect me right??"
-"right"
-Storms wreck all his ships, taking down fleets and armies
-Meteor destabilizes Castile
-Now I pour around 100 Ducats into Castilian Rebels
-40K Rebel Army arises
-"Man help me I'm getting destroyed!"
-"Ok but I need 100 ducats, it won't be cheap"
-Gives ducats
- "Sorry man that's not in my best interest"
- He says f you and quits

11/10 would destroy an ally's country from the inside and ruin a friendship again
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2 of 2 people (100%) found this review helpful
Recommended
359.9 hrs on record
Posted: May 8
I know that people are usually turned away from the game due to all the DLCs, but now that I've put over 300 hours into the game, I think I can rightfully say that EU4 is a great game and each DLC brings a nice change even if you don't get it. For example, I don't have Mare Nostrum, but I did get the update that came along with it. It brought a nice change to the game, and I save up for the DLC itself until it goes on sale or until I have enough to spare. I also thought that I might say that currently the game isn't working on my desktop due to my computer being annoying, but that isn't against the game since it works on my laptop still. I hope you buy the game and get some DLC if you really want to. Have a nice time exploring the world of EU4!
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