Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
User reviews:
Recent:
Very Positive (139 reviews) - 94% of the 139 user reviews in the last 30 days are positive.
Overall:
Very Positive (30,650 reviews) - 88% of the 30,650 user reviews for this game are positive.
Release Date: Apr 25, 2014

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Online play, saves and achievements between these two versions are incompatible. Purchasing one version will not get you access to the other version. System requirements also differ. Please compare the individual game pages for more details.

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Buy DARK SOULS™ II: Bundle

Includes 4 items: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

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Reviews

“…this is the Dark Souls sequel PC gamers deserve.”
91/100 – PC Gamer

“The PC version of Dark Souls II is the definitive one to own.”
9.75/10 – Game Informer

“Brilliant, beautiful, and absolutely essential”
9/10 – EDGE

About This Game

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

DARK SOULS™ II brings the franchise’s renowned obscurity & gripping gameplay innovations to both single and multiplayer experiences.

Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenge that only FROM SOFTWARE can deliver.

Key Features

  • Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
  • A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of FROM SOFTWARE
  • Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc
  • Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style
  • Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
  • Refined gameplay: DARK SOULS™ II features fluid motion-capture animations, an upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and a balanced player progression system

System Requirements

    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Recommended:
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (139 reviews)
Overall:
Very Positive (30,650 reviews)
Recently Posted
Hacktor
( 19.0 hrs on record )
Posted: May 29
I'm fighting PC port and controll issues.
Helpful? Yes No Funny
chirullimaconi
( 32.5 hrs on record )
Posted: May 28
The first Souls game i player, and i really liked it! Who cares if the environments don't line up, it's a pretty fun experience overall.

Except Vendrick and the ancient dragon. With those two, the game is a 8/10
Helpful? Yes No Funny
Dongurd
( 144.7 hrs on record )
Posted: May 28
Very good and addictive gameplay. Overall, the game is a bit worse than the first one though.
Helpful? Yes No Funny
MUTANT OVERLORD
( 179.6 hrs on record )
Posted: May 28
Yes I died....but oh boy, what death was that :D
Helpful? Yes No Funny
BLKKK SKKKN HEAD
( 144.0 hrs on record )
Posted: May 27
Awesome game. Runs on low end hardware nicely (GTX 275, maxed graphics at 60 FPS and no drops in FPS). It's hard at first but then you'll learn to anticipate attacks and dodge them. The challenge makes for a deeply satisfying playthrough. In this world of games full of tutorials you can't skip, DS2 is a refreshing experience. You can always use a greatshield and summon phantoms if you're having trouble with a boss. A tip: use the White Sign Soapstone to put down your summon sign to help other players beat a boss so you can regain humanity in order to summon phantoms. I didn't know that my first playthrough, which made for a painful experience looking for Human Effigies every time I couldn't beat a boss without help.
Helpful? Yes No Funny
♥NEKO♥
( 42.7 hrs on record )
Posted: May 27
gg get good
Helpful? Yes No Funny
Rhumuno
( 176.3 hrs on record )
Posted: May 27
it's k 9/11
Helpful? Yes No Funny
ThePostalGamer
( 358.3 hrs on record )
Posted: May 27
It’s quite safe to say that Dark Souls 2 is one of the more polarizing games in the franchise. Back when it first came out, people flung their poo at it and called it a disappointment compared to the previous game and while most people now still do, I have to admit that I was among them at first. I thought that Dark Souls 2 had tried too hard to copy its predecessor, resulting in a fanservice-riddled mess of a game that couldn’t decide whether or not it wanted to be a worthwhile addition to the franchise or a shameless rehash of what we’ve already been through. Thankfully, Dark Souls 2 is mostly the former.

Bad news first: This game is indeed sprinkled with shameless fanservice. As an example, you will run into Ornstein as an early boss with no real justification as to why he’s there and you’ll get the same weapon from his soul that you did from the last game. There’s also the Great Lightning Spear miracle which directly references the “grossly incandescent” line that the internet loves so much in its description.

The worst part about this game is probably how it, like every other game in the franchise, gets off on killing you as much as possible. There will be a number of occasions where you’ll run into another bonfire not far away from a boss, but there is still a gauntlet of enemies you’ll need to get through in order to actually reach the boss which will likely cost you some healing items and durability on your equipment.

Speaking of durability, all of your weapons seem to be made out of butter in this game. Standard weapons like the Broadsword might last you through an area or two, whereas the more fragile weapons like the Malformed Skull won’t even last you through a single boss fight. There was also a bug that originated in the PC version where your hitboxes were tied to your framerate, and the PC versions had a framerate of 60 over the 360/PS3’s 30, so every weapon you swung broke twice as fast. This was fixed after the Scholar of the First Sin remake came out... eleven months after the PC version was released.

Design in general is lacking. Enemies don’t have as much variation as they did in the previous game. A fair few of them are humans with regular weapons and some of them are humans with variations on what weapons and armour they have and in varying sizes. Bosses are also mostly large armoured humanoids with greatswords and don’t show much variance there and if we’re including DLC, then in Crown of the Old Iron King, you’ll run into a reskinned Smelter Demon that now creates an AoE explosion when it powers up its core and can now slow down its attack animations to throw off your roll timing. There’s also the Crown of the Ivory King DLC where you’ll run into one new boss, then later on you’ll encounter the same boss again, but you’ll have to fight two of them at once and they have a fun new self-buff ability when one of them dies. They’re accessed through what has to be the most tedious area in the whole game and possibly video gaming history, the Frigid Outskirts. It takes at least five minutes to rush through the area and you’ll have horses shooting lightning up your rear end the whole time. There’s no bonfire any closer to the boss fog, either.

There are also a few strange design decisions thrown in, such as a weird, pulsating bloodstain overlay texture appearing on your screen during every pre-boss fight cutscene. There’s no good reason to include this. I can see the giant armoured humanoid with a greatsword in the cutscene, thank you. It’s an eyesore and adds nothing positive to the game and if there were no fog walls mid-stage, there would be absolutely no possible reason to include this.

Now, the good news. There are a handful of good game design decisions that make Dark Souls 2 a more player-friendly experience. For starters, you no longer have to venture into the seventh circle of Hell to get to a blacksmith just to ascend one weapon to Fire or something, then upgrade the next four levels later on at a bonfire but only if you have a certain key item like you had to in the previous game. As soon as you find the Dull Ember, you take it to one single blacksmith and he will handle every single one of your weapon’s infusions. He can also upgrade your items just the same as the one in Majula can. You can also swap between weapon infusions and your weapon will retain its upgrade level, instead of having to downgrade your weapon to its +10 standard upgrade path then infuse it into its new upgrade path and wasting all of those upgrade items.

For those who find the game too hard, you have the option of using a Ring of Life Protection to prevent yourself from losing your humanity and your souls at the cost of the ring breaking. Unlike the Ring of Sacrifice in Dark Souls 1 and 3 which disappear after use, these rings can be repaired for a few thousand souls each and are very useful for those who either wish to make the PvE easier, or hosts of PvP worlds who do not wish to use their more valuable human effigies should they die. Conversely, there’s the Company of Champions covenant which you can join if you feel like the game is too easy. Joining this covenant will disable your ability to summon phantoms into your world for co-op, make enemies dish out and take more damage and your reward for this is the occasional Awestone drop, which can be traded for a few unique rewards, including a ring which increases your bare fist damage by a lot, making it a very feasible weapon for the whole game. There is also no penalty for abandoning any of the covenants.

For those who prefer to play their games in co-op, you’ll be pleased to know that this is easily the best implementation of it that the series has ever had. In the previous two games, you had no direct method of control for who saw your summon sign. Here, a new item called the Name-engraved Ring allows you to pick between ten different gods to favour, then while the ring is on, only people who have also picked that same god can see your summon sign and receive yours. I live in Australia and I have been able to connect to people who live in the US and Canada and it's never taken longer than twenty seconds, compared to Dark Souls which has taken half an hour and Bloodborne, where a connection couldn't be established after a full hour.

While this one may be subjective, I feel that it’s worth mentioning that there is also a noticeable degree of absurdity in this game that sits quite well with me. If I can find a weapon in the game that’s both practical and aesthetically pleasing, I’ll use it. There’s the top half of a dragon’s skull, a giant melted lump of iron and a straight up beam sword that all have their uses depending on what you want to build, plus they’re fun to use, very creatively designed and balanced well.

While the Souls games have been generally renowned for their ability to be the video gaming equivalent of throwing cupcakes at a wall to knock it over until you eventually do which people seem to perceive as “difficult, but fair”, Dark Souls 2 does have enough good points to contrast against its flaws to the point that it gets a content single thumb up from me, rather than two enthusiastic thumbs up. There are still problems with it, but it’s absolutely serviceable as a video game and while I wouldn’t recommend picking it up at full price, waiting for a decent sale will at least soften the blow if you find it disappointing at all. It may leave a bad taste in your mouth at first with its shoddy art and enemy design, but it’s worth trudging through in the end for the gameplay, weapons and even co-op.
Helpful? Yes No Funny
Vironarios
( 52.1 hrs on record )
Posted: May 27
This game is bad untill you learn how to praise the sun
9.5/10 would praise the sun again..
Helpful? Yes No Funny
Achilles095
( 71.4 hrs on record )
Posted: May 26
A dark souls game without Miyazaki is not a dark souls game. Dark souls II lack everything that the first 2 souls game had. Intresting story telling hidden in item descrips, u have it but its borring AF. Characters that you actualy care about? Nope, none. Anything connected to the past souls game or the souls universe? you have an Onsteing reskin and you're good to go thx for the 60 euro. Sticking to the core Souls rules that made the game chalangeing but rewarding? Nope GL levelling 6 different atributes just to be able to play the game. And now where the game fails, you used to past souls game dodgeing? TO BAD, LEVEL UP YOUR ♥♥♥♥♥ RESISTANCE (Adaptability) TO BE ABLE TO DODGE ENEMY ATTACKS! I trueli dont understand how can someone enjoy this, I played Dark souls I and Demons Souls, so I think I can safetly say, this is not a dark souls game, dont let the title fool you. Shame on frost soft that the cant make a game without Miyazaki, at least Bloodborn is rly good. To bad that DS II had to be ruined for this.
Helpful? Yes No Funny
ikmon
( 90.1 hrs on record )
Posted: May 24
игра довольно легкая, после прохождении первой части.Pve состовляющая средняя, трудности только на первом проходе.
История мира как в целом...Ну хрень, не то что в первой.Но всё-же есть то, что может порадовать это PvP, именно из за него набил большое количество часов, так в обычной версии, так и в обновлённой.
Helpful? Yes No Funny
Enigma
( 168.4 hrs on record )
Posted: May 24
Product received for free
If you are concerned to buy this game, i will kill you. Buy it when see this comment.
Helpful? Yes No Funny
Propane
( 244.9 hrs on record )
Posted: May 24
Game is dead,SoTF too,Nuff said.

-----------------------------------

El juego esta muerto,Scholar Of the First Sin también,suficiente.
Helpful? Yes No Funny
Cero
( 31.6 hrs on record )
Posted: May 24
Product received for free
easy play
Helpful? Yes No Funny
KillerBarrage
( 233.6 hrs on record )
Posted: May 24
need more players

it sucks that they make new versions and leave your 79.99 paid game only a year ago useless
Helpful? Yes No Funny
[VtW] Mazin
( 17.5 hrs on record )
Posted: May 23
It feels very different from the other 3 games.......
Helpful? Yes No Funny
metalmathi
( 67.4 hrs on record )
Posted: May 23
Beautiful game, fantastic gameplay just like the rest of the dark soul series.
Responsiveness is better than in dark souls 1. Only negative point is that the world feels very big and seperate while in dark souls 1 the world felt more whole, connecting place to place. Teleporting through the bonfires from the beginning is a nice change.
Helpful? Yes No Funny
TolomeoR
( 184.2 hrs on record )
Posted: May 22
completely and unabashedly artificially difficult. this is a game enjoyed only by pretentious teengaers who's only sense of accomplishment in life is beating a difficult game. take my advice, if you kids spent half of the time you spent on this game trying to increase the size of you're e-weiner, you would have graduated collage.
Helpful? Yes No Funny
Duo34
( 153.0 hrs on record )
Posted: May 22
I get why the scholar of the first sin eddition released, but it really shouldn't have been a different game. All it did was devide the community in half, and screw over the people who baught the game early. Just buy the Scholar of the first sin eddition if you really want this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
23 of 29 people (79%) found this review helpful
15 people found this review funny
Recommended
447.8 hrs on record
Posted: May 1
Killed a gaint lava demon with horns without taking a single hit then died in one hit to some ♥♥♥♥♥♥♥ who did a bellyflop. 10/10 would masochism again.
Was this review helpful? Yes No Funny
37 of 56 people (66%) found this review helpful
1 person found this review funny
Recommended
47.5 hrs on record
Posted: May 2
It's pretty good. Dark souls 3 is far better though. So is Dark souls 1.
Was this review helpful? Yes No Funny
17 of 23 people (74%) found this review helpful
8 people found this review funny
Recommended
243.6 hrs on record
Posted: May 7
>Played game for first time
>Died to first enemy because I was a casul
>Quit game
>Come back a year later
>?????
>Got gud
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
Not Recommended
153.0 hrs on record
Posted: May 22
I get why the scholar of the first sin eddition released, but it really shouldn't have been a different game. All it did was devide the community in half, and screw over the people who baught the game early. Just buy the Scholar of the first sin eddition if you really want this game.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
4 people found this review funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
105.0 hrs on record
Posted: May 2
So a little insight on the world of Dark Souls 2. You begin the game with little to nothing and learn your way through twist turns and many perils. After figuring out what the heck you're doing you realize, "This is pretty easy!!" then you walk through that misty gate and Dark Souls 2 reminds you that you are worthless. All the work you just put into that area is gone like the blink of an eye! All in all, it's probably the best game you could ever invest your time into! DEFINTELY recommend!
Was this review helpful? Yes No Funny
25 of 46 people (54%) found this review helpful
4 people found this review funny
Not Recommended
76.9 hrs on record
Posted: May 10
Dark Souls II is a sequel to the cult classic Dark Souls game and it unfortunately lacks every subtlety that made the first game such an intoxicating experience. To explain these subtleties would be to ruin what makes the discovery process so fun, but I will respond to anyone who wishes to know what I think in a personal Steam message.

As a story telling experience, it lacks the reason to be it's own story (The DLC sort of corrects this problem.) As a combat experience, it lacks the tight mechanics that made the first one fair and engaging. The hitboxes are not as the appear at all, there is input lag on movement, and a well-designed mechanic -- rolling -- is hidden behind a stat called "Adaptation." Its level design is good, but lacks the metroid-vania style *world* design that makes it replayable. The game feels nearly as linear as a game like Darksiders does. Forgettable bosses that are just 2/3rds big armoured people with formulaic attack patterns. Dark Souls II is a pretty good Souls-*like* but pales in comparison to its predecessor. I couldn't, with good concsious, reccomend anyone looking to understand what souls is *about* by reccomending this game.

As a personal aside to establish what my opinion might, or might not, mean to a review reader, I purchased the original Dark Souls four times. Once on console, twice more for friends looking to get into the game, and once on PC. I pre-purchased the deluxe edition of Dark Souls II on console and afterwards the PC version. With collectively 700+ hours into the souls series (1, 2, 3 and Bloodbourne) I still don't reccomend Dark Souls II. I would reccomend Dark Souls II *last* if you want to know what Souls is about.

May the flames guide you.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
80.5 hrs on record
Posted: May 7
good game for people who like reasonably hard games to play

only problem is if you want an easier time you need to plug in a controller
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
358.3 hrs on record
Posted: May 27
It’s quite safe to say that Dark Souls 2 is one of the more polarizing games in the franchise. Back when it first came out, people flung their poo at it and called it a disappointment compared to the previous game and while most people now still do, I have to admit that I was among them at first. I thought that Dark Souls 2 had tried too hard to copy its predecessor, resulting in a fanservice-riddled mess of a game that couldn’t decide whether or not it wanted to be a worthwhile addition to the franchise or a shameless rehash of what we’ve already been through. Thankfully, Dark Souls 2 is mostly the former.

Bad news first: This game is indeed sprinkled with shameless fanservice. As an example, you will run into Ornstein as an early boss with no real justification as to why he’s there and you’ll get the same weapon from his soul that you did from the last game. There’s also the Great Lightning Spear miracle which directly references the “grossly incandescent” line that the internet loves so much in its description.

The worst part about this game is probably how it, like every other game in the franchise, gets off on killing you as much as possible. There will be a number of occasions where you’ll run into another bonfire not far away from a boss, but there is still a gauntlet of enemies you’ll need to get through in order to actually reach the boss which will likely cost you some healing items and durability on your equipment.

Speaking of durability, all of your weapons seem to be made out of butter in this game. Standard weapons like the Broadsword might last you through an area or two, whereas the more fragile weapons like the Malformed Skull won’t even last you through a single boss fight. There was also a bug that originated in the PC version where your hitboxes were tied to your framerate, and the PC versions had a framerate of 60 over the 360/PS3’s 30, so every weapon you swung broke twice as fast. This was fixed after the Scholar of the First Sin remake came out... eleven months after the PC version was released.

Design in general is lacking. Enemies don’t have as much variation as they did in the previous game. A fair few of them are humans with regular weapons and some of them are humans with variations on what weapons and armour they have and in varying sizes. Bosses are also mostly large armoured humanoids with greatswords and don’t show much variance there and if we’re including DLC, then in Crown of the Old Iron King, you’ll run into a reskinned Smelter Demon that now creates an AoE explosion when it powers up its core and can now slow down its attack animations to throw off your roll timing. There’s also the Crown of the Ivory King DLC where you’ll run into one new boss, then later on you’ll encounter the same boss again, but you’ll have to fight two of them at once and they have a fun new self-buff ability when one of them dies. They’re accessed through what has to be the most tedious area in the whole game and possibly video gaming history, the Frigid Outskirts. It takes at least five minutes to rush through the area and you’ll have horses shooting lightning up your rear end the whole time. There’s no bonfire any closer to the boss fog, either.

There are also a few strange design decisions thrown in, such as a weird, pulsating bloodstain overlay texture appearing on your screen during every pre-boss fight cutscene. There’s no good reason to include this. I can see the giant armoured humanoid with a greatsword in the cutscene, thank you. It’s an eyesore and adds nothing positive to the game and if there were no fog walls mid-stage, there would be absolutely no possible reason to include this.

Now, the good news. There are a handful of good game design decisions that make Dark Souls 2 a more player-friendly experience. For starters, you no longer have to venture into the seventh circle of Hell to get to a blacksmith just to ascend one weapon to Fire or something, then upgrade the next four levels later on at a bonfire but only if you have a certain key item like you had to in the previous game. As soon as you find the Dull Ember, you take it to one single blacksmith and he will handle every single one of your weapon’s infusions. He can also upgrade your items just the same as the one in Majula can. You can also swap between weapon infusions and your weapon will retain its upgrade level, instead of having to downgrade your weapon to its +10 standard upgrade path then infuse it into its new upgrade path and wasting all of those upgrade items.

For those who find the game too hard, you have the option of using a Ring of Life Protection to prevent yourself from losing your humanity and your souls at the cost of the ring breaking. Unlike the Ring of Sacrifice in Dark Souls 1 and 3 which disappear after use, these rings can be repaired for a few thousand souls each and are very useful for those who either wish to make the PvE easier, or hosts of PvP worlds who do not wish to use their more valuable human effigies should they die. Conversely, there’s the Company of Champions covenant which you can join if you feel like the game is too easy. Joining this covenant will disable your ability to summon phantoms into your world for co-op, make enemies dish out and take more damage and your reward for this is the occasional Awestone drop, which can be traded for a few unique rewards, including a ring which increases your bare fist damage by a lot, making it a very feasible weapon for the whole game. There is also no penalty for abandoning any of the covenants.

For those who prefer to play their games in co-op, you’ll be pleased to know that this is easily the best implementation of it that the series has ever had. In the previous two games, you had no direct method of control for who saw your summon sign. Here, a new item called the Name-engraved Ring allows you to pick between ten different gods to favour, then while the ring is on, only people who have also picked that same god can see your summon sign and receive yours. I live in Australia and I have been able to connect to people who live in the US and Canada and it's never taken longer than twenty seconds, compared to Dark Souls which has taken half an hour and Bloodborne, where a connection couldn't be established after a full hour.

While this one may be subjective, I feel that it’s worth mentioning that there is also a noticeable degree of absurdity in this game that sits quite well with me. If I can find a weapon in the game that’s both practical and aesthetically pleasing, I’ll use it. There’s the top half of a dragon’s skull, a giant melted lump of iron and a straight up beam sword that all have their uses depending on what you want to build, plus they’re fun to use, very creatively designed and balanced well.

While the Souls games have been generally renowned for their ability to be the video gaming equivalent of throwing cupcakes at a wall to knock it over until you eventually do which people seem to perceive as “difficult, but fair”, Dark Souls 2 does have enough good points to contrast against its flaws to the point that it gets a content single thumb up from me, rather than two enthusiastic thumbs up. There are still problems with it, but it’s absolutely serviceable as a video game and while I wouldn’t recommend picking it up at full price, waiting for a decent sale will at least soften the blow if you find it disappointing at all. It may leave a bad taste in your mouth at first with its shoddy art and enemy design, but it’s worth trudging through in the end for the gameplay, weapons and even co-op.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
144.5 hrs on record
Posted: May 19
Is this better/worse than the original Dark Souls? I don't know yet; I'm planning to play every Souls game eventually when I get the time.

What I do know is that regardless of its comparisons between other Souls games, this game is still excellent, maintaining the wonderful core mechanics of the Souls games, having excellent New Game+ incentives, and just being excellently fun.

However, there are obviously flaws that even I can point out:

-VERY bad at giving the player direction. Often you'll have to find your next objective through guesswork or looking guides up on the internet.

-Obviously, hard. There are a few moments that can feel unfair, but often you can beat these bits by taking a different approach or in some cases doing a completely different, equally important objective, then come back once you've become more powerful.

-Multiplayer isn't what I'd consider "Dead", but it's nowhere near as lively as it was at launch, and Scholar of the First Sin doesn't help. SotFS revamped the entire game's enemy/item placement, but the original game and SotFS are incompatible in their multiplayer, completely splitting the community. Thankfully there's quite a few AI phantoms you can summon, and their colossal tankiness makes them excellent distractions while you heal up or whale on the bosses. Oh yeah, and don't worry; You can "be wary of message" all you want! message ahead therefore praise the sun!

-Bad lore and worldbuilding especially compared to what I've seen from the other Souls games. Even if the lore/worldbuilding was good, Souls games don't exactly fit into traditional storytelling, instead choosing to be as obscure as possible with the story, telling the backstory of the world through item descriptions and insinuations by the rare character you meet along the way. IMO this is a very entertaining and unique approach, but definitely not for everyone.

-Plenty of features that "Ruin" the PvP and so on in people's eyes. Don't get me wrong, PvP is always fun, it's just that actually encountering a player is a rarity outside of hotspots like Threshold Bridge. This goes WAY further than the problems I've mentioned earlier about multiplayer being partially dead. The features also ruin co-op; you can't help or hurt other players if the amount of souls you've collected isn't comparable to the amount they've collected, for example; this means you can't go back to early bosses like the Pursuer and help early players out with those if you've already beaten the game. Multiplayer features are great, but sadly due to these problems actually finding someone to invade/co-operate with is a rarity. Only on about 10% of bosses did I even see any summon signs for other players.

-Artificial difficulty. There aren't that many examples of this, and most examples are either manageable or completely optional, but I can't lie; I've never beaten Ancient Dragon purely because I find the fact all of his attacks will oneshot 90% of character builds utter ♥♥♥♥♥♥♥te. It's nowhere near as rampant as some salty hipsters may try to tell you Dark Souls is all about, but when you find it it is annoying, and the temptation to just cheese it with your crossbow will slowly grow more and more tempting.

-Some really easy bosses. Not an issue in the DLC, though, and some bosses in the main game did give me a challenge. There's none at the Pinwheel level of pathetic, but several bosses like Dragonrider, Royal Rat Vanguard and especially Prowling Magus/Congregation are pretty easy kills. For some, obviously, this may be a good thing; For players who want a bigger challenge, they can always join the Covenant of Champions or get the DLC which, in the tradition of Souls games, is always host to the most challenging fights in the game.

In summary, Dark Souls II may or may not be as good as it's predeccessor, (Primarily in terms of worldbuilding and plot) but that's no reason to dismiss it as a bad game. Play it if it seems like your thing!
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1 of 1 people (100%) found this review helpful
Recommended
90.1 hrs on record
Posted: May 24
игра довольно легкая, после прохождении первой части.Pve состовляющая средняя, трудности только на первом проходе.
История мира как в целом...Ну хрень, не то что в первой.Но всё-же есть то, что может порадовать это PvP, именно из за него набил большое количество часов, так в обычной версии, так и в обновлённой.
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1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
83.9 hrs on record
Posted: May 16
A good, if somewhat disappointing follow-up to what is arguably one of the best RPG's of all time. Gameplay has been improved combat wise, save for death penalties, lifegems, and some added stats that did more harm than good. The world here felt mainly uninspired and wasn't intertwined with clever shortcuts that many loved about the original. Boss battles were overall disappointing due to their mostly low difficulty and bland designs, except for a few sprinkled around the game. DLC was overall better than the base game with better areas, but the bosses were still disappointing.
It's still a great RPG, just not the best Dark Souls game. If you want to get into the series, start with the original.
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1 of 1 people (100%) found this review helpful
Recommended
179.6 hrs on record
Posted: May 28
Yes I died....but oh boy, what death was that :D
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1 of 1 people (100%) found this review helpful
Recommended
52.1 hrs on record
Posted: May 27
This game is bad untill you learn how to praise the sun
9.5/10 would praise the sun again..
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3 of 5 people (60%) found this review helpful
2 people found this review funny
6 of 11 people (55%) found this review helpful
Recommended
41.3 hrs on record
Posted: May 9
Casual game enjoyed by scrubs wielding greatshields, not very challenging if you played other souls game... you know, press b to roll and stuff like that.

Really nice otherwise and the dlcs are worth it...

MrTakahashi marked a lot of words on this game.

8/10 includes great memes.
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1 of 2 people (50%) found this review helpful
Recommended
40.0 hrs on record
Posted: May 14
BOSS is much easiler than before. Overall, it's a great game.
this one has the scholar of the first sin story line.
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1 of 2 people (50%) found this review helpful
2 people found this review funny
Recommended
106.3 hrs on record
Posted: May 2
This game is definitly worth it. I only saw 2 downsides, one being that PC controls can be kinda confusing, but you can play with a controller, and the second one is that it can be highly rage inducing, but that was bad for me only because I suck. Other than that, it's highly addicting, and great fun
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4 of 8 people (50%) found this review helpful
Recommended
69.2 hrs on record
Posted: April 30
You need a controller. Which shouldn't be a big issue, but people are upset about it. The keyboard and mouse controls are twitchy as all hell, so a controller is pretty much required.

Other than that, the game is a smooth, buttery experience that rewards you for doing well and punishes you for screwing up. Not as good as the first, but the online play is a lot better. Easier than the first one, but still memetically hard, as expected from a FROMSoft game.

8/10 it's okay
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5 of 10 people (50%) found this review helpful
2 people found this review funny
Recommended
47.7 hrs on record
Posted: May 1
I have been laughing reading all the negative reviews that have been written about this game. This is definitely more polished and optimized for the pc. I tried going back to ds1 after playing this and couldn't do it. Ds1 is slow, buggy and looks like crap. Avoid that game at all cost and just play this one or 3
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