Hear me out.
This game's got some flaws. The movement is kinda clunky and the hit detection is a bit off.
What I'm trying to say here is that there's been a little bit of unfair criticism goin' on here. The brunt of it has been on this game's AI. People say it's "bad." But ask yourself this before you count yourself among them. What if this game just features the most advanced enemy morality system ever devised in a video game?
What if, that time an enemy shot your teammate then stared at you doing nothing, what if he was simply, at that moment, being overwhelmed with the crushing reality of the fact that he'd just killed a human being? And you shot him in the face, didn't you? You didn't even think about it. You chalked it up to "bad AI."
That terrorist got up this morning, just like you did, put on his beret, kissed his wife and kids, and left for work. His oldest daughter had just gotten into that college she loved. His little boy had show-and-tell that day at school. He was bringing his dad's fatigues in to show off to his friends. He drove to work, just like he had every other day. He said heartfelt "good mornings" to all his colleagues. Jim's wife had gone into labour the day earlier and given birth to a baby girl; Jim's shift ended in two hours. He was going to see her. Tom was the one who always took care of the plants around the office. He didn't mind; it brought a smile to his face. A typical Thursday.
They grabbed their bombs and headed out to their routine day of terrorism. Jim and Tom sat around playing cards. Tom couldn't ever seem to win; he just liked playing because he got to hang out with Jim. He couldn't know that this was the last time he would ever see him.
A frag grenade landed on Jim's lap. A flash of light and a deafening boom. Jim's body had been torn apart by shards of metal before he could react. Tom just sat there, eyes wide, cards still gripped in his hands, just trying to understand what had happened to his friend Jim. As he turned, he saw two more of his coworkers cut down by the SWAT team that was now entering the room. There had been no screams, no chance to cry out. Tom raised his weapon and fired, surprising himself. He hadn't even remembered picking it up. One of the SWAT officers crumpled to the floor, one last monosyllable escaping his lips. Tom stood there over the man, mouth slightly open. He'd done this. He'd killed this man. Why? For what? He hadn't meant to. He didn't even know the man's name. Tom turned toward the other officers, raising his hands. "No, I didn't mean to, I'm sorry. I didn't mean to, please."
He would have said these things. He would have calmly knelt down and been handcuffed and gone quietly. He would have lived the rest of his life a shell of a man, haunted by the memories of his friends, gone in the blink of an eye one Thursday. He would have done a great many things. But he wasn't given the chance. Tom was shot thirteen times by the remaining SWAT officers. He was dead before he heard the shots.
10/10 best game 2014