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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
Release Date: Aug 15, 2013
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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!

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[Historical] Unsung Heroes – The Maintainers

August 22nd, 2014

Aviation history is littered with examples of outstanding achievements occurring through the ability to adapt, improvise and overcome. However, it is a hard and fast rule that aviation cannot take place safely and efficiently without skilled ground crews and maintainers. Often the unsung heroes of any nation’s aviation community, ground crews have worked tirelessly and resolutely in the face of a multitude of dangers: whether it be within earshot of tank battles on the Eastern Front, under constant fire and bombardment from enemy aircraft in the sands of North Africa or in the cramped confines of an escort carrier’s hangar in an overnight storm in the seas of the Arctic. Whilst ‘ground crew’ is a very broad term and covers a multitude of vital tasks, the purpose of this article is to concentrate on mechanics and maintainers.

All aircraft need regular maintenance; the practices in place in the modern day military aviation environment have many striking similarities to the procedures already implemented by the time of the Second World War. Even if undamaged by the enemy, aircraft parts are ‘life-exed’: depending on the aircraft and the individual parts, certain components will be replaced after flying a certain number of hours. In addition to this, aircraft have a scheduled maintenance package. For example, a specific aircraft may be pulled from flying every 25 or 30 hours for a series of checks; a more detailed examination taking more time may occur every 100 flying hours. Only under the most extreme conditions would these maintenance procedures be neglected and even then, unless the airfield was under immediate attack, paperwork would be required to forego the normal routines.

Even more regular than this was Before and After Flight maintenance; every morning and every evening, every aircraft would be thoroughly checked in accordance with a detailed check list by ground crews. These procedures also had periodicities; if an aircraft was checked first thing in the morning but did not fly that day, the rules would specify how many days the Before Flight check was valid until another, fresh check needed to be carried out. One key difference between modern day aviation and that of the Second World War was the pilot’s pre-flight walk around. Today, a pilot has his own set of checks which are detailed and need to be carried out prior to him even switching on the aircraft’s power. For some nations during the Second World War, such a detailed walk around would have been considered insulting to the ground crews.

The most important piece of maintenance documentation for any individual British military aircraft was, and is still today, known as the Form 700. Whilst this may indeed have begun life as a single form, by the time of the Second World War each individual aircraft’s Form 700 was a thick binder consisting of dozens of pages. It detailed the aircraft’s servicing history, hours remaining on life-exed parts, records of oil consumption to pick up on trends, times and dates of scheduled and unscheduled servicing and many other vital facts. It was with this document that the pilot would sign the aircraft out under his charge before every flight, and then sign it back across to the paternal care of the maintenance organization, often with a stern rebuke from a Watch Chief or Senior NCO for damaging ‘his’ aircraft.

In terms of recruitment and training, ground crews varied as much nation by nation as any other branch of the armed forces. Beginning with the British Royal Navy’s Fleet Air Arm as an example, the RN used a two-tier approach for mechanics across all specialisations of the navy, and the Fleet Air Arm was no exception. The bulk of personnel were made up by the Naval Air Mechanic branch, whilst a higher level of qualification was provided by the Artificer branch.

Naval Air Mechanics first completed five weeks’ training which was generic to all rating (non commissioned) branches of the Royal Navy. After this, NAMs were divided into one of four further specialisations: engine, electrical, ordnance or airframes. The Fleet Air Arm copied the RAF example of referring to engine and airframe specialists as ‘fitters’ and ‘riggers’ respectively. The full training process of a NAM typically took approximately one year. No specialist training was given on specific aircraft types until later in the war; maintainers were expected to learn and adapt to whatever their squadron was equipped with.

Artificers, or ‘tiffs’ colloquially, had either served an apprenticeship, typically alongside their air force equivalents at RAF Halton, or were already part of the Royal Naval Reserve with similar trades brought across from civilian life. Exams in science and mathematics had to be passed as a pre-requisite, and promotion to Senior Rating was a much quicker process. Training was also much longer; nine months common training followed by two years trade training; this was still a year less than during peace time.

For the RAF, Lord Trenchard had initiated an apprenticeship scheme in 1920 which saw boys in between the ages of 15 and 17 ½ competing against each other in a series of exams to be accepted as air force apprentices. Training was three years in peacetime, but this was reduced to two years during the Second World War by increasing the length of the working day. Known as ‘Trenchard Brats,’ some 40% would go on to achieve commissioned rank.

On a front line unit, mechanics were normally split into watches but commanded at squadron level by an AEO – Air Engineering Officer (or simply ‘EO’ in some services and nations). Rank again varied by nation, but in the British RAF and Fleet Air Arm the AEO was typically a Lieutenant/Flight Lieutenant or Lieutenant Commander/Squadron Leader; so either held the same rank as a Flight Commander or the CO himself. Many AEOs were promoted through the ranks and had started life as a non-commissioned mechanic, and so knew exactly who they were leading and what was expected of them. Different engineering tasks required different levels of authorisation, and it could often fall on the AEO himself to make the decision, sign for, and accept the responsibilities of sending an aircraft on operations if still carrying an un-remedied fault or overdue a service.

Many post war books, movies and various multi-media products have concentrated heavily on military pilots; second to this, other aircrew branches are often featured but the vital role of the mechanic is sadly often overlooked. Without these highly trained, tireless and skilled individuals who often braved the same threats from the enemy as the aircrew they supported, aviation simply would not have been possible to sustain.

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[VIDEO] Developers Answers: Part 2

August 22nd, 2014

Pilots and Tankers, the War Thunder team continues to answer your questions in the "Developers Answers" series of videos.

https://www.youtube.com/watch?v=sqX2Kq1XN5c

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Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About the Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include


  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

PC System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space

Mac System Requirements

    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
611 of 816 people (75%) found this review helpful
292 products in account
2 reviews
114.8 hrs on record
Banned me for my screen name. Not a happy person, especially after they claimed my birthyear (1988) was a hidden "heil hitler"... WTH? My "offensive" screen name was D88isaac. Evidently, my Jewish name Isaac right after the "heil hitler" didn't spare me. 88 was a year, 88mm cannons are used in the game... Are they going to ban those too? The people who moderate this game need to explain things. I was simply told I "displayed pro-Nazi symols" and without warning banned. I would not trust spending another dime with this company. They might label you something terrible, then ban you for absolutely no reason. What a let-down, as the game itself is a lot of fun.

If you play the game, I would not recommend spending any more than you are willing to lose. As I, someone with an Israeli name directly in my nickname was banned for a nickname "espousing Nazi identification". I'm politically aligned at the opposite spectrum of National Socialism and absolutely believe 88 can represent things outside of crazy Nazi hidden symbols (ironically found also as premium unlocks for the planes you freaking fly).

Also, Gaijin charges people (200 Gold Lions) to buy Nazi symbols those are not hidden symbols, but outright Nazi symbology. Yet they claim I knowingly, sported a "hidden symbol" in my nickname. Haha, this is beyond laughable and will be brought up with Steam Customer service as I will be expecting a full refund on my purchases so far unless my crazy ban is removed promptly.

Update: They simply say I chose my nickname and the "symbolism it supports"... WHAT? Wait, now they are pointing to their ToS acting as if their contract is above slander and fraud laws, while accusing me of horrible intentions, with an innocent screen name!

How juvenile, politicized and incendiary is it to assume someone's intentions, then blindly defend that position!? The grammar from the company correspondence is absolutely terrible. Here are some of my favorite excerpts from one of the supervisors:
"Did we choose you a nick which was against our rules mate which did u sign to agree?"
"Does it is enough for you? Basically u will not get any compensation cause it was you who violate our rules. So u dont have any rights to have it."
Posted: April 4th, 2014
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1,500 of 2,112 people (71%) found this review helpful
21 products in account
1 review
1,295.7 hrs on record
Hello my name is KingTyrone (look me up :)) and I have been playing this game for 1.5 years (was ranked #1 in kills all-time in RB) while this game was a hidden gem the changes recently cannot overshadow how much the developers have ruined the game and it is not helped by awful community managers who don't get paid and are usually 15 year old children who barely speak english and deal permanent bans left and right for minor offenses.

DO NOT PAY THEM ANY MONEY premiums are far more expensive then they were before (4-5x times more)
GRIND GOT HARDER (without premium you will need 2-3 years to get all airplanes)
NO COMPETETIVE GAMEPLAY (all your time will be spent in the grind)
SIMULATOR BATTLES ARE BROKEN (And usually locked into russia vs germany for months at a time)
HIT BOXES (completely broken at times otherwise known as SPARKS)
BROKEN PROMISES (events,world war mode)



Only play this game if you are bored as it is certanly better than it's competition but the question remains:"At what price?Litterally"
Posted: March 15th, 2014
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201 of 280 people (72%) found this review helpful
46 products in account
2 reviews
223.3 hrs on record
This is the game that had it all. It had great graphics, fun gameplay, a brilliant free-to-play system with only modest rewards for those willing to pay, and an easy recipe for success.

Unfortunately, the Russian-based Gaijin apparently decided they no longer needed any of that in their game, and have been working tirelessly to remove any inkling of fun the game might have once had.

Since the 1.37 Patch was released, the player population of the game has stagnated to the point where the only players you'll encounter are either the Die-Hard Russian fanatics or the "too stupid to quit playing" crowd. Up until today, I was in that latter category. No more. I've had it.

The planes are ridiculous in every game mode - almost none of them bearing any sort of truthful resemblence to their real-life counterparts. The weapons are comical at best - with machine guns that literally do no damage and bombs that make you pull your hair out and wonder why the citizens of Dresden were so upset. The maps are extremely tired and repeat themselves so often that you begin to quit matches before they even load, because you know exactly what Pacific Hidden Base is going to be. The game types sound wonderful on paper, but in practice are so amazingly bad that once the honeymoon phase wears off and you begin to earnestly focus on the gameplay, you realize that these guys (the programmers) have absolutely no clue what's fun and what isn't.

They're falling the way of Blizzard - where every patch removes another desperately needed piece of the "fun" equation. Yet unlike Blizzard, who calmly acknowledge that they're ruining their games with words like "casual" and "approachability," these dumb Ruskies instead completely ignore their playerbase. Totally. Even mentioning a gripe with the game on their official forums will warrant you a ban - almost immediately. Have a problem with a player in game? Report them! But beware - if you report one player multiple times (for example, you notice them cheating, so you report it, then they use a racist term towards you, so you report them again) you'll be the one banned. Notice a group of players cheating? Don't even bother - the moment you start reporting multiple people in one round, you're getting banned.

Do you see where I'm going with this?

Couple that with the unending stream of new cheats and hacks that are coming out almost daily, and it's plain to see why the popularity of this game has rapidly decreased. Do yourself a favor and wait for something better to come along.
Posted: March 24th, 2014
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207 of 300 people (69%) found this review helpful
258 products in account
1 review
164.2 hrs on record
EDIT: Updated for patch 1.39

Patch 1.39 has changed several things. For one, all aircraft are 25% less reserch points. It still takes a long time to unloack all aircraft, but at least they're making some effort to balance the progression curve.

1.39 has also massively dropped the price of aircraft (and slightly dropped the price of repairs), in some cases aircraft are 1/3 of the lion price they were. Again, a step in the right direction. Original review content is below, most of the bullet points are the same.

--------------------------------------------------------------------------------------------------------------------------------------------------

As much as I want to, I can't reccomend this game. Gajin seems to have turned it into a money farm. Progression was always a problem in the game. pre patch 1.37 money was a problem. If you wanted to buy all the aircraft of a rank you had to either grind hard or buy premium currency. It was a constant complaint on the forums. Did Gajin listen? nope!

Post patch 1.37 the problem is even worse. Money is still an issue, only now you have to research aircraft individually. Other members have done the math on this showing that it slows progression and devalues premium currency by 4-5x. The progression curve is broken. So broken that it's kind of pointless to switch between countries. if you want a jet before your 60th birthday, you grind the hell out of one country until your brain melts.

This saddens me. The game itself is wonderfully fun. The way the devs have handled it makes me want to puke. If you do play, play for free. Don't give them your money like I did.
Posted: April 8th, 2014
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92 of 133 people (69%) found this review helpful
79 products in account
7 reviews
168.9 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2nd, 2014
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