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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
Release Date: Aug 15, 2013
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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!

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[Historical] Birthday of the USAF

September 18

The USAF was formed as a separate branch of the military on 18th of September, 1947 under the National Security Act of 1947. One must surely then think - “Why does a force so important as this only receive recognition after the Second World War, where it proved it’s worth?”. The answer is fairly simple.

The United States Air Force was brought into life with the signing of the National Security act in 1947. Before that, air power was prevalent in the American military. The first air corps was created on the 1st of August 1907, with the creation of the Aeronautical Division in the Office of the Chief Signal Officer of the Army. In the First World War, American pilots took part in the conflict as part of the American Expeditionary Force. After the “Great War”, the US Army Air Corps was established and started to pioneer new advancements in the field of aviation, such as mid-air refueling or the adoption of full-metal monoplanes instead of biplanes seen in the arsenal of other Air Forces around the world.

In 1941, the Air Corps was transformed into the United States Army Air Force. After the attack on Pearl Harbor, the consequence of which was the United States of America actively joining the second world war, the USAAF began combat operations. The US pilots fought in Western Europe, Africa and Asia, along with other allied air forces. Even so, they were controlled by the Army and were not autonomous.

Regardless of this, the war effort of the pilots and ground crews of the USAAF cannot be downplayed - it was the Air Force that suffered 12% of the overall Army casualties in the war. Also, 36 members of the USAAF received the highest American decoration - the Medal of Honor - for their bravery in face of combat.

After the Second World War, the American Congress, with President Truman decided, that the Air Force should be separated into a standalone branch of the US Military. After some initial planning, President Truman ordered the creation of the Department of the Air Force in 1947, separate from the Army. Since that day, the United States Air Force has taken part in several conflicts around the globe, such as the Korean War, the Vietnam war and Operation Desert Storm. Currently, it’s strength lies with over 5000 aircraft, 450 ICBM’s and nearly 700 thousand personnel, ready to defend their homeland.

We salute all who serve and who had served in the US Air Forces throughout the years.

The War Thunder Team

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[Special] Junkers Ju 87, the Unexpected Legend

September 17

From the 17th September 12:00 GMT to 18th September 12:00 GMT
+30% research points for all modifications of Ju 87


Compared to its contemporaries, the Douglas SBD Dauntless or Aichi D3A “Val”, there is nothing uniquely special about the Junkers Ju 87, yet no aircraft before or since has achieved the fearsome reputation. Its generic designation “Stuka”, shorted from “Sturzkampfflugzeug”i (diving attack aircraft), was elevated into a dictionary entry.

Legendary German aviator Ernst Udet used a Curtiss Hawk II (D-IRIK, exists today purchased to demonstrate the well known dive bombing tactic in May 1934. This generated enough interest to officially pursue the tactic and act on designs by Karl Plauth and Hermann Poh. Pohlmann used a Junkers K 47 as a test bed, strengthening the airframe with twin tails for clear view.

The Stuka followed the typical Junkers design philosophy of the time of tapering wings, this time to nearly a point, and a slotted plain flap mounted below the main wing, a design invented and named after Professor Junkers. The Doppelflügel (double-wing) seen on Ju 52 and Ju 86 offered excellent slow landing speed, an important ability in the days of grass runways but also improved maneuverability a nominal amount. When the Ju -87-V1 prototype first flew in 17 September 1935 it included twin tails like the K 47 looking like a single engine Ju 86.

The famous "inverted gull wing" of the Stuka was a common tactic to keep the landing gear as short as possible, a design seen on the F4U Corsair and Loire-Nieuport LN.401. The Stuka's speed was considered too low to gain worthwhile advantage from retractable gear, as the weight and complexity penalizes a significant portion of speed gain. Also in 1933 retractable gear was at the limits of technology and failures were common. There is every indication the drag of the gear was deliberately planned feature to control dive speed also.

The initial prototypes were equipped with Rolls Royce Kestrel engines (forerunner of Merlin), but the native German offerings, BMW "Hornet" and later Jumo 210Aa was was underpowered. The twin tails of the first prototype were too weak and broke on testing causing fatality of test pilot and his engineer. The situation became so dire for the the new aircraft that at one point the recently minted RLM cancled the entire Ju 87 project for a rival Heinkel He 118 design; fortunately for Junkers, Ernst Udet immediately reversed the decision citing a previously disastrous test flight.

The travails and tribulations were not over yet for this future legend, as performance was still far from adequate with Wolfram von Richthofen, cousin of the famous Red Baron, highly critical of the slow speed. Still, Richthofen and others did overall praise the aircraft and shortly the Ju 87A rolled out to participate in the Spanish Civil War.

Experiences form the SCW were incorporated into the new B model with early units also going to Spain where the new design finally matured to a powerful machine with a highly sophisticated automatic dive bombing mechanism and bomb drop pattern controls. By the time WW2 started with the invasion of Poland, the Luftwaffe had 336 Ju 87B units on hand. A new dive bombing sight improved combat accuracy to within 10 meter radius. The most unique and memorable feature installed was the "Horns of Jericho", a feature attributed to Ernst Udet. While it penalized its top speed, the ear splitting screech was incredibly terrorizing to those in the sights to the point it became more destructive than the bombs itself, becoming the only thing victims spoke about.

While the mythos grew, the combat effectiveness diminished. The slow Ju 87 was becoming an easier target as the defensive fighters became faster and heavier armed. Attempts to improve performance only delayed the inevitable, yet despite its age the Stuka managed to do better than expected; it had to because no effective successor materialized. Its slow, steady flight proved a perfect platform for twin 37mm cannons that devastated all manner of ground vehicles. To that end, when Fairchild Aircraft designed the A-10 Warthog, they studied the combat record of the Ju-87 above all other WW2 combat aircraft.

Joe “Pony51” Kudrna

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Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About the Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include


  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

PC System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space

Mac System Requirements

    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
921 of 1,228 people (75%) found this review helpful
114.8 hrs on record
Banned me for my screen name. Not a happy person, especially after they claimed my birthyear (1988) was a hidden "heil hitler"... WTH? My "offensive" screen name was D88isaac. Evidently, my Jewish name Isaac right after the "heil hitler" didn't spare me. 88 was a year, 88mm cannons are used in the game... Are they going to ban those too? The people who moderate this game need to explain things. I was simply told I "displayed pro-Nazi symols" and without warning banned. I would not trust spending another dime with this company. They might label you something terrible, then ban you for absolutely no reason. What a let-down, as the game itself is a lot of fun.

If you play the game, I would not recommend spending any more than you are willing to lose. As I, someone with an Israeli name directly in my nickname was banned for a nickname "espousing Nazi identification". I'm politically aligned at the opposite spectrum of National Socialism and absolutely believe 88 can represent things outside of crazy Nazi hidden symbols (ironically found also as premium unlocks for the planes you freaking fly).

Also, Gaijin charges people (200 Gold Lions) to buy Nazi symbols those are not hidden symbols, but outright Nazi symbology. Yet they claim I knowingly, sported a "hidden symbol" in my nickname. Haha, this is beyond laughable and will be brought up with Steam Customer service as I will be expecting a full refund on my purchases so far unless my crazy ban is removed promptly.

Update: They simply say I chose my nickname and the "symbolism it supports"... WHAT? Wait, now they are pointing to their ToS acting as if their contract is above slander and fraud laws, while accusing me of horrible intentions, with an innocent screen name!

How juvenile, politicized and incendiary is it to assume someone's intentions, then blindly defend that position!? The grammar from the company correspondence is absolutely terrible. Here are some of my favorite excerpts from one of the supervisors:
"Did we choose you a nick which was against our rules mate which did u sign to agree?"
"Does it is enough for you? Basically u will not get any compensation cause it was you who violate our rules. So u dont have any rights to have it."
Posted: April 4
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361 of 482 people (75%) found this review helpful
223.3 hrs on record
This is the game that had it all. It had great graphics, fun gameplay, a brilliant free-to-play system with only modest rewards for those willing to pay, and an easy recipe for success.

Unfortunately, the Russian-based Gaijin apparently decided they no longer needed any of that in their game, and have been working tirelessly to remove any inkling of fun the game might have once had.

Since the 1.37 Patch was released, the player population of the game has stagnated to the point where the only players you'll encounter are either the Die-Hard Russian fanatics or the "too stupid to quit playing" crowd. Up until today, I was in that latter category. No more. I've had it.

The planes are ridiculous in every game mode - almost none of them bearing any sort of truthful resemblence to their real-life counterparts. The weapons are comical at best - with machine guns that literally do no damage and bombs that make you pull your hair out and wonder why the citizens of Dresden were so upset. The maps are extremely tired and repeat themselves so often that you begin to quit matches before they even load, because you know exactly what Pacific Hidden Base is going to be. The game types sound wonderful on paper, but in practice are so amazingly bad that once the honeymoon phase wears off and you begin to earnestly focus on the gameplay, you realize that these guys (the programmers) have absolutely no clue what's fun and what isn't.

They're falling the way of Blizzard - where every patch removes another desperately needed piece of the "fun" equation. Yet unlike Blizzard, who calmly acknowledge that they're ruining their games with words like "casual" and "approachability," these dumb Ruskies instead completely ignore their playerbase. Totally. Even mentioning a gripe with the game on their official forums will warrant you a ban - almost immediately. Have a problem with a player in game? Report them! But beware - if you report one player multiple times (for example, you notice them cheating, so you report it, then they use a racist term towards you, so you report them again) you'll be the one banned. Notice a group of players cheating? Don't even bother - the moment you start reporting multiple people in one round, you're getting banned.

Do you see where I'm going with this?

Couple that with the unending stream of new cheats and hacks that are coming out almost daily, and it's plain to see why the popularity of this game has rapidly decreased. Do yourself a favor and wait for something better to come along.
Posted: March 24
Was this review helpful? Yes No
304 of 420 people (72%) found this review helpful
164.4 hrs on record
EDIT: Updated for patch 1.39

Patch 1.39 has changed several things. For one, all aircraft are 25% less reserch points. It still takes a long time to unloack all aircraft, but at least they're making some effort to balance the progression curve.

1.39 has also massively dropped the price of aircraft (and slightly dropped the price of repairs), in some cases aircraft are 1/3 of the lion price they were. Again, a step in the right direction. Original review content is below, most of the bullet points are the same.

--------------------------------------------------------------------------------------------------------------------------------------------------

As much as I want to, I can't reccomend this game. Gajin seems to have turned it into a money farm. Progression was always a problem in the game. pre patch 1.37 money was a problem. If you wanted to buy all the aircraft of a rank you had to either grind hard or buy premium currency. It was a constant complaint on the forums. Did Gajin listen? nope!

Post patch 1.37 the problem is even worse. Money is still an issue, only now you have to research aircraft individually. Other members have done the math on this showing that it slows progression and devalues premium currency by 4-5x. The progression curve is broken. So broken that it's kind of pointless to switch between countries. if you want a jet before your 60th birthday, you grind the hell out of one country until your brain melts.

This saddens me. The game itself is wonderfully fun. The way the devs have handled it makes me want to puke. If you do play, play for free. Don't give them your money like I did.
Posted: April 8
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201 of 273 people (74%) found this review helpful
189.9 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2
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59 of 74 people (80%) found this review helpful
447.7 hrs on record
I used to love this game, but the developer's greed and incompetence made me change sides. The game right now is almost in a unplayable state due to MM (which is worse than ever), damage models, flight models, and on top of all the progression system. Eatch patch that comes only seems to make things worse.

Pros:
- Graphics
- Playing in some tiers and battles can be fun, but they are getting rare these days

Cons:
- Incomplete flight models
- Broken damage models (for planes and tanks, mostly favoring russian tanks)
- Russian bias (tanks and planes from the motherland being lower tier)
- Boring mission design, sometimes favoring one of the sides or specific vehicles
- Broken tank battles, tanks able to shoot trough trees and even some rocks
- Random crashes now and then
- Matchmaking is horrible, especially after recent patches
- Progression system is slow and frustrating
- Upgrade system is also slow and frustrating, especially in high tiers where it takes forever to be able to upgrade your plane
- Single player missions and campaigns are absolutely dreadful, the AI has unnatural flying physics and is capable of doing wierd stuff
- Premium vehicles can be changed and become complete useless, so if you decide to buy something, you might end up wasting your money when what you purchased has been changed.


Game was good a while ago, but now it's just a shadow of it's former glory.

P.S. Don't even try to discuss the flaws of the game on the forums, or you will end up banned.
Posted: August 20
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