War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War.
Recent Reviews:
Mostly Positive (1,531) - 73% of the 1,531 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (85,696) - 82% of the 85,696 user reviews for this game are positive.
Release Date:
Aug 15, 2013

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Recent updates View all (1050)

February 21

[Development] New sounds in update 1.77

https://youtu.be/42D5DUR7F00
In the coming major War Thunder 1.77 update, we’re planning to introduce a whole host of tweaks and additions to sound in the game. Today we’re going to talk about part of the main changes.

We have completely overhauled how weapon firing sounds for all vehicles are formed – now each shot is made up of several “layers” of sound, which form peak (attack) and residual (reverberations) effects for each salvo. We have assembled brand-new firing sound effects for all weapons, ATGMs, automatic cannons, and machine guns on ground vehicles, including sounds that the player hears from the opponent’s weapons. Reverberatory “tails” have been added for all ground vehicle weapons (cannons, howitzers, anti-tank rockets, machine guns), so that the player can identify a weapon’s calibre by the sound it produces when fired. We have also added a global reverberation effect for interiors (tank turrets or armored vehicle cabins) and exterior sounds (fields, areas with few buildings). For ultra-low frequencies, we have added separate layers representing the rumble of large-calibre shots, the operation of a tank’s suspension or the crash of collapsing buildings.

In ground vehicle battles, there will now be a clear distinction between battle sounds depending on the player’s perspective – when controlling either the gunner or a commander, the player will be able to hear sounds reverberate off the interior walls and components of the habitable space in the tank turret, whilst external sounds will be muted. Likewise, from third-person view, battle sounds are amplified. The player will hear sounds differently depending on the position of the driver, gunner, or commander in the tank. For example, for the driver in the Marder’s closed cabin, the sounds of battle will be quieter and less detailed than for the gunner or the commander, who are positioned on the open-topped platform.

Now the sounds of battle heard by players in a clash of ground vehicles will be significantly different depending on the chosen view. We have added details to the interior sounds - empty casings dropping, loading mechanisms, breech shutter. By controlling from the gunner or commander view you will be able to hear how these sounds are reflected from the walls and details of the habitable space of the tank turret, while the external sounds will be muffled and contrastingly, from 3rd person view the sounds of battle will be heard in all their glory. Depending on the player's view (driver, gunner or commander) the surrounding situation will be heard differently. For example: a “Marder” driver in the closed cabin will hear reduced sounds of battle and in less detail than a gunner or commander who is in the open area of the vehicle.

Also, sounds of machine guns and cannons of ground vehicles now depends on the density of the terrain. In open field the shot sounds dry, almost without the typical “tail” because the sound wave quickly dissipates without encountering obstacles. In cities or in ruins, debris and amongst rocks, the sound of the shot is saturated with low and ultra-low frequencies, and the reverb "tail" is long and heavy.

In combined battles, the audibility of aircraft has been changed – from the ground, aircraft sound loud and thunderous, and you will be able to make out an aircraft by the sound of its engine, such as a dive bomber making an attack. The sound of the engine reverberates off the surface of the ground and other objects on the battlefield, enhancing the battle’s realism. From the cockpit the sound of enemy aircraft engines and allied aircraft is now much quieter which correspond to the observations of pilots in real flight conditions.

The War Thunder Team
26 comments Read more

February 20

[Development] Dagor Engine 5.0 New landscape creation technology

Today we’re going to talk about global changes to the creation of landscape surfaces, and we’ll demonstrate the improvements that players will be able to see in all the familiar ground locations.

We recently discussed our new algorithm for landscape relief detail (displacement mapping), that we’re planning to introduce to the game after the release of War Thunder update 1.77. However, the biggest change that Dagor Engine 5.0 will bring to the game is a new technology for creating surfaces in locations for ground battles. We have reworked the technology for creating landscapes in War Thunder in order to enhance the level of detail and realism in their component materials. So, in addition to the previously existing normal textures, translucency and albedo coloured textures, we are introducing a detailed roughness map, ambient occlusion maps and a ground type map (such as grass, sand, dirt, etc) allowing us to enhance the shading quality while adding a whole new level of ground detalization.

This required us to improve the landscape of all the game’s current locations in the current update. It’s a tremendous amount of work and we believe that it was worth the effort: familiar landscapes now look completely different thanks to the new realistic land and ground. Take a look at the level of landscape detail we have managed to achieve:







And for the any new locations, changes in technology will allow us to achieve even more detailed and diverse surfaces.

We should also point out that the new technology for creating landscape surfaces, together with displacement mapping, display the operation of tank suspension with a new level of detail. Before, the suspension worked only for fairly large objects: boulders, borders, and bumps. After the release of War Thunder 1.77, we will be able to see the suspension working on less uneven ground like ruts, features on dirt roads, and broken ground. It will look like this:
https://youtu.be/eKoF_MFF_Jw
The changes to the technology for creating landscapes are global in nature, and they will function on all graphic settings in the game. Now even people playing on slower PCs with ultra-low graphics settings will notice a big difference in the landscape detail:





Check out the original Dev Blog on the Official War Thunder Forums!
31 comments Read more

Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About This Game

War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment.

In War Thunder, aircraft, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.

Features include:


  • Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 users – everyone on the same server.
  • Over 1000 highly detailed aircraft, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources.
  • 80 maps representing the main historical battle theaters.
  • Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.
  • Rich PvE content including dynamic historical campaigns and solo missions.
  • Regular content updates including new vehicles, maps, missions and nations.
  • Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Vista/8/10
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 / AMD Radeon 46XX / NVIDIA GeForce GT 520 (DirectX 10.1 level video card and drivers, The minimum supported resolution for the game is 720p)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 7 64bit /Vista 64bit /8 64bit /10 64bit
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 or higher, AMD Radeon series 77XX or higher (DirectX 11 level video card and drivers)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 17 GB available space
    Minimum:
    • OS: 10.12 Sierra
    • Processor: Dual-Core 2.4 GHz (Xeon processors not supported)
    • Memory: 4 GB RAM
    • Graphics: Intel 4000 HD/Radeon HD 5550/GeForce 8800 (The minimum supported resolution for the game is 720p)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: 10.12 Sierra
    • Processor: Intel Core i7 (Xeon processors not supported)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 680M or higher
    • Network: Broadband Internet connection
    • Storage: 17 GB available space
    Minimum:
    • OS: Most modern 64-bit Linux distributions, SteamOS
    • Processor: Dual-Core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 660+ or similar AMD (with latest drivers, The minimum supported resolution for the game is 720p)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: Ubuntu 14.04 64bit, SteamOS
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660+ or similar AMD (with latest drivers)
    • Network: Broadband Internet connection
    • Storage: 17 GB available space
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