TAKEDOWN es un shooter en primera persona en el que lo más importante es pensar bien las cosas. Los jugadores que avancen despacio, apunten con cuidado y planifiquen adecuadamente sus movimientos tendrán más probabilidades de éxito que aquellos jugadores que disparen sin pensar.
Análisis de usuarios:
Recientes:
Mayormente negativos (46 análisis) - 39% of the 46 user reviews in the last 30 days are positive.
Global:
Mayormente negativos (5,234 análisis) - El 36% de los 5,234 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 10 feb. 2014

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Acerca de este juego

TAKEDOWN es un shooter en primera persona en el que lo más importante es pensar bien las cosas. Los jugadores que avancen despacio, apunten con cuidado y planifiquen adecuadamente sus movimientos tendrán más probabilidades de éxito que aquellos jugadores que disparen sin pensar. El combate cercano en entornos cerrados ofrece enfrentamientos realistas, como los que se ven cuando los equipos SWAT o las unidades SOF acaban con un pequeño número de adversarios. Los entornos no lineales permiten que haya diversas rutas e infinidad de tácticas posibles, lo cual invita a volver a jugar una y otra vez.
En los últimos años, los shooters se han homogeneizado. Antaño había juegos muy diferentes entre los que elegir, desde títulos frenéticos en los que había que disparar sin dejar de moverse hasta otros juegos más tácticos y de ritmo más tranquilo. Sin embargo, a día de hoy casi todos los shooters siguen el mismo modelo: grandes producciones, regeneración de salud, niveles lineales y “experiencias cinematográficas”. Los shooters tácticos realistas, que exigen una planificación profunda, habían prácticamente desaparecido en los últimos años.
Este juego se centra en el realismo en todos sus aspectos: el modelado de las armas, el juego en equipo, los combates cercanos en entornos cerrados… Para triunfar en el juego será necesario tomarse las cosas con calma, estudiar el entorno y cumplir la misión sin fallos. Si te disparan, habrá consecuencias: no podrás quedarte escondido detrás de un muro esperando a que tu salud se regenere; si un miembro del equipo cae, tendrás que analizar la situación y, de ser necesario, reubicar a los miembros del equipo para completar la misión. No se te impondrán las herramientas y los planes: estará en tus manos asegurarte de que el equipo está bien equipado y preparado para las misiones a cumplir. Al haberse recreado con realismo la penetración de las balas, la precisión y el retroceso, será muy importante seleccionar las armas, munición y blindaje adecuados. Haz tus selecciones con cuidado.
Los modos de juego incluyen el modo para un jugador y los modos multijugador cooperativo y competitivo. Tanto si te gustan los shooters de la vieja escuela, en los que pensar es más importante que correr y disparar sin sentido, como si simplemente estás buscando un shooter diferente, este juego es para ti.

• Combate con inteligencia en mortíferos enfrentamientos cercanos: los jugadores deberán pensar y moverse tácticamente, permanecer alerta, observar, escuchar y tomar decisiones sensatas a la hora de prepararse para un golpe perfecto.
• Situaciones de combate diferentes en cada partida: los mapas no lineales permiten el desarrollo de tácticas y acercamientos diferentes, tanto para el ataque como para la defensa. Los jugadores deberán seleccionar el equipo ideal para ejecutar con éxito su estrategia.
• Sé más listo que el enemigo: los jugadores tendrán que trabajar juntos y comunicarse mucho entre sí para atacar al enemigo y para coordinar sus acciones al intentar cumplir diferentes objetivos.

Requisitos del sistema

    Mínimo:
    • SO: Windows XP SP3 (32-bit only)
    • Procesador: 2GHz or better CPU
    • Memoria: 2 GB de RAM
    • Gráficos: A graphics card with Shader Model 3.0 support
    • DirectX: Versión 9.0
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 3 GB de espacio disponible
    Recomendado:
    • SO: Windows 7 64-bit
    • Procesador: Intel Core2Extreme Quad Core Processor - Q6800 - 2.93 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: nVidia GeForce 8800 (768 MB GDDR3)
    • DirectX: Versión 9.0
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 3 GB de espacio disponible
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Mayormente negativos (46 análisis)
Global:
Mayormente negativos (5,234 análisis)
Publicados recientemente
ThePacifist
( 0.3 h registradas )
Análisis de preestreno
Publicado el 25 de julio
Producto recibido de forma gratuita
This game supports ISIS... it's that terrible. I was given this for free.. and it was still too expensive... I wouldn't wish this game on a blind kid with no hands to play it with even... It made me contemplate becoming a priest that emphasized pacifism...

Horrible... I really hope the game studio is bankrupt and working at McDonalds.
¿Es útil? No Divertido
Moosca
( 9.1 h registradas )
Publicado el 22 de julio
I see people hating on this game, but lets give actual reasons for why this game is bad okay?

I'll start off with the pros, then move to the cons.

The overall design direction is something that I honestly really liked.
You get one life, a multitude of weapons to choose from, and you can experience this with your friends through different missions that will test your skill, ability to communicate as a team, and planning. The maps feel rather well laid out, and don't really detract from what this game is.\
The difficulty that is presented with the AI also feels good, the enemies have very realistic bullet damage, so when going up against them, its quite based on if you can outsmart the AI.
There is also a map editor that got placed into the game, haven't used it myself, but thats pretty cool!

What does detract from it?
Number one thing for me, is how clunky the controls feel, I can work around everything else, but controls feeling weird are honestly just a no go from me.
The way everything handles just doesn't feel smooth in the slightest, so honestly most of the times I died honestly felt like they could be chocked up to how poorly it felt like it controlled. If you want to make a game difficult and challenging, go for it, but combine difficulty with poor handling and all you manage to create frustration. If difficulty is done right it can make players strive to beat the challenge.

The game also makes a few missteps in how enemies and objectives are spawned. The objective and replayability of the game comes into play with how the arena should change, because the missions you're engaging in are as quick reaction to situations, so you wouldn't be going in knowing anything besides Maaaybe the floor plan of the buildings.
But this gets negated when objectives spawn in the same places no matter what.
Here's a place where a system like what Payday 2 has, where buildings have certain features that get randomized every time you load up a new match, would be amazingly beneficial and would go miles for replayability.

I also praised the enemies a little earlier, however I should mention they're honestly very stupid, the designers managed to get around this slightly by placing all the enemies facing towards where the player would most likely appear in front of them, but still, there were situations where I managed to go behind an enemy and just follow them for a little while, so yeah, enemies are very unintelligent from my experience.

Finally, the UI is fairly clunky and not very easy to manage, choosing a loadout honestly feels very weird, its been a long time since I played it, but it feels very unwieldy and hard to work with.

I think the core idea of this game is definitely saveable, can this game be patched and fixed? If the controls could be made to be tighter, I would invest more time in this game, since I would honestly be able to enjoy the game. If there was more replayability through map randomization, then I think this could be a very competitive game instead of what it is in its current state.
But as I was saying, the core idea is good, but the overall package doesn't really deliver since its not really a polished package. Stay away unless some of these things get fixed.
¿Es útil? No Divertido
Bonescripter
( 6.8 h registradas )
Publicado el 21 de julio
-Not updated for years
-Few hours of content
-If it was free still would be S*** and i bought it for 50 cents during a sale
-AI are all 360 no scope instant headshoters
-Missions Are predictible and easy to memorize with how few of them there are

¿Es útil? No Divertido
Ayy Lmao
( 1.1 h registradas )
Publicado el 18 de julio
Alright, so I'm gonna start with the AI. This masterpiece is one of the best AI I've ever seen, not to mention that it's not meant for peasants. For example, the "Easy" mode is comparable to the "Veteran" mode from Call of Duty, and CoD is a game with an extremely high skill cap, mind you. Basically, the "Hard" difficulty can be compared to the hideous amount of rekt you get when you achieve a ♥♥♥♥ grade in school. Yeah, it's so hard you don't even want to play it.

Pros:
- best AI available on the market;
- a 9mm bullet deals 95dmg to heavy armor, being an accurate military simulation at its roots;
- the terrorists are ISIS counterparts;
- SWAT is as dumb as it is in real life;
- you can pick up Asian girls with ease;

Cons:
-Asian girls don't know what this game truly is
¿Es útil? No Divertido
BTK-Dani*
( 1.8 h registradas )
Publicado el 16 de julio
stay away!
¿Es útil? No Divertido
Acc0rd
( 2.1 h registradas )
Publicado el 15 de julio
Nice game!
¿Es útil? No Divertido
Wave
( 1.2 h registradas )
Análisis de preestreno
Publicado el 14 de julio
Definitely unfinished, doesn't do anything that SWAT 4 or R6LV or R6LV2 didn't do better.
¿Es útil? No Divertido
Gary the Pedo Janny
( 0.2 h registradas )
Publicado el 13 de julio
Producto recibido de forma gratuita
♥♥♥♥ the person that gave me this.
¿Es útil? No Divertido
Rampew
( 1.7 h registradas )
Publicado el 13 de julio
What did i get myself into?
¿Es útil? No Divertido
Vexefly
( 0.9 h registradas )
Publicado el 12 de julio
This is the worst game ever to be sold for less than 1 dollar in the history of all games, bad ai, bad contolls, graphics from Daggerfall its awful, and the trailer is ♥♥♥♥ing joke, right?
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 30 de 38 personas (79%) les ha sido útil este análisis
20 personas han encontrado divertido este análisis
No recomendado
3.2 h registradas
Publicado el 29 de junio
My opinion

Well, I got this game for free (well, 1 cent) in a trade.
At the first, the guy wanted to sell it to me for 3$, of course I said no, so he then selled it to me for the 1 cent final price.
I didn't know why he would sell a game of 5$ for a cent.
NOW I KNOW WHY, HE WANTED TO FREE HIMSELF OF THIS CURSE.

The ♥♥♥♥♥♥♥♥ terrorists kill you with one shot. ONE ♥♥♥♥ING SINGLE SHOT. Where's the tactic here if you can't even get close to them because if somebody sees you calls his mates and then you are in a ♥♥♥♥♥♥ gangbang surrounded by 839347389274380947032198040731029847329 bots.

Seriously, this game is so ♥♥♥♥♥♥ awesome... if you are ♥♥♥♥♥♥♥♥.

11/10
Would uninstall again

Btw:
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¿Te ha sido útil este análisis? No Divertido
A 18 de 21 personas (86%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
2.6 h registradas
Publicado el 29 de junio
I bought this game for $1 and I still think it wasn't worth it.
If this was free, I still wouldn't download it.
This game is unfinished and the developers gave up on it.

I want my $1 back so I can go buy something I can enjoy.
¿Te ha sido útil este análisis? No Divertido
A 7 de 10 personas (70%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
No recomendado
0.9 h registradas
Publicado el 2 de julio
The people who made this game should stab themselves with a red sabre.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
No recomendado
9.1 h registradas
Publicado el 22 de julio
I see people hating on this game, but lets give actual reasons for why this game is bad okay?

I'll start off with the pros, then move to the cons.

The overall design direction is something that I honestly really liked.
You get one life, a multitude of weapons to choose from, and you can experience this with your friends through different missions that will test your skill, ability to communicate as a team, and planning. The maps feel rather well laid out, and don't really detract from what this game is.\
The difficulty that is presented with the AI also feels good, the enemies have very realistic bullet damage, so when going up against them, its quite based on if you can outsmart the AI.
There is also a map editor that got placed into the game, haven't used it myself, but thats pretty cool!

What does detract from it?
Number one thing for me, is how clunky the controls feel, I can work around everything else, but controls feeling weird are honestly just a no go from me.
The way everything handles just doesn't feel smooth in the slightest, so honestly most of the times I died honestly felt like they could be chocked up to how poorly it felt like it controlled. If you want to make a game difficult and challenging, go for it, but combine difficulty with poor handling and all you manage to create frustration. If difficulty is done right it can make players strive to beat the challenge.

The game also makes a few missteps in how enemies and objectives are spawned. The objective and replayability of the game comes into play with how the arena should change, because the missions you're engaging in are as quick reaction to situations, so you wouldn't be going in knowing anything besides Maaaybe the floor plan of the buildings.
But this gets negated when objectives spawn in the same places no matter what.
Here's a place where a system like what Payday 2 has, where buildings have certain features that get randomized every time you load up a new match, would be amazingly beneficial and would go miles for replayability.

I also praised the enemies a little earlier, however I should mention they're honestly very stupid, the designers managed to get around this slightly by placing all the enemies facing towards where the player would most likely appear in front of them, but still, there were situations where I managed to go behind an enemy and just follow them for a little while, so yeah, enemies are very unintelligent from my experience.

Finally, the UI is fairly clunky and not very easy to manage, choosing a loadout honestly feels very weird, its been a long time since I played it, but it feels very unwieldy and hard to work with.

I think the core idea of this game is definitely saveable, can this game be patched and fixed? If the controls could be made to be tighter, I would invest more time in this game, since I would honestly be able to enjoy the game. If there was more replayability through map randomization, then I think this could be a very competitive game instead of what it is in its current state.
But as I was saying, the core idea is good, but the overall package doesn't really deliver since its not really a polished package. Stay away unless some of these things get fixed.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.8 h registradas
Publicado el 16 de julio
stay away!
¿Te ha sido útil este análisis? No Divertido
A 5 de 8 personas (63%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
7.8 h registradas
Publicado el 3 de julio
i have nothing to say, atleast i have three words for this game F&%K this game. this is stupid.
¿Te ha sido útil este análisis? No Divertido
A 8 de 14 personas (57%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
0.1 h registradas
Publicado el 27 de junio
Graphics = bad
story = bad
Don't waste your time and money
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
No recomendado
5.9 h registradas
Publicado el 8 de julio
This pretty much sums up my opinion of this game after i wasted 5€ and 6 hours of my life on this game:
https://www.youtube.com/watch?v=pa9_TVpOXrI


3/10 - Could have been so much more. RIP kickstarter money
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 47 de 56 personas (84%) les ha sido útil este análisis
No recomendado
70.9 h registradas
Publicado el 13 de diciembre de 2013
Este Juego Takedown: Red Sabre pudiera ser mejor si corrigieran todos los bug que tiene.Son muchos pero voy a intentar mencionar algunos: el ocultamiento de las armas al estar cerca de las puertas realmente es una cagada y mas aun cuando al fin lograstes destaparla no disparan porque hay que retirarse todavia mas de las puertas.Para completar el disparo no siempre es efectivo,quizas tengas que hacerlo varias veces hasta que al fin logras tumbar un AI que por cierto ellos desaforados vienen por todos lados disparando hasta de espaldas y con una simple pistola ya te liquidan.No aplica lo de la "Estrategia" ya que estos AI pareciera que estuvieron en la guerra del Golfo o en Irak:Aqui el que no se mueva rapido esta fregado porque ellos (AI) si lo hacen y hasta danzan cuando intentas dispararles.Referente a los Servidores ..sorpresa en el lobby no se puede chatear simplemente para ponerse de acuerdo al tipo de juego o a cualquier comentario que a bien pudiera ser de valor. Los jugadores no muestran su ping y ahora con la ultima actualizacion agregaron Voice (Para hablar en el juego) y esto causa una mayor lag que es imposibles jugar ademas del ruido que causan los que dejan el microfono abierto. En Fin,si los desarrolladores corrigieran algunos de estos errores pudieramos decir que el juego es aceptable y no pensar que fuimos estafados de buena fe.Por lo momentos voto negativo y no recomiendo comprarlo hasta ver mas mejoras planteadas. OUT
¿Te ha sido útil este análisis? No Divertido
A 36 de 40 personas (90%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
Recomendado
2.6 h registradas
Publicado el 16 de julio de 2014
Es muy hermoso! si odias a alguien esto es ideal como regalo
¿Te ha sido útil este análisis? No Divertido