TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
User reviews: Mostly Negative (3,960 reviews)
Release Date: Feb 10, 2014

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About This Game

TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!

The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.

In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.

Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.

Key Features:

  • Fight Smart in Deadly, Close Quarters Combat – Players must think and move tactically, stay alert, watch, listen and choose wisely while setting up their squad for the perfect shot.
  • Tackle Engagements That Are Different Every Time – Nonlinear maps allow for multiple tactics and approaches to both attack and defense. Gamers must choose their gear to best execute strategy.
  • Out Think The Enemy – Gamers need to work closely and communicate well with their team to not only attack the enemy but to coordinate to secure multiple objectives.

System Requirements

    Minimum:
    • OS: Windows XP SP3 (32-bit only)
    • Processor: 2GHz or better CPU
    • Memory: 2 GB RAM
    • Graphics: A graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core2Extreme Quad Core Processor - Q6800 - 2.93 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 (768 MB GDDR3)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
189 of 219 people (86%) found this review helpful
1.4 hrs on record
It's like if old Rainbow Six games gangbanged Day One: Garry's Incident, the end result would be this.
Posted: July 2
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150 of 176 people (85%) found this review helpful
5.9 hrs on record
Alright. Okay.

Hear me out.

This game's got some flaws. The movement is kinda clunky and the hit detection is a bit off.
BUT
What I'm trying to say here is that there's been a little bit of unfair criticism goin' on here. The brunt of it has been on this game's AI. People say it's "bad." But ask yourself this before you count yourself among them. What if this game just features the most advanced enemy morality system ever devised in a video game?
What if, that time an enemy shot your teammate then stared at you doing nothing, what if he was simply, at that moment, being overwhelmed with the crushing reality of the fact that he'd just killed a human being? And you shot him in the face, didn't you? You didn't even think about it. You chalked it up to "bad AI."
That terrorist got up this morning, just like you did, put on his beret, kissed his wife and kids, and left for work. His oldest daughter had just gotten into that college she loved. His little boy had show-and-tell that day at school. He was bringing his dad's fatigues in to show off to his friends. He drove to work, just like he had every other day. He said heartfelt "good mornings" to all his colleagues. Jim's wife had gone into labour the day earlier and given birth to a baby girl; Jim's shift ended in two hours. He was going to see her. Tom was the one who always took care of the plants around the office. He didn't mind; it brought a smile to his face. A typical Thursday.
They grabbed their bombs and headed out to their routine day of terrorism. Jim and Tom sat around playing cards. Tom couldn't ever seem to win; he just liked playing because he got to hang out with Jim. He couldn't know that this was the last time he would ever see him.
A frag grenade landed on Jim's lap. A flash of light and a deafening boom. Jim's body had been torn apart by shards of metal before he could react. Tom just sat there, eyes wide, cards still gripped in his hands, just trying to understand what had happened to his friend Jim. As he turned, he saw two more of his coworkers cut down by the SWAT team that was now entering the room. There had been no screams, no chance to cry out. Tom raised his weapon and fired, surprising himself. He hadn't even remembered picking it up. One of the SWAT officers crumpled to the floor, one last monosyllable escaping his lips. Tom stood there over the man, mouth slightly open. He'd done this. He'd killed this man. Why? For what? He hadn't meant to. He didn't even know the man's name. Tom turned toward the other officers, raising his hands. "No, I didn't mean to, I'm sorry. I didn't mean to, please."
He would have said these things. He would have calmly knelt down and been handcuffed and gone quietly. He would have lived the rest of his life a shell of a man, haunted by the memories of his friends, gone in the blink of an eye one Thursday. He would have done a great many things. But he wasn't given the chance. Tom was shot thirteen times by the remaining SWAT officers. He was dead before he heard the shots.

10/10 best game 2014
Posted: May 20
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102 of 119 people (86%) found this review helpful
1.1 hrs on record
Rarely exciting, mostly disappointing. An unfinished tactical shooter let down by technical issues and terrible AI.
Posted: July 13
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228 of 306 people (75%) found this review helpful
1.4 hrs on record
ONLY THING WORKING IN THIS GAME IS UNINSTALLER! THIS GAME IS JOKE. PURE HORRIBLENESS SIMULATOR.
Posted: April 28
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166 of 231 people (72%) found this review helpful
4.3 hrs on record
Why did you even make this game
Posted: June 13
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1,389 of 1,541 people (90%) found this review helpful
3.2 hrs on record
STOP, DO NOT BUY THIS GAME, BEWARE.

Takedown: Red Sabre was the single bigest dissapointment of the past 2 years for me. As a huge fan of games like Swat, Rainbow Six, and Counter Strike I was looking forward to this the moment I saw it. A revival of the Tactical Shooter genre? Oh wow, count me in! With devs who worked on Tom Clancy games and freaking HALO?! WHAT! Count me in, this has GOT to be good...right?

Boy were we suckered. Promises of being the revival of a long dead genre turned into not just a bad game, but beyond that. This is simply one of the worst products I have ever bought, and it pains me to say that. On release it was a buggy mess with features not working left and right. What we saw in demo's and videos couldn't possibly be the same thing as this released final game, but it was.

Controls are clunky. The AI is terrible. The guns shoot and feel even worse. The maps are nice but that's all irrelevant when the mechanics of the game are awful. Steamcharts says the game has an average of 16 people online at peak times in the past 30 days, with an all time peak of 1,071 on release, which was only September 20, 2013, about 2 months exactly ago. The game is already dead.

I seriously felt suckered and swindled out of $15, prying on peoples hope for a revival of the genre. This game was such a disaster and as a result of it, I will never blindly give money to people (kickstarter), or pre-order a game again. Instead of this, spend $10 for Rainbow Six 3 Gold, and use the extra $5 to go buy a cheeseburger

[Edit, and of my 3 hours played, probably about 2 and a half of those hours were trying to get the game to work period.]
Posted: November 25, 2013
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