Newly updated with 7 singleplayer/co-op missions, a brand new multiplayer map and vastly improved hit detection! Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Play co-op or multiplayer on dedicated servers around the world.
User reviews: Mostly Positive (5,088 reviews)
Release Date: Jul 2, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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Buy Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

Buy Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

Buy Interstellar Marines 4-Pack

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Recommended By Curators

"Nice Early Access First person tactical shooter game with more to come. Solid game; Campaign, Co-op, Multi-player with lots of fun and things to do."
Read the full review here.

Recent updates View all (24)

February 9

Update 17: Welcome On Board!

Update 17: Welcome On Board!

Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!

Update 17
Version: 0.5.17
Released: 6th February, 2015

What's New

ADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view


UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map
UPDATED: Server browser filters are now expanded by default
UPDATED: In-game chat function now allows multiple lines
UPDATED: Several additions to stats tracking
UPDATED: Arch to ensure players cannot glitch out of the map
UPDATED: New reticule for the Assault Rifle

Known Issues

- Some new achievements and TP rewards may not work. We're investigating
- Not all new achievements have icons, we'll add next week
- New achievements do not show up within the in-game Profile tab. We will add these soon
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving


FIXED: "Keycard in crew quarter in NGI sometimes not appearing"
FIXED: "Inability to revive in multiplayer maps other than Dynacore"
FIXED: "Logs can only be played once in NGI"
FIXED: "Death skull now shows for bots in Playground maps"
FIXED: "No more floating bots at the start of Stronghold Coop"
FIXED: "No extraction marker on Starcrown"
FIXED: "No extraction marker on Colony if you leave and rejoin during a match"
FIXED: "Bots sometimes not appearing in single player"
FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'"
FIXED: "Multiplayer scoreboard styling"
FIXED: "Difficulty in single player sometimes incorrect after playing co-op"
FIXED: "Revived players experiencing black screens'"
FIXED: "Cargo elevators in NGI have crate shadows above them"
FIXED: "HUD difficulty text not going offline when HUD goes down"
FIXED: "Bots spawning and instantly dying in NGI research"
FIXED: "Exiting the coop poster now works"
FIXED: "Revive no longer completes if reviving player is killed"
FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock"
FIXED: "Players not correctly first person spectating other players when dead"

Your team at Zero Point Software

61 comments Read more

January 9

Hotfix For Update 16

Hotfix For Update 16

Today we've released a hotfix for Update 16. This introduces some performance improvements, fixes some minor issues, brings back The NeuroGen Incident servers and fixes some issues with the stats system.

Update 16a - Assault On Starcrown Aerospace
Version: 0.5.16a
Released: 9th January 2015


UPDATED: Physics performance enhancements
UPDATED: Revive time depends on mode and difficulty setting
UPDATED: Xmayhem game mode put back in Santa's Christmas box, and Mainline Winter reverted to original version


FIXED: "Incorrect Unity build setting creating issues with resizing screens and vsync"
FIXED: "Issue in The NeuroGen Incident (NGI servers are back up)"
FIXED: "Not being able to find the last bot in Elimination game mode"
FIXED: "Online stats are now being recorded. Some further work to be done for edge cases. Stats will be reset in future"
FIXED: "Occlusion bugs on Starcrown and Mainline"
FIXED: "Blocker added to Mainline to ensure players cannot leave the map"
FIXED: "Crate occlusion on Stronghold"

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-Sometimes bots will not appear in single player maps. Restart the game and they will appear
-Sometimes the first series of bots on Stronghold Elimination A will spawn mid-air
-Revive does not work on multiplayer maps except Dynacore
-Scoreboard sometimes goes out of alignment

Your team at Zero Point Software

20 comments Read more
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Interstellar Marines - Regular Edition

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
  • Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet

Steam Greenlight

About This Game

7 Singleplayer/Co-op Missions and 9 Unique Multiplayer Maps Available!

We now have seven singleplayer/co-op missions available to play, including the new Assault on Starcrown Aerospace and The NeuroGen Incident campaigns, which propels you into the middle of two pivotal missions inside the Interstellar Marines universe. Play singleplayer or co-op with up to three friends in intense action with more co-op, singleplayer and multiplayer missions coming soon!

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • Singleplayer and co-op stealth campaign called Assault on Starcrown Aerospace with sandbox gameplay, randomised locations and multiple difficulty levels.
  • Massive singleplayer and co-op level titled The NeuroGen Incident.
  • 5 additional co-op and single-player challenge missions against our unscripted AI for you and your friends to test your abilities.
  • 9 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Multiple Steam Achievements.

Vision of Interstellar Marines

  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
    • Steam features (stats, achievements, friends).*
    • Advanced character movement (sprint to be added).*
    • Tactical gameplay (fatigue and adrenaline).*
    • Co-op features (multiplayer).*
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.*
    • More weapon types and models.*
    • New multiplayer maps.*
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.*
    • Artificial Intelligence (AI).*
    *This is already partially completed and in Interstellar Marines

    Your team at Zero Point Software

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:3 GB HD space
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:3 GB HD space
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
12 of 15 people (80%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: April 3
Early Access Review
Game is extremely realistic and looks great. Gameplay is 11/10. Multiplayer can be hard; and singleplayer is 2spooky5me :).
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
6.9 hrs on record
Posted: March 26
Early Access Review
Let me start my review by saying this game is not complete quite yet, but as far as I'm concerned, it mind as well be a full game.

In essence, Interstellar Marines is a tactical FPS simulation game with sci-fi and mild horror influence. Even though there are some premises and technology that are currently not existent in modern day, it feels realistic. I feel like that in ten years or so, this is could be reality, especially with good physics, annoyingly lifelike recoil, pain and exhaustion wobble and other environmental effects on your condition and visor. The 'realistic' difficulty is certainly true to its title: it is a true challenge to complete tasks with that difficulty active.

First off: gameplay. As of yet there are about 10 singleplayer missions of ranging objective, such as escaping a space station, clearing an area of hostiles, or restoring power to a building. In every mission you have two long weapons (no handgun, which I am not personally happy with) : one for longer range sniping, and one for fast, full auto, close range bursts. Recoil makes handling both of these weapons a great task, especially when scoped in. A silencer, laser and flashlight can be utilized at any time. The enemies are (in every mission I've done so far) robots. They have fairly good AI, and can be pretty fearsome when charging out of the darkness with ear splitting shrieks and slamming you around. They can recognize your flashlight and triangulate your position accordingly. Some are armed with weapons similiar to your own, and some use only their limbs. As for co-op/multiplayer: it's amazing. I love it. Some of the best co-op I've ever played in any game, ever. The tactical potential is immense. Working with your team mates to complete objectives and eliminate other players or robots is the best feature of this game. Nothing to be missed there. I personally much prefer the co-op to the multiplayer, as objectives often seem distorted and chaos seems to ensue in player vs. player scenarios. It is also frustrating to be killed in dark maps, where your enemies may be in a shadow, so they are invisible (or practically so) to you, but you are standing under a light. There is also no spawn protection, which can also prove to be aggravating.

Secondly: graphics. Absolutely stunning. The vigetting, superb textures and smooth atmospheric lighting truly makes this game a joy to look at. Some of the best lighting work I've seen in a long time. The way that each map has it's own feel and atmosphere is almost completely a result of the fantastic graphical work by the developers. 10 years have obviously been put to good work. The sound design is also very good. The maps are dynamic, as they change weather, time of day and general status (emergency lockdown, totally silent, in tranisition, etc.). In each mode, the sound adds very well to the atmosphere. The sound of the rain is consistent; robots' groans and creaking adds to the tension and fear of a startling encounter; the overwhelming sound of gunfire accurately represents how an actual warzone would sound.

And now, the conclusion.
Singleplayer --> 8/10
Graphics --> 9/10
Co-op --> 9/10
Multiplayer --> 7/10
Replay Value (singleplayer) --> 7/10
Sound design --> 9/10
Overall --> 8/10. Fantstic game, would recommend to any sci-fi/simulation/FPS/tactical fan.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
5 people found this review funny
82.2 hrs on record
Posted: April 6
Early Access Review
because... laser party! the dark!
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: March 26
Early Access Review
it's a good game with amazing lighting system but it's needs limited ammo because having unlimited ammo just kill the tension
Was this review helpful? Yes No Funny
21 of 39 people (54%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: April 3
Early Access Review
To be honest, It is a good game but the player base is so small I found it to be a waste of money. When it is finally out of EA i'll take a look at it again. Don't buy this game unless you have a group of friends to do co-op with.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: April 19
Early Access Review
♥♥♥♥in ♥♥♥♥
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
10.3 hrs on record
Posted: April 20
Early Access Review
Fun shooting game with enemies that look like they are from Terminator and gameplay similar to the first Ghost Recon, where you get to choose how to tackle the situation in front of you, but you don't always know until it's time to act. Currently there are 2 or 3 hours of solid gameplay, more if you like replaying with friends, even more if you like to go do online deathmatch. The engine seems complete, from graphics to programming, what the game needs is more features - new maps, modes, missions, weapons, enemies.


. Good graphics and runs ok on medium-low end systems
. Small size (3GB) = fast install. you don't wait very long.
. Unscripted "shooting gallery" missions have a good gameplay flow.
. Up to 4 players cooperative modes. You can use Steam shift+tab friend list to invite.
. Controls are contextual, modern, and respond to what you tell them to do
. Nice sound design builds atmosphere
. Fans of classic tactical fps will like this game's direction

Other Good things
. Stealth is more in depth than just line of sight and field of view. If you are in the dark and not moving, enemies are less likely to see you. They do react in other ways than shooting as sometimes they will look at where they heard you make a noise (silenced gun shoot) then they will go investigate, or they will just ignore it sometimes.
. Enemies seem to have multiple shooting logics so despite being robots ironically may appear to be more human than some other game AIs who are very binary "shoot or stand in cover." Suppressing fire and spraying usually comes instantly while on the move, but when they want to do some precise shots, you will see them stand still, slowly turn to you, then they will be more accurate and adjust their aim between shots if you didn't die from the first hit. If you see that in the distance then you need to kill him before he shoots you or just run to cover because usually if you just shoot to try and force his hand, he will play it, and by that I mean psychological warfare doesnt work on robots and he is just going to shoot you in your head.
. Cool story and vision in this game. Kim is having the time of his life describing it, he likes the game. So far we can only see a fraction of what he is so excited about in the game and we will see more of it later as the game updates. He says a lot of things in the video but he doesn't rattle on about developer mantra no one actually wants to hear. One of the things he says is how this is what he wants to experience, he wants to feel immersed in the game. He is not telling you this is his group's development style, he is just being honest, that he is making a game that he wants to play. To me this is very cool, seeing the developer talk like he actually cares about his game, not just machine code that means nothing to me, in an era of over-zealous "developers" who type about 500 paragraphs on their blog about what they want to make then never make it despite having the skills and funds to complete a prototype.


. PvP Multiplayer is rudimentary at the moment. Spawn protect does not save you from spawnkillers and this will only get worse if they add explosives. I have probably 1.1 kd maybe 5 games played. Most of my deaths come from that one legitimate death out in the field, then I go back to base, try to come out, and there are four maybe five people between me and the rest of the map, and my team is spawnlocked and can't help me. I like a shooter where you can spawn in a random spot and go on a witless hunt for enemies, but in tactical shooter especially you should not just spawn into nearly unavoidable death over and over. Spawning near lower concentration of enemies would be a much better move. Organized teams can take advantage too easily.
. Another thing about PvP. In a lot of old fps you can shoot enemies around corners where they can't see you, now this is only in third person games. You can do this in this game because the character models are gigantic. I compared my gameplay to old gameplay before the hitbox update, and it has improved, but there is more to do. Fps games that respect themselves should never allow enemies who cannot both see each other to do so. There are ways around it and you can still beat someone who saw you first or started shooting first, by being a better shot than he is, but it still disadvantages one player in a way he can't control. So if the PvP is to be taken seriously then the animations of players must be adjusted so you can't be picked off by enemies you can't see. New tactical fps have had a bad habit of penalizing players who are trying to play defensively, it starts to get very close to twitch shooter territory. Its why all the new Tom Clancy games got ruined.

Other Problems & some suggestions

(These mostly just because the game is still developing)
. There are not many weapons. Screens show around 5, but there should be even more. Adding some special weapons like a machine gun who must be deployed on a bipod would be interesting. Some cool pistols to round out the kit. Gadgets like remote camera, tripwire alarm, detpacks, all could be cool additions.
. Gamemodes are kind of shallow. Tactical fps multiplayer usually has this issue. Maybe there will be a mode where it is aliens vs. marines instead of marines vs. marines.
. I think the missions should not be designed to be able to be completed by a single soldier, it makes coop too easy. Adding different classes who can use different equipment that can accomplish different objectives in different ways would make it more important to plan your attacks before you go in and make the game less of a shooting gallery in every mode. It would be a great throwback to games like Ghost Recon, SWAT, or the Conflict series where it is necessary to use your team members properly, some games allowing you to choose team/gear in setup.
. party mode where you can join a party with friends then join matches together, then be in it again when finding your next match. Too many games nowadays forget about that.
. Tools to allow users to create missions would be great, at least when the game is full release. Tactical fps only need a few objectives to do can be a good time in itself.

There is another issue with this game now. Free week, which was a few months ago, it had a few thousand players. You could always find some random people to play any gamemode with. Now there are less than 2000 at the most. Obviously for the developers, this is still a few hundred or a few thousand people enjoying your game daily at best, and that is great, they are a small team too, and they have accomplished a lot so far. But the reason that the players are so little right now is because there have been no updates, not even bug fixes, in months. On the changelog I can see that in 2014 the updates were monthly or so. Feb 2015 was, the last update, which was the free week update #17. I don't think it's because the developers have scammed anyone and from looking at the game hub they were talking about some new update, not currently on Steam page, called Hell Week, and it plays like Battle Royale or Hunger Games. Although it sounds like fun its not what I had in mind; tactical shooters should be based on craftiness, planning, and teamwork, not the luck of coming across a less prepared enemy who might not even be looking at you and can be killed before he can react.

This game has come a lot further than most early access games I want to see the day it is out and in Steam's top 10, but, it still has a way to go to be complete. Hopefully Hell Week update is still scheduled to come out in june.

You should buy it if you have friends who will play with you, otherwise you will be on your own vs. the AI or watching servers like stocks for PvP mode. Or you should wait for another sale or big update that brings everyone back.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: April 17
Early Access Review
Am I the only person who gets the crap scared out of me by those damn robots?
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1 of 1 people (100%) found this review helpful
9.2 hrs on record
Posted: April 21
Early Access Review

When I see Early Access Games I see games with potential, it is how the developers use this to make it bad or good in the long term. Interstellar Marines is set in our world's future, where you are a Special Forces soldier and you are slowly getting into this conflict between man- kind and another Extra- Terrestrial. You are an interstellar Marine (IM) and you get sent on various missions throughout the campaign.

The first thing I'm going to say is this game has the best AI I have ever seen in a shooter. If they hear gunshots they will keep looking and patrolling for you. If they hear you they will look for you, if you’re in the dark they will not see you but if you stand in light they will. Another thing on that in the game you can shoot the lights and they will get destroyed and it is amazing how immersive it is. For example when you sprint you get tiered and it affects your accuracy but there is one problem with that when you get tired you don't recover with in a reasonable speed and the sound affect needs to be polished more. The lightly is amazing and it feels like I’m really there. It is the best I've ever seen in a game before; the ability to destroy lights at will is a rare thing in games. The lights affect how you play as well as how the AI act when you’re in darkness. I personality loved going through building and destroying lights and having fun hiding from the enemy. The graphics are awesome and it has ambient partials. The multiplayer is good but could improve with more multiplayer game modes but I still enjoyed it and the game mode already in it is a great thing and you will still enjoy it. The difficulty setting is great because the lower ones are good for beginners and realistic is good for the advance

This is a hidden gem and I would keep following this game with the updates and we will see where it goes in the long term. If I had to give it a ratting it would be 8/10. If you like the sound of it go get it yourself and please remember it is in alpha.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: April 21
Early Access Review
Great concept and has a lot of potential, first thing is that It is not a finished game and is a little rusty but already is already pretty good. I haven't played a lot due to the fact that i broke my pc and am currently building another. But the in the little time i got to play the game i still had a lot of fun. So far in the game you are in a abandoned facility with humanoid robots that want to kill you. You think that's like a lot of other games but the dark hall ways and the constant sound of foot steps always keeps you on the edge...

List of things that are great...
1. Great atmosphere, really sets the mood
2. Playing Co-op is really fun
3. A lot of cool features such as raising your helmet, turning on and off your light and laser.
4. Scares the s**t out of you

In general good game with a lot of potential and thumbs up all the way :)
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3 of 5 people (60%) found this review helpful
2 people found this review funny
33.0 hrs on record
Posted: April 12
Early Access Review
This game has a good side and a bad side

first the good
1.the Maps are so ♥♥♥♥ing nice and dynamic is so ♥♥♥♥ing cool rlly its so ahhhh
2.the way you walk and how you have to move is rlly nice
3.its not rlly team based so you have the chance to take on 1on5 and you can win if youre good
4.the graphics are rlly nice

okay now the bad stuff
1.PLAYERS there so rare like diamond in my garden
2.since the last update its a lil laggi i cant explayn that (may thats just my problem)
3.i dont know how to say but i feel a lil bit fooled at early acces was so many players and i bought it after the early acces there was like sand storm in the ***** town

this game is rlly cool the only thing is not enough players

so i say buy it because we need YOU for the army, to sign up
its a good day to die

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1 of 2 people (50%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: April 4
Early Access Review
The online multiplayer for this game is great but i feel it is a little too easy to level up but this does not matter since you can not unlock or upgrade anything just yet with only 2 weapons. a melee would be very nice the amout of times i have been killed reloading. but if you are going for realistic maybe melee will just stun the enemy meaning it does take a couple hits to take down or give you enough time to reload. i have not played much of single player or co-op missions yet but the ones i have i find interesting but not so good considering the enemy is very non observant bots. i recomend this game but its propalby not woth $18.99. but it is just in early access
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1 of 2 people (50%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: April 4
Early Access Review
this game is in a early acess faze but is awsome if you like fps games and tatical combat this game is for you
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1 of 2 people (50%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: April 5
Early Access Review
How do I think of interstellar marines?

This is a good game. That is the easiest way to put it. You get into two team into a battlefield/arena. And similar to counterstrike you have one life. The exception to this one life rule is you can respawn in 200+ seconds or capture a point. The round is usually over in two minutes (with the exception of games that go backwards and forwards) so the only way to really give you team an advantage is to capture the points.

What else is great about this game?

One of my favourite things about it in the day/night cycles and lighting. Most maps outside have a day and night cycle which changes how you have to play. It's to dark to see anything so you have to use a flashlight but the enemy can pinpoint where you are from the flashlight. You have to play stealthily other wise it's gameover. This goes the same for lazer pointers in daytime. Indoor maps usually have three modes. The light are on normally, There is a red alarm or there are no lights. I find these all brilliant features which change the way you play every now and then.

And extra thing that i like about this game!

Well the fact the developers put the time and effort into letting you be able to take your mask off is amazing. It is a little feature but it is great fun when a couple of friends and i jump into an empty lobby and take your mask off. It has given us a few laughs like *friendly Fire* and *lucky shots* This game just keeps me coming back for more.

The minor thing about this game is the population of it. You will occasionally find a full lobby and a couble of half lobbies but the rest of it is dead. The main reason for that is probably early access and I hope the population grows.

(I probably missed some stuff out in this review.. I apologize)

In the end I give this game a 9/10 It is great fun. especially with friends!
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3 of 6 people (50%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: March 31
Early Access Review
Based on the free weekend, i really enjoyed this game.

Basicly its hard to spot what really distinguishes this game from alot of other fps, but w.e it is... it definetly works!

Simple, pretty fluid movement and combat, alot of "skill cap" potential and imo good graphics.

Another major point is the constant attention from devs and the possibility of it going competitive.

anyway its a early access game and some stuff is obviously unpolished or not 100% yet. Campaign and single player is slow and not that good.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: April 3
Early Access Review
A pretty good sci-fi team-based shooter.
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1 of 2 people (50%) found this review helpful
112.9 hrs on record
Posted: April 9
Early Access Review
now i know you need to discover the skills and how to aim or shoot before i was frustrated on the game but now i know you just need to practice or discover the techniques or skills, even though there`s a lot of bugs in that game but its pretty cool but developer please keep on moving and making a fix and making it more better! thank you!
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3 of 6 people (50%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: March 26
Early Access Review
A perfect game if you like si-fi first person shooters, even though that the game is early access it is still amazing. 10/10
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3 of 6 people (50%) found this review helpful
1 person found this review funny
38.0 hrs on record
Posted: April 1
Early Access Review
This game has great tactical fps gameplay. Clever usage of the silencers and the flashlight is a must. Though in early access, the game still feels pretty complete, packing in some replayable single player missions, co-op, and a unique multiplayer experience. The environments are well done, and change often, forcing you to adapt in order to survive. The Colony map even changes shape in between and during rounds, Maze Runner style. More awesomness is sure to come with future updates. If you like tactical fps games, I highly recommend this one.

P.S. The game can be quite challenging in pvp or on higher difficulties. Be prepared for a licking until you get the hang of things.

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3 of 6 people (50%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: April 11
Early Access Review
I play on a mac and get 12 FPS in singleplayer mode.
I spent 30 minutes trying to win on easy.
Every robot scares the liviing bamboozles out of me.
They are so menacing, especially at 12 FPS.
Scarier than Dark Souls.
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