Now with a massive single-player/co-op mission titled The NeuroGen Incident, Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Play single-player, co-op or multiplayer on dedicated servers around the world.
User reviews: Mostly Positive (2,047 reviews)
Release Date: Jul 2, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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Buy Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

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Recent updates View all (20)

October 23

Update 14: Tactical Incursion



Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

Improvements

UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode
UPDATED: AI for Defective and Guards tweaked and upgraded
UPDATED: Killing a CTR now rewards you with 5 TPs
UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation
- Team Domination has been removed until issues can be fixed
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page"
FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident"
FIXED: "Achievements show up in the Profile tab"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

21 comments Read more

October 17

Hotfix 2 for The NeuroGen Incident

Hotfix 2 for The NeuroGen Incident

We've released our second patch for The NeuroGen Incident, which contains an additional series of improvements and fixes, as well as three new achievements. It also lays the groundwork for a new mission type in the upcoming Update 14.

Update 13c - The NeuroGen Incident v2
Version: 0.5.13c
Released: 17th of October 2014

What's New

ADDED: Three new Steam achievements (removed a broken achievement)
ADDED: Revised main menu (iteration 1)
ADDED: Place holder images for new maps in Update 14
ADDED: Support for additional game modes coming in Update 14

Improvements

UPDATED: AI spawns
UPDATED: Fixed drop in FPS when a teammate is killed in co-op
UPDATED: Afflicted and Guard AI heavily tweaked and improved
UPDATED: Removed z-fighting in certain areas
UPDATED: Killing a CTR results in 5 TPs rather than 15

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-32 bit operating systems may run out of memory when trying to play The NeuroGen Incident map, causing the game to crash
-The scoreboard on both singleplayer and co-op versions of The NeuroGen Incident currently show the wrong score.
-There may be occlusion issues in some rooms in the Research section of The NeuroGen Incident.

Fixes

FIXED: "Waypoints"
FIXED: "Elevators, with more work to ensure players do not fall through the last elevator"
FIXED: "Door not working properly in some places"
FIXED: "Objects clipping into each other"
FIXED: "Audio fixes"
FIXED: "Certain objects missing collision"
FIXED: "Enemies de-spawning in some cases"
FIXED: "Fake keycard location waypoints show correctly"
FIXED: "Audio log Steam achievement"
FIXED: "Grey floating box in Ronnie's Garden"
FIXED: "Numerous other tweaks and fixes"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

14 comments Read more
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Interstellar Marines - Regular Edition

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
  • Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet

Steam Greenlight

About This Game

First, Massive Co-Op Mission Now Available!

Our huge first co-op mission, The NeuroGen Incident, is available now and propels you into the middle of a pivotal mission in the Interstellar Marines universe. Play single-player or co-op with up to three friends in intense action.

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • Massive singleplayer and co-op level titled The NeuroGen Incident with sandbox gameplay, randomised locations and multiple difficulty levels.
  • 8 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Multiple Steam Achievements.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
    • Steam features (stats, achievements, friends).*
    • Advanced character movement (sprint to be added).*
    • Tactical gameplay (fatigue and adrenaline).*
    • Co-op features (multiplayer).*
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.*
    • More weapon types and models.*
    • New multiplayer maps.*
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.*
    • Artificial Intelligence (AI).*
    *This is already partially completed and in Interstellar Marines

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
61 of 63 people (97%) found this review helpful
59.4 hrs on record
Posted: October 24
Early Access Review
'Quick' & simple review:

Pros:
  1. Dedicated developers, even if progress on the game is slow. (For goodness' sake, it's a small indie studio!) Plus great community managers!
  2. Generally mature, close-knit, and wonderful community.
    (I must warn you, a few black sheeps exist.)
  3. Intentionally challenging game mechanics: (devs are aiming for realism)
    • No HUD crosshairs,
    • real weapon recoil,
    • hearing impairment after taking damaging (with disabled HUD until you recover),
    • dynamic character breathing (which affects gun wobble),
    • limited movement speed and hampered jumping,
    • no checkpoints/save system in campaign/co-op,
    • long respawn time in PvP to force the players to be vigilant,
      (you can never be too careful in this game)
    • fair & balanced PvP
      (for now, SMG and rifle are available, and NO KILLSTREAK BONUS, HA!),
    • bots are literally robots who can flank you, snipe you a mile away, and make you wish you are wearing adult diapers on harder difficulties.
  4. Innovative game mechanics:
    • First-person simulation
      (no floating hands, no viewmodels,
      full first-person body is rendered where FP camera resides... and that helmet faceplate you see in first-person?
      Yep it's a real in-game, in-environment model too)
      wtf, the HUD too?,
    • dynamic crouch & cover system,
    • changing environments and game states.
  5. Dynamic maps! (This deserves repetition!)
    (Laugh as a wall rises to block your opponent off, or ragequit when a ninja jumps on you.)
  6. Awesome audio & visuals!
    (Provided that your hardware can take it and max out all the settings, and it's in Unity.)
    • Hear the water splatter around you at different places
      (on the ground, on your helmet, on the roof...)
    • Watch how the water splatters on your visor
      (hint: slowly look up and down... if you bought this game)
    • "...help..." (Officially denied by the devs & CM)
    • Check out the lighting!
    • ...and maybe many more fine details that are too damn obscure that you must pay attention to actually notice.
  7. Tense atmosphere in both campaign/co-op and PvP.
    (Your flashlight may or may not be your best friend.)

Cons:
  1. It's Steam Early Access.
    (not really a bad thing, but I guess some people don't like the notion of buying an incomplete game.)
  2. It's hungry for hardware, and not Mac/Linux-friendly ('cuz OpenGL and Unity).
    • On my iMac:
      30-60fps main menu, 15-30fps in PvP,
      drops to 1-5fps on NeuroGen Incident (biggest map in the game)
    • *turn off beamsync*:
      OVER 90... yeah... until NGI, it drops to 5fps
    • Switch to Bootcamp Windows 7:
      40-100fps main menu, cool 30fps in PvP, 20-30fps on NGI... not bad.
    • *switch from DirectX to OpenGL*:
      screw this... OpenGL & Unity hate each other.
    • Machine: Intel i5 2.5GHz, AMD Radeon HD 6750M 512 MB, 8 GB RAM
  3. Plenty of bugs to stomp (which I actually enjoy, but then, again…)
    • I mean, check out the pinned post I'm keeping (or I had been keeping) in the Steam Discussions page. It's friggin' long...)
    • Seriously. The list, although unofficial, is longer than this puny review. The official buglist is much longer.
    ("...where the **** is the keycard?!" "HOLY CRAP I AM FALLING THROUGH THE MAP!"
    that kind of thing. But a marine keeps his cool, no?)
  4. Server rollback has yet to be coded & implemented. (keyword: yet)
    • Client-server feedback latency may vary for different people.
      If your opponent/robot manage to shoot you in the head before you can even react, blame lag.
  5. Small multiplayer population + surplus servers + high ping (in my area)
    • Perfectly good money wasted on empty servers, IMO.
  6. No landsharks, yet.
    • Devs are so perfectionist that they want to perfect the AI code before introducing the sharks... *hype dies out*
  7. Spoiler: Not in space, yet. (The NeuroGen Incident is a reenactment underground.)


Thus, in the current state of this game:

Recommended For:
  1. Gamers looking for a highly balanced and tactical FPS.
  2. Gamers looking for thrills with replay value, and tired of mediocre jumpscares.
    (Advice: Never play on Easy mode. It kills the atmosphere.)
    But this is not meant to be a horror game. It's... uhm... a test!
  3. Live by the game tagline: In space, your friends can hear you scream.

Not Recommended For:
  1. Gamers used to and prefer mainstream FPS, like CS, CoD, BF etc.
  2. People who don't like buggy and incomplete indie games.
  3. Gamers who set the same high expectations like they do with heavily funded games by big publishers.
...which I can totally understand. This review is meant to help your research.

Conclusion:
All you have to decide is
WILL YOU BELIEVE?
Was this review helpful? Yes No
19 of 19 people (100%) found this review helpful
18.7 hrs on record
Posted: October 18
Early Access Review
It's very hard to review this game because it frequently changes, and every tiny change drastically changes the gameplay experience, this is as of 10/2014. Basically it's a hardcore shooter, without the ♥♥♥♥♥♥♥♥ that you encounter in many popular shooters. Camping is pretty much impossible, objective play is encouraged, and the weapons feel like killing machines and not bb guns. Probably the best part I love about this game is that it has different atmospheres, let's say you play a team death match, and every couple of minutes the lighting changes, it may be fully lit, almost dark, flickering red lights, or full complete darkness. Full darkness. Raising your brightness won't help, it's completely dark. You got a flashlight, if you turn it on you're a moving lighthouse. It's pretty good.
Was this review helpful? Yes No
21 of 27 people (78%) found this review helpful
1.9 hrs on record
Posted: October 15
Early Access Review
One day, this will be great.
Was this review helpful? Yes No
13 of 14 people (93%) found this review helpful
3.7 hrs on record
Posted: October 23
Early Access Review
When I bought this game, I immediately regretted it when the game was nothing more than a few multiplayer maps that you could walk around in.
It has improved a large amount since then, with a co-op campaign being added. It looks like a good start to an atmospheric survival-horror game. Perhaps not quite worth the $20 at this stage since there is still very little there, but maybe in the future.

7.9/10 - Pants were ♥♥♥♥.
Was this review helpful? Yes No
11 of 11 people (100%) found this review helpful
9.1 hrs on record
Posted: October 24
Early Access Review
Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield had a threesome, and out came Interstellar Marines.

Very solid game that does one thing right that so few games do; look gorgeous and be immensely fun simultaneously.
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
6.9 hrs on record
Posted: October 17
Early Access Review
Crawling through air ducts I finally reach an opening and drop to the floor of the new room. I scan that area and see many toppled crates and racks. I hear metalic foot steps rapidly approaching from ahead and my left. The first robot enters then beam of my flashlight, I mow him down with my 30rd SMG. I rapidly try to find the next enemy, it's too late he's already on me. I open fire with what's left of the mag, the robot hits me and my SMG's aim moves towards the rafters. I backpeddle as he closes in for the final blow. *click* My guns out of ammo. Not 2 feet from me the robot takes fire from else where and drops to the ground. I search the area for who shot him, and in the air duct I dropped out of is another Marine.

This game is EXTREMELY atmospheric in a dark room with headphones, you simply won't want to play the campaign alone. It has elements of a horror with the setting of a sci-fi shooter. Enemies are fun to disable and teamates are a blessing. It is in early development so there are plenty of issues but finding ways around them and truly exploring the non-linear research station is a great feeling. Enemies are randomly spawned each playthrough so an empty room you opened last week may be crawling with CTR's the next time you open it. This crude mission makes me really excited for what ZPS is going to release next, and if any dev's read this I'd love to see a really badass futuristic double barrel shotgun. It's something I would have loved to have in my first playthrough for those stealthy CTRs.

Lighting in the future is doomed. 9/10
Was this review helpful? Yes No
12 of 18 people (67%) found this review helpful
4.8 hrs on record
Posted: October 3
Early Access Review
robots made me ♥♥♥♥ my pants 10/10
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
1.1 hrs on record
Posted: October 25
Early Access Review
Given a chance to review this game I thought I was coming into a simple survival FPS game. When I began to play more I quickly relaized my first thoughts were not on point. While this is an FPS and their is a survival element I was pleasantly surprised by the scary tactics and horror this game brought in. It reminded me of F.E.A.R somewhat as their was always ambient noises that could scary you by themselves. I went into more detail on a review I did.

http://youtu.be/DIV44aaBX2w

Pros:
The Game shows huge pentential to grow. What I mean by that is being an early access game and in alpha it already has a feeling of almost being complete. This means there is still going to be so many things added to the game that will flesh it beyond what already it is.

Horror ascpects get you. The Game is lethal a simple tackle or a few shots and your dead from the AI because they are not forgiving. It gives you the sense of realism in the game and immerses you to the point where all the running, clanks, and movement of enemies truely get you on edge and scare you.

Co-op is amazing and well done.

Cons:

Its in Alpha so there are optimatization issue and clipping when going up and down in an elevator. This is to be expected as the game is still in beginning stages and has a lot to go so I am not worried theses issues will continue.

Highly Recommend this game to everyone!
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4 of 4 people (100%) found this review helpful
10.1 hrs on record
Posted: October 23
Early Access Review
In the time since I bought this game:
-a second gun has been added
-all stats have been tweaked, all aspects of player control and gunplay have been improved
-many maps have been added and upgraded
-PvP has undergone several major upgrades
-PvE has been added, and just recieved a major update.

This game looks beautiful, especially for an indie title. I've never seen such a good-looking Unity game before, and the lighting/weather effects are breathtaking in motion. As you play the PvP modes, the map dynamically cycles through weather and lighting settings. One moment, you're fighting in an artificial swamp at conditions mimicing sunrise. Long shadows stretch out from the trees, and long-range battles take place from various rocks, trees and islets. In the space of a few seconds, the whole map goes dark. The huge light simulating the "sun" blacks out, fog rolls in and glistens softly in what little "moonlight" remains. Flashlights pop up, then quickly disappear as people remember that their flashlights give them away. What follows is a tense few minutes stalking the swamp, searching in vain for your enemies in the shadows. The whole map is silent save for your own footsteps and breathing. Firefights, when they happen, are fast and frantic as players scramble to kill each other and slip back into the darkness. Aiming lasers and flashlights are always a tough choice. Using them will help your aim, reveal your enemies, or near-blind anyone looking directly at the flashlight, but using them for any length of time will quickly alert enemies to your position. Guns are accurate, but not *too* accurate, taking penalties for running, moving, standing, or being winded in addition to possessing a decent amount of kick. That said, bullets are quite deadly. A few good shots or as little as a single headshot can kill a combatant or a teammate.

All of that combined makes for a very tense and atmospheric shooter. I recommended it when it had little more than a team deathmatch mode, and I would give a stronger recommendation now. Development is steady, and what is on offer now is much more substantial than it was a year ago. PvP combat is like a very dark and deliberate version of Insurgency or Red Orchestra 2, with the addition of dynamic maps. PvE is still in early stages, but it's currently a brutal set of objective-based missions taking full advantage of the engine's atmospheric potential.
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5 of 6 people (83%) found this review helpful
16.2 hrs on record
Posted: September 30
Early Access Review
This game is VERY different to any FPS I've come across, and is most certainly heading somewhere good. The game is extremely based around total immersion, and there is no interface in the game that pulls you from that. Your entire HUD is based on a helmet which you wear, including ammo, team death status, and points. It also shows who is on your team.

Every map is a "simulation" of varying environments - a large light moves around the map creating the different times of day - though most of the time the map will be plunged into darkness, creating an element of stealth. You can shoot out the lights that pierce the night that may illuminate various objectives where you would otherwise be spotted and killed, though beware that flashlights will illuminate your position on the map greatly, as well as lasers alerting enemies to your presence.

Rain occasionally falls from sprinklers above, at which time some may choose to remove your helmet - which will stop the rain from obscuring your vision, but also remove all HUD. This means you may not be able to identify who is on your team - beware of team killing, as it is always on.

Co-Op is terrifying and even more immersive than the multiplayer, plunging you into a facility where you must always be alert, relying on your friends to stop you from dying from the threats that lurk the corridors. Your ears must be finely tuned to the noise of the threats awakening as it hears your breathing.

I recommend this game above all others, and any FPS shooter looking for immersion, THIS IS A MUST BUY.
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5 of 6 people (83%) found this review helpful
7.0 hrs on record
Posted: October 3
Early Access Review
This game is really quite good, the NeuroGen Co-op provides the most terrifying atmosphere in any game I have ever played. If you decide to try it alone prepare to crap your pants with every corner turned and cry your self to sleep. With that in mind I wouldn't say this game is only for people looking for a scare, the tdm and domination are dynamic and worth the play. 10/10 for an early access game.
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5 of 6 people (83%) found this review helpful
1.5 hrs on record
Posted: October 25
Early Access Review
the time it takes to respawn is a pain and needs to be lowered and there are a few bugs in the campaign but other than that this is a pretty fun game and i cant wait to see what else they do with this highly recommend
Was this review helpful? Yes No
10 of 16 people (63%) found this review helpful
4.4 hrs on record
Posted: October 16
Early Access Review
Sharks. With. Legs.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
19.0 hrs on record
Posted: October 23
Early Access Review
This is an awesome game for Pre-Alpha. When you first play this game, you probably will get slaughtered all the time, but practice makes perfect. At the time of writing this the game does not have many features or gamemodes but the devs have been hard at work making the game we know and love today. If you don't like it now, give it a year or two and then come back, it should be way better then :)

9/10
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3 of 3 people (100%) found this review helpful
13.3 hrs on record
Posted: October 23
Early Access Review
I quite like the game, I find the developers likeable, and I don't seem to understand why people complain about updates as if they don't realize that full release games sometimes take longer to update, I do hope this game makes it to full release, it'll be nice to see a game with half life as an inspiration
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: October 23
Early Access Review
Play this game at night with your headphones on and the lights off.

You won't be dissapointed with what they've created so far (since update 14).

Definitely a game to keep an eye on once it gets out of early access (might be a while though)...
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: October 28
Early Access Review
I got spooked on realistic mode
10/10
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2 of 2 people (100%) found this review helpful
155.0 hrs on record
Posted: October 29
Early Access Review
I really like the game, and i like the vision, new features are coming along nicely, i would support this game if i were you!
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: October 19
Early Access Review
This game deserves to be released after all the hard work that's been put into it by the developers. Good A.I, co-op, gameplay, etc.
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
Posted: October 24
Early Access Review
This game is GOOD, even in its early stage you can see its tactical action. Unfortunately since the Co-op has been implemented the "teamkillers" started to arose, i hope they add the option to start a vote kick or else or at least turn off friendly fire because these guys can really ruin your experience.
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