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TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
Release Date: Feb 10, 2014
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Recent updates View all (17)

NEW TOOL LIVE! - Takedown Red Sabre Level Editor (beta)

March 6th, 2014

With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes).

Due to time constraints, no official documentation is available yet. We'll do our best to answer questions and build documentation organically with the community. Anyone well versed in UDK/Unreal should be able find their way around just fine.

Please direct your questions / editor discussion to the new Forum: Level Editor Discussion

Good luck! We can't wait to see the first community Killhouse map!

How to install:

Filter Steam Library > Tools > Search Takedown > Install Takedown Red Sabre Level Editor (beta).

Don't see it listed? You must own a Steam copy of Takedown: Red Sabre to utilize this beta editor. This is for the purpose of using the editor in conjunction with the shipping build of Takedown, and to test your custom maps properly in the game.

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TAKEDOWN: Red Sabre is now on XBLA!

February 21st, 2014

Check out the console version of this deadly tactical shooter and experience lethal, close-quarters battles with your online friends as members of the elite Red Sabre team in scenarios designed to emulate the tactics employed by SWAT teams and SOF units.

Download Now: http://marketplace.xbox.com/en-US/Product/Takedown-Red-Sabre/66acd000-77fe-1000-9115-d802584113e7

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About the Game

TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!

The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.

In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.

Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.

Key Features:

  • Fight Smart in Deadly, Close Quarters Combat – Players must think and move tactically, stay alert, watch, listen and choose wisely while setting up their squad for the perfect shot.
  • Tackle Engagements That Are Different Every Time – Nonlinear maps allow for multiple tactics and approaches to both attack and defense. Gamers must choose their gear to best execute strategy.
  • Out Think The Enemy – Gamers need to work closely and communicate well with their team to not only attack the enemy but to coordinate to secure multiple objectives.

System Requirements

    • OS: Windows XP SP3 (32-bit only)
    • Processor: 2GHz or better CPU
    • Memory: 2 GB RAM
    • Graphics: A graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows 7 64-bit
    • Processor: Intel Core2Extreme Quad Core Processor - Q6800 - 2.93 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 (768 MB GDDR3)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
207 of 240 people (86%) found this review helpful
38 products in account
1 review
1.3 hrs on record
So I got this game as a gift recently. Even as a free gift from a friend, this game is not worth playing.
Giving your friend a gift of this game is akin to giving him a boxed present that is filled to the brim with droppings from a variety of different animals combined.
Where can one begin on a game of so many failed things?
The controls are stiff and uncomfortable, to start off. Think "Rainbow Six", except not good. Movement is a chore and no matter how slow you move, the AI seems to detect you through eight layers of concrete and steel without problem, even though you are making no noise on your end - The disconnect between what you hear and what the enemies can hear is severely disruptive. You can move faster, but it does not help, nor is it advised. You will always run straight into one of the AI juggernauts I will cover shortly. The gunplay is abhorrent; barely tolerable. Every weapon feels, handles, and operates the same way (no differentiation between firearms) and are thoroughly unenjoyable to use or fire. The sounds are bland, stock, generic. . . etc. Any word you can imagine to describe forgettable sounds applies here. I can't think of a single sound that made me feel immersed, excited, thrilled, or anything you would WANT to feel about sound. The sound design in this game is on par with Rainbow Six. That game came out in 1998.
And so we get to the most offensive part of this game: the AI. The enemy AI, if you would even stoop so low to call it that, is beyond unbelievable. Not in the positive way, either. It's so bad it needs its own paragraph to discuss it. My average experience in this game upon loading a match up is seeing the first enemy in the level, maybe 15 seconds in, go from looking away from me, to instantly rotating 90 degrees towards me in a single frame, and then proceeding to headshot me from 50 feet away, ending my game instantly. They will either stand still and eat bullets for you, or annihilate you mercilessly and without a single modicum of realism in their actions. There is no middle ground. These are hellish terminators bent on the destruction of humankind, loaded up with aimbot and wallhack software, yet with nearly absent pathfinding and tactical skills. They are idiot savants who are expert marksmen yet walk into walls and freeze up upon trying to navigate the infinitely difficult obstacles of a simple wooden doorway.

This is not a fun game. This is barely even a game. I have difficulty in believing that people intentionally made something this horrid. I went into this wanting to like it, I truly did. It had the heritage of Rainbow Six and tactical squad gameplay behind it, devs who wanted to do the old series justice, and the potential that new technology and a fresh perspective could have brought to the genre. Instead, I was assaulted by an unplayable monstrosity that should have been put down by the evil scientists who created it before it broke loose from their lab.
After playing a while with my friend who gifted me the game, the only redeeming values I found about the entire game were these:
"Well, the models look pretty good."
"Aw dude, I can see your flashlight when you shine it. That's awesome."

When the only things I can commend about your work are the above, you know you have problems.
I do not recommend purchasing this game. Indeed, if you're reading this, go somewhere else for your tactical action needs. They will not be satisfied here.
Posted: February 8th, 2014
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535 of 691 people (77%) found this review helpful
306 products in account
18 reviews
0.9 hrs on record
If you don't like someone , just gitf this game(♥♥♥♥) to him.
Posted: February 9th, 2014
Was this review helpful? Yes No
204 of 245 people (83%) found this review helpful
119 products in account
3 reviews
0.7 hrs on record
Extremely overpriced at $1.49.
Posted: February 11th, 2014
Was this review helpful? Yes No
146 of 196 people (74%) found this review helpful
471 products in account
3 reviews
0.1 hrs on record
This game is terrible. Mechanics are ♥♥♥♥, visuals are ♥♥♥♥, AI is ♥♥♥♥, and nobody even plays at all ever. So good luck trying to even find a game online. Save your money. At $15 this is highway robbery. At $1.50 this is a waste of $1.50. If this was free to play, it would be a waste of your time to bother with it.

1/10 -- would not ever recommend. Unless you paid me, in which case for a few hundred dollars I *might* give it a 3.

P.S. If you are wondering about my play time: Yes I played it for 15 minutes on this account -- that was enought itme for me to get through the tutorial and play two rounds on an official server. It really doesn't take long to see how terrible it is, and I'm sure you can tell by my review: it really wasnt worth any more time.

It should tell you something that the videos for this in the store page show mediocre review snippets, and doctored images that aren't from the game itself.
Posted: February 8th, 2014
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515 of 755 people (68%) found this review helpful
163 products in account
8 reviews
3.1 hrs on record
Its still better than COD
Posted: February 16th, 2014
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FPS Guru - Pax Prime'13 Most Innovative
The Most Innovative award is yet another indie title. One of the great things about indie games is they always manage to be unique and bring something new to the table. They're able to take the risks that triple A companies aren't. This is a company that has made the decision to skip following the generic shooter genre, let's get rid of levels, noob tubing, and throw in tactics and strategy instead. Serellan LLC certainly deserves this award for their tactical shooter, Takedown: Red Sabre. Takedown: Red Sabre encourages the player to communicate with their team mates and take on each mission differently, in their hope to survive. Don't expect to be running and gunning down the hallways, because there's no respawning. It's a pleasure to see a return to the tactical shooter and what appears to be a successful return. Once I got my hands on Takedown: Red Sabre it was difficult to stop.