TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
Käyttäjäarvostelut:
Viimeaikaiset:
Neutraali (45 arvostelua) - Edellisten 30 päivän aikana tehdyistä 45 arvostelusta 40% on myönteisiä.
Yhteensä:
Enimmäkseen kielteinen (5,234 arvostelua) - 36% / 5,234 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 10. helmi, 2014

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Osta Takedown: Red Sabre

Osta Takedown: Red Sabre Four Pack

 

Tietoja pelistä

TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!

The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.

In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.

Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.

Key Features:

  • Fight Smart in Deadly, Close Quarters Combat – Players must think and move tactically, stay alert, watch, listen and choose wisely while setting up their squad for the perfect shot.
  • Tackle Engagements That Are Different Every Time – Nonlinear maps allow for multiple tactics and approaches to both attack and defense. Gamers must choose their gear to best execute strategy.
  • Out Think The Enemy – Gamers need to work closely and communicate well with their team to not only attack the enemy but to coordinate to secure multiple objectives.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows XP SP3 (32-bit only)
    • Prosessori: 2GHz or better CPU
    • Muisti: 2 GB RAM
    • Grafiikka: A graphics card with Shader Model 3.0 support
    • DirectX: Versio 9.0
    • Verkko: Laajakaistayhteys
    • Tallennus: 3 GB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: Windows 7 64-bit
    • Prosessori: Intel Core2Extreme Quad Core Processor - Q6800 - 2.93 GHz
    • Muisti: 4 GB RAM
    • Grafiikka: nVidia GeForce 8800 (768 MB GDDR3)
    • DirectX: Versio 9.0
    • Verkko: Laajakaistayhteys
    • Tallennus: 3 GB vapaata muistia
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Neutraali (45 arvostelua)
Yhteensä:
Enimmäkseen kielteinen (5,234 arvostelua)
Lähiaikoina julkaistu
Moosca
( 9.1 tuntia pelattu )
Julkaistu 22. heinäkuu.
I see people hating on this game, but lets give actual reasons for why this game is bad okay?

I'll start off with the pros, then move to the cons.

The overall design direction is something that I honestly really liked.
You get one life, a multitude of weapons to choose from, and you can experience this with your friends through different missions that will test your skill, ability to communicate as a team, and planning. The maps feel rather well laid out, and don't really detract from what this game is.\
The difficulty that is presented with the AI also feels good, the enemies have very realistic bullet damage, so when going up against them, its quite based on if you can outsmart the AI.
There is also a map editor that got placed into the game, haven't used it myself, but thats pretty cool!

What does detract from it?
Number one thing for me, is how clunky the controls feel, I can work around everything else, but controls feeling weird are honestly just a no go from me.
The way everything handles just doesn't feel smooth in the slightest, so honestly most of the times I died honestly felt like they could be chocked up to how poorly it felt like it controlled. If you want to make a game difficult and challenging, go for it, but combine difficulty with poor handling and all you manage to create frustration. If difficulty is done right it can make players strive to beat the challenge.

The game also makes a few missteps in how enemies and objectives are spawned. The objective and replayability of the game comes into play with how the arena should change, because the missions you're engaging in are as quick reaction to situations, so you wouldn't be going in knowing anything besides Maaaybe the floor plan of the buildings.
But this gets negated when objectives spawn in the same places no matter what.
Here's a place where a system like what Payday 2 has, where buildings have certain features that get randomized every time you load up a new match, would be amazingly beneficial and would go miles for replayability.

I also praised the enemies a little earlier, however I should mention they're honestly very stupid, the designers managed to get around this slightly by placing all the enemies facing towards where the player would most likely appear in front of them, but still, there were situations where I managed to go behind an enemy and just follow them for a little while, so yeah, enemies are very unintelligent from my experience.

Finally, the UI is fairly clunky and not very easy to manage, choosing a loadout honestly feels very weird, its been a long time since I played it, but it feels very unwieldy and hard to work with.

I think the core idea of this game is definitely saveable, can this game be patched and fixed? If the controls could be made to be tighter, I would invest more time in this game, since I would honestly be able to enjoy the game. If there was more replayability through map randomization, then I think this could be a very competitive game instead of what it is in its current state.
But as I was saying, the core idea is good, but the overall package doesn't really deliver since its not really a polished package. Stay away unless some of these things get fixed.
Hyödyllinen? Kyllä Ei Hauska
Bonescripter
( 6.8 tuntia pelattu )
Julkaistu 21. heinäkuu.
-Not updated for years
-Few hours of content
-If it was free still would be S*** and i bought it for 50 cents during a sale
-AI are all 360 no scope instant headshoters
-Missions Are predictible and easy to memorize with how few of them there are

Hyödyllinen? Kyllä Ei Hauska
Ayy Lmao
( 1.1 tuntia pelattu )
Julkaistu 18. heinäkuu.
Alright, so I'm gonna start with the AI. This masterpiece is one of the best AI I've ever seen, not to mention that it's not meant for peasants. For example, the "Easy" mode is comparable to the "Veteran" mode from Call of Duty, and CoD is a game with an extremely high skill cap, mind you. Basically, the "Hard" difficulty can be compared to the hideous amount of rekt you get when you achieve a ♥♥♥♥ grade in school. Yeah, it's so hard you don't even want to play it.

Pros:
- best AI available on the market;
- a 9mm bullet deals 95dmg to heavy armor, being an accurate military simulation at its roots;
- the terrorists are ISIS counterparts;
- SWAT is as dumb as it is in real life;
- you can pick up Asian girls with ease;

Cons:
-Asian girls don't know what this game truly is
Hyödyllinen? Kyllä Ei Hauska
BTK-Dani*
( 1.8 tuntia pelattu )
Julkaistu 16. heinäkuu.
stay away!
Hyödyllinen? Kyllä Ei Hauska
Acc0rd
( 2.1 tuntia pelattu )
Julkaistu 15. heinäkuu.
Nice game!
Hyödyllinen? Kyllä Ei Hauska
Wave
( 1.2 tuntia pelattu )
Ennakkoarvostelu
Julkaistu 14. heinäkuu.
Definitely unfinished, doesn't do anything that SWAT 4 or R6LV or R6LV2 didn't do better.
Hyödyllinen? Kyllä Ei Hauska
Gary the Pedo Janny
( 0.2 tuntia pelattu )
Julkaistu 13. heinäkuu.
Tuote saatu ilmaiseksi
♥♥♥♥ the person that gave me this.
Hyödyllinen? Kyllä Ei Hauska
Rampew
( 1.7 tuntia pelattu )
Julkaistu 13. heinäkuu.
What did i get myself into?
Hyödyllinen? Kyllä Ei Hauska
Vexefly
( 0.9 tuntia pelattu )
Julkaistu 12. heinäkuu.
This is the worst game ever to be sold for less than 1 dollar in the history of all games, bad ai, bad contolls, graphics from Daggerfall its awful, and the trailer is ♥♥♥♥ing joke, right?
Hyödyllinen? Kyllä Ei Hauska
PRIEST
( 1.4 tuntia pelattu )
Julkaistu 10. heinäkuu.
I will survive all bad things, but no voice chat option in the tactical game nooooo.
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
30/38 (79%) arvioi tämän hyödylliseksi
20 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
3.2 tuntia pelattu
Julkaistu 29. kesäkuu.
My opinion

Well, I got this game for free (well, 1 cent) in a trade.
At the first, the guy wanted to sell it to me for 3$, of course I said no, so he then selled it to me for the 1 cent final price.
I didn't know why he would sell a game of 5$ for a cent.
NOW I KNOW WHY, HE WANTED TO FREE HIMSELF OF THIS CURSE.

The ♥♥♥♥♥♥♥♥ terrorists kill you with one shot. ONE ♥♥♥♥ING SINGLE SHOT. Where's the tactic here if you can't even get close to them because if somebody sees you calls his mates and then you are in a ♥♥♥♥♥♥ gangbang surrounded by 839347389274380947032198040731029847329 bots.

Seriously, this game is so ♥♥♥♥♥♥ awesome... if you are ♥♥♥♥♥♥♥♥.

11/10
Would uninstall again

Btw:
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░░░▀▀▄ Takedown:RS ▄▄▄▄▀░░░
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Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
18/21 (86%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
2.6 tuntia pelattu
Julkaistu 29. kesäkuu.
I bought this game for $1 and I still think it wasn't worth it.
If this was free, I still wouldn't download it.
This game is unfinished and the developers gave up on it.

I want my $1 back so I can go buy something I can enjoy.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/10 (70%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
0.9 tuntia pelattu
Julkaistu 2. heinäkuu.
The people who made this game should stab themselves with a red sabre.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
9.1 tuntia pelattu
Julkaistu 22. heinäkuu.
I see people hating on this game, but lets give actual reasons for why this game is bad okay?

I'll start off with the pros, then move to the cons.

The overall design direction is something that I honestly really liked.
You get one life, a multitude of weapons to choose from, and you can experience this with your friends through different missions that will test your skill, ability to communicate as a team, and planning. The maps feel rather well laid out, and don't really detract from what this game is.\
The difficulty that is presented with the AI also feels good, the enemies have very realistic bullet damage, so when going up against them, its quite based on if you can outsmart the AI.
There is also a map editor that got placed into the game, haven't used it myself, but thats pretty cool!

What does detract from it?
Number one thing for me, is how clunky the controls feel, I can work around everything else, but controls feeling weird are honestly just a no go from me.
The way everything handles just doesn't feel smooth in the slightest, so honestly most of the times I died honestly felt like they could be chocked up to how poorly it felt like it controlled. If you want to make a game difficult and challenging, go for it, but combine difficulty with poor handling and all you manage to create frustration. If difficulty is done right it can make players strive to beat the challenge.

The game also makes a few missteps in how enemies and objectives are spawned. The objective and replayability of the game comes into play with how the arena should change, because the missions you're engaging in are as quick reaction to situations, so you wouldn't be going in knowing anything besides Maaaybe the floor plan of the buildings.
But this gets negated when objectives spawn in the same places no matter what.
Here's a place where a system like what Payday 2 has, where buildings have certain features that get randomized every time you load up a new match, would be amazingly beneficial and would go miles for replayability.

I also praised the enemies a little earlier, however I should mention they're honestly very stupid, the designers managed to get around this slightly by placing all the enemies facing towards where the player would most likely appear in front of them, but still, there were situations where I managed to go behind an enemy and just follow them for a little while, so yeah, enemies are very unintelligent from my experience.

Finally, the UI is fairly clunky and not very easy to manage, choosing a loadout honestly feels very weird, its been a long time since I played it, but it feels very unwieldy and hard to work with.

I think the core idea of this game is definitely saveable, can this game be patched and fixed? If the controls could be made to be tighter, I would invest more time in this game, since I would honestly be able to enjoy the game. If there was more replayability through map randomization, then I think this could be a very competitive game instead of what it is in its current state.
But as I was saying, the core idea is good, but the overall package doesn't really deliver since its not really a polished package. Stay away unless some of these things get fixed.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/4 (75%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
1.8 tuntia pelattu
Julkaistu 16. heinäkuu.
stay away!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/8 (63%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
7.8 tuntia pelattu
Julkaistu 3. heinäkuu.
i have nothing to say, atleast i have three words for this game F&%K this game. this is stupid.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/14 (57%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
0.1 tuntia pelattu
Julkaistu 27. kesäkuu.
Graphics = bad
story = bad
Don't waste your time and money
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/4 (50%) arvioi tämän hyödylliseksi
Ei suositeltu
5.9 tuntia pelattu
Julkaistu 8. heinäkuu.
This pretty much sums up my opinion of this game after i wasted 5€ and 6 hours of my life on this game:
https://www.youtube.com/watch?v=pa9_TVpOXrI


3/10 - Could have been so much more. RIP kickstarter money
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
25/25 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
0.8 tuntia pelattu
Ennakkoarvostelu
Julkaistu 10. helmikuu, 2014.
Takedown Red Sabre on itsessään varmasti ihan pelattava mutta heti kättelyssä, kun ystäväni kanssa tämän löysimme, jäi pelistä ♥♥♥♥♥ maku suuhun. Syy siihen löytyy pelin asetuksista ja tavasta, jolla pelin asetuksia voi ja ei voi muokata. Kun ensimmäisen kerran kävin pelissä pelin asetukissa muuttamassa grafiikka-asetuksia ja painoin Esc-nappia päästäkseni takaisin muihin asetuksiin, peli heitti minut takaisin aikaisempaan ruutuun eikä asetuksiin. Eli voidakseni muuttaa jokaista asetusta minun piti painella joka kerta asetukset erikseen auki kun halusin jotain muuta asetusta katsoa.

Ja sitten itse syyhyn miksi ostimme ystäväni kanssa tämän pelin. Co-op multiplayer. Hyvinhän tuo toki toimii, kaverin löytää steamin kautta helposti ja peli on helppo luoda mutta pelin asetuksia on vaikeaa tai mahdotonta itse muokata. Emme tovin etsimisen jälkeen löytäneet mitään keinoa muokata maksimipelaajamäärää vain kahteen, koska todellakin haluamme pelata co-op pelejä kaksin. Tämä sitten kostautui kun laitoimme pelin päälle ja serverillemme pamahti samantien kaksi muuta pelaajaa.
Hieman paremmin suunnitellussa pelissä olisimme tämän estääksemme voineet: 1. Vaihtaa maksimipelaajamäärää 2. Laittaa serverille salasanan 3. Pelata Lan-moodissa, jotta serveri pysyisi meidän välillämme paikallisverkossa 4. Olisimme saaneet suoraan työkalut muokata peliä ollessamme pelissä.

Eli kun pelin käynnisti niin itse pelissä ei ollut, tai emme ainakaan puoleen tuntiin löytäneet, mitään työkalua muokata serverille tulleita pelaajia kick - tai ban-komentojen muodossa.
Pelissä on myös puhechat kokoajan päällä eikä sitä voi vaientaa. Se ei sinänsä haittaisi jos pelin admin voisi vapaasti potkia serveriltä kenet tahtoo.

En voi mitään täyttä arvostelua tästä antaa, koska en itse kuulu siihen kategoriaan, joka tämäntyyppisiä pelejä yksinpelinä pelaa, enkä näinollen ole sitä pelannut. Ainoastaan tarinamuodon kaksinpeli tässä kiinnosti mutta se on toistaiseksi niin ala-arvoisesti muokattavissa etten voi suositella peliä kenellekään, joka pitää moninpeleistä ystävien muttei tuntemattomien kanssa.

Takedown Red Sabre on Kickstartterin läpi käynyt peli, eikä ole vielä ainakaan täysin valmis, joten oletettavasti koetan peliä uudestaan joskus puolen vuoden päästä mikäli pelinkehittäjät olisivat saaneet näihin ongelmiin hieman ratkaisuja.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/21 (95%) arvioi tämän hyödylliseksi
21 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
5.0 tuntia pelattu
Julkaistu 31. tammikuu, 2015.
Todellinen mestariteos, joka kuvaa strategista sodankäyntiä raa'asti ja hyvin realistisesti. Pelin loistava ääninäyttely sekä mielenräjäyttävät grafiikat tuhoavat mielesi totaalisesti. Se on siis positiivinen asia, koska et tule enää ajattelemaan samalla tasolla kuin muut ikäisesi toverit. Peli tuntuu oikealta elämältä ja ainoa mikä satunnaisesti estää sulautumisesi peliin lievän skitsofrenian seurauksena on usein pelin pysäyttävä ERROR 404-ilmoitus. Älä anna tämän pilata loistavaa kokemusta, vaan anna räiskyä. Silti ei napannu, iha ♥♥♥♥♥ peli 0/6
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska