All About Tower Offense vs. Tower DefenseAnomaly 2 is a sequel to the critically acclaimed Anomaly Warzone Earth. Maintaining the core elements of the original, Anomaly 2 adds new features to the single-player campaign and finally puts your skills to a test in a completely unique experience: the dynamic tower defense vs.
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Data de lançamento: 15/mai/2013

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Inclui 6 itens: Anomaly: Warzone Earth, Anomaly 2, Anomaly 2 Soundtrack, Anomaly Korea, Anomaly Warzone Earth Mobile Campaign, Anomaly Defenders

 

Oferta especial

Users that own Anomaly Warzone Earth receive a additional 10% off when they purchase before May 31st.

Atualizado recentemente

Anomaly 2 has just been updated with a new content to Multiplayer mode: Philip's Puzzle map and more.

11 bit studios' Anomaly 2 is a sequel to the critically acclaimed Anomaly Warzone Earth. Maintaining the core elements of the original, Anomaly 2 adds new features to the single-player campaign and finally puts your skills to a test in a completely unique experience: the dynamic tower defense vs. tower offense multiplayer mode. This new update delivers Philips’ Puzzle - brand new PvP Multiplayer map and a set of functionalities that enable players to customize the parametres of each multiplayer battle. Now you can play battles on different conditions - from minimum resources to total war and annihilation strategy.

Sobre este jogo

All About Tower Offense vs. Tower Defense

Anomaly 2 is a sequel to the critically acclaimed Anomaly Warzone Earth. Maintaining the core elements of the original, Anomaly 2 adds new features to the single-player campaign and finally puts your skills to a test in a completely unique experience: the dynamic tower defense vs. tower offense multiplayer mode!

In the years following the invasion of Earth in 2018, the planet is overrun by alien machines. Humankind is on the verge of extinction. Banded together in huge convoys, they search the frozen tundra for food and supplies. Since the war, the roles have been reversed: now our species seems to be the Anomaly on a machine-controlled planet. Your convoy, Commander, is called Yukon.

Anomaly 2 takes the RTS tower-offense concept from Anomaly Warzone Earth to a new level. The core elements of the original – tactical planning and the on-field Commander to support troops in combat – are spiced up by a number of important new features.

Key Features:

  • Morph your troops into war mechs to discover the new face of strategy: each unit has a different mech form with various abilities to help you overcome specific combat situations.
  • Engage in a multiplayer experience unique to Anomaly 2: tower defense vs. tower offense. Play as the towers and destroy the humans or lead the humans to annihilate the alien towers.
  • Fight across a post-apocalyptic world in a new single-player campaign that offers a more intense strategy experience than the acclaimed original.
  • Carve your own path to victory and create your ultimate battle squad. With over million tactical combinations to build your squad, your options in combat are nearly endless.
  • Dive into a beautifully rendered world, thanks to the team’s upgraded and improved visual engine.
  • Experience alternative endings dependent upon your approach to enemy machines in the campaign.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 (32 bit) / Vista
    • Processor:Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:10.6
    • Processor:Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    Recommended:
    • OS:10.6
    • Processor:Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • Hard Drive:3 GB HD space
    Recommended:
    • OS:Ubuntu 12.04
    • Processor:Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
2.8 horas registradas
Publicada: 1 de novembro de 2015
Promoção, R$2.79 e eu afim de um novo game de Tower Defence. Bom vou tentar este, ta baratinho.
Ai me surpreendo com um baita de um game que até vale pelo preço normal!!!
Otimos graficos e efeitos. Bom audio.
Jogabilidade muito massa, onde vc é um general e acompanha suas tropas no caminho colocando os poderes por onde elas passam.
Não é um tower defence comum onde vc só coloca as torres, neste game tem o lance da estratégia em tempo real onde vc tem que dar apoio e ter cuidado para morrer.

Recomendo 8/10
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7 de 7 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.4 horas registradas
Publicada: 13 de dezembro de 2015
I will put recommended by I do so with extreme care. Anomaly is a fun tower defense game where you're on the offense while playing a bit of defense with what you got. Anomaly follows a story line where machines have taken over and humanity is struggling to survive.

You play as a commander which has the ability to move about the map as he wishes. As the commander in the field, you can quickly change tactics or use a special ability at a whim. Upon getting hurt or shot, the commander regenerates his health. The units are not as fortunate and do not have this ability. This is where the commander steps in. To heal units (or to use any special ability), the commander has to put down a regenerative power up and units have to pass over it within a certain amount of time to heal. After a few seconds, the healing pad will disappear therefore proper placement is almost everything in the game. To acquire more power up supply, the units have to destroy machines as they leave stock behind.

Other commander abilities include distraction (where a distraction is put down and targeted by the machines), EMP (where the machines are unable to attack for a period of time - certainly useful for larger opponents) and aim. Vice versa, being the machines your abilities are regeneration, berserk mode, taunt and kamikaze. I haven't had the time to properly explore these modes as there isn't much of an online presence within this game. During peak hours there are a few players playing but for the most part you'll be playing the one player campaign. Planning your attack is a key feature in this game. As the commander, you are able to direct your units which way to go. You may further your progress towards the "safe zone" in the game or you may go other routes which may lead to a bonus. Alternatively, killing more robot units will give you more stock for your power ups. This gives the player more flexibility and options in how to approach the game. Although extremely simplistic, a great idea for a game to be over and above immersive.

They made the planning extremely easy to do (and easy to see the paths) and time stops when making your move. The units/vehicles themselves all each have differing abilities and 2 different forms. An assault hound for instance, can be a tank and be meant for long range battles where it's other (flame-throwing) form is meant to be in close quarters. This specific unit when in tank form fires a lot faster the more shots it takes. Other units can be used to immobilize enemies or provide shields to allies. Some units are meant for long range and deal quite a bit of damage but take a bit of time to fire again (and have smaller firing ranges). They too can switch to become close quarter fighters but each unit has it's time and place against certain opponents. Opponents can drastically change throughout the levels. You'll be fighting a nice small machine and start getting comfortable when this giant thing may come from no where. Some units fire all along a path and do consistent damage while some units need to be shot at a certain amount of times (and at a certain frequency) to evolve. There is this one shielded enemy that when fired upon quickly, will evolve into a very hard opponent.

There are ways to circumvent these situations such as using units that shoot less frequently but deal more damage to not help the evolution process. What bugs me the most about the game though is the commanders movements. Especially if you are using the keyboard, there is no fluidity in the movement/animation and it feels like you can only maneuver in 9 directions.

The visuals are quite appealing but at times seem that could have been a bit better. There are some scenery issues where instead of having a smoke animation, it will just be plain. When your units do miss a shot or fire a rocket into an enemy that has already been destroyed, that missile keeps it's course and does eventually explode when coming into contact with something (so a positive feature). The sounds are pretty good and the voice acting is suitable to what the plot presents. Nothing super outstanding in this department but the basics are met. The user interface within the game is easy to navigate.

Overall, a decently good game that is worth a purchase on sale and only if you find this sort of genre interesting.


RATING : 6.85/10



ScreenShots :

What planning a route looks like. It's not always this simple as multiple choices become available later on in the game

Longer levels will have checkpoints available in between to make sure you don't have to start all over again
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6 de 8 pessoas (75%) acharam esta análise útil
19.6 horas registradas
Publicada: 11 de janeiro
Pretty recommend.

Tower Defense, strategy.
I had troubles with some levels but it is still worth!
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2 de 4 pessoas (50%) acharam esta análise útil
7.2 horas registradas
Publicada: 14 de dezembro de 2015
A fun little TD.

Short but sweet.
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26 de 30 pessoas (87%) acharam esta análise útil
9.5 horas registradas
Publicada: 30 de novembro de 2013
Anomaly 2 is the sequel to the innovative 2011 Anomaly: Warzone Earth. It’s a reverse tower defense game or tower offense in which you protect the attackers and destroy the towers. The premise of the game is simple – alien machines have invaded and Earth is in ruins. You are the only hope to reach the titular anomaly and destroy them. Regrettably, Anomaly 2 has more story exposition than its predecessor which wouldn’t be a bad thing if it wasn’t very poorly written and voice acted. You have all sorts of terrible cliches including hillbilly marines, an elderly German scientist and a younger female doctor all with equally horrible accents. At least you can skip all the cutscenes.

Anomaly 2 is all about the gameplay and that’s where it shines. The player takes over the role of the Commander unit which is tasked to protect and guide the military unit convoy. You can choose your route on the fly and you can buy, sell and upgrade units at any time. The novelty in Anomaly 2 that provides a pretty big twist is that you can morph any of your units to suit the challenges of the current battlefield. For example, the armored vehicle with a long range gatling gun morphs into a robot with devastating short range flamethrowers. The morph mechanic does a great job at keeping you on your toes as different situations require different tactics.

Your convoy can only consist of up to six vehicles and you only have five unit types (ten if you count the morph ability). The enemy towers are more varied than that. Apart from the low level towers, there are also big boss towers which deal great amounts of damage, predator towers which only appear as you’re already passing through, hacker towers that form a disruption field in which your units will attack your Commander unit and so on. As the Commander, you have four different abilities – repair units, launch a decoy, target a selected enemy and disable enemy tower. All of these enemy towers and the morph and Commander abilities come together to create a a very dynamic and at times extremely intense experience.

The campaign goes on for 14 missions across a slightly disappointing variety of environments. The first half of the game takes you across a frozen United States mid-west and New York City whereas the other half you’ll be fighting through the jungles of South America and Rio de Janeiro. Even though each mission is different enough, it all kind of boils down to snow levels and jungle levels. It also feels too short, the game only starts to really get going and then pretty soon after that it’s over.

The graphics are great, both the friendly and enemy unit designs looks really good, the weather effects and the explosions look awesome. The soundtrack doesn’t really stand out, but the sound effects really heighten the intensity of the carnage even further.

Anomaly 2 successfully manages to carve out its own place in a rather saturated genre thanks to its new ideas and interesting tactical gameplay mechanics.

7 OUT OF 10 (VERY GOOD)
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