TAKEDOWN es un shooter en primera persona en el que lo más importante es pensar bien las cosas. Los jugadores que avancen despacio, apunten con cuidado y planifiquen adecuadamente sus movimientos tendrán más probabilidades de éxito que aquellos jugadores que disparen sin pensar.
Análisis de usuarios: Mayormente negativos (3,983 análisis)
Fecha de lanzamiento: 10 de Feb, 2014

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Acerca de este juego

TAKEDOWN es un shooter en primera persona en el que lo más importante es pensar bien las cosas. Los jugadores que avancen despacio, apunten con cuidado y planifiquen adecuadamente sus movimientos tendrán más probabilidades de éxito que aquellos jugadores que disparen sin pensar. El combate cercano en entornos cerrados ofrece enfrentamientos realistas, como los que se ven cuando los equipos SWAT o las unidades SOF acaban con un pequeño número de adversarios. Los entornos no lineales permiten que haya diversas rutas e infinidad de tácticas posibles, lo cual invita a volver a jugar una y otra vez.
En los últimos años, los shooters se han homogeneizado. Antaño había juegos muy diferentes entre los que elegir, desde títulos frenéticos en los que había que disparar sin dejar de moverse hasta otros juegos más tácticos y de ritmo más tranquilo. Sin embargo, a día de hoy casi todos los shooters siguen el mismo modelo: grandes producciones, regeneración de salud, niveles lineales y “experiencias cinematográficas”. Los shooters tácticos realistas, que exigen una planificación profunda, habían prácticamente desaparecido en los últimos años.
Este juego se centra en el realismo en todos sus aspectos: el modelado de las armas, el juego en equipo, los combates cercanos en entornos cerrados… Para triunfar en el juego será necesario tomarse las cosas con calma, estudiar el entorno y cumplir la misión sin fallos. Si te disparan, habrá consecuencias: no podrás quedarte escondido detrás de un muro esperando a que tu salud se regenere; si un miembro del equipo cae, tendrás que analizar la situación y, de ser necesario, reubicar a los miembros del equipo para completar la misión. No se te impondrán las herramientas y los planes: estará en tus manos asegurarte de que el equipo está bien equipado y preparado para las misiones a cumplir. Al haberse recreado con realismo la penetración de las balas, la precisión y el retroceso, será muy importante seleccionar las armas, munición y blindaje adecuados. Haz tus selecciones con cuidado.
Los modos de juego incluyen el modo para un jugador y los modos multijugador cooperativo y competitivo. Tanto si te gustan los shooters de la vieja escuela, en los que pensar es más importante que correr y disparar sin sentido, como si simplemente estás buscando un shooter diferente, este juego es para ti.

• Combate con inteligencia en mortíferos enfrentamientos cercanos: los jugadores deberán pensar y moverse tácticamente, permanecer alerta, observar, escuchar y tomar decisiones sensatas a la hora de prepararse para un golpe perfecto.
• Situaciones de combate diferentes en cada partida: los mapas no lineales permiten el desarrollo de tácticas y acercamientos diferentes, tanto para el ataque como para la defensa. Los jugadores deberán seleccionar el equipo ideal para ejecutar con éxito su estrategia.
• Sé más listo que el enemigo: los jugadores tendrán que trabajar juntos y comunicarse mucho entre sí para atacar al enemigo y para coordinar sus acciones al intentar cumplir diferentes objetivos.

Requisitos del sistema

    Minimum:
    • OS: Windows XP SP3 (32-bit only)
    • Processor: 2GHz or better CPU
    • Memory: 2 GB RAM
    • Graphics: A graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core2Extreme Quad Core Processor - Q6800 - 2.93 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 (768 MB GDDR3)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Análisis útiles de usuarios
A 5 de 7 personas (71%) les ha sido útil este análisis
0.2 h registradas
Publicado: 14 de Octubre
Este juego es más useless que Froilán disparándose en el pie. Es pero que el COD Gosths, que ya es decir.
El juego creo recordar que me costó alrededor de 1 euro y no ha merecido la pena para nada, la próxima vez gasto el euro en un ♥♥♥♥ bote de garbanzos que sale más worth.
Saludos.
¿Te ha sido útil este análisis? No
A 36 de 37 personas (97%) les ha sido útil este análisis
3.7 h registradas
Publicado: 13 de Octubre
"Meet the game that brings back the tactical FPS shooter"...

When in development this game promised to bring back the tactical shooter. It brought it back but not in a good way. There are so many problems with this game. It is a buggy mess. Gameplay is: Peak around corner, shoot dumb enemy. Move to next room. Peak around another corner, shoot enemy. Move to next room, peak around corner and get shot. Take control of team mate. Move to next room, crash due to game ruining bug... Haha fun isn't it?

Good stuff:
-Made me excited when seeing for first time.

Bad stuff:
-Made me cry when playing for the first time.
-Customisation doesn't work.
-Bad A.I.
-Glitchy mess.
-Boring.
-Overpriced (devs should pay you to play).
-Doesn't work.
- I could go on for an hour about how bad this is. -

2/10
¿Te ha sido útil este análisis? No
A 25 de 26 personas (96%) les ha sido útil este análisis
2.7 h registradas
Publicado: 5 de Octubre
"Takedown: Red Sabre is largely unfinished but may have potential if it was finished"

As a fan of tactical FPS games such as Rainbow Six, Ghost Recon and Arma I was excited to hear about Takedown: Red Sabre. Unfortunately, the game failed to live upto the hype, which was promised by the developers, as being a realistic tactical FPS. In almost every area of the game it's clear to see that the game was rushed with apparently no time spent whatsoever for polishing or improving the game before it's release.

In terms of gameplay, majority of the game is actually there but it's poorly implemented. Enemies range from being completely unaware of you to being deadly accurate. The friendly AI is almost completely lacking, which makes singleplayer completely unenjoyable. However, the game's core mechanics are in fact there, which means that there is a small amount of fun to be had if you choose to play the game with friends. But be aware, there is no way to create private matches and there are no online games available at all at the time of writing this review. If you can live with some 'small' ♥♥♥♥les such as the unbelievably slow walking speed, the fact that any height can kill you and the AI the game is playable but it just doesn't live up to what the developers promised.

The level design is one of the few aspects of the game that appears to have been properly thought out with levels that feature tight hallways and open spaces which might create a tactical FPS if the game's mechanics were equally polished. The graphics aren't terrible (on low settings) and even lower end machines should be able to handle the game pretty easily.

Overall, Takedown: Red Sabre is largely unfinished but might have some potential to live up to it's promises if someone took the time to finish it and give it the polish it desperately needs.
¿Te ha sido útil este análisis? No
A 73 de 110 personas (66%) les ha sido útil este análisis
4.9 h registradas
Publicado: 6 de Octubre
I've never played a better Frustration Simulator! I was so frustrated it was great! 10/10

Give it to your parents! Give it to your friends! It makes a fabulous present!

BUY NOW!
¿Te ha sido útil este análisis? No
A 22 de 27 personas (81%) les ha sido útil este análisis
1.2 h registradas
Publicado: 18 de Octubre
They tried to combine Rainbow 6 and Counter strike and ♥♥♥♥ed up pretty bad
like really ♥♥♥♥ing bad
¿Te ha sido útil este análisis? No
A 21 de 30 personas (70%) les ha sido útil este análisis
1.8 h registradas
Publicado: 24 de Octubre
This game gave me a severe anxienty disorder, all i can ever think about is that 1€ and now it will haunt me for the rest of my life.

I encourage you all to donate to the red cross so they can set up an humongus tent camp to aid all thoose poor people who actually paid the pre-purchase fee.

i give this game 25/10 cancer

♥♥♥♥ you Serellan.


Sincerely

Customer.
¿Te ha sido útil este análisis? No
A 7 de 7 personas (100%) les ha sido útil este análisis
4.1 h registradas
Publicado: 5 de Octubre
Give it a shot if you are really bored... Put prepare to be utterly disapointed as this game might make you wish you spent the few dollars on a cheeseburger or something... The developer is probably drowning his sorrow in alchohol because of how many negative reviews this thing got. Speaking of that where the hell did the good reviews for this game come from in the trailer? I mainly purchased it because it was sale for a buck which I kinda wish I spent on a few gumballs... The characters can go from being kickass to rookie which I hopefully assume is a way to make it look like their is somekind of skill system if any. Poor developer who made this game... I bet he knows how much it actually sucks. I tried likeing this game, and I kinda do... At least when the AI is not being complete ♥♥♥♥. But overal... If you want a game that you sink atleast 4 or 6 hours into, I would rather get something else. Sorry but its pretty bad game.
¿Te ha sido útil este análisis? No
A 8 de 12 personas (67%) les ha sido útil este análisis
1.0 h registradas
Publicado: 3 de Octubre
This game is a bad joke. Sell this game = Scam
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado: 9 de Octubre
Utter piece of buggy garbage.

# Movement is painfully slow
# Aiming is terrible and inaccurate due to in game mouse software
# Team Ai is useless
# Enemy Ai always knows where you are and shoots you in the back out of nowhere; killing you instantly
# No in game menu!!!!!
# Terrible options menu
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
1.2 h registradas
Publicado: 4 de Octubre
A wannabe- crappy Rainbow Six, that is only fun with friends becuase it is a bad game.
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
3.1 h registradas
Publicado: 6 de Octubre
GOOD THING I GOT THIS ♥♥♥♥ FOR FREE
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
21.0 h registradas
Publicado: 30 de Septiembre
This was supposed to be the great hero that would bring back hardcore tactical co-op first person shooting to the old farts like myself, who have been waiting for a successor to games like Tom Clancy's Rainbow Six 3 and SWAT 4. It held great promise and the developer spoke such sweet words, pouring honey on the ears of the people like me. Then it was released...

At first it seemed like a game with some launch hick-ups and bugs. The basis was there for T:RS to take this not-so-well sought after throne, but every update was just making more and more of a mess. Then, not very long after release, they started to sell it for 1€ and gave all owners an extra copy to give away to unsuspecting enemies friends... which is kind of a clear sign that they threw in the towel and gave up on it.

As said; the basic foundation is there; a hardcore, slow paced, co-op, tactical game... if you can get into it. It's hard enough to get a group to successfully join a server, but then you can't make that server private. The AI seems okay at first, but is actually bugged out like crap in a thunderstorm. The game freezes, the game rolls over like a dog without anyone commanding, the game just doesn't do what it's suppose to and does everything it's not suppose to. The only thing that worked from the get go; the in-game text-to-speech chat, they had removed in an update. First the maps were all too big, so you were running around searching for the last terrorist... then they made them smaller, but made them minimal.

Nothing has gone right with Takedown: Red Sabre, and my kind (the hardcore co-op FPS:ers) had to look elsewhere. Fortunately we found Insurgency, which is a bloody good game; get that one instead!
The only thing T:RS managed to do was to have our gaming group make sarcastic jokes about "...it's in the hardcore nature of the game." and "...this game is epic!" which were compliments once upon a time, but after the release and subsequent downfall of T:RS have now become the worst insults we can say about a game.
It's all just really sad...
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.0 h registradas
Publicado: 30 de Septiembre
As many reviewers have stated, the game is buggy and needs a lot of work. However, the game is playable(barely) IF you can work past those glitches.

So, what is there beyond a buggy game? Visually the game is beautiful! Impressive textures, and lighting, and while the animation leaves much to be desired, everything else is rather good.

The game labels it's self as a return to old school tactical shooters, which couldn't be farther from the truth. Yes, it's tactical in the sense that one hit will kill you, and you should be extra wary of your surroundings if you want to live, but does not even come close to the tactical FPS that it claims to be a return to.

Overall, it's not an overly terrible game, and certainly has potential and is a pleasant bit of eyecandy, but just doesn't seem ready for release. By all means, if you see this on special for a really low price, pick it up! Otherwise stick to classic Rainbow Six game.

Unfortunately at it's current price, and current state, I can't recommend it.

4/10
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
2.6 h registradas
Publicado: 11 de Octubre
I purchased Takedown: Red Sabre back when it was around a dollar, guessing it be a capable, perhaps minimalistic first-person, tactical shooter, qualities I tend to occasionally enjoy and recommend, but in place of an entertaining romp through room clearing and CQC, I instead received an underwelming mix-match of unfinished ideas and interesting concepts.


Using Takedown's 'spiritual predecessors,' the Rainbow Six series and SWAT 4 -whose demos are still available online, as the standards for tactical shooters, Red Sabre falls a little short.

Starting with the mission select screen, the lack of a planning stage means the player is left to begin the mission blind as to the mission objective, general routes, and overall level design. Yes, several vague objectives are posted in the form of a style-over-substance video overlay, but their possible locations, numbers, and significance are all still left unknown or murky. A realistic estimation of the cloud of combat and the limitations of simple surveillance? Not really, seeing as all three of these aspects are sensible targets of approximation during the inevitable observations that occur prior to sending in tactical teams...Right? A simple, pre-mission map with rough outlines and selectable routes would be wonderful, as would some form of dialogue between squad and commander to answer any lingering mission details.

On the topic of missions, the actual mission objectives, considering Red Sabre's apparent tactical roots, are surprizingly bland and simplistic in nature, echoing the desires of a standardized checklist, rather than the actual SWAT operations they wish to emulate. Missing are the dynamic hostage rescues with captive/captor dialogue and potential loss of life due to the explosive nature of such echanges. Even compared to the earlier SWAT series, Takedown's missions are devoid of the atmospheric tension maintained through periodic use of covnversation and ambient comments.

Then, when actually playing a mission, several basic capabilities are absent, namely squad manipulation and regular status updates. In place of a context menu or other useful method of commanding your team, a simple hold toggle and ROE wheel are offered, both of which obfuscate the all-essential room clearing, as your team is always behind you, in turn rendering useless the more elaborate levels with their multitude of cover and choke points, as your teammates will never actually take strategic positions or utilize flanks, and complicating simple matters of spacial awareness as our mates tend to vanish when not verbally announcing enemies, their virtual minds dead set on maintaining unnecessary radio silence. The ability to investigate, both physically and visually through your squadmates: rooms, towers, corners, windows, doors, would be a monumental improvement, as would simple formation and movement commands.

This brings into light, your squad's strange lack of communication. Yes, the AI announces spotted enemies, but that's seemingly the extent of their communicative ability. Positions, actions, general side-chatter, are all absent, replaced instead with a wall of silence and death. While the latter is more a subset of mood setting and tone, the former two topics of conveyance are important aspects of movement and firing maneuvers, as proper placement of suppression and flanking teams must be confirmed before performance. That, and the awkwardness of having to spin your character around to check their periodic status, when enemies are everpresent, is painful. The movie, Way of the Gun, provides a fun example of firefight communication, as do several article by dslyecxi, a founding member of ARMA's ShacTac.

Lastly is a breakdown of the player's ironically standard moveset, given the advances in recent game design and Takedown's desire to be both modern and tactical. The player is limited to a digital lean, without a stepout or means of truly examining corners and bends, two digital stances, without any real cover system, nonexistent damage modeling -foot shots are instakills, and strangely simplified gun mechanics. As stated by its own developer, Red Sabre's crippled lean was intentional, but as demonstrated in RavenShield, fully analog leaning and stance change are possible, and with a reticule present -reticules being a sensible representation of the mental focal point one references when looking around and not the fabricated, game-world only gimmick some make it out to be btw, returning fire is possible so long as the weapon is locked to the view, an equally sensible representation, given SWAT behavior. The application of such a system would allow for full realization of the environment, window avoidance, and improved surveillance, aspects only improved upon by a fluid cover system, one that allows, at least in its most basic form, temporarily full coverage from fire, as shown in Red Orchestra and even Killzone or Perfect Dark, but in a more advanced form, with some manner of controlled cover migration. Exemplified in games like Receiver and the aforementioned Orchestra, gun mechanics can be rather complex without seeming overwhelming, so long as they're presented intuitively. Ammo checking, magazine management, individual component manipulation, bracing have therefore all been implemented in the past and have helped in pulling player skill and concentration away from reflexes and placing them on planning and execution.

Along with several prevalent, submitted glitches, involving firing, aiming, and stance freezes, I hope the above mentioned points help illuminate the fact that, while not the horrid abomination some have made it out to be, Takedown: Red Sabre is at its best underdeveloped and at its worst, unfinished, statuses that could effectively be remedied via patches and/or modding.


Looking into the history of Red Sabre, it would seem Takedown's developer, Serellan, started a KickStarter to create a certain type of product of a certain calibre, and after raising a fair amount of money -over $220,000, released a product of subpar qualities, even after praising their own past experience and ability. That's just frustrating and unprofessional.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
0.9 h registradas
Publicado: 13 de Octubre
A game that tries to be like Rainbow Six, but due to horrific AI, level design, and controls, this game is just not worth a buy at all. You're just better off with one of the Rainbow Six games.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado: 19 de Octubre
This is a severely disappointing game. What was promised and what was delivered are in complete contrast. I wish I could get my money back.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 19 de Octubre
dont buy this ♥♥♥♥
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
0.1 h registradas
Publicado: 14 de Octubre
Whatever you do. DO NOT BUY THIS GAME! Get a Tom Clancy game or ARMA 3 instead.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado: 15 de Octubre
This game plays and looks like it was made in 2002.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 26 de Octubre
Not even worth the 50 cents it goes on sale for.

Just go play Ravenshield
¿Te ha sido útil este análisis? No