War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
User reviews: Very Positive (23,359 reviews)
Release Date: Aug 15, 2013

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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!

 

Recommended By Curators

"War Thunder is a very good WWII tank/air combat game, it lacks the accuracy of a full featured simulator, but is fun nonetheless."

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October 20

[Vehicle Profile] T-35: The Land Battleship

Update 1.43 brought many novelties to War Thunder, including the introduction of working multi-turreted vehicles. The T-35, with its five independent turrets of which three are equipped with cannons, not only extends the arsenal of different vehicle types available to the players of War Thunder, but also the possibility to re-create historic encounters. Available as a Soviet Rank I premium vehicle, the T-35 allows you to go to battle as a true land battleship!

In the early 30's the Soviet army drew up a requirement for a heavy breakthrough tank. As Soviet industry and it’s experience with tanks was still in its infancy. The first attempts were failures, unable to progress off the drawing board. However, after working on the issue and with the help of German engineers the project soon became a reality. In 1933, the first three of these giant land battleships, christened the T-35, began to roll off the production line. Despite several modifications and improvements during the service life, the tanks main advantage was propaganda. Bristling with guns, huge in size with it’s imposing looks it overawed crowds who flocked to the May day parades in Moscow. During a conference in June 1940 the limitations of the T-35 were fully realised and most of the conference members were of the opinion that the tank should be withdrawn.

With no replacement tank available in numbers, and the Soviets not foreseeing the German attack the following year it was decided to let the vehicle remain in front line service to allow the rigors of use to wear them out and then replace them at a later date. As the T-35 had such terrible crew escape prospects in case of it being hit this would seem to doom large numbers of men to their deaths when the Germans invaded the following year.

Luckily for the crews of the T-35, during eleven days the T-35 spent facing the German invasion 43 of the 52 or so tanks broke down and had to be abandoned outside of combat. Only 5 were destroyed through enemy action. The last four broke down on 9th of July, 1941.

This was not the end of the T-35's story. One of the survivors was used as a bunker at the Khimki bridge just outside of Moscow, however it never saw any action. The other use was reverting to the one role the vehicle was good at. A single T-35 was used in the Academy award winning 1942 film "Moscow Strikes back".

There was one more part to the Story of the T-35. One of the T-35's that littered the landscape was retrieved from near the Ukrainian city of Lviv. It was sent to the Kummersdorf testing grounds south of Berlin. As the Soviets approached in 1945 it was issued to Kampfgruppe Ritter, which consisted of the last four remaining Elephant tank destroyers. The T-35 was used as a Command tank by Hauptman Ritter. However as he moved south near the Zossen training ground, the T-35 true to form, broke down and Hauptman Ritter was captured.

David “Listy” Lister

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October 19

10k Golden Eagles & Premium P-47D-27 Giveaway on MetagamingTV

Fellow Pilots and Tankers!

Join MetagamingTV's Golden Eagle Giveaway today at 3 p.m. GMT (30 minutes from now) on http://twitch.tv/MetagamingTV for a chance to win up to 10.000 Golden Eagles and the Rank III P-47D-27 Soviet Premium aircraft!

Also, don't miss the chance to win an additional 1.000 Eagles and a Custom Skin in the Metamania Battle Royale and participate in more War Thunder Racing events, where you can show your skills as a race pilot!

Read more about how it works on the #WarThunder forums here

7 comments Read more

Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About This Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include


  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
631 of 793 people (80%) found this review helpful
952.3 hrs on record
Gather round children, and I shall tell you about... War Thunder.

Once upon a time, there was a flying game. Unlike other flying games of the time, this flying game could actually be played with a mouse and keyboard. The controls were really tight, amazing, even, for those that always wanted to play a flight game without dropping money on a good flight stick. It was a beautiful game, not just visually, but it was amazingly fun. It ran well. Everything could be bought quite cheaply. All in all, it was everything a free to play should be, and there was much rejoicing.

At some point in time, Gaijin decided it wasn't just enough to have a fun game that everyone loved to mess around in. They had to have a meta-game. So they started messing with the flight models in arcade mode, where nobody really wanted realism. They took away the massive bomb-blasts that everyone loved, and made it so you had to hit every ground target dead center with a 250kg bomb or bigger in order to kill it. Maybe people were farming too much. Maybe people ground through the aircraft trees too fast. Nobody knows the reason, but we all know we don't like it.

But they weren't done ruining the fun. They implemented new mechanics in arcade that made it revolve around dive-bombing B-17s that could end the game in the first five minutes. You can't dogfight anymore. You can't. If you do, bombers will end the game before you get more than a handful of kills. They expect you to do nothing but chase bombers that dive as fast as your fighters can, and even if you kill them all, the bombers on your team will probably end the game anyways. Oh boy. It's been like this for six months.

A number of the flight models are broken. They just don't work. Planes are put into the game with flight models that make them virtually unplayable, but players are expected to use them and progress through them to the next plane. The F-82 Twin Mustang, the Mosquito, and a number of other aircraft are just broken. They've been in the game for months, and there is no telling when they're actually going to get fixed. Some of the planes ( Like the XP-38 ) were ones you paid money for, and they were STILL broken. They took money for a plane you could barely fly, and only fixed it around five months after it was put on sale. Good times.

The ground forces is fun, initially, but that wears off quick when you realize it's an alpha masquerading as a beta. Tanks flip over if you take some turns just a little too fast. Some tanks don't have damage models. You can shoot through the ground. You can fall through the ground on some maps. Just straight up 'fall through the earth' clip mode. I feel really bad for the people that paid sixty dollars for a ground forces tank package 6 months ago, because they're going to be waiting another year for a functional game.

The grind at tier 5 becomes some sort of Sisyphean task that no sane person should do. To unlock the first module on a tier 5 jet, you're looking at around 18-24k per module. Without premium game time, you'll make around 2k experience per module. To unlock enough modules to make your plane as good as the people you fight, you're looking at hundreds of thousands of experience points. To unlock new jets, you'll need anywhere between 200-350 thousand experience points, and a 1.5 million credits. This is a lot.

Repairing some planes can cost between 40-80k PER DEATH. This means you can spend months grinding your way to late game planes that you can't even fly because you quite literally can't afford it. Oh, and Korean War era jets end up fighting WW-2 era planes and jets somewhat regularly, so don't go into this hoping for some historic WW-2 jet action. You won't get it.

Gaijin says they want critique, and that they welcome player feedback. They don't. They moderate their forums quite heavily, and delete, lock, and edit every post that critiques the game. Disagree with a moderator about game balance? You might get banned from the forums. It doesn't matter if you're polite or not. It doesn't matter if you're right, or not. All that matters is that you disagreed with Gaijin, and you disagreed with their staff. God help you if you tell a joke.

The Russian devs tell us basically nothing. Half of what we find out comes from players going onto the Russian forums and using Google-translate to figure out what's up or why something's broken. They just don't care about communicating with the Western European and American playerbase at all, or pretty much anyone else, for that matter.

If you play this game, don't put money into it. Just don't. They're killing the playerbase slowly but surely, and the only reason I'm playing ( after putting a few hundred bucks into it ) is because I already have almost all the planes I want. If you play, stick to the early tiers. You can unlock a fair number of early prop planes for free, and the early tiers are the most fun. Just don't be tricked into thinking that early fun is present in the higher tiers.
Posted: August 4
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493 of 667 people (74%) found this review helpful
209.1 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2
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249 of 330 people (75%) found this review helpful
1,338.3 hrs on record
I bet you're wondering what a person who has this much time spent playing the game is doing by not recommending it. Well, in short, it goes a little like this:

Pre-patch 1.37, the game was making incremental, but still positive steps forward. In general, the game's biggest downfall back then was simply lack of proper flight models for a lot of the aircraft. The economy woes from patch 1.29 had mostly been completely fixed by 1.33-1.35, and the game was just a pleasure to play and I couldn't get enough of it. I even decided to devote my semi-successful YouTube channel completely to War Thunder. A mistake that I'm now regretting.

After patch 1.37, the game simply went to ♥♥♥♥. While the game's flight models are now in probably their best state yet (but still not even anywhere close to perfect), nearly every other aspect of the game is has gotten 10 times worse. The issues that I have with the game in its current state can be a bit hard to count, but I'll give it a try:


Non-existant in-game economy

Nearly impossible grind (mostly the top two tiers, 4 and 5) for both unlocking aircraft/tanks and the aircraft/tank modules. Forget progressing at any decent pace without a premium account, and even with a premium account, tier 5 vehicles are near impossible to upgrade without dumping money into the game. This "grindy" element adds a pay to win mechanic.

Horribly F'd up matchmaker system that is based solely upon player statistics. For a game that prides itself on historical accuracy and authenticity, it's a bit odd to me that it doesn't even take history into account when creating matchups for the vehicles. This in addition to the fact that Gaijin's system also does a horrible job at creating balanced matchups, so we now have a game that's neither historical, nor is it balanced .

A completely broken and unfinished ground forces. It wasn't ready to be released in open beta, and none of the closed beta testers were pushing for a release. Yet they did it anyway, and now we have this broken bug-fest filled with wonky damage models, invisible tanks, tiny maps, and useless terrain.

The horrible damage models is not unique to the tanks. War Thunder now has heavy bombers flying around and taking damage as if they were the Starship Enterprise. Not to mention the flight models of these bombers also resemble the Enterprise as well.

The development team is prioritizing prototype and failure aircraft over some of the real iconic workhorse aircraft of WW2. In addition to this, development has now made it clear that they have plans to add certain paper planes (aka blueprint planes - Stuff that was never even built).

A development team that often lies to their customer base and doesn't take constructive critisism from those customers seriously. They have a very "The customer is always wrong" kind of attitude, one could say.

The community management team in general does a bad job of running the forums. A lot of them are truly passionate about the game and what they do, but they don't understand the roles of a moderator/administrator. Then again, a lot of them are just immature children (some of them literally are children) that will delete your post, put you on a mod queue, or ban you simply because they feel like it.


Alright, I know those last two weren't necessesarily complaints about the actual game, but I still feel like they needed mentioning. The consumer has to know what they're getting into before downloading a game and cetainly before spending money on that game. That being said, I've finally thrown in the towel with this game. I can't recommend playing it in its current state, and I would definitly advise against spending any money on it.

People come for the pretty graphics, but they stay for good gameplay.
As of now, War Thunder only has one of those two. I wish Gaijin luck in the long run, as they'll truly need it.

Thanks for reading.
Posted: July 21
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221 of 318 people (69%) found this review helpful
98.5 hrs on record
Welcome to War Thunder where every problem is solved by nerfing the Germans.
Posted: July 26
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119 of 171 people (70%) found this review helpful
143.3 hrs on record
i loved this game and I still enjoy playing it, but as of late this game has ♥♥♥♥ed me off to the point of insanity. first off the devs do not listen to a single thing their players say and even ban or censor the ones who speak out on their forums or on steam. they have nerfed every german plane and tank I had once enjoyed to drive and fly, and made every russian plane or tank a unstoppable killing machine which is not only historically inaccurate but unfair aswell it seems anymore that the devs are only in it to pocket from their loyal fan base. that being said if they were to fix their mistakes, and and actually listen to their players they could make this the wonderfull game it used to be.
Posted: May 31
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